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authorBryan Galdrikian <[email protected]>2019-08-19 02:18:16 -0700
committerBryan Galdrikian <[email protected]>2019-08-19 02:18:16 -0700
commit9c03a9fbef009c8e5ea406e6929907206d8d135c (patch)
tree859704aaaca035688986cae3cc75a56f6d784a68 /docs/api_docs/files
parentPadding bounds when determining chunks from islands, allows nearby chunks gen... (diff)
downloadblast-1.1.5_pre4.tar.xz
blast-1.1.5_pre4.zip
Fixing chunk hierarchy optimization/merge bugsv1.1.5_pre4
Exposing ability to remove chunks to fracture tool API
Diffstat (limited to 'docs/api_docs/files')
-rwxr-xr-xdocs/api_docs/files/_nv_blast_ext_authoring_fracture_tool_8h-source.html32
-rwxr-xr-xdocs/api_docs/files/_nv_blast_ext_authoring_fracture_tool_8h_source.html2
-rwxr-xr-xdocs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool-members.html2
-rwxr-xr-xdocs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool.html22
-rwxr-xr-xdocs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool.js2
-rwxr-xr-xdocs/api_docs/files/functions_0x64.html4
-rwxr-xr-xdocs/api_docs/files/functions_d.html4
-rwxr-xr-xdocs/api_docs/files/functions_func_0x64.html4
-rwxr-xr-xdocs/api_docs/files/functions_func_d.html4
-rwxr-xr-xdocs/api_docs/files/navtreeindex2.js2
-rwxr-xr-xdocs/api_docs/files/pagereleasenotes.html4
11 files changed, 47 insertions, 35 deletions
diff --git a/docs/api_docs/files/_nv_blast_ext_authoring_fracture_tool_8h-source.html b/docs/api_docs/files/_nv_blast_ext_authoring_fracture_tool_8h-source.html
index 6b90b7b..bdf4c9b 100755
--- a/docs/api_docs/files/_nv_blast_ext_authoring_fracture_tool_8h-source.html
+++ b/docs/api_docs/files/_nv_blast_ext_authoring_fracture_tool_8h-source.html
@@ -238,22 +238,22 @@
<a name="l00482"></a>00482
<a name="l00487"></a>00487 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#5710c73457bcceba3f20d130e231a028">isMeshContainOpenEdges</a>(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* input) = 0;
<a name="l00488"></a>00488
-<a name="l00494"></a>00494 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#eaa46bf5fe4fe7035ac624f49ade64a8">deleteAllChildrenOfChunk</a>(int32_t chunkId) = 0;
-<a name="l00495"></a>00495
-<a name="l00509"></a>00509 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#e4bd5dab498f9e894c648d570c5b60ba">uniteChunks</a>(uint32_t threshold, uint32_t targetClusterSize,
-<a name="l00510"></a>00510 <span class="keyword">const</span> uint32_t* chunksToMerge, uint32_t mergeChunkCount,
-<a name="l00511"></a>00511 <span class="keyword">const</span> <a class="code" href="struct_nvc_vec2i.html">NvcVec2i</a>* adjChunks, uint32_t adjChunksSize,
-<a name="l00512"></a>00512 <span class="keywordtype">bool</span> removeOriginalChunks = <span class="keyword">false</span>) = 0;
-<a name="l00513"></a>00513
-<a name="l00519"></a>00519 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#db1c311cbb3d84c7bfbfd12abe01af0b">fitUvToRect</a>(<span class="keywordtype">float</span> side, uint32_t chunkId) = 0;
-<a name="l00520"></a>00520
-<a name="l00525"></a>00525 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#a9a87637d6d190d71678f0fb9a100bfd">fitAllUvToRect</a>(<span class="keywordtype">float</span> side) = 0;
-<a name="l00526"></a>00526 };
-<a name="l00527"></a>00527
-<a name="l00528"></a>00528 } <span class="comment">// namespace Blast</span>
-<a name="l00529"></a>00529 } <span class="comment">// namespace Nv</span>
-<a name="l00530"></a>00530
-<a name="l00531"></a>00531 <span class="preprocessor">#endif // ifndef NVBLASTAUTHORINGFRACTURETOOL_H</span>
+<a name="l00495"></a>00495 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#ec74731e5a147120f0536b6674fc0f42">deleteChunkSubhierarchy</a>(int32_t chunkId, <span class="keywordtype">bool</span> deleteRoot = <span class="keyword">false</span>) = 0;
+<a name="l00496"></a>00496
+<a name="l00510"></a>00510 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#e4bd5dab498f9e894c648d570c5b60ba">uniteChunks</a>(uint32_t threshold, uint32_t targetClusterSize,
+<a name="l00511"></a>00511 <span class="keyword">const</span> uint32_t* chunksToMerge, uint32_t mergeChunkCount,
+<a name="l00512"></a>00512 <span class="keyword">const</span> <a class="code" href="struct_nvc_vec2i.html">NvcVec2i</a>* adjChunks, uint32_t adjChunksSize,
+<a name="l00513"></a>00513 <span class="keywordtype">bool</span> removeOriginalChunks = <span class="keyword">false</span>) = 0;
+<a name="l00514"></a>00514
+<a name="l00520"></a>00520 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#db1c311cbb3d84c7bfbfd12abe01af0b">fitUvToRect</a>(<span class="keywordtype">float</span> side, uint32_t chunkId) = 0;
+<a name="l00521"></a>00521
+<a name="l00526"></a>00526 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#a9a87637d6d190d71678f0fb9a100bfd">fitAllUvToRect</a>(<span class="keywordtype">float</span> side) = 0;
+<a name="l00527"></a>00527 };
+<a name="l00528"></a>00528
+<a name="l00529"></a>00529 } <span class="comment">// namespace Blast</span>
+<a name="l00530"></a>00530 } <span class="comment">// namespace Nv</span>
+<a name="l00531"></a>00531
+<a name="l00532"></a>00532 <span class="preprocessor">#endif // ifndef NVBLASTAUTHORINGFRACTURETOOL_H</span>
</pre></div></div>
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diff --git a/docs/api_docs/files/_nv_blast_ext_authoring_fracture_tool_8h_source.html b/docs/api_docs/files/_nv_blast_ext_authoring_fracture_tool_8h_source.html
index 1697e00..69f78d6 100755
--- a/docs/api_docs/files/_nv_blast_ext_authoring_fracture_tool_8h_source.html
+++ b/docs/api_docs/files/_nv_blast_ext_authoring_fracture_tool_8h_source.html
@@ -38,7 +38,7 @@ $(document).ready(function(){initNavTree('_nv_blast_ext_authoring_fracture_tool_
<div class="title">NvBlastExtAuthoringFractureTool.h</div> </div>
</div><!--header-->
<div class="contents">
-<a href="_nv_blast_ext_authoring_fracture_tool_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">// Notice</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">// proprietary rights in and to this software and related documentation and</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">// distribution of this software and related documentation without an express</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED &quot;AS IS.&quot;. NVIDIA MAKES</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// Information and code furnished is believed to be accurate and reliable.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// information or for any infringement of patents or other rights of third parties that may</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment">// This code supersedes and replaces all information previously supplied.</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="comment">// components in life support devices or systems without express written approval of</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment">// NVIDIA Corporation.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;</div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="preprocessor">#ifndef NVBLASTAUTHORINGFRACTURETOOL_H</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="preprocessor">#define NVBLASTAUTHORINGFRACTURETOOL_H</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;</div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_nv_blast_ext_authoring_types_8h.html">NvBlastExtAuthoringTypes.h</a>&quot;</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;</div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespace_nv.html">Nv</a></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;{</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;<span class="keyword">namespace </span>Blast</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;{</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="keyword">class </span>SpatialAccelerator;</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;<span class="keyword">class </span>Triangulator;</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;<span class="keyword">class </span>Mesh;</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;<span class="keyword">class </span>CutoutSet;</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;</div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;<span class="comment"> Chunk data, chunk with chunkId == 0 is always source mesh.