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| author | Bryan Galdrikian <[email protected]> | 2017-02-21 12:07:59 -0800 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2017-02-21 12:07:59 -0800 |
| commit | 446ce137c6823ba9eff273bdafdaf266287c7c98 (patch) | |
| tree | d20aab3e2ed08d7b3ca71c2f40db6a93ea00c459 /NvBlast/tools/AuthoringTool/src/AuthoringTool.cpp | |
| download | blast-1.0.0-beta.tar.xz blast-1.0.0-beta.zip | |
first commitv1.0.0-beta
Diffstat (limited to 'NvBlast/tools/AuthoringTool/src/AuthoringTool.cpp')
| -rw-r--r-- | NvBlast/tools/AuthoringTool/src/AuthoringTool.cpp | 403 |
1 files changed, 403 insertions, 0 deletions
diff --git a/NvBlast/tools/AuthoringTool/src/AuthoringTool.cpp b/NvBlast/tools/AuthoringTool/src/AuthoringTool.cpp new file mode 100644 index 0000000..4898d3b --- /dev/null +++ b/NvBlast/tools/AuthoringTool/src/AuthoringTool.cpp @@ -0,0 +1,403 @@ +#include "PxPhysicsAPI.h" +#include "PxAllocatorCallback.h" +#include "PxErrorCallback.h" +#include "PsFileBuffer.h" +#include "NvBlast.h" +#include "NvBlastExtAuthoringCollisionBuilder.h" +#include "NvBlastExtSerializationLLInterface.h" +#include "NvBlastExtSerializationInterface.h" +#include "NvBlastExtAuthoringBondGenerator.h" +#include "NvBlastExtAuthoringFractureTool.h" +#include "NvBlastExtAuthoringMesh.h" +#include "SimpleRandomGenerator.h" +#include "FbxFileReader.h" +#include "ObjFileReader.h" +#include "FractureProcessor.h" +#include "FbxFileWriter.h" +#include "ObjFileWriter.h" +#include "BlastDataExporter.h" +#include <string> +#include <iostream> +#include <vector> +#include <cctype> +#include <fstream> +#include <iosfwd> +#include <Windows.h> +#include "tclap/CmdLine.h" + +using physx::PxVec3; +using physx::PxVec2; + +#define DEFAULT_ASSET_NAME "AuthoringTest" + + +using namespace Nv::Blast; + +struct TCLAPint3 +{ + int32_t x, y, z; + TCLAPint3(int32_t x, int32_t y, int32_t z) :x(x), y(y), z(z){}; + TCLAPint3() :x(0), y(0), z(0){}; + TCLAPint3& operator=(const std::string &inp) + { + std::istringstream stream(inp); + if (!(stream >> x >> y >> z)) + throw TCLAP::ArgParseException(inp + " is not int3"); + return *this; + } +}; + +namespace TCLAP { + template<> + struct ArgTraits<TCLAPint3> { + typedef StringLike ValueCategory; + }; +} + +bool isDirectoryExist(std::string path) +{ + DWORD attributes = GetFileAttributesA(path.c_str()); + if ((attributes != INVALID_FILE_ATTRIBUTES) && (attributes & FILE_ATTRIBUTE_DIRECTORY)) + { + return true; + } + return false; +} + +bool mkDirRecursively(std::string path) +{ + if (isDirectoryExist(path)) + { + return true; + } + auto indx = path.find_first_of("\\/"); + while (indx != std::string::npos) + { + std::string subfolder = path.substr(0, indx); + CreateDirectory(subfolder.c_str(), NULL); + indx = path.find_first_of("\\/", indx + 1); + } + return isDirectoryExist(path); +} + +int main(int argc, const char* const* argv) +{ + // setup cmd line + TCLAP::CmdLine cmd("Blast SDK: Authoring Tool", ' ', "0.1"); + + TCLAP::UnlabeledValueArg<std::string> infileArg("file", "File to load", true, "", "infile"); + cmd.add(infileArg); + + TCLAP::UnlabeledValueArg<std::string> outAssetName("outAssetName", "Output asset name", true, DEFAULT_ASSET_NAME, "output asset name"); + cmd.add(outAssetName); + + TCLAP::ValueArg<std::string> outDirArg("", "outputDir", "Output