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| author | Bryan Galdrikian <[email protected]> | 2017-02-21 12:07:59 -0800 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2017-02-21 12:07:59 -0800 |
| commit | 446ce137c6823ba9eff273bdafdaf266287c7c98 (patch) | |
| tree | d20aab3e2ed08d7b3ca71c2f40db6a93ea00c459 /NvBlast/tools/AuthoringTool/src/FractureProcessor.cpp | |
| download | blast-1.0.0-beta.tar.xz blast-1.0.0-beta.zip | |
first commitv1.0.0-beta
Diffstat (limited to 'NvBlast/tools/AuthoringTool/src/FractureProcessor.cpp')
| -rw-r--r-- | NvBlast/tools/AuthoringTool/src/FractureProcessor.cpp | 264 |
1 files changed, 264 insertions, 0 deletions
diff --git a/NvBlast/tools/AuthoringTool/src/FractureProcessor.cpp b/NvBlast/tools/AuthoringTool/src/FractureProcessor.cpp new file mode 100644 index 0000000..75307d9 --- /dev/null +++ b/NvBlast/tools/AuthoringTool/src/FractureProcessor.cpp @@ -0,0 +1,264 @@ +#include "FractureProcessor.h" +#include "NvBlastExtAuthoringCollisionBuilder.h" +#include <iostream> +#include "PxPhysicsAPI.h" +#include "NvBlastTkFramework.h" +#include "NvBlastExtAuthoringFractureTool.h" +#include "SimpleRandomGenerator.h" +#include "NvBlastExtAuthoringBondGenerator.h" +#include "NvBlastTypes.h" +#include "NvBlastIndexFns.h" +#include "NvBlast.h" +#include <ctime> +using namespace Nv::Blast; + +void loggingCallback(int type, const char* msg, const char* file, int line) +{ + (void)type; + + std::cout << msg << " FILE:" << file << " Line: " << line << "\n"; +} + + +FractureProcessor::FractureProcessor() +{ + initPhysX(); + + Nv::Blast::TkFrameworkDesc frameworkDesc = + { + &g_errorCallback, + &g_allocator + }; + + framework = NvBlastTkFrameworkCreate(frameworkDesc); + if (framework == nullptr) + { + std::cout << "Failed to create TkFramework" << std::endl; + return; + } +} + +FractureProcessor::~FractureProcessor() +{ + releasePhysX(); + + if (framework != nullptr) + { + framework->release(); + } +} + +void FractureProcessor::buildPhysicsChunks(const std::vector<std::vector<Nv::Blast::Triangle>>& chunkGeometry, std::vector<Nv::Blast::ExtPxAssetDesc::ChunkDesc>& outPhysicsChunks, std::vector<Nv::Blast::ExtPxAssetDesc::SubchunkDesc>& outPhysicsSubchunks) +{ + Nv::Blast::ConvexMeshBuilder collisionBuilder(cooking, &physics->getPhysicsInsertionCallback()); + + outPhysicsChunks.resize(chunkGeometry.size()); + outPhysicsSubchunks.resize(chunkGeometry.size()); + + for (uint32_t i = 0; i < chunkGeometry.size(); ++i) + { + std::vector<physx::PxVec3> vertices; + for (uint32_t p = 0; p < chunkGeometry[i].size(); ++p) + { + vertices.push_back(chunkGeometry[i][p].a.p); + vertices.push_back(chunkGeometry[i][p].b.p); + vertices.push_back(chunkGeometry[i][p].c.p); + } + outPhysicsSubchunks[i].transform = physx::PxTransform(physx::PxIdentity); + outPhysicsSubchunks[i].geometry = physx::PxConvexMeshGeometry(collisionBuilder.buildConvexMesh(vertices)); + outPhysicsChunks[i].isStatic = false; + outPhysicsChunks[i].subchunkCount = 1; + outPhysicsChunks[i].subchunks = &outPhysicsSubchunks[i]; + } + +} + +std::shared_ptr<FractureResult> FractureProcessor::fractureMesh(std::shared_ptr<Nv::Blast::Mesh> sourceMesh, const FractureSettings &settings) +{ + // Create FractureTool + + std::cout << "Fracture tool initialization" << std::endl; + + std::vector<NvBlastChunkDesc> chunkDesc; + std::vector<NvBlastBondDesc> bondDescs; + std::vector<std::vector<Nv::Blast::Triangle> > chunkMeshes; + std::vector<bool> isSupport; + + Nv::Blast::FractureTool fTool(loggingCallback); + + fTool.setSourceMesh(sourceMesh.get()); + SimpleRandomGenerator rnd; + rnd.seed((int32_t)time(nullptr)); // Keep the same seed to have reproducible results. + + std::cout << "Fracturing..." << std::endl; + VoronoiSitesGenerator stGenerator(sourceMesh.get(), &rnd); + switch (settings.mode) + { + case 'c': + stGenerator.clusteredSitesGeneration(settings.clusterCount, settings.cellsCount, settings.clusterRadius); + fTool.voronoiFracturing(0, stGenerator.getVoronoiSites(), false); + break; + case 's': + { + SlicingConfiguration slConfig; + slConfig.x_slices = settings.slicingX; + slConfig.y_slices = settings.slicingY; + slConfig.z_slices = settings.slicingZ; + slConfig.angle_variations = settings.angleVariation; + slConfig.offset_variations = settings.offsetVariation; + fTool.slicing(0, slConfig, false, &rnd); + break; + } + case 'v': + stGenerator.uniformlyGenerateSitesInMesh(settings.cellsCount); + fTool.voronoiFracturing(0, stGenerator.getVoronoiSites(), false); + break; + default: + std::cout << "Not supported mode" << std::endl; + return nullptr; + } + std::cout << "Creating geometry" << std::endl; + fTool.finalizeFracturing(); + + chunkMeshes.resize(fTool.getChunkList().size()); + isSupport.resize(fTool.getChunkList().size()); + for (uint32_t i = 0; i < fTool.getChunkList().size(); ++i) + { + fTool.getBaseMesh(i, chunkMeshes[i]); + isSupport[i] = fTool.getChunkList()[i].isLeaf; + + } + + + BlastBondGenerator bondGenerator(cooking, &physics->getPhysicsInsertionCallback()); + + BondGenerationConfig cnf; + cnf.bondMode = BondGenerationConfig::EXACT; + + bondGenerator.buildDescFromInternalFracture(&fTool, isSupport, bondDescs, chunkDesc); + +// const uint32_t chunkCount = static_cast<uint32_t>(chunkDesc.size()); + const uint32_t bondCount = static_cast<uint32_t>(bondDescs.size()); + if (bondCount == 0) + { + std::cout << "Can't create bonds descriptors..." << std::endl; + return nullptr; + } + + return finalizeMeshProcessing(chunkDesc, bondDescs, chunkMeshes); +} + +std::shared_ptr<FractureResult> FractureProcessor::finalizeMeshProcessing(std::vector<NvBlastChunkDesc> chunkDesc, std::vector<NvBlastBondDesc> bondDescs, std::vector<std::vector<Nv::Blast::Triangle> > chunkMeshes) +{ + const uint32_t chunkCount = static_cast<uint32_t>(chunkDesc.size()); + const uint32_t bondCount = static_cast<uint32_t>(bondDescs.size()); + + // order chunks, build map + std::vector<uint32_t> chunkReorderInvMap; + { + std::vector<uint32_t> chunkReorderMap(chunkCount); + std::vector<char> scratch(chunkCount * sizeof(NvBlastChunkDesc)); + NvBlastEnsureAssetExactSupportCoverage(chunkDesc.data(), chunkCount, scratch.data(), loggingCallback); + NvBlastBuildAssetDescChunkReorderMap(chunkReorderMap.data(), chunkDesc.data(), chunkCount, scratch.data(), loggingCallback); + NvBlastApplyAssetDescChunkReorderMapInplace(chunkDesc.data(), chunkCount, bondDescs.data(), bondCount, chunkReorderMap.data(), scratch.data(), loggingCallback); + chunkReorderInvMap.resize(chunkReorderMap.size()); + Nv::Blast::invertMap(chunkReorderInvMap.data(), chunkReorderMap.data(), static_cast<unsigned