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| author | Bryan Galdrikian <[email protected]> | 2018-06-26 09:35:43 -0700 |
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| committer | Bryan Galdrikian <[email protected]> | 2018-06-26 09:35:43 -0700 |
| commit | 1116b3297f3ddb6da6cea863d071d35a7f4735e4 (patch) | |
| tree | a0a216783ede3244304852201401a1f466f7d492 /README.md | |
| parent | Missed README.md, updating (diff) | |
| download | blast-1116b3297f3ddb6da6cea863d071d35a7f4735e4.tar.xz blast-1116b3297f3ddb6da6cea863d071d35a7f4735e4.zip | |
Fixing path to BlastTool in README
Diffstat (limited to 'README.md')
| -rwxr-xr-x | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -95,7 +95,7 @@ BlastTool-1.1 (Windows 64-bit only) BlastTool is a standalone GUI application for authoring Blast assets. It imports fbx graphics files and exports Blast assets in the low-level, high-level (Tk),
and ExtPx formats, along with fractured meshes and (optionally) collision geometry in a separate file or embedded in an fbx along with the graphics meshes.
-To use it, unzip the [BlastTool-1.1_win64.zip](BlastTool-1.1_win64.zip) file.
+It is now included in [blast_tools_and_samples-windows.zip](blast_tools_and_samples-windows.zip) (see above). Run BlastTool.Profile.win64.exe in the bin/vc14win64-cmake folder.
Documentation may be found here: https://docs.nvidia.com/gameworks/content/gameworkslibrary/blast/1.1/authoring_docs/index.html
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