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authorBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
committerBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
commit7115f60b91b5717d90f643fd692010905c7004db (patch)
treeeffd68c6978751c517d54c2f2bb5bb6e7dc93e18 /docs/api_docs/files/pageauthoring.html
parentUpdating BlastTool zip (diff)
downloadblast-1.1.3_rc1.tar.xz
blast-1.1.3_rc1.zip
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
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@@ -26,6 +26,7 @@ Additionally, the user can choose how Blast&trade; data should be saved (in .bla
2) Tk-asset which is Toolkit asset data (<a class="el" href="class_nv_1_1_blast_1_1_tk_asset.html">Nv::Blast::TkAsset</a>).<p>
3) ExtPx-asset which incorporates Blast&trade; data and collision geometry for physics engine (<a class="el" href="class_nv_1_1_blast_1_1_ext_px_asset.html">Nv::Blast::ExtPxAsset</a>).<p>
.blast and .obj files may be consumed by the <a class="el" href="pagesampleassetviewer.html">SampleAssetViewer</a>.<p>
+This tool uses the Authoring Tools Extension (<a class="el" href="pageextauthoring.html">Asset Authoring (NvBlastExtAuthoring)</a>). Therefore the restrictions on the input mesh are those of the authoring tools, see <a class="el" href="pageextauthoring.html#fracturemeshrestrictions">Mesh Restrictions</a>.<p>
<div class="fragment"><pre class="fragment">