diff options
| author | bgaldrikian <[email protected]> | 2020-10-08 22:01:09 -0700 |
|---|---|---|
| committer | bgaldrikian <[email protected]> | 2020-10-08 22:01:09 -0700 |
| commit | c389ca2d86ed528e4d54941378a4752ca74026e8 (patch) | |
| tree | 271dba95c84f62d13bcebbc62b5dcdc5b7ff443e /docs/api_docs | |
| parent | * NvBlastAsset::testForValidChunkOrder (used when creating an NvBlastAsset) i... (diff) | |
| download | blast-1.1.6_release.tar.xz blast-1.1.6_release.zip | |
* Updated license filev1.1.6_releasev1.1.6_rc1
* Updated copyright dates
* Removed ArtistTool
* Pulled request #15 "Fix Blast bond generation"
* Pulled request #16 "Fix invalid pointer access in authoring tools"
Diffstat (limited to 'docs/api_docs')
54 files changed, 76 insertions, 60 deletions
diff --git a/docs/api_docs/files/_nv_blast_8h-source.html b/docs/api_docs/files/_nv_blast_8h-source.html index 2401519..ef8eddc 100755 --- a/docs/api_docs/files/_nv_blast_8h-source.html +++ b/docs/api_docs/files/_nv_blast_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLAST_H</span> diff --git a/docs/api_docs/files/_nv_blast_allocator_8h-source.html b/docs/api_docs/files/_nv_blast_allocator_8h-source.html index 4d0c9ce..0e1cb99 100755 --- a/docs/api_docs/files/_nv_blast_allocator_8h-source.html +++ b/docs/api_docs/files/_nv_blast_allocator_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTALLOCATOR_H</span> diff --git a/docs/api_docs/files/_nv_blast_debug_render_8h-source.html b/docs/api_docs/files/_nv_blast_debug_render_8h-source.html index 1594424..5c17228 100755 --- a/docs/api_docs/files/_nv_blast_debug_render_8h-source.html +++ b/docs/api_docs/files/_nv_blast_debug_render_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <span class="preprocessor">#pragma once</span> <a name="l00029"></a>00029 <span class="preprocessor"></span> diff --git a/docs/api_docs/files/_nv_blast_ext_apex_import_tool_8h-source.html b/docs/api_docs/files/_nv_blast_ext_apex_import_tool_8h-source.html index 069b252..e26eaff 100755 --- a/docs/api_docs/files/_nv_blast_ext_apex_import_tool_8h-source.html +++ b/docs/api_docs/files/_nv_blast_ext_apex_import_tool_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTEXTAPEXIMPORTTOOL_H</span> diff --git a/docs/api_docs/files/_nv_blast_ext_asset_utils_8h-source.html b/docs/api_docs/files/_nv_blast_ext_asset_utils_8h-source.html index 6be9158..9d27b0c 100755 --- a/docs/api_docs/files/_nv_blast_ext_asset_utils_8h-source.html +++ b/docs/api_docs/files/_nv_blast_ext_asset_utils_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTEXTASSETUTILS_H</span> diff --git a/docs/api_docs/files/_nv_blast_ext_authoring_8h-source.html b/docs/api_docs/files/_nv_blast_ext_authoring_8h-source.html index d5c68ca..e75e6bf 100755 --- a/docs/api_docs/files/_nv_blast_ext_authoring_8h-source.html +++ b/docs/api_docs/files/_nv_blast_ext_authoring_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTAUTHORING_H</span> diff --git a/docs/api_docs/files/_nv_blast_ext_authoring_accelerator_8h-source.html b/docs/api_docs/files/_nv_blast_ext_authoring_accelerator_8h-source.html index af1a761..d1d65d5 100644 --- a/docs/api_docs/files/_nv_blast_ext_authoring_accelerator_8h-source.html +++ b/docs/api_docs/files/_nv_blast_ext_authoring_accelerator_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTEXTAUTHORINGACCELERATOR_H</span> diff --git a/docs/api_docs/files/_nv_blast_ext_authoring_bond_generator_8h-source.html b/docs/api_docs/files/_nv_blast_ext_authoring_bond_generator_8h-source.html index f9b2dea..1a4ef72 100755 --- a/docs/api_docs/files/_nv_blast_ext_authoring_bond_generator_8h-source.html +++ b/docs/api_docs/files/_nv_blast_ext_authoring_bond_generator_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTEXTAUTHORINGBONDGENERATOR_H</span> diff --git a/docs/api_docs/files/_nv_blast_ext_authoring_convex_mesh_builder_8h-source.html b/docs/api_docs/files/_nv_blast_ext_authoring_convex_mesh_builder_8h-source.html