</span></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;<span class="comment">*/</span></div><div class="line"><a name="l00047"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html"> 47</a></span>&#160;<span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html">ChunkInfo</a></div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;{</div><div class="line"><a name="l00049"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824c"> 49</a></span>&#160; <span class="keyword">enum</span> <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824c">ChunkFlags</a></div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160; {</div><div class="line"><a name="l00051"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca10ffae1afc03f59373bf48244a58dd47"> 51</a></span>&#160; <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca10ffae1afc03f59373bf48244a58dd47">NO_FLAGS</a> = 0,</div><div class="line"><a name="l00052"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca083e487cf5083f1063904b52be3982de"> 52</a></span>&#160; <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca083e487cf5083f1063904b52be3982de">CREATED_BY_ISLAND_DETECTOR</a> = 1</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160; };</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;</div><div class="line"><a name="l00055"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a864945bf41b9ab726c8df191e9acae35"> 55</a></span>&#160; <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a864945bf41b9ab726c8df191e9acae35">meshData</a>;</div><div class="line"><a name="l00056"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a7e5b05c30d6a4deceb2da1e840fa442c"> 56</a></span>&#160; int32_t <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a7e5b05c30d6a4deceb2da1e840fa442c">parent</a>;</div><div class="line"><a name="l00057"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a55d13d994d704a8550474da493b60c67"> 57</a></span>&#160; int32_t <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a55d13d994d704a8550474da493b60c67">chunkId</a>;</div><div class="line"><a name="l00058"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a2e9936bba91f2ec13692860dfa9a3c71"> 58</a></span>&#160; uint32_t <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a2e9936bba91f2ec13692860dfa9a3c71">flags</a>;</div><div class="line"><a name="l00059"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a46cb9523bb9c0af0a890ed864560bd02"> 59</a></span>&#160; <span class="keywordtype">bool</span> <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a46cb9523bb9c0af0a890ed864560bd02">isLeaf</a>;</div><div class="line"><a name="l00060"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a336cac7f249ed366d00bfe3fe4ef611f"> 60</a></span>&#160; <span class="keywordtype">bool</span> <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a336cac7f249ed366d00bfe3fe4ef611f">isChanged</a>;</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160;};</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160;</div><div class="line"><a name="l00066"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_random_generator_base.html"> 66</a></span>&#160;<span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a></div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160;{</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160; <span class="keyword">public</span>:</div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160; <span class="comment">// Generates uniformly distributed value in [0, 1] range.</span></div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">float</span> getRandomValue() = 0;</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160; <span class="comment">// Seeds random value generator</span></div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> seed(int32_t seed) = 0;</div><div class="line"><a name="l00073"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_random_generator_base.html#a8afe22100c70f643f3d2a33929c5e71e"> 73</a></span>&#160; <span class="keyword">virtual</span> <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html#a8afe22100c70f643f3d2a33929c5e71e">~RandomGeneratorBase</a>(){};</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160;};</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160;</div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160;<span class="comment"> Noise fracturing configuration for chunks&#39;s faces</span></div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160;<span class="comment">*/</span></div><div class="line"><a name="l00079"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_noise_configuration.html"> 79</a></span>&#160;<span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_noise_configuration.html">NoiseConfiguration</a></div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160;{</div><div class="line"><a name="l00086"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_noise_configuration.html#a882e9f74aadf9384b68ab6b92006247c"> 86</a></span>&#160; 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int32_t x_slices = 1, y_slices = 1, z_slices = 1;</div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160;</div><div class="line"><a name="l00117"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#a4d108dd0a46bc2ea6c9fe1b11c369f5a"> 117</a></span>&#160; <span class="keywordtype">float</span> offset_variations = 0.f;</div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160;</div><div class="line"><a name="l00122"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#a8bff4d55245144ddd63013e245c1a7cc"> 122</a></span>&#160; <span class="keywordtype">float</span> angle_variations = 0.f;</div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160;</div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160; <span class="comment">/*</span></div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160;<span class="comment"> Noise parameters for faces between sliced chunks</span></div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00127"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_slicing_configuration.html#ad8d390988e458dbb0d515d7946e75237"> 127</a></span>&#160; 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<a class="code" href="struct_nvc_transform.html">NvcTransform</a> transform = {{0, 0, 0, 1}, {0, 0, 0}};</div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160;</div><div class="line"><a name="l00152"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a4474a4284f58e9e1b97956bbcc4f48d1"> 152</a></span>&#160; <a class="code" href="struct_nvc_vec2.html">NvcVec2</a> scale = { -1, -1 };</div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160;</div><div class="line"><a name="l00157"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a397831eed1776f363b068ea8879f33fc"> 157</a></span>&#160; <span class="keywordtype">float</span> aperture = 0.f;</div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160;</div><div class="line"><a name="l00163"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a0614b4b06b7c4925c37c3d039887665e"> 163</a></span>&#160; <span class="keywordtype">bool</span> isRelativeTransform = <span class="keyword">true</span>;</div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160;</div><div class="line"><a name="l00168"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a61deebb0401642549a0772f6dd971065"> 168</a></span>&#160; <span class="keywordtype">bool</span> useSmoothing = <span class="keyword">false</span>;</div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span>&#160;</div><div class="line"><a name="l00173"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a64b0d84c82de63873bc0414d95ed036b"> 173</a></span>&#160; <a class="code" href="struct_nv_1_1_blast_1_1_noise_configuration.html">NoiseConfiguration</a> <a class="code" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a64b0d84c82de63873bc0414d95ed036b">noise</a>;</div><div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160;};</div><div class="line"><a name="l00175"></a><span class="lineno"> 175</span>&#160;</div><div class="line"><a name="l00179"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html"> 179</a></span>&#160;<span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html">VoronoiSitesGenerator</a></div><div class="line"><a name="l00180"></a><span class="lineno"> 180</span>&#160;{</div><div class="line"><a name="l00181"></a><span class="lineno"> 181</span>&#160; <span class="keyword">public</span>:</div><div class="line"><a name="l00182"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html#a8d4ddd2ad08b37a448fa033141a297a8"> 182</a></span>&#160; <span class="keyword">virtual</span> <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html#a8d4ddd2ad08b37a448fa033141a297a8">~VoronoiSitesGenerator</a>() {}</div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span>&#160;</div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> release() = 