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| author | Bryan Galdrikian <[email protected]> | 2017-02-21 12:07:59 -0800 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2017-02-21 12:07:59 -0800 |
| commit | 446ce137c6823ba9eff273bdafdaf266287c7c98 (patch) | |
| tree | d20aab3e2ed08d7b3ca71c2f40db6a93ea00c459 /NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/EditionToolController.h | |
| download | blast-446ce137c6823ba9eff273bdafdaf266287c7c98.tar.xz blast-446ce137c6823ba9eff273bdafdaf266287c7c98.zip | |
first commitv1.0.0-beta
Diffstat (limited to 'NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/EditionToolController.h')
| -rw-r--r-- | NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/EditionToolController.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/EditionToolController.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/EditionToolController.h new file mode 100644 index 0000000..b1e88d1 --- /dev/null +++ b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/EditionToolController.h @@ -0,0 +1,62 @@ +/* +* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#ifndef EDITION_TOOL_CONTROLLER_H +#define EDITION_TOOL_CONTROLLER_H + +#include "SampleManager.h" + +namespace physx +{ + class PxActor; +} + +class EditionToolController : public ISampleController +{ +public: + EditionToolController(); + virtual ~EditionToolController(); + + virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); + virtual void Animate(double dt); + void drawUI(); + + virtual void onInitialize(); + virtual void onSampleStart(); + virtual void onSampleStop(); + + void fracture(physx::PxActor* actor); + +private: + EditionToolController& operator= (EditionToolController&); + + //////// private methods //////// + + //////// used controllers //////// + + Renderer& getRenderer() const + { + return getManager()->getRenderer(); + } + + PhysXController& getPhysXController() const + { + return getManager()->getPhysXController(); + } + + BlastController& getBlastController() const + { + return getManager()->getBlastController(); + } + + //////// internal data //////// +}; + +#endif // EDITION_TOOL_CONTROLLER_H
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