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authorBryan Galdrikian <[email protected]>2017-02-21 12:07:59 -0800
committerBryan Galdrikian <[email protected]>2017-02-21 12:07:59 -0800
commit446ce137c6823ba9eff273bdafdaf266287c7c98 (patch)
treed20aab3e2ed08d7b3ca71c2f40db6a93ea00c459 /NvBlast/tools/common/FbxFileReader.h
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Diffstat (limited to 'NvBlast/tools/common/FbxFileReader.h')
-rw-r--r--NvBlast/tools/common/FbxFileReader.h23
1 files changed, 23 insertions, 0 deletions
diff --git a/NvBlast/tools/common/FbxFileReader.h b/NvBlast/tools/common/FbxFileReader.h
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+++ b/NvBlast/tools/common/FbxFileReader.h
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+#pragma once
+#include "IMeshFileReader.h"
+#include "fbxsdk.h"
+
+class FbxFileReader: public IMeshFileReader
+{
+public:
+ FbxFileReader();
+ ~FbxFileReader() = default;
+
+ /*
+ Load from the specified file path, returning a mesh or nullptr if failed
+ */
+ std::shared_ptr<Nv::Blast::Mesh> loadFromFile(std::string filename) override;
+
+private:
+
+ // Should we convert the scene to UE4 coordinate system on load?
+ bool bConvertToUE4;
+
+ FbxAMatrix getTransformForNode(FbxNode* node);
+ void getFbxMeshes(FbxNode* node, std::vector<FbxNode*>& meshNodes);
+}; \ No newline at end of file