aboutsummaryrefslogtreecommitdiff
path: root/docs/api_docs/files/struct_nv_blast_family.html
diff options
context:
space:
mode:
authorBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
committerBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
commite1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch)
tree9f0cfce09c71a2c27ff19589fcad6cd83504477c /docs/api_docs/files/struct_nv_blast_family.html
parentfirst commit (diff)
downloadblast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz
blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.zip
Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
Diffstat (limited to 'docs/api_docs/files/struct_nv_blast_family.html')
-rw-r--r--docs/api_docs/files/struct_nv_blast_family.html38
1 files changed, 38 insertions, 0 deletions
diff --git a/docs/api_docs/files/struct_nv_blast_family.html b/docs/api_docs/files/struct_nv_blast_family.html
new file mode 100644
index 0000000..7da9a42
--- /dev/null
+++ b/docs/api_docs/files/struct_nv_blast_family.html
@@ -0,0 +1,38 @@
+<html>
+ <head>
+ <title>NVIDIA(R) Blast(R) SDK 1.0 API Reference: NvBlastFamily Struct Reference</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
+ </head>
+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="blast_logo.png">
+ <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
+ <a class="qindex" href="annotated.html">Class List</a> &nbsp;
+ <a class="qindex" href="functions.html">Class Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<div class="contents">
+<h1>NvBlastFamily Struct Reference</h1><!-- doxytag: class="NvBlastFamily" --><code>#include &lt;<a class="el" href="_nv_blast_types_8h-source.html">NvBlastTypes.h</a>&gt;</code>
+<p>
+<table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Family (opaque)<p>
+a family can be created by the NvBlastAssetCreateFamily function and released by the NvBlastFamilyRelease. Family is needed to create first actor. All the following actors which can be created with NvBlastActorSplit function (as a result of fracture) will share the same family block. NvBlastFamilyGetActorCount can be used to know if family can be safely released. <hr>The documentation for this struct was generated from the following file:<ul>
+<li>sdk/lowlevel/include/<a class="el" href="_nv_blast_types_8h-source.html">NvBlastTypes.h</a></ul>
+</div>
+<!-- start footer part -->
+<div class="footer">
+Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+</div>
+</body>
+</html>