int>(chunkReorderMap.size())); + } + + std::shared_ptr<FractureResult> result = std::make_shared<FractureResult>(); + + // get result geometry + + result->resultGeometry.resize(chunkMeshes.size()); + //std::vector<std::vector<Triangle>> resultGeometry(chunkMeshes.size()); + for (uint32_t i = 0; i < chunkMeshes.size(); ++i) + { + uint32_t chunkIndex = chunkReorderInvMap[i]; + result->resultGeometry[i] = chunkMeshes[chunkIndex]; + } + + float maxX = INT32_MIN; + float maxY = INT32_MIN; + float maxZ = INT32_MIN; + + float minX = INT32_MAX; + float minY = INT32_MAX; + float minZ = INT32_MAX; + + for (uint32_t i = 0; i < bondDescs.size(); i++) + { + NvBlastBondDesc bondDesc = bondDescs[i]; + + minX = std::min(minX, bondDesc.bond.centroid[0]); + maxX = std::max(maxX, bondDesc.bond.centroid[0]); + + minY = std::min(minY, bondDesc.bond.centroid[1]); + maxY = std::max(maxY, bondDesc.bond.centroid[1]); + + minZ = std::min(minZ, bondDesc.bond.centroid[2]); + maxZ = std::max(maxZ, bondDesc.bond.centroid[2]); + } + + std::cout << "Bond bounds: " << std::endl; + std::cout << "MIN: " << minX << ", " << minY << ", " << minZ << std::endl; + std::cout << "MAX: " << maxX << ", " << maxY << ", " << maxZ << std::endl; + + // prepare physics data (convexes) + std::vector<Nv::Blast::ExtPxAssetDesc::ChunkDesc> physicsChunks(chunkCount); + std::vector<Nv::Blast::ExtPxAssetDesc::SubchunkDesc> physicsSubchunks; + buildPhysicsChunks(result->resultGeometry, physicsChunks, physicsSubchunks); + + // build and serialize ExtPhysicsAsset + Nv::Blast::ExtPxAssetDesc descriptor; + descriptor.bondCount = bondCount; + descriptor.bondDescs = bondDescs.data(); + descriptor.chunkCount = chunkCount; + descriptor.chunkDescs = chunkDesc.data(); + descriptor.bondFlags = nullptr; + descriptor.pxChunks = physicsChunks.data(); + + result->resultPhysicsAsset = std::shared_ptr<Nv::Blast::ExtPxAsset>(Nv::Blast::ExtPxAsset::create(descriptor, *framework), [=](Nv::Blast::ExtPxAsset* asset) + { + asset->release(); + }); + + std::cout << "Done" << std::endl; + + return result; +} + +bool FractureProcessor::initPhysX() +{ + foundation = PxCreateFoundation(PX_FOUNDATION_VERSION, g_allocator, g_errorCallback); + if (!foundation) + { + std::cout << "Can't init PhysX foundation" << std::endl; + return false; + } + physx::PxTolerancesScale scale; + physics = PxCreatePhysics(PX_PHYSICS_VERSION, *foundation, scale, true); + if (!physics) + { + std::cout << "Can't create Physics" << std::endl; + return false; + } + physx::PxCookingParams cookingParams(scale); + cookingParams.buildGPUData = true; + cooking = PxCreateCooking(PX_PHYSICS_VERSION, physics->getFoundation(), cookingParams); + if (!cooking) + { + std::cout << "Can't create Cooking" << std::endl; + return false; + } + return true; +} + +void FractureProcessor::releasePhysX() +{ + cooking->release(); + cooking = 0; + physics->release(); + physics = 0; + foundation->release(); + foundation = 0; +} |