0;</div><div class="line"><a name="l00188"></a><span class="lineno"> 188</span>&#160;</div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> setBaseMesh(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* mesh) = 0;</div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span>&#160;</div><div class="line"><a name="l00199"></a><span class="lineno"> 199</span>&#160; <span class="keyword">virtual</span> uint32_t getVoronoiSites(<span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>*&amp; sites) = 0;</div><div class="line"><a name="l00200"></a><span class="lineno"> 200</span>&#160;</div><div class="line"><a name="l00205"></a><span class="lineno"> 205</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> addSite(<span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>&amp; site) = 0;</div><div class="line"><a name="l00210"></a><span class="lineno"> 210</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> uniformlyGenerateSitesInMesh(uint32_t numberOfSites) = 0;</div><div class="line"><a name="l00211"></a><span class="lineno"> 211</span>&#160;</div><div class="line"><a name="l00218"></a><span class="lineno"> 218</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> clusteredSitesGeneration(uint32_t numberOfClusters, uint32_t sitesPerCluster, <span class="keywordtype">float</span> clusterRadius) = 0;</div><div class="line"><a name="l00219"></a><span class="lineno"> 219</span>&#160;</div><div class="line"><a name="l00230"></a><span class="lineno"> 230</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> radialPattern(<span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>&amp; center, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>&amp; normal, <span class="keywordtype">float</span> radius, int32_t angularSteps,</div><div class="line"><a name="l00231"></a><span class="lineno"> 231</span>&#160; int32_t radialSteps, <span class="keywordtype">float</span> angleOffset = 0.0f, <span class="keywordtype">float</span> variability = 0.0f) = 0;</div><div class="line"><a name="l00232"></a><span class="lineno"> 232</span>&#160;</div><div class="line"><a name="l00239"></a><span class="lineno"> 239</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> generateInSphere(<span class="keyword">const</span> uint32_t count, <span class="keyword">const</span> <span class="keywordtype">float</span> radius, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>&amp; 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center, <span class="keyword">const</span> <span class="keywordtype">float</span> eraserProbability = 1) = 0;</div><div class="line"><a name="l00259"></a><span class="lineno"> 259</span>&#160;};</div><div class="line"><a name="l00260"></a><span class="lineno"> 260</span>&#160;</div><div class="line"><a name="l00264"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool.html"> 264</a></span>&#160;<span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html">FractureTool</a></div><div class="line"><a name="l00265"></a><span class="lineno"> 265</span>&#160;{</div><div class="line"><a name="l00266"></a><span class="lineno"> 266</span>&#160;</div><div class="line"><a name="l00267"></a><span class="lineno"> 267</span>&#160; <span class="keyword">public</span>:</div><div class="line"><a name="l00268"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool.html#a4d00c3d53ba51d966de58ff533435cc2"> 268</a></span>&#160; <span class="keyword">virtual</span> <a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html#a4d00c3d53ba51d966de58ff533435cc2">~FractureTool</a>() {}</div><div class="line"><a name="l00269"></a><span class="lineno"> 269</span>&#160;</div><div class="line"><a name="l00273"></a><span class="lineno"> 273</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> release() = 0;</div><div class="line"><a name="l00274"></a><span class="lineno"> 274</span>&#160;</div><div class="line"><a name="l00278"></a><span class="lineno"> 278</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> reset() = 0;</div><div class="line"><a name="l00279"></a><span class="lineno"> 279</span>&#160;</div><div class="line"><a name="l00280"></a><span class="lineno"> 280</span>&#160;</div><div class="line"><a name="l00284"></a><span class="lineno"> 284</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSourceMesh(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* mesh) = 0;</div><div class="line"><a name="l00285"></a><span class="lineno"> 285</span>&#160;</div><div class="line"><a name="l00289"></a><span class="lineno"> 289</span>&#160; <span class="keyword">virtual</span> int32_t setChunkMesh(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* mesh, int32_t parentId) = 0;</div><div class="line"><a name="l00290"></a><span class="lineno"> 290</span>&#160;</div><div class="line"><a name="l00294"></a><span class="lineno"> 294</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> setInteriorMaterialId(int32_t materialId) = 0;</div><div class="line"><a name="l00295"></a><span class="lineno"> 295</span>&#160;</div><div class="line"><a name="l00299"></a><span class="lineno"> 299</span>&#160; <span class="keyword">virtual</span> int32_t getInteriorMaterialId() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00300"></a><span class="lineno"> 300</span>&#160;</div><div class="line"><a name="l00304"></a><span class="lineno"> 304</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> replaceMaterialId(int32_t oldMaterialId, int32_t newMaterialId) = 0;</div><div class="line"><a name="l00305"></a><span class="lineno"> 305</span>&#160;</div><div class="line"><a name="l00309"></a><span class="lineno"> 309</span>&#160; <span class="keyword">virtual</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* createChunkMesh(int32_t <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a55d13d994d704a8550474da493b60c67">chunkId</a>) = 0;</div><div class="line"><a name="l00310"></a><span class="lineno"> 310</span>&#160;</div><div class="line"><a name="l00315"></a><span class="lineno"> 315</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> getTransformation(<a class="code" href="struct_nvc_vec3.html">NvcVec3</a>&amp; offset, <span class="keywordtype">float</span>&amp; scale) = 0;</div><div class="line"><a name="l00316"></a><span class="lineno"> 316</span>&#160;</div><div class="line"><a name="l00317"></a><span class="lineno"> 317</span>&#160;</div><div class="line"><a name="l00326"></a><span class="lineno"> 326</span>&#160; <span class="keyword">virtual</span> int32_t</div><div class="line"><a name="l00327"></a><span class="lineno"> 327</span>&#160; voronoiFracturing(uint32_t chunkId, uint32_t cellCount, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>* cellPoints, <span class="keywordtype">bool</span> replaceChunk) = 0;</div><div class="line"><a name="l00328"></a><span class="lineno"> 328</span>&#160;</div><div class="line"><a name="l00340"></a><span class="lineno"> 340</span>&#160; <span class="keyword">virtual</span> int32_t voronoiFracturing(uint32_t chunkId, uint32_t cellCount, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>* cellPoints,</div><div class="line"><a name="l00341"></a><span class="lineno"> 341</span>&#160; <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>&amp; scale, <span class="keyword">const</span> <a class="code" href="struct_nvc_quat.html">NvcQuat</a>&amp; rotation, <span class="keywordtype">bool</span> replaceChunk) = 0;</div><div class="line"><a name="l00342"></a><span class="lineno"> 342</span>&#160;</div><div class="line"><a name="l00343"></a><span class="lineno"> 343</span>&#160;</div><div class="line"><a name="l00355"></a><span class="lineno"> 355</span>&#160; <span class="keyword">virtual</span> int32_t</div><div class="line"><a name="l00356"></a><span class="lineno"> 356</span>&#160; slicing(uint32_t chunkId, <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_slicing_configuration.html">SlicingConfiguration</a>&amp; conf, <span class="keywordtype">bool</span> replaceChunk, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd) = 0;</div><div class="line"><a name="l00357"></a><span class="lineno"> 357</span>&#160;</div><div class="line"><a name="l00371"></a><span class="lineno"> 371</span>&#160; <span class="keyword">virtual</span> int32_t cut(uint32_t chunkId, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>&amp; normal, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>&amp; position,</div><div class="line"><a name="l00372"></a><span class="lineno"> 