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| author | Bryan Galdrikian <[email protected]> | 2018-01-22 14:04:16 -0800 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-01-22 14:04:16 -0800 |
| commit | 1dc1a87fba520bb45c1ce8165e8ea2c83c0a308d (patch) | |
| tree | 5f8ca75a6b92c60fb5cf3b14282fc4cc1c127eb2 /docs/api_docs/files/annotated.html | |
| parent | Updating readme.md to show updated UE4 Blast integration branches (diff) | |
| download | blast-1dc1a87fba520bb45c1ce8165e8ea2c83c0a308d.tar.xz blast-1dc1a87fba520bb45c1ce8165e8ea2c83c0a308d.zip | |
Changes for 1.1.2 release candidate
See README.md, docs/release_notes.txt
Diffstat (limited to 'docs/api_docs/files/annotated.html')
| -rw-r--r-- | docs/api_docs/files/annotated.html | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/docs/api_docs/files/annotated.html b/docs/api_docs/files/annotated.html index 7babf51..edb9ab9 100644 --- a/docs/api_docs/files/annotated.html +++ b/docs/api_docs/files/annotated.html @@ -33,6 +33,8 @@ <tr><td class="indexkey"><a class="el" href="struct_nv_1_1_blast_1_1_collision_hull_1_1_hull_polygon.html">Nv::Blast::CollisionHull::CollisionHull::HullPolygon</a></td><td class="indexvalue"></td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_1_1_blast_1_1_collision_params.html">Nv::Blast::CollisionParams</a></td><td class="indexvalue"></td></tr> <tr><td class="indexkey"><a class="el" href="class_nv_1_1_blast_1_1_convex_mesh_builder.html">Nv::Blast::ConvexMeshBuilder</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_1_1_blast_1_1_cutout_configuration.html">Nv::Blast::CutoutConfiguration</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="class_nv_1_1_blast_1_1_cutout_set.html">Nv::Blast::CutoutSet</a></td><td class="indexvalue"></td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_1_1_blast_1_1_debug_buffer.html">Nv::Blast::DebugBuffer</a></td><td class="indexvalue"></td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_1_1_blast_1_1_debug_line.html">Nv::Blast::DebugLine</a></td><td class="indexvalue"></td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_1_1_blast_1_1_edge.html">Nv::Blast::Edge</a></td><td class="indexvalue"></td></tr> @@ -83,8 +85,10 @@ <tr><td class="indexkey"><a class="el" href="class_nv_1_1_blast_1_1_i_mesh_file_writer.html">Nv::Blast::IMeshFileWriter</a></td><td class="indexvalue"></td></tr> <tr><td class="indexkey"><a class="el" href="class_nv_1_1_blast_1_1_json_collision_exporter.html">Nv::Blast::JsonCollisionExporter</a></td><td class="indexvalue"></td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_1_1_blast_1_1_ll_object_type_i_d.html">Nv::Blast::LlObjectTypeID</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_1_1_blast_1_1_materials.html">Nv::Blast::Materials</a></td><td class="indexvalue"></td></tr> <tr><td class="indexkey"><a class="el" href="class_nv_1_1_blast_1_1_mesh.html">Nv::Blast::Mesh</a></td><td class="indexvalue"></td></tr> <tr><td class="indexkey"><a class="el" href="class_nv_1_1_blast_1_1_mesh_cleaner.html">Nv::Blast::MeshCleaner</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_1_1_blast_1_1_noise_configuration.html">Nv::Blast::NoiseConfiguration</a></td><td class="indexvalue"></td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_blast_actor.html">NvBlastActor</a></td><td class="indexvalue"></td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_blast_actor_desc.html">NvBlastActorDesc</a></td><td class="indexvalue"></td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_blast_actor_split_event.html">NvBlastActorSplitEvent</a></td><td class="indexvalue"></td></tr> |