index 062f1b2..ca23a3f 100644 --- a/docs/api_docs/files/_nv_blast_ext_authoring_convex_mesh_builder_8h-source.html +++ b/docs/api_docs/files/_nv_blast_ext_authoring_convex_mesh_builder_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTEXTAUTHORINGCONVEXMESHBUILDER_H</span> diff --git a/docs/api_docs/files/_nv_blast_ext_authoring_cutout_8h-source.html b/docs/api_docs/files/_nv_blast_ext_authoring_cutout_8h-source.html index b94a673..d5d17b0 100755 --- a/docs/api_docs/files/_nv_blast_ext_authoring_cutout_8h-source.html +++ b/docs/api_docs/files/_nv_blast_ext_authoring_cutout_8h-source.html @@ -32,7 +32,7 @@ <a name="l00011"></a>00011 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00012"></a>00012 <span class="comment">// NVIDIA Corporation.</span> <a name="l00013"></a>00013 <span class="comment">//</span> -<a name="l00014"></a>00014 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00014"></a>00014 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00015"></a>00015 <a name="l00016"></a>00016 <span class="preprocessor">#ifndef NVBLASTAUTHORINGCUTOUT_H</span> <a name="l00017"></a>00017 <span class="preprocessor"></span><span class="preprocessor">#define NVBLASTAUTHORINGCUTOUT_H</span> diff --git a/docs/api_docs/files/_nv_blast_ext_authoring_fracture_tool_8h-source.html b/docs/api_docs/files/_nv_blast_ext_authoring_fracture_tool_8h-source.html index 03e0eec..4ae93e0 100755 --- a/docs/api_docs/files/_nv_blast_ext_authoring_fracture_tool_8h-source.html +++ b/docs/api_docs/files/_nv_blast_ext_authoring_fracture_tool_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTAUTHORINGFRACTURETOOL_H</span> diff --git a/docs/api_docs/files/_nv_blast_ext_authoring_mesh_8h-source.html b/docs/api_docs/files/_nv_blast_ext_authoring_mesh_8h-source.html index c9515ae..b98445a 100755 --- a/docs/api_docs/files/_nv_blast_ext_authoring_mesh_8h-source.html +++ b/docs/api_docs/files/_nv_blast_ext_authoring_mesh_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTAUTHORINGMESH_H</span> diff --git a/docs/api_docs/files/_nv_blast_ext_authoring_mesh_cleaner_8h-source.html b/docs/api_docs/files/_nv_blast_ext_authoring_mesh_cleaner_8h-source.html index 6cb9d47..8f96eda 100755 --- a/docs/api_docs/files/_nv_blast_ext_authoring_mesh_cleaner_8h-source.html +++ b/docs/api_docs/files/_nv_blast_ext_authoring_mesh_cleaner_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTEXTAUTHORINGMESHCLEANER_H</span> diff --git a/docs/api_docs/files/_nv_blast_ext_authoring_pattern_generator_8h-source.html b/docs/api_docs/files/_nv_blast_ext_authoring_pattern_generator_8h-source.html index 758ff14..c3d4d5d 100644 --- a/docs/api_docs/files/_nv_blast_ext_authoring_pattern_generator_8h-source.html +++ b/docs/api_docs/files/_nv_blast_ext_authoring_pattern_generator_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTEXTAUTHORINGPATTERNGENERATOR_H</span> diff --git a/docs/api_docs/files/_nv_blast_ext_authoring_types_8h-source.html b/docs/api_docs/files/_nv_blast_ext_authoring_types_8h-source.html index 2a2c004..86adeff 100755 --- a/docs/api_docs/files/_nv_blast_ext_authoring_types_8h-source.html +++ b/docs/api_docs/files/_nv_blast_ext_authoring_types_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTAUTHORINGTYPES_H</span> diff --git a/docs/api_docs/files/_nv_blast_ext_custom_profiler_8h-source.html b/docs/api_docs/files/_nv_blast_ext_custom_profiler_8h-source.html index cdaba65..ba148ce 100755 --- a/docs/api_docs/files/_nv_blast_ext_custom_profiler_8h-source.html +++ b/docs/api_docs/files/_nv_blast_ext_custom_profiler_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTDEFAULTPROFILER_H</span> diff --git a/docs/api_docs/files/_nv_blast_ext_damage_shaders_8h-source.html b/docs/api_docs/files/_nv_blast_ext_damage_shaders_8h-source.html index 4072519..5d8d607 100755 --- a/docs/api_docs/files/_nv_blast_ext_damage_shaders_8h-source.html +++ b/docs/api_docs/files/_nv_blast_ext_damage_shaders_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTEXTDAMAGESHADERS_H</span> diff --git a/docs/api_docs/files/_nv_blast_ext_exporter_8h-source.html b/docs/api_docs/files/_nv_blast_ext_exporter_8h-source.html index 6e224d1..f914376 100755 --- a/docs/api_docs/files/_nv_blast_ext_exporter_8h-source.html +++ b/docs/api_docs/files/_nv_blast_ext_exporter_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTEXTEXPORTER_H</span> diff --git a/docs/api_docs/files/_nv_blast_ext_exporter_json_collision_8h-source.html b/docs/api_docs/files/_nv_blast_ext_exporter_json_collision_8h-source.html index ae4b3b6..4ac3321 100755 --- a/docs/api_docs/files/_nv_blast_ext_exporter_json_collision_8h-source.html +++ b/docs/api_docs/files/_nv_blast_ext_exporter_json_collision_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTEXTEXPORTERJSONCOLLISION_H</span> diff --git a/docs/api_docs/files/_nv_blast_ext_impact_damage_manager_8h-source.html b/docs/api_docs/files/_nv_blast_ext_impact_damage_manager_8h-source.html index 395297d..8218aa9 100755 --- a/docs/api_docs/files/_nv_blast_ext_impact_damage_manager_8h-source.html +++ b/docs/api_docs/files/_nv_blast_ext_impact_damage_manager_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTEXTIMPACTDAMAGEMANAGER_H</span> diff --git a/docs/api_docs/files/_nv_blast_ext_ll_serialization_8h-source.html b/docs/api_docs/files/_nv_blast_ext_ll_serialization_8h-source.html index b145fad..1a80028 100755 --- a/docs/api_docs/files/_nv_blast_ext_ll_serialization_8h-source.html +++ b/docs/api_docs/files/_nv_blast_ext_ll_serialization_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#pragma once</span> diff --git a/docs/api_docs/files/_nv_blast_ext_px_8h-source.html b/docs/api_docs/files/_nv_blast_ext_px_8h-source.html index fdc3a85..e4e8177 100755 --- a/docs/api_docs/files/_nv_blast_ext_px_8h-source.html +++ b/docs/api_docs/files/_nv_blast_ext_px_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTEXTPX_H</span> diff --git a/docs/api_docs/files/_nv_blast_ext_px_actor_8h-source.html b/docs/api_docs/files/_nv_blast_ext_px_actor_8h-source.html index e190388..8412ae0 100755 --- a/docs/api_docs/files/_nv_blast_ext_px_actor_8h-source.html +++ b/docs/api_docs/files/_nv_blast_ext_px_actor_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTEXTPXACTOR_H</span> diff --git a/docs/api_docs/files/_nv_blast_ext_px_asset_8h-source.html b/docs/api_docs/files/_nv_blast_ext_px_asset_8h-source.html index 297a572..11324ad 100755 --- a/docs/api_docs/files/_nv_blast_ext_px_asset_8h-source.html +++ b/docs/api_docs/files/_nv_blast_ext_px_asset_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTEXTPXASSET_H</span> diff --git a/docs/api_docs/files/_nv_blast_ext_px_collision_builder_8h-source.html b/docs/api_docs/files/_nv_blast_ext_px_collision_builder_8h-source.html index d4cc6e9..84ed38d 100644 --- a/docs/api_docs/files/_nv_blast_ext_px_collision_builder_8h-source.html +++ b/docs/api_docs/files/_nv_blast_ext_px_collision_builder_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTEXTPXCOLLISIONBUILDER_H</span> diff --git a/docs/api_docs/files/_nv_blast_ext_px_family_8h-source.html b/docs/api_docs/files/_nv_blast_ext_px_family_8h-source.html index b826fd0..dc434e4 100755 --- a/docs/api_docs/files/_nv_blast_ext_px_family_8h-source.html +++ b/docs/api_docs/files/_nv_blast_ext_px_family_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTEXTPXFAMILY_H</span> diff --git a/docs/api_docs/files/_nv_blast_ext_px_listener_8h-source.html b/docs/api_docs/files/_nv_blast_ext_px_listener_8h-source.html index 23094ea..4e8dbc3 100755 --- a/docs/api_docs/files/_nv_blast_ext_px_listener_8h-source.html +++ b/docs/api_docs/files/_nv_blast_ext_px_listener_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTEXTPXLISTENER_H</span> diff --git a/docs/api_docs/files/_nv_blast_ext_px_manager_8h-source.html b/docs/api_docs/files/_nv_blast_ext_px_manager_8h-source.html