372</span>&#160; <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_noise_configuration.html">NoiseConfiguration</a>&amp; noise, <span class="keywordtype">bool</span> replaceChunk, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd) = 0;</div><div class="line"><a name="l00373"></a><span class="lineno"> 373</span>&#160;</div><div class="line"><a name="l00385"></a><span class="lineno"> 385</span>&#160; <span class="keyword">virtual</span> int32_t cutout(uint32_t chunkId, <a class="code" href="struct_nv_1_1_blast_1_1_cutout_configuration.html">CutoutConfiguration</a> conf, <span class="keywordtype">bool</span> replaceChunk, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd) = 0;</div><div class="line"><a name="l00386"></a><span class="lineno"> 386</span>&#160;</div><div class="line"><a name="l00387"></a><span class="lineno"> 387</span>&#160;</div><div class="line"><a name="l00391"></a><span class="lineno"> 391</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> finalizeFracturing() = 0;</div><div class="line"><a name="l00392"></a><span class="lineno"> 392</span>&#160;</div><div class="line"><a name="l00396"></a><span class="lineno"> 396</span>&#160; <span class="keyword">virtual</span> uint32_t getChunkCount() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00397"></a><span class="lineno"> 397</span>&#160;</div><div class="line"><a name="l00401"></a><span class="lineno"> 401</span>&#160; <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html">ChunkInfo</a>&amp; getChunkInfo(int32_t chunkIndex) = 0;</div><div class="line"><a name="l00402"></a><span class="lineno"> 402</span>&#160;</div><div class="line"><a name="l00410"></a><span class="lineno"> 410</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">float</span> getMeshOverlap(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>&amp; meshA, <span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>&amp; meshB) = 0;</div><div class="line"><a name="l00411"></a><span class="lineno"> 411</span>&#160;</div><div class="line"><a name="l00418"></a><span class="lineno"> 418</span>&#160; <span class="keyword">virtual</span> uint32_t getBaseMesh(int32_t chunkIndex, <a class="code" href="struct_nv_1_1_blast_1_1_triangle.html">Triangle</a>*&amp; output) = 0;</div><div class="line"><a name="l00419"></a><span class="lineno"> 419</span>&#160;</div><div class="line"><a name="l00427"></a><span class="lineno"> 427</span>&#160; <span class="keyword">virtual</span> uint32_t updateBaseMesh(int32_t chunkIndex, <a class="code" href="struct_nv_1_1_blast_1_1_triangle.html">Triangle</a>* output) = 0;</div><div class="line"><a name="l00428"></a><span class="lineno"> 428</span>&#160;</div><div class="line"><a name="l00434"></a><span class="lineno"> 434</span>&#160; <span class="keyword">virtual</span> int32_t getChunkIndex(int32_t chunkId) = 0;</div><div class="line"><a name="l00435"></a><span class="lineno"> 435</span>&#160;</div><div class="line"><a name="l00441"></a><span class="lineno"> 441</span>&#160; <span class="keyword">virtual</span> int32_t getChunkId(int32_t chunkIndex) = 0;</div><div class="line"><a name="l00442"></a><span class="lineno"> 442</span>&#160;</div><div class="line"><a name="l00448"></a><span class="lineno"> 448</span>&#160; <span class="keyword">virtual</span> int32_t getChunkDepth(int32_t chunkId) = 0;</div><div class="line"><a name="l00449"></a><span class="lineno"> 449</span>&#160;</div><div class="line"><a name="l00456"></a><span class="lineno"> 456</span>&#160; <span class="keyword">virtual</span> uint32_t getChunksIdAtDepth(uint32_t depth, int32_t*&amp; chunkIds) = 0;</div><div class="line"><a name="l00457"></a><span class="lineno"> 457</span>&#160;</div><div class="line"><a name="l00467"></a><span class="lineno"> 467</span>&#160; <span class="keyword">virtual</span> uint32_t</div><div class="line"><a name="l00468"></a><span class="lineno"> 468</span>&#160; getBufferedBaseMeshes(<a class="code" href="struct_nv_1_1_blast_1_1_vertex.html">Vertex</a>*&amp; vertexBuffer, uint32_t*&amp; indexBuffer, uint32_t*&amp; indexBufferOffsets) = 0;</div><div class="line"><a name="l00469"></a><span class="lineno"> 469</span>&#160;</div><div class="line"><a name="l00474"></a><span class="lineno"> 474</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> setRemoveIslands(<span class="keywordtype">bool</span> isRemoveIslands) = 0;</div><div class="line"><a name="l00475"></a><span class="lineno"> 475</span>&#160;</div><div class="line"><a name="l00481"></a><span class="lineno"> 481</span>&#160; <span class="keyword">virtual</span> int32_t islandDetectionAndRemoving(int32_t chunkId, <span class="keywordtype">bool</span> createAtNewDepth = <span class="keyword">false</span>) = 0;</div><div class="line"><a name="l00482"></a><span class="lineno"> 482</span>&#160;</div><div class="line"><a name="l00487"></a><span class="lineno"> 487</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">bool</span> isMeshContainOpenEdges(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* input) = 0;</div><div class="line"><a name="l00488"></a><span class="lineno"> 488</span>&#160;</div><div class="line"><a name="l00494"></a><span class="lineno"> 494</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">bool</span> deleteAllChildrenOfChunk(int32_t chunkId) = 0;</div><div class="line"><a name="l00495"></a><span class="lineno"> 495</span>&#160;</div><div class="line"><a name="l00509"></a><span class="lineno"> 509</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> uniteChunks(uint32_t threshold, uint32_t targetClusterSize,</div><div class="line"><a name="l00510"></a><span class="lineno"> 510</span>&#160; <span class="keyword">const</span> uint32_t* chunksToMerge, uint32_t mergeChunkCount,</div><div class="line"><a name="l00511"></a><span class="lineno"> 511</span>&#160; <span class="keyword">const</span> <a class="code" href="struct_nvc_vec2i.html">NvcVec2i</a>* adjChunks, uint32_t adjChunksSize,</div><div class="line"><a name="l00512"></a><span class="lineno"> 512</span>&#160; <span class="keywordtype">bool</span> removeOriginalChunks = <span class="keyword">false</span>) = 0;</div><div class="line"><a name="l00513"></a><span class="lineno"> 513</span>&#160;</div><div class="line"><a name="l00519"></a><span class="lineno"> 519</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> fitUvToRect(<span class="keywordtype">float</span> side, uint32_t chunkId) = 0;</div><div class="line"><a name="l00520"></a><span class="lineno"> 520</span>&#160;</div><div class="line"><a name="l00525"></a><span class="lineno"> 525</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> fitAllUvToRect(<span class="keywordtype">float</span> side) = 0;</div><div class="line"><a name="l00526"></a><span class="lineno"> 526</span>&#160;};</div><div class="line"><a name="l00527"></a><span class="lineno"> 527</span>&#160;</div><div class="line"><a name="l00528"></a><span class="lineno"> 528</span>&#160;} <span class="comment">// namespace Blast</span></div><div class="line"><a name="l00529"></a><span class="lineno"> 529</span>&#160;} <span class="comment">// namespace Nv</span></div><div class="line"><a name="l00530"></a><span class="lineno"> 530</span>&#160;</div><div class="line"><a name="l00531"></a><span class="lineno"> 531</span>&#160;<span class="preprocessor">#endif // ifndef NVBLASTAUTHORINGFRACTURETOOL_H</span></div><div class="ttc" id="struct_nv_1_1_blast_1_1_slicing_configuration_html"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_slicing_configuration.html">Nv::Blast::SlicingConfiguration</a></div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureTool.h:107</div></div>
