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authorBryan Galdrikian <[email protected]>2017-02-21 12:07:59 -0800
committerBryan Galdrikian <[email protected]>2017-02-21 12:07:59 -0800
commit446ce137c6823ba9eff273bdafdaf266287c7c98 (patch)
treed20aab3e2ed08d7b3ca71c2f40db6a93ea00c459 /NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/EditionToolController.h
downloadblast-446ce137c6823ba9eff273bdafdaf266287c7c98.tar.xz
blast-446ce137c6823ba9eff273bdafdaf266287c7c98.zip
first commitv1.0.0-beta
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diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/EditionToolController.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/EditionToolController.h
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+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef EDITION_TOOL_CONTROLLER_H
+#define EDITION_TOOL_CONTROLLER_H
+
+#include "SampleManager.h"
+
+namespace physx
+{
+ class PxActor;
+}
+
+class EditionToolController : public ISampleController
+{
+public:
+ EditionToolController();
+ virtual ~EditionToolController();
+
+ virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
+ virtual void Animate(double dt);
+ void drawUI();
+
+ virtual void onInitialize();
+ virtual void onSampleStart();
+ virtual void onSampleStop();
+
+ void fracture(physx::PxActor* actor);
+
+private:
+ EditionToolController& operator= (EditionToolController&);
+
+ //////// private methods ////////
+
+ //////// used controllers ////////
+
+ Renderer& getRenderer() const
+ {
+ return getManager()->getRenderer();
+ }
+
+ PhysXController& getPhysXController() const
+ {
+ return getManager()->getPhysXController();
+ }
+
+ BlastController& getBlastController() const
+ {
+ return getManager()->getBlastController();
+ }
+
+ //////// internal data ////////
+};
+
+#endif // EDITION_TOOL_CONTROLLER_H \ No newline at end of file