index 23aa2c0..a9bcd97 100755 --- a/docs/api_docs/files/_nv_blast_ext_px_manager_8h-source.html +++ b/docs/api_docs/files/_nv_blast_ext_px_manager_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTEXTPXMANAGER_H</span> diff --git a/docs/api_docs/files/_nv_blast_ext_px_serialization_8h-source.html b/docs/api_docs/files/_nv_blast_ext_px_serialization_8h-source.html index 4983c99..927bc4e 100755 --- a/docs/api_docs/files/_nv_blast_ext_px_serialization_8h-source.html +++ b/docs/api_docs/files/_nv_blast_ext_px_serialization_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#pragma once</span> diff --git a/docs/api_docs/files/_nv_blast_ext_px_stress_solver_8h-source.html b/docs/api_docs/files/_nv_blast_ext_px_stress_solver_8h-source.html index 55bf2e1..663f552 100755 --- a/docs/api_docs/files/_nv_blast_ext_px_stress_solver_8h-source.html +++ b/docs/api_docs/files/_nv_blast_ext_px_stress_solver_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTEXTPXSTRESSSOLVER_H</span> diff --git a/docs/api_docs/files/_nv_blast_ext_px_task_8h-source.html b/docs/api_docs/files/_nv_blast_ext_px_task_8h-source.html index 3d040d9..2f91aed 100755 --- a/docs/api_docs/files/_nv_blast_ext_px_task_8h-source.html +++ b/docs/api_docs/files/_nv_blast_ext_px_task_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTEXTPXTASK_H</span> diff --git a/docs/api_docs/files/_nv_blast_ext_r_t_8h-source.html b/docs/api_docs/files/_nv_blast_ext_r_t_8h-source.html index 152e686..83b1018 100644 --- a/docs/api_docs/files/_nv_blast_ext_r_t_8h-source.html +++ b/docs/api_docs/files/_nv_blast_ext_r_t_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTEXTRT_H</span> diff --git a/docs/api_docs/files/_nv_blast_ext_serialization_8h-source.html b/docs/api_docs/files/_nv_blast_ext_serialization_8h-source.html index c3e90c6..8b2f6a0 100755 --- a/docs/api_docs/files/_nv_blast_ext_serialization_8h-source.html +++ b/docs/api_docs/files/_nv_blast_ext_serialization_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#pragma once</span> diff --git a/docs/api_docs/files/_nv_blast_ext_stress_solver_8h-source.html b/docs/api_docs/files/_nv_blast_ext_stress_solver_8h-source.html index 7e00b52..0028abb 100755 --- a/docs/api_docs/files/_nv_blast_ext_stress_solver_8h-source.html +++ b/docs/api_docs/files/_nv_blast_ext_stress_solver_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTEXTSTRESSSOLVER_H</span> diff --git a/docs/api_docs/files/_nv_blast_ext_sync_8h-source.html b/docs/api_docs/files/_nv_blast_ext_sync_8h-source.html index 04fd6b4..21c5663 100755 --- a/docs/api_docs/files/_nv_blast_ext_sync_8h-source.html +++ b/docs/api_docs/files/_nv_blast_ext_sync_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTEXTSYNC_H</span> diff --git a/docs/api_docs/files/_nv_blast_ext_tk_serialization_8h-source.html b/docs/api_docs/files/_nv_blast_ext_tk_serialization_8h-source.html index 27ea528..c1f2ea6 100755 --- a/docs/api_docs/files/_nv_blast_ext_tk_serialization_8h-source.html +++ b/docs/api_docs/files/_nv_blast_ext_tk_serialization_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#pragma once</span> diff --git a/docs/api_docs/files/_nv_blast_globals_8h-source.html b/docs/api_docs/files/_nv_blast_globals_8h-source.html index 741fb07..b1df281 100755 --- a/docs/api_docs/files/_nv_blast_globals_8h-source.html +++ b/docs/api_docs/files/_nv_blast_globals_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTGLOBALS_H</span> diff --git a/docs/api_docs/files/_nv_blast_preprocessor_8h-source.html b/docs/api_docs/files/_nv_blast_preprocessor_8h-source.html index d1bc22e..7f28523 100755 --- a/docs/api_docs/files/_nv_blast_preprocessor_8h-source.html +++ b/docs/api_docs/files/_nv_blast_preprocessor_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTPREPROCESSOR_H</span> diff --git a/docs/api_docs/files/_nv_blast_profiler_8h-source.html b/docs/api_docs/files/_nv_blast_profiler_8h-source.html