+<a href="_nv_blast_ext_authoring_fracture_tool_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">// Notice</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">// proprietary rights in and to this software and related documentation and</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">// distribution of this software and related documentation without an express</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED &quot;AS IS.&quot;. NVIDIA MAKES</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// Information and code furnished is believed to be accurate and reliable.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// information or for any infringement of patents or other rights of third parties that may</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment">// This code supersedes and replaces all information previously supplied.</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="comment">// components in life support devices or systems without express written approval of</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment">// NVIDIA Corporation.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="comment">// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;</div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="preprocessor">#ifndef NVBLASTAUTHORINGFRACTURETOOL_H</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="preprocessor">#define NVBLASTAUTHORINGFRACTURETOOL_H</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;</div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_nv_blast_ext_authoring_types_8h.html">NvBlastExtAuthoringTypes.h</a>&quot;</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;</div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespace_nv.html">Nv</a></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;{</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;<span class="keyword">namespace </span>Blast</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;{</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="keyword">class </span>SpatialAccelerator;</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;<span class="keyword">class </span>Triangulator;</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;<span class="keyword">class </span>Mesh;</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;<span class="keyword">class </span>CutoutSet;</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;</div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;<span class="comment"> Chunk data, chunk with chunkId == 0 is always source mesh.</span></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;<span class="comment">*/</span></div><div class="line"><a name="l00047"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html"> 47</a></span>&#160;<span class="keyword">struct </span><a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html">ChunkInfo</a></div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;{</div><div class="line"><a name="l00049"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824c"> 49</a></span>&#160; <span class="keyword">enum</span> <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824c">ChunkFlags</a></div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160; {</div><div class="line"><a name="l00051"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca10ffae1afc03f59373bf48244a58dd47"> 51</a></span>&#160; <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca10ffae1afc03f59373bf48244a58dd47">NO_FLAGS</a> = 0,</div><div class="line"><a name="l00052"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca083e487cf5083f1063904b52be3982de"> 52</a></span>&#160; <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca083e487cf5083f1063904b52be3982de">CREATED_BY_ISLAND_DETECTOR</a> = 1</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160; };</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;</div><div class="line"><a name="l00055"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a864945bf41b9ab726c8df191e9acae35"> 55</a></span>&#160; <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a864945bf41b9ab726c8df191e9acae35">meshData</a>;</div><div class="line"><a name="l00056"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a7e5b05c30d6a4deceb2da1e840fa442c"> 56</a></span>&#160; int32_t <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a7e5b05c30d6a4deceb2da1e840fa442c">parent</a>;</div><div class="line"><a name="l00057"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a55d13d994d704a8550474da493b60c67"> 57</a></span>&#160; int32_t <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a55d13d994d704a8550474da493b60c67">chunkId</a>;</div><div class="line"><a name="l00058"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a2e9936bba91f2ec13692860dfa9a3c71"> 58</a></span>&#160; uint32_t <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a2e9936bba91f2ec13692860dfa9a3c71">flags</a>;</div><div class="line"><a name="l00059"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a46cb9523bb9c0af0a890ed864560bd02"> 59</a></span>&#160; <span class="keywordtype">bool</span> <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a46cb9523bb9c0af0a890ed864560bd02">isLeaf</a>;</div><div class="line"><a name="l00060"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_chunk_info.html#a336cac7f249ed366d00bfe3fe4ef611f"> 60</a></span>&#160; <span class="keywordtype">bool</span> <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a336cac7f249ed366d00bfe3fe4ef611f">isChanged</a>;</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160;};</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160;</div><div class="line"><a name="l00066"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_random_generator_base.html"> 66</a></span>&#160;<span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a></div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160;{</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160; 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<a class="code" href="struct_nvc_transform.html">NvcTransform</a> transform = {{0, 0, 0, 1}, {0, 0, 0}};</div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160;</div><div class="line"><a name="l00152"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a4474a4284f58e9e1b97956bbcc4f48d1"> 152</a></span>&#160; <a class="code" href="struct_nvc_vec2.html">NvcVec2</a> scale = { -1, -1 };</div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160;</div><div class="line"><a name="l00157"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a397831eed1776f363b068ea8879f33fc"> 157</a></span>&#160; <span class="keywordtype">float</span> aperture = 0.f;</div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160;</div><div class="line"><a name="l00163"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a0614b4b06b7c4925c37c3d039887665e"> 163</a></span>&#160; <span class="keywordtype">bool</span> isRelativeTransform = <span class="keyword">true</span>;</div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160;</div><div class="line"><a name="l00168"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a61deebb0401642549a0772f6dd971065"> 168</a></span>&#160; <span class="keywordtype">bool</span> useSmoothing = <span class="keyword">false</span>;</div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span>&#160;</div><div class="line"><a name="l00173"></a><span class="lineno"><a class="line" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a64b0d84c82de63873bc0414d95ed036b"> 173</a></span>&#160; <a class="code" href="struct_nv_1_1_blast_1_1_noise_configuration.html">NoiseConfiguration</a> <a class="code" href="struct_nv_1_1_blast_1_1_cutout_configuration.html#a64b0d84c82de63873bc0414d95ed036b">noise</a>;</div><div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160;};</div><div class="line"><a name="l00175"></a><span class="lineno"> 175</span>&#160;</div><div class="line"><a name="l00179"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html"> 179</a></span>&#160;<span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html">VoronoiSitesGenerator</a></div><div class="line"><a name="l00180"></a><span class="lineno"> 180</span>&#160;{</div><div class="line"><a name="l00181"></a><span class="lineno"> 181</span>&#160; <span class="keyword">public</span>:</div><div class="line"><a name="l00182"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html#a8d4ddd2ad08b37a448fa033141a297a8"> 182</a></span>&#160; <span class="keyword">virtual</span> <a class="code" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html#a8d4ddd2ad08b37a448fa033141a297a8">~VoronoiSitesGenerator</a>() {}</div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span>&#160;</div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> release() = 0;</div><div class="line"><a name="l00188"></a><span class="lineno"> 188</span>&#160;</div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> setBaseMesh(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* mesh) = 0;</div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span>&#160;</div><div class="line"><a name="l00199"></a><span class="lineno"> 199</span>&#160; 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center, <span class="keyword">const</span> <span class="keywordtype">float</span> eraserProbability = 1) = 0;</div><div class="line"><a name="l00259"></a><span class="lineno"> 259</span>&#160;};</div><div class="line"><a name="l00260"></a><span class="lineno"> 260</span>&#160;</div><div class="line"><a name="l00264"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool.html"> 264</a></span>&#160;<span