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authorBryan Galdrikian <[email protected]>2019-09-17 09:16:55 -0700
committerBryan Galdrikian <[email protected]>2019-09-17 09:16:55 -0700
commit9f4fc41dc5d857e3c7c3500fc71953e54d780a39 (patch)
tree20a548f0eda0ff2f0510ef57f6d038e480dd8611 /docs/api_docs/files/navtreeindex5.js
parentFixing chunk hierarchy optimization/merge bugs (diff)
downloadblast-dev.tar.xz
blast-dev.zip
* NvBlastAsset::testForValidChunkOrder (used when creating an NvBlastAsset) is now more strict, requiring parent chunk descriptors to come before their children. It is still less strict than the order created by NvBlastBuildAssetDescChunkReorderMap.v1.1.5_releasev1.1.5_rc1v1.1.5_pre5dev
* Added FractureTool::setApproximateBonding function. Signals the tool to create bonds by proximity instead of just using cut plane data. * Chunks which have been merged using the uniteChunks function may be merged again * Restored chunk volume calculation * NvBlastBuildAssetDescChunkReorderMap failure cases fixed.
Diffstat (limited to 'docs/api_docs/files/navtreeindex5.js')
-rwxr-xr-xdocs/api_docs/files/navtreeindex5.js4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/api_docs/files/navtreeindex5.js b/docs/api_docs/files/navtreeindex5.js
index 1be728f..093b293 100755
--- a/docs/api_docs/files/navtreeindex5.js
+++ b/docs/api_docs/files/navtreeindex5.js
@@ -1,5 +1,6 @@
var NAVTREEINDEX5 =
{
+"struct_nv_1_1_blast_1_1_profiler_detail.html#a06be79d41391dfde43f6aa02866a3c1fa39c81d6175ee0aa27db53d0cd7e944e3":[3,0,0,0,82,0,2],
"struct_nv_1_1_blast_1_1_profiler_detail.html#a06be79d41391dfde43f6aa02866a3c1faa045a667a2428770e974158ff5c3f721":[3,0,0,0,82,0,1],
"struct_nv_1_1_blast_1_1_regular_radial_pattern_desc.html":[3,0,0,0,84],
"struct_nv_1_1_blast_1_1_regular_radial_pattern_desc.html#a05be2d62a3e6c523f4fefd38eb051ac3":[3,0,0,0,84,1],
@@ -248,6 +249,5 @@ var NAVTREEINDEX5 =
"struct_nv_blast_graph_shader_actor.html#ae890e417040d5998f4b6a0bc7a317aec":[3,0,27,12],
"struct_nv_blast_graph_shader_actor.html#aeb7929bcf27fd95c49fdd5bd8909a9b9":[3,0,27,6],
"struct_nv_blast_graph_shader_actor.html#aebb7e8d55ddf8cb2ef71326632952cfe":[3,0,27,4],
-"struct_nv_blast_i_d.html":[3,0,28],
-"struct_nv_blast_i_d.html#ae7f7abc9562d83d9537f6c876f4c04e8":[3,0,28,0]
+"struct_nv_blast_i_d.html":[3,0,28]
};