index cf236a4..a0f92a6 100755 --- a/docs/api_docs/files/_nv_blast_profiler_8h-source.html +++ b/docs/api_docs/files/_nv_blast_profiler_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTPROFILER_H</span> diff --git a/docs/api_docs/files/_nv_blast_px_callbacks_8h-source.html b/docs/api_docs/files/_nv_blast_px_callbacks_8h-source.html index cfcbc88..4fc8461 100755 --- a/docs/api_docs/files/_nv_blast_px_callbacks_8h-source.html +++ b/docs/api_docs/files/_nv_blast_px_callbacks_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTPXCALLBACKS_H</span> diff --git a/docs/api_docs/files/_nv_blast_tk_8h-source.html b/docs/api_docs/files/_nv_blast_tk_8h-source.html index a4e5bae..494037d 100755 --- a/docs/api_docs/files/_nv_blast_tk_8h-source.html +++ b/docs/api_docs/files/_nv_blast_tk_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTTK_H</span> diff --git a/docs/api_docs/files/_nv_blast_tk_actor_8h-source.html b/docs/api_docs/files/_nv_blast_tk_actor_8h-source.html index 7a59f81..e109906 100755 --- a/docs/api_docs/files/_nv_blast_tk_actor_8h-source.html +++ b/docs/api_docs/files/_nv_blast_tk_actor_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTTKACTOR_H</span> diff --git a/docs/api_docs/files/_nv_blast_tk_asset_8h-source.html b/docs/api_docs/files/_nv_blast_tk_asset_8h-source.html index 1cb2b14..0700024 100755 --- a/docs/api_docs/files/_nv_blast_tk_asset_8h-source.html +++ b/docs/api_docs/files/_nv_blast_tk_asset_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTTKASSET_H</span> diff --git a/docs/api_docs/files/_nv_blast_tk_event_8h-source.html b/docs/api_docs/files/_nv_blast_tk_event_8h-source.html index cc96e0a..48b483b 100755 --- a/docs/api_docs/files/_nv_blast_tk_event_8h-source.html +++ b/docs/api_docs/files/_nv_blast_tk_event_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTTKEVENT_H</span> diff --git a/docs/api_docs/files/_nv_blast_tk_family_8h-source.html b/docs/api_docs/files/_nv_blast_tk_family_8h-source.html index b3a21bf..e102cda 100755 --- a/docs/api_docs/files/_nv_blast_tk_family_8h-source.html +++ b/docs/api_docs/files/_nv_blast_tk_family_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTTKFAMILY_H</span> diff --git a/docs/api_docs/files/_nv_blast_tk_framework_8h-source.html b/docs/api_docs/files/_nv_blast_tk_framework_8h-source.html index a178ce1..45ed3ba 100755 --- a/docs/api_docs/files/_nv_blast_tk_framework_8h-source.html +++ b/docs/api_docs/files/_nv_blast_tk_framework_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTTKFRAMEWORK_H</span> diff --git a/docs/api_docs/files/_nv_blast_tk_group_8h-source.html b/docs/api_docs/files/_nv_blast_tk_group_8h-source.html index 3353959..90cd784 100755 --- a/docs/api_docs/files/_nv_blast_tk_group_8h-source.html +++ b/docs/api_docs/files/_nv_blast_tk_group_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTTKGROUP_H</span> diff --git a/docs/api_docs/files/_nv_blast_tk_identifiable_8h-source.html b/docs/api_docs/files/_nv_blast_tk_identifiable_8h-source.html index e9f6419..38b93fa 100755 --- a/docs/api_docs/files/_nv_blast_tk_identifiable_8h-source.html +++ b/docs/api_docs/files/_nv_blast_tk_identifiable_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTTKIDENTIFIABLE_H</span> diff --git a/docs/api_docs/files/_nv_blast_tk_joint_8h-source.html b/docs/api_docs/files/_nv_blast_tk_joint_8h-source.html index 2e74346..5a9dc86 100755 --- a/docs/api_docs/files/_nv_blast_tk_joint_8h-source.html +++ b/docs/api_docs/files/_nv_blast_tk_joint_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTTKJOINT_H</span> diff --git a/docs/api_docs/files/_nv_blast_tk_object_8h-source.html b/docs/api_docs/files/_nv_blast_tk_object_8h-source.html index f329f94..299dc8b 100755 --- a/docs/api_docs/files/_nv_blast_tk_object_8h-source.html +++ b/docs/api_docs/files/_nv_blast_tk_object_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTTKOBJECT_H</span> diff --git