directory", false, ".", "by default directory of the input file"); + cmd.add(outDirArg); + + // The output modes + //NOTE: Fun TCLAP quirk here - if you set the default to true and specify this switch on the command line, the value will be false! + TCLAP::SwitchArg bpxaOutputArg("", "bpxa", "Output ExtPxAsset to the output directory (ext: bpxa)", false); + cmd.add(bpxaOutputArg); + + TCLAP::SwitchArg tkOutputArg("", "tk", "Output TkAsset to the output directory (ext: tkasset)", false); + cmd.add(tkOutputArg); + + TCLAP::SwitchArg llOutputArg("", "ll", "Output LL Blast asset to the output directory (ext: llasset)", false); + cmd.add(llOutputArg); + + TCLAP::SwitchArg ue4OutputArg("", "ue4", "Output FBX with UE4 coordinate system", false); + cmd.add(ue4OutputArg); + + TCLAP::SwitchArg fbxAsciiArg("", "fbxascii", "Output FBX as an ascii file (defaults to binary output)", false); + cmd.add(fbxAsciiArg); + + TCLAP::SwitchArg objOutputArg("", "obj", "Output a OBJ mesh to the output directory", false); + cmd.add(objOutputArg); + + TCLAP::SwitchArg fbxOutputArg("", "fbx", "Output a FBX mesh to the output directory", false); + cmd.add(fbxOutputArg); + + TCLAP::SwitchArg protoSer("", "proto", "Serialize Blast data with CapnProto", false); + cmd.add(protoSer); + + TCLAP::SwitchArg blockSer("", "block", "Serialize Blast data as block of memory", false); + cmd.add(blockSer); + + + + + TCLAP::ValueArg<unsigned char> fracturingMode("", "mode", "Fracturing mode", false, 'v', "v - voronoi, c - clustered voronoi, s - slicing."); + cmd.add(fracturingMode); + TCLAP::ValueArg<uint32_t> cellsCount("", "cells", "Voronoi cells count", false, 5, "by default 5"); + cmd.add(cellsCount); + TCLAP::ValueArg<uint32_t> clusterCount("", "clusters", "Uniform Voronoi cluster count", false, 5, "by default 5"); + cmd.add(clusterCount); + TCLAP::ValueArg<float> clusterRad("", "radius", "Clustered Voronoi cluster radius", false, 1.0f, "by default 1.0"); + cmd.add(clusterRad); + + TCLAP::ValueArg<TCLAPint3> slicingNumber("", "slices", "Number of slices per direction", false, TCLAPint3(1, 1, 1), "by default 1 1 1"); + cmd.add(slicingNumber); + + TCLAP::ValueArg<float> angleVariation("", "avar", "Slicing angle variation", false, 0.0, "by default 0.0"); + cmd.add(angleVariation); + + TCLAP::ValueArg<float> offsetVariation("", "ovar", "Slicing offset variation", false, 0.0, "by default 0.0"); + cmd.add(offsetVariation); + + try + { + // parse cmd input + cmd.parse(argc, argv); + } + catch (TCLAP::ArgException &e) // catch any exceptions + { + std::cout << "error: " << e.error() << " for arg " << e.argId() << std::endl; + return -1; + } + + // get cmd parse results + std::string infile = infileArg.getValue(); + + std::string outDir; + + + if (outDirArg.isSet()) + { + outDir = outDirArg.getValue(); + std::string temp = outDir + '/'; + if (!isDirectoryExist(outDir.data())) + { + std::cout << "Output directory doesn't exist. It will be created." << std::endl; + if (!mkDirRecursively(temp.data())) + { + std::cout << "Directory creation failed!" << std::endl; + return -1; + } + } + } + else + { + auto idx = infile.find_last_of("/\\"); + if (idx == 0 || idx == std::string::npos) + { + outDir = "."; + } + else + { + outDir = infile.substr(0, idx); + } + } + std::string assetName = outAssetName.getValue(); + + // Determine whether to use the obj or fbx loader + + auto idx = infile.rfind('.'); + std::string extension; + + + if (idx != std::string::npos) + { + extension = infile.substr(idx + 1); + std::transform(extension.begin(), extension.end(), extension.begin(), std::toupper); + } + else + { + std::cout << "Can't determine extension (and thus, loader) of input file. " << infile << std::endl; + return -1; + } + + bool bOutputBPXA = bpxaOutputArg.getValue(); + bool bOutputTK = tkOutputArg.getValue(); + bool bOutputLL = llOutputArg.getValue(); + + bool bUE4CoordSystem = ue4OutputArg.getValue(); + bool bOutputFBXAscii = fbxAsciiArg.getValue(); + + bool bOutputObjFile = objOutputArg.isSet(); + bool bOutputFbxFile = fbxOutputArg.isSet(); + + bool bOutputProtobufSer = protoSer.isSet(); + bool bOutputBlockSer = blockSer.isSet(); + + + // Did we specify no output formats? + if (!bpxaOutputArg.isSet() && !tkOutputArg.isSet() && !llOutputArg.isSet()) + { + std::cout << "Didn't specify an output format on the command line, so defaulting to outputting BPXA" << std::endl; + bOutputBPXA = true; + } + // Did we specify no geometry output formats? + if (!bOutputObjFile && !bOutputFbxFile) + { + std::cout << "Didn't specify an output geometry format on the command line, so defaulting to outputting .FBX" << std::endl; + bOutputFbxFile = true; + } + // Did we specify no serialization type? + if (!bOutputBlockSer && !bOutputProtobufSer) + { + std::cout << "Didn't specify an serialization type on the command line, so defaulting to block serialization type" << std::endl; + bOutputBlockSer = true; + } + + std::shared_ptr<IMeshFileReader> fileReader; + + if (extension.compare("FBX")==0) + { + fileReader = std::make_shared<FbxFileReader>(); + } + else if (extension.compare("OBJ")==0) + { + fileReader = std::make_shared<ObjFileReader>(); + } + else + { + std::cout << "Unsupported file extension " << extension << std::endl; + return -1; + } + + fileReader->setConvertToUE4(bUE4CoordSystem); + + // Load the asset + std::shared_ptr<Mesh> loadedMesh = fileReader->loadFromFile(infile); + + if (loadedMesh == nullptr) + { + std::cout << "Failed to load mesh " << infile << std::endl; + return -1; + } + + // Send it to the fracture processor + FractureProcessor processor; + FractureSettings settings; + settings.mode = fracturingMode.getValue(); + settings.cellsCount = cellsCount.getValue(); + settings.clusterCount = clusterCount.getValue(); + settings.slicingX = slicingNumber.getValue().x; + settings.slicingY = slicingNumber.getValue().y; + settings.slicingZ = slicingNumber.getValue().z; + settings.angleVariation = angleVariation.getValue(); + settings.offsetVariation = offsetVariation.getValue(); + settings.clusterRadius = clusterRad.getValue(); + + std::shared_ptr<FractureResult> result = processor.fractureMesh(loadedMesh, settings); + + // Output the results + // NOTE: Writing to FBX by default. + std::shared_ptr<IMeshFileWriter> fileWriter; + + + auto assetLL = result->resultPhysicsAsset->getTkAsset().getAssetLL(); + + + if (bOutputObjFile) + { + if (bUE4CoordSystem) + { + std::cout << "OBJ output doesn't support UE4 coordinate conversion." << std::endl; + } + fileWriter = std::make_shared<ObjFileWriter>(); + bool writeResult = fileWriter->saveToFile(assetLL, result->resultGeometry, assetName, outDir); + if (!writeResult) + { + std::cerr << "Can't write geometry to OBJ file." << std::endl; + return -1; + } + } + if (bOutputFbxFile) + { + fileWriter = std::make_shared<FbxFileWriter>(); + fileWriter->setConvertToUE4(bUE4CoordSystem); + { + auto fbxWriter = static_cast<FbxFileWriter *>(fileWriter.get()); + fbxWriter->bOutputFBXAscii = bOutputFBXAscii; + } + + bool writeResult = fileWriter->saveToFile(assetLL, result->resultGeometry, assetName, outDir); + if (!writeResult) + { + std::cerr << "Can't write geometry to FBX file." << std::endl; + return -1; + } + } + + if (bOutputProtobufSer) + { + if (bOutputBPXA) + { + std::ostringstream outBlastFilePathStream; + outBlastFilePathStream << outDir << "/" << assetName << ".pbpxa"; + std::string outBlastFilePath = outBlastFilePathStream.str(); + + std::ofstream myFile(outBlastFilePath, std::ios::out | std::ios::binary); + + setPhysXSDK(processor.getPhysics()); + + serializeExtPxAssetIntoStream(result->resultPhysicsAsset.get(), myFile); + + myFile.flush(); + + std::cout << "Wrote ExtPxAsset to " << outBlastFilePath << std::endl; + } + + if (bOutputTK) + { + std::ostringstream outBlastFilePathStream; + outBlastFilePathStream << outDir << "/" << assetName << ".ptkasset"; + std::string outBlastFilePath = outBlastFilePathStream.str(); + + std::ofstream myFile(outBlastFilePath, std::ios::out | std::ios::binary); + + serializeTkAssetIntoStream(&result->resultPhysicsAsset->getTkAsset(), myFile); + + myFile.flush(); + + std::cout << "Wrote TkAsset to " << outBlastFilePath << std::endl; + } + + if (bOutputLL) + { + std::ostringstream outBlastFilePathStream; + outBlastFilePathStream << outDir << "/" << assetName << ".pllasset"; + std::string outBlastFilePath = outBlastFilePathStream.str(); + + std::ofstream myFile(outBlastFilePath, std::ios::out | std::ios::binary); + + serializeAssetIntoStream(result->resultPhysicsAsset->getTkAsset().getAssetLL(), myFile); + + myFile.flush(); + + std::cout << "Wrote NvBlastAsset to " << outBlastFilePath << std::endl; + } + } + + if (bOutputBlockSer) + { + BlastDataExporter blExpr(NvBlastTkFrameworkGet(), processor.getCooking(), NvBlastTkFrameworkGet()->getLogFn()); + if (bOutputLL) + { + std::ostringstream outBlastFilePathStream; + outBlastFilePathStream << outDir << "/" << assetName << ".llasset"; + std::string outBlastFilePath = outBlastFilePathStream.str(); + blExpr.saveBlastLLAsset(outBlastFilePath, result->resultPhysicsAsset->getTkAsset().getAssetLL()); + std::cout << "Wrote NvBlastAsset to " << outBlastFilePath << std::endl; + } + if (bOutputTK) + { + std::ostringstream outBlastFilePathStream; + outBlastFilePathStream << outDir << "/" << assetName << ".tkasset"; + std::string outBlastFilePath = outBlastFilePathStream.str(); + blExpr.saveBlastTkAsset(outBlastFilePath, &result->resultPhysicsAsset->getTkAsset()); + std::cout << "Wrote TkAsset to " << outBlastFilePath << std::endl; + } + if (bOutputBPXA) + { + std::ostringstream outBlastFilePathStream; + outBlastFilePathStream << outDir << "/" << assetName << ".bpxa"; + std::string outBlastFilePath = outBlastFilePathStream.str(); + blExpr.saveBlastExtAsset(outBlastFilePath, result->resultPhysicsAsset.get()); + std::cout << "Wrote ExtPxAsset to " << outBlastFilePath << std::endl; + } + } + + return 0; +} |