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authorBryan Galdrikian <[email protected]>2017-02-21 12:07:59 -0800
committerBryan Galdrikian <[email protected]>2017-02-21 12:07:59 -0800
commit446ce137c6823ba9eff273bdafdaf266287c7c98 (patch)
treed20aab3e2ed08d7b3ca71c2f40db6a93ea00c459 /NvBlast/sdk/lowlevel/source/NvBlastActorSerializationBlock.cpp
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first commitv1.0.0-beta
Diffstat (limited to 'NvBlast/sdk/lowlevel/source/NvBlastActorSerializationBlock.cpp')
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diff --git a/NvBlast/sdk/lowlevel/source/NvBlastActorSerializationBlock.cpp b/NvBlast/sdk/lowlevel/source/NvBlastActorSerializationBlock.cpp
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+/*
+* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+
+#include "NvBlastActor.h"
+#include "NvBlastActorSerializationBlock.h"
+#include "NvBlastFamilyGraph.h"
+
+#include <algorithm>
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+//////// Actor static methods for serialization ////////
+
+Actor* Actor::deserialize(NvBlastFamily* family, const void* buffer, NvBlastLog logFn)
+{
+ NVBLAST_CHECK(family != nullptr, logFn, "Actor::deserialize: NULL family pointer input.", return nullptr);
+
+ const ActorSerializationHeader* serHeader = reinterpret_cast<const ActorSerializationHeader*>(buffer);
+ if (serHeader->m_formatVersion != ActorSerializationFormat::Current)
+ {
+ NVBLAST_LOG_ERROR(logFn, "Actor::deserialize: wrong data