a/docs/api_docs/files/_nv_blast_tk_type_8h-source.html b/docs/api_docs/files/_nv_blast_tk_type_8h-source.html index cdbaf99..60d8f00 100755 --- a/docs/api_docs/files/_nv_blast_tk_type_8h-source.html +++ b/docs/api_docs/files/_nv_blast_tk_type_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTTKTYPE_H</span> diff --git a/docs/api_docs/files/_nv_blast_types_8h-source.html b/docs/api_docs/files/_nv_blast_types_8h-source.html index ab8c81f..c7e4e4d 100755 --- a/docs/api_docs/files/_nv_blast_types_8h-source.html +++ b/docs/api_docs/files/_nv_blast_types_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#ifndef NVBLASTTYPES_H</span> diff --git a/docs/api_docs/files/_nv_c_types_8h-source.html b/docs/api_docs/files/_nv_c_types_8h-source.html index f4035a4..c3b5d20 100755 --- a/docs/api_docs/files/_nv_c_types_8h-source.html +++ b/docs/api_docs/files/_nv_c_types_8h-source.html @@ -44,7 +44,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> <a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span> <a name="l00029"></a>00029 diff --git a/docs/api_docs/files/pagereleasenotes.html b/docs/api_docs/files/pagereleasenotes.html index 859f9c2..902a22e 100755 --- a/docs/api_docs/files/pagereleasenotes.html +++ b/docs/api_docs/files/pagereleasenotes.html @@ -24,6 +24,22 @@ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +Blast(tm) SDK 1.1.6 (08-Oct-2020) +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +Changes +------- +* Updated license file +* Updated copyright dates +* Removed ArtistTool + +Bug Fixes +--------- +* Pull request #15 "Fix Blast bond generation" +* Pull request #16 "Fix invalid pointer access in authoring tools" + + +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Blast(tm) SDK 1.1.5 (16-Sep-2019) ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// @@ -45,7 +61,7 @@ New Features * Ability to delete chunks (see note about FractureTool::deleteChunkSubhierarchy in Changes section, above). * Added FractureTool::setApproximateBonding function. Signals the tool to create bonds by proximity instead of just using cut plane data. -Bug fixes +Bug Fixes --------- * Authoring tools: * Fixed chunk reordering bug in BlastTool. @@ -75,7 +91,7 @@ New Features * Added "agg" (aggregate) commandline switch to AuthoringTool. This allows multiple convex hulls per chunk to be generated. * Damage pattern authoring interface. -Bug fixes +Bug Fixes --------- * Build working on later C++ versions (e.g. deprecated UINT32_MAX removed). * Authoring tools: @@ -120,7 +136,7 @@ New Features * Cutout option "useSmoothing." Add generatad faces to the same smoothing group as original face without noise. * Periodic cutout boundary conditions. -Bug fixes +Bug Fixes --------- * Packman target platform dependencies no longer pulling windows packages into other platforms. * Fixed bond generation for cutout fracture. @@ -154,7 +170,7 @@ New Features * UV fitting on interior materials using new FractureTool::fitUvToRect and FractureTool::fitAllUvToRect functions. * Multi-material support in OBJ file format. -Bug fixes +Bug Fixes --------- * Fixed bug causing normals on every other depth level to be flipped when exporting Blast meshes. * Fixed bug where faces are missed after hierarchy optimization on a sliced mesh. @@ -188,7 +204,7 @@ New Features * Triangle damage shader for swept segments * Impact damage spread shaders -Bug fixes +Bug Fixes --------- * Linux build fixes * NvBlastExtAuthoring @@ -256,7 +272,7 @@ New Features * Ability to set interior material to existing (external) material, or a new material id. * Material ID remapping API. -Bug fixes +Bug Fixes --------- * NvBlastExtAuthoring * Slicing normals fix. @@ -314,7 +330,7 @@ New Features ------------ * Serialization enabled for XBoxOne -Bug fixes +Bug Fixes --------- * Can change worker thread count in CPU dispatcher * TkJoints created from the TkFramework::createJoint function are now released when the TkFramework is released |