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| author | Anton Novoselov <[email protected]> | 2017-08-08 20:14:22 +0300 |
|---|---|---|
| committer | Anton Novoselov <[email protected]> | 2017-08-08 20:14:22 +0300 |
| commit | d41654b469fa51870b5952c836c04d9da17f32d3 (patch) | |
| tree | 64f8f437eef394630355f281d35ca1d53e5c4d6c /docs/_source/authoring_tool.txt | |
| parent | add +x for packman script (diff) | |
| download | blast-d41654b469fa51870b5952c836c04d9da17f32d3.tar.xz blast-d41654b469fa51870b5952c836c04d9da17f32d3.zip | |
Updated to CL 22627414:
* docs updates
* authoring fixes
* stress solver crash fixes
Diffstat (limited to 'docs/_source/authoring_tool.txt')
| -rw-r--r-- | docs/_source/authoring_tool.txt | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/_source/authoring_tool.txt b/docs/_source/authoring_tool.txt index 602aa97..1ff1a33 100644 --- a/docs/_source/authoring_tool.txt +++ b/docs/_source/authoring_tool.txt @@ -2,11 +2,11 @@ The application <b>AuthoringTool</b> is a command-line asset authoring utility. It reads a file containing a single graphics mesh (currently .fbx and .obj format are supported in this tool), and fractures it according to the parameters given in the command line. -User can configure output of tool. It can save render mesh geometry to .fbx or .obj file. +The user can configure the output of the tool. It can save render mesh geometry to .fbx or .obj files. -Additionally user can set how Blast data should be saved: +Additionally, the user can choose how Blast&tm; data should be saved: - 1) BPXA-asset which incorporates Blast data and collision geometry for physics engine. + 1) BPXA-asset which incorporates Blast&tm; data and collision geometry for physics engine. 2) LL-asset which is Low Level asset data |