class="keyword">class </span><a class="code" href="class_nv_1_1_blast_1_1_fracture_tool.html">FractureTool</a></div><div class="line"><a name="l00265"></a><span class="lineno"> 265</span>&#160;{</div><div class="line"><a name="l00266"></a><span class="lineno"> 266</span>&#160;</div><div class="line"><a name="l00267"></a><span class="lineno"> 267</span>&#160; <span class="keyword">public</span>:</div><div class="line"><a name="l00268"></a><span class="lineno"><a class="line" href="class_nv_1_1_blast_1_1_fracture_tool.html#a4d00c3d53ba51d966de58ff533435cc2"> 268</a></span>&#160; 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<span class="keyword">virtual</span> int32_t setChunkMesh(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* mesh, int32_t parentId) = 0;</div><div class="line"><a name="l00290"></a><span class="lineno"> 290</span>&#160;</div><div class="line"><a name="l00294"></a><span class="lineno"> 294</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> setInteriorMaterialId(int32_t materialId) = 0;</div><div class="line"><a name="l00295"></a><span class="lineno"> 295</span>&#160;</div><div class="line"><a name="l00299"></a><span class="lineno"> 299</span>&#160; <span class="keyword">virtual</span> int32_t getInteriorMaterialId() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00300"></a><span class="lineno"> 300</span>&#160;</div><div class="line"><a name="l00304"></a><span class="lineno"> 304</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> replaceMaterialId(int32_t oldMaterialId, int32_t newMaterialId) = 0;</div><div class="line"><a name="l00305"></a><span class="lineno"> 305</span>&#160;</div><div class="line"><a name="l00309"></a><span class="lineno"> 309</span>&#160; <span class="keyword">virtual</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* createChunkMesh(int32_t <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html#a55d13d994d704a8550474da493b60c67">chunkId</a>) = 0;</div><div class="line"><a name="l00310"></a><span class="lineno"> 310</span>&#160;</div><div class="line"><a name="l00315"></a><span class="lineno"> 315</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> getTransformation(<a class="code" href="struct_nvc_vec3.html">NvcVec3</a>&amp; offset, <span class="keywordtype">float</span>&amp; scale) = 0;</div><div class="line"><a name="l00316"></a><span class="lineno"> 316</span>&#160;</div><div class="line"><a name="l00317"></a><span class="lineno"> 317</span>&#160;</div><div class="line"><a name="l00326"></a><span class="lineno"> 326</span>&#160; <span class="keyword">virtual</span> int32_t</div><div class="line"><a name="l00327"></a><span class="lineno"> 327</span>&#160; voronoiFracturing(uint32_t chunkId, uint32_t cellCount, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>* cellPoints, <span class="keywordtype">bool</span> replaceChunk) = 0;</div><div class="line"><a name="l00328"></a><span class="lineno"> 328</span>&#160;</div><div class="line"><a name="l00340"></a><span class="lineno"> 340</span>&#160; <span class="keyword">virtual</span> int32_t voronoiFracturing(uint32_t chunkId, uint32_t cellCount, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>* cellPoints,</div><div class="line"><a name="l00341"></a><span class="lineno"> 341</span>&#160; <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>&amp; scale, <span class="keyword">const</span> <a class="code" href="struct_nvc_quat.html">NvcQuat</a>&amp; rotation, <span class="keywordtype">bool</span> replaceChunk) = 0;</div><div class="line"><a name="l00342"></a><span class="lineno"> 342</span>&#160;</div><div class="line"><a name="l00343"></a><span class="lineno"> 343</span>&#160;</div><div class="line"><a name="l00355"></a><span class="lineno"> 355</span>&#160; <span class="keyword">virtual</span> int32_t</div><div class="line"><a name="l00356"></a><span class="lineno"> 356</span>&#160; slicing(uint32_t chunkId, <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_slicing_configuration.html">SlicingConfiguration</a>&amp; conf, <span class="keywordtype">bool</span> replaceChunk, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd) = 0;</div><div class="line"><a name="l00357"></a><span class="lineno"> 357</span>&#160;</div><div class="line"><a name="l00371"></a><span class="lineno"> 371</span>&#160; <span class="keyword">virtual</span> int32_t cut(uint32_t chunkId, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>&amp; normal, <span class="keyword">const</span> <a class="code" href="struct_nvc_vec3.html">NvcVec3</a>&amp; position,</div><div class="line"><a name="l00372"></a><span class="lineno"> 372</span>&#160; <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_noise_configuration.html">NoiseConfiguration</a>&amp; noise, <span class="keywordtype">bool</span> replaceChunk, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd) = 0;</div><div class="line"><a name="l00373"></a><span class="lineno"> 373</span>&#160;</div><div class="line"><a name="l00385"></a><span class="lineno"> 385</span>&#160; <span class="keyword">virtual</span> int32_t cutout(uint32_t chunkId, <a class="code" href="struct_nv_1_1_blast_1_1_cutout_configuration.html">CutoutConfiguration</a> conf, <span class="keywordtype">bool</span> replaceChunk, <a class="code" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a>* rnd) = 0;</div><div class="line"><a name="l00386"></a><span class="lineno"> 386</span>&#160;</div><div class="line"><a name="l00387"></a><span class="lineno"> 387</span>&#160;</div><div class="line"><a name="l00391"></a><span class="lineno"> 391</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> finalizeFracturing() = 0;</div><div class="line"><a name="l00392"></a><span class="lineno"> 392</span>&#160;</div><div class="line"><a name="l00396"></a><span class="lineno"> 396</span>&#160; <span class="keyword">virtual</span> uint32_t getChunkCount() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00397"></a><span class="lineno"> 397</span>&#160;</div><div class="line"><a name="l00401"></a><span class="lineno"> 401</span>&#160; <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="struct_nv_1_1_blast_1_1_chunk_info.html">ChunkInfo</a>&amp; getChunkInfo(int32_t chunkIndex) = 0;</div><div class="line"><a name="l00402"></a><span class="lineno"> 402</span>&#160;</div><div class="line"><a name="l00410"></a><span class="lineno"> 410</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">float</span> getMeshOverlap(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>&amp; meshA, <span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>&amp; meshB) = 0;</div><div class="line"><a name="l00411"></a><span class="lineno"> 411</span>&#160;</div><div class="line"><a name="l00418"></a><span class="lineno"> 418</span>&#160; <span class="keyword">virtual</span> uint32_t getBaseMesh(int32_t chunkIndex, <a class="code" href="struct_nv_1_1_blast_1_1_triangle.html">Triangle</a>*&amp; output) = 0;</div><div class="line"><a name="l00419"></a><span class="lineno"> 419</span>&#160;</div><div class="line"><a name="l00427"></a><span class="lineno"> 427</span>&#160; <span class="keyword">virtual</span> uint32_t updateBaseMesh(int32_t chunkIndex, <a class="code" href="struct_nv_1_1_blast_1_1_triangle.html">Triangle</a>* output) = 0;</div><div class="line"><a name="l00428"></a><span class="lineno"> 428</span>&#160;</div><div class="line"><a name="l00434"></a><span class="lineno"> 434</span>&#160; <span class="keyword">virtual</span> int32_t getChunkIndex(int32_t chunkId) = 0;</div><div class="line"><a name="l00435"></a><span class="lineno"> 435</span>&#160;</div><div class="line"><a name="l00441"></a><span class="lineno"> 441</span>&#160; <span class="keyword">virtual</span> int32_t getChunkId(int32_t chunkIndex) = 0;</div><div class="line"><a name="l00442"></a><span class="lineno"> 442</span>&#160;</div><div class="line"><a name="l00448"></a><span class="lineno"> 448</span>&#160; <span class="keyword">virtual</span> int32_t getChunkDepth(int32_t chunkId) = 0;</div><div class="line"><a name="l00449"></a><span class="lineno"> 449</span>&#160;</div><div class="line"><a name="l00456"></a><span class="lineno"> 456</span>&#160; <span class="keyword">virtual</span> uint32_t getChunksIdAtDepth(uint32_t depth, int32_t*&amp; chunkIds) = 0;</div><div class="line"><a name="l00457"></a><span class="lineno"> 457</span>&#160;</div><div class="line"><a name="l00467"></a><span class="lineno"> 467</span>&#160; <span class="keyword">virtual</span> uint32_t</div><div class="line"><a name="l00468"></a><span class="lineno"> 468</span>&#160; getBufferedBaseMeshes(<a class="code" href="struct_nv_1_1_blast_1_1_vertex.html">Vertex</a>*&amp; vertexBuffer, uint32_t*&amp; indexBuffer, uint32_t*&amp; indexBufferOffsets) = 0;</div><div class="line"><a name="l00469"></a><span class="lineno"> 469</span>&#160;</div><div class="line"><a name="l00474"></a><span class="lineno"> 474</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> setRemoveIslands(<span class="keywordtype">bool</span> isRemoveIslands) = 0;</div><div class="line"><a name="l00475"></a><span class="lineno"> 475</span>&#160;</div><div class="line"><a name="l00481"></a><span class="lineno"> 481</span>&#160; <span class="keyword">virtual</span> int32_t islandDetectionAndRemoving(int32_t chunkId, <span class="keywordtype">bool</span> createAtNewDepth = <span class="keyword">false</span>) = 0;</div><div class="line"><a name="l00482"></a><span class="lineno"> 482</span>&#160;</div><div class="line"><a name="l00487"></a><span class="lineno"> 487</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">bool</span> isMeshContainOpenEdges(<span class="keyword">const</span> <a class="code" href="class_nv_1_1_blast_1_1_mesh.html">Mesh</a>* input) = 0;</div><div class="line"><a name="l00488"></a><span class="lineno"> 488</span>&#160;</div><div class="line"><a name="l00495"></a><span class="lineno"> 495</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">bool</span> deleteChunkSubhierarchy(int32_t chunkId, <span class="keywordtype">bool</span> deleteRoot = <span class="keyword">false</span>) = 0;</div><div class="line"><a name="l00496"></a><span class="lineno"> 496</span>&#160;</div><div class="line"><a name="l00510"></a><span class="lineno"> 510</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> uniteChunks(uint32_t threshold, uint32_t targetClusterSize,</div><div class="line"><a name="l00511"></a><span class="lineno"> 511</span>&#160; <span class="keyword">const</span> uint32_t* chunksToMerge, uint32_t mergeChunkCount,</div><div class="line"><a name="l00512"></a><span class="lineno"> 512</span>&#160; <span class="keyword">const</span> <a class="code" href="struct_nvc_vec2i.html">NvcVec2i</a>* adjChunks, uint32_t adjChunksSize,</div><div class="line"><a name="l00513"></a><span class="lineno"> 513</span>&#160; <span class="keywordtype">bool</span> removeOriginalChunks = <span class="keyword">false</span>) = 0;</div><div class="line"><a name="l00514"></a><span class="lineno"> 514</span>&#160;</div><div class="line"><a name="l00520"></a><span class="lineno"> 520</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> fitUvToRect(<span class="keywordtype">float</span> side, uint32_t chunkId) = 0;</div><div class="line"><a name="l00521"></a><span class="lineno"> 521</span>&#160;</div><div class="line"><a name="l00526"></a><span class="lineno"> 526</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> fitAllUvToRect(<span class="keywordtype">float</span> side) = 0;</div><div class="line"><a name="l00527"></a><span class="lineno"> 527</span>&#160;};</div><div class="line"><a name="l00528"></a><span class="lineno"> 528</span>&#160;</div><div class="line"><a name="l00529"></a><span class="lineno"> 529</span>&#160;} <span class="comment">// namespace Blast</span></div><div class="line"><a name="l00530"></a><span class="lineno"> 530</span>&#160;} <span class="comment">// namespace Nv</span></div><div class="line"><a name="l00531"></a><span class="lineno"> 531</span>&#160;</div><div class="line"><a name="l00532"></a><span class="lineno"> 532</span>&#160;<span class="preprocessor">#endif // ifndef NVBLASTAUTHORINGFRACTURETOOL_H</span></div><div class="ttc" id="struct_nv_1_1_blast_1_1_slicing_configuration_html"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_slicing_configuration.html">Nv::Blast::SlicingConfiguration</a></div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureTool.h:107</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_chunk_info_html"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_chunk_info.html">Nv::Blast::ChunkInfo</a></div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureTool.h:47</div></div>
<div class="ttc" id="class_nv_1_1_blast_1_1_voronoi_sites_generator_html"><div class="ttname"><a href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html">Nv::Blast::VoronoiSitesGenerator</a></div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureTool.h:179</div></div>
<div class="ttc" id="struct_nv_1_1_blast_1_1_chunk_info_html_ac1ebabf88ad2eb905b6482519530824ca083e487cf5083f1063904b52be3982de"><div class="ttname"><a href="struct_nv_1_1_blast_1_1_chunk_info.html#ac1ebabf88ad2eb905b6482519530824ca083e487cf5083f1063904b52be3982de">Nv::Blast::ChunkInfo::CREATED_BY_ISLAND_DETECTOR</a></div><div class="ttdef"><b>Definition:</b> NvBlastExtAuthoringFractureTool.h:52</div></div>
diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool-members.html b/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool-members.html
index 102a682..b426840 100755
--- a/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool-members.html
+++ b/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool-members.html
@@ -24,7 +24,7 @@
<tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#04bb5dd940274a9c8b097cc9f06d0708">createChunkMesh</a>(int32_t chunkId)=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#559c822041e74f034613b3afa4ad8a17">cut</a>(uint32_t chunkId, const NvcVec3 &amp;normal, const NvcVec3 &amp;position, const NoiseConfiguration &amp;noise, bool replaceChunk, RandomGeneratorBase *rnd)=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#247f0e36c015237002dc87675562289b">cutout</a>(uint32_t chunkId, CutoutConfiguration conf, bool replaceChunk, RandomGeneratorBase *rnd)=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a></td><td><code> [pure virtual]</code></td></tr>
- <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#eaa46bf5fe4fe7035ac624f49ade64a8">deleteAllChildrenOfChunk</a>(int32_t chunkId)=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#ec74731e5a147120f0536b6674fc0f42">deleteChunkSubhierarchy</a>(int32_t chunkId, bool deleteRoot=false)=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#8830959a8f7e4babc1983ea31c61ef5d">finalizeFracturing</a>()=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#a9a87637d6d190d71678f0fb9a100bfd">fitAllUvToRect</a>(float side)=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#db1c311cbb3d84c7bfbfd12abe01af0b">fitUvToRect</a>(float side, uint32_t chunkId)=0</td><td><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a></td><td><code> [pure virtual]</code></td></tr>
diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool.html b/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool.html
index 66965f2..e91b525 100755
--- a/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool.html
+++ b/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool.html
@@ -35,7 +35,7 @@
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual int32_t&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#247f0e36c015237002dc87675562289b">cutout</a> (uint32_t chunkId, <a class="el" href="struct_nv_1_1_blast_1_1_cutout_configuration.html">CutoutConfiguration</a> conf, bool replaceChunk, <a class="el" href="class_nv_1_1_blast_1_1_random_generator_base.html">RandomGeneratorBase</a> *rnd)=0</td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#eaa46bf5fe4fe7035ac624f49ade64a8">deleteAllChildrenOfChunk</a> (int32_t chunkId)=0</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#ec74731e5a147120f0536b6674fc0f42">deleteChunkSubhierarchy</a> (int32_t chunkId, bool deleteRoot=false)=0</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#8830959a8f7e4babc1983ea31c61ef5d">finalizeFracturing</a> ()=0</td></tr>
@@ -252,17 +252,26 @@ Cutout fracture for specified chunk. <dl compact><dt><b>Parameters:</b></dt><dd>
</div>
</div><p>
-<a class="anchor" name="eaa46bf5fe4fe7035ac624f49ade64a8"></a><!-- doxytag: member="Nv::Blast::FractureTool::deleteAllChildrenOfChunk" ref="eaa46bf5fe4fe7035ac624f49ade64a8" args="(int32_t chunkId)=0" -->
+<a class="anchor" name="ec74731e5a147120f0536b6674fc0f42"></a><!-- doxytag: member="Nv::Blast::FractureTool::deleteChunkSubhierarchy" ref="ec74731e5a147120f0536b6674fc0f42" args="(int32_t chunkId, bool deleteRoot=false)=0" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
- <td class="memname">virtual bool Nv::Blast::FractureTool::deleteAllChildrenOfChunk </td>
+ <td class="memname">virtual bool Nv::Blast::FractureTool::deleteChunkSubhierarchy </td>
<td>(</td>
<td class="paramtype">int32_t&nbsp;</td>
- <td class="paramname"> <em>chunkId</em> </td>
- <td>&nbsp;)&nbsp;</td>
- <td><code> [pure virtual]</code></td>
+ <td class="paramname"> <em>chunkId</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">bool&nbsp;</td>
+ <td class="paramname"> <em>deleteRoot</em> = <code>false</code></td><td>&nbsp;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td><td><code> [pure virtual]</code></td>
</tr>
</table>
</div>
@@ -272,6 +281,7 @@ Cutout fracture for specified chunk. <dl compact><dt><b>Parameters:</b></dt><dd>
Delete all children for specified chunk (also recursively delete chidren of children). <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><tt>[in]</tt>&nbsp;</td><td valign="top"><em>chunkId</em>&nbsp;</td><td>Chunk ID which children should be deleted </td></tr>
+ <tr><td valign="top"><tt>[in]</tt>&nbsp;</td><td valign="top"><em>deleteRoot</em>&nbsp;</td><td>(optional) If true, deletes the given chunk too </td></tr>
</table>
</dl>
<dl class="return" compact><dt><b>Returns:</b></dt><dd>true if one or more chunks were removed </dd></dl>
diff --git a/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool.js b/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool.js
index 8ade1d9..b4a1a8f 100755
--- a/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool.js
+++ b/docs/api_docs/files/class_nv_1_1_blast_1_1_fracture_tool.js
@@ -4,7 +4,7 @@ var class_nv_1_1_blast_1_1_fracture_tool =
[ "createChunkMesh", "class_nv_1_1_blast_1_1_fracture_tool.html#a04bb5dd940274a9c8b097cc9f06d0708", null ],
[ "cut", "class_nv_1_1_blast_1_1_fracture_tool.html#a559c822041e74f034613b3afa4ad8a17", null ],
[ "cutout", "class_nv_1_1_blast_1_1_fracture_tool.html#a247f0e36c015237002dc87675562289b", null ],
- [ "deleteAllChildrenOfChunk", "class_nv_1_1_blast_1_1_fracture_tool.html#aeaa46bf5fe4fe7035ac624f49ade64a8", null ],
+ [ "deleteChunkSubhierarchy", "class_nv_1_1_blast_1_1_fracture_tool.html#aec74731e5a147120f0536b6674fc0f42", null ],
[ "finalizeFracturing", "class_nv_1_1_blast_1_1_fracture_tool.html#a8830959a8f7e4babc1983ea31c61ef5d", null ],
[ "fitAllUvToRect", "class_nv_1_1_blast_1_1_fracture_tool.html#aa9a87637d6d190d71678f0fb9a100bfd", null ],
[ "fitUvToRect", "class_nv_1_1_blast_1_1_fracture_tool.html#adb1c311cbb3d84c7bfbfd12abe01af0b", null ],
diff --git a/docs/api_docs/files/functions_0x64.html b/docs/api_docs/files/functions_0x64.html
index 94cd0b9..36e622e 100755
--- a/docs/api_docs/files/functions_0x64.html
+++ b/docs/api_docs/files/functions_0x64.html
@@ -105,8 +105,8 @@ Here is a list of all class members with links to the classes they belong to:
, <a class="el" href="struct_nv_1_1_blast_1_1_debug_line.html#ae5d9d324ac30cec64094d9d298ce634">Nv::Blast::DebugLine</a>
<li>DebugRenderMode
: <a class="el" href="class_nv_1_1_blast_1_1_ext_stress_solver.html#d0250c97326fe162fe78a2801f35ef4d">Nv::Blast::ExtStressSolver</a>
-<li>deleteAllChildrenOfChunk()
-: <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#eaa46bf5fe4fe7035ac624f49ade64a8">Nv::Blast::FractureTool</a>
+<li>deleteChunkSubhierarchy()
+: <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#ec74731e5a147120f0536b6674fc0f42">Nv::Blast::FractureTool</a>
<li>deletedActor
: <a class="el" href="struct_nv_blast_actor_split_event.html#80b5ff70f6f204ffbcbd8c0e2849899a">NvBlastActorSplitEvent</a>
<li>deleteInSphere()
diff --git a/docs/api_docs/files/functions_d.html b/docs/api_docs/files/functions_d.html
index 32368a2..f7c3bb7 100755
--- a/docs/api_docs/files/functions_d.html
+++ b/docs/api_docs/files/functions_d.html
@@ -95,8 +95,8 @@ $(document).ready(function(){initNavTree('functions_d.html','');});
<li>DebugRenderMode
: <a class="el" href="class_nv_1_1_blast_1_1_ext_stress_solver.html#ad0250c97326fe162fe78a2801f35ef4d">Nv::Blast::ExtStressSolver</a>
</li>
-<li>deleteAllChildrenOfChunk()
-: <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#aeaa46bf5fe4fe7035ac624f49ade64a8">Nv::Blast::FractureTool</a>
+<li>deleteChunkSubhierarchy()
+: <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#aec74731e5a147120f0536b6674fc0f42">Nv::Blast::FractureTool</a>
</li>
<li>deletedActor
: <a class="el" href="struct_nv_blast_actor_split_event.html#a80b5ff70f6f204ffbcbd8c0e2849899a">NvBlastActorSplitEvent</a>
diff --git a/docs/api_docs/files/functions_func_0x64.html b/docs/api_docs/files/functions_func_0x64.html
index f17acc5..207918c 100755
--- a/docs/api_docs/files/functions_func_0x64.html
+++ b/docs/api_docs/files/functions_func_0x64.html
@@ -65,8 +65,8 @@
<li>DebugLine()
: <a class="el" href="struct_nv_1_1_blast_1_1_ext_stress_solver_1_1_debug_line.html#c68812ff79a6dbb01e2d878597b2928e">Nv::Blast::ExtStressSolver::ExtStressSolver::DebugLine</a>
, <a class="el" href="struct_nv_1_1_blast_1_1_debug_line.html#ae5d9d324ac30cec64094d9d298ce634">Nv::Blast::DebugLine</a>
-<li>deleteAllChildrenOfChunk()
-: <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#eaa46bf5fe4fe7035ac624f49ade64a8">Nv::Blast::FractureTool</a>
+<li>deleteChunkSubhierarchy()
+: <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#ec74731e5a147120f0536b6674fc0f42">Nv::Blast::FractureTool</a>
<li>deleteInSphere()
: <a class="el" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html#a0c4ff542d7a89144e2cfe4e0ef734d9">Nv::Blast::VoronoiSitesGenerator</a>
<li>deserializeFromBuffer()
diff --git a/docs/api_docs/files/functions_func_d.html b/docs/api_docs/files/functions_func_d.html
index 4431286..b9a84a7 100755
--- a/docs/api_docs/files/functions_func_d.html
+++ b/docs/api_docs/files/functions_func_d.html
@@ -48,8 +48,8 @@ $(document).ready(function(){initNavTree('functions_func_d.html','');});
: <a class="el" href="struct_nv_1_1_blast_1_1_debug_line.html#aae5d9d324ac30cec64094d9d298ce634">Nv::Blast::DebugLine</a>
, <a class="el" href="struct_nv_1_1_blast_1_1_ext_stress_solver_1_1_debug_line.html#a06839dbe68f1312a2094ef815906a12c">Nv::Blast::ExtStressSolver::DebugLine</a>
</li>
-<li>deleteAllChildrenOfChunk()
-: <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#aeaa46bf5fe4fe7035ac624f49ade64a8">Nv::Blast::FractureTool</a>
+<li>deleteChunkSubhierarchy()
+: <a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html#aec74731e5a147120f0536b6674fc0f42">Nv::Blast::FractureTool</a>
</li>
<li>deleteInSphere()
: <a class="el" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html#aa0c4ff542d7a89144e2cfe4e0ef734d9">Nv::Blast::VoronoiSitesGenerator</a>
diff --git a/docs/api_docs/files/navtreeindex2.js b/docs/api_docs/files/navtreeindex2.js
index a216862..2dbb0a2 100755
--- a/docs/api_docs/files/navtreeindex2.js
+++ b/docs/api_docs/files/navtreeindex2.js
@@ -12,7 +12,7 @@ var NAVTREEINDEX2 =
"class_nv_1_1_blast_1_1_fracture_tool.html#adc4037818bdb9424fe0543b59c1e2eac":[3,0,0,0,62,17],
"class_nv_1_1_blast_1_1_fracture_tool.html#ae4bd5dab498f9e894c648d570c5b60ba":[3,0,0,0,62,29],
"class_nv_1_1_blast_1_1_fracture_tool.html#aea8f1d386c70af0ea67bed2c353e57a1":[3,0,0,0,62,8],
-"class_nv_1_1_blast_1_1_fracture_tool.html#aeaa46bf5fe4fe7035ac624f49ade64a8":[3,0,0,0,62,4],
+"class_nv_1_1_blast_1_1_fracture_tool.html#aec74731e5a147120f0536b6674fc0f42":[3,0,0,0,62,4],
"class_nv_1_1_blast_1_1_fracture_tool.html#aecd9be996bba9329418fd91db8235ebe":[3,0,0,0,62,24],
"class_nv_1_1_blast_1_1_fracture_tool.html#af07eb7960687cd912df496640bec8876":[3,0,0,0,62,10],
"class_nv_1_1_blast_1_1_fracturer.html":[3,0,0,0,60],
diff --git a/docs/api_docs/files/pagereleasenotes.html b/docs/api_docs/files/pagereleasenotes.html
index 743d8d4..e5a5932 100755
--- a/docs/api_docs/files/pagereleasenotes.html
+++ b/docs/api_docs/files/pagereleasenotes.html
@@ -24,7 +24,7 @@
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-Blast(tm) SDK 1.1.5 (02-May-2019)
+Blast(tm) SDK 1.1.5 (18-Aug-2019)
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Changes
@@ -33,6 +33,7 @@ Changes
* Numerous API changes to meet new coding conventions.
* Packman package manager updated to v. 5.7.2, cleaned up dependency files.
* Chunks created from islands use padded bounds to determine connectivity.
+* FractureTool::deleteAllChildrenOfChunk renamed FractureTool::deleteChunkSubhierarchy, added ability to delete chunks
New Features
------------
@@ -40,6 +41,7 @@ New Features
* Ability to pass chunk connectivity info to uniteChunks function, enabling chunks split by island detection to be united.
* Option to remove original merged chunks in uniteChunks function.
* The function uniteChunks allows the user to specify a chunk set to merge. Chunks from that set, and all descendants, are considered for merging.
+ * Ability to delete chunks (see note about FractureTool::deleteChunkSubhierarchy in Changes section, above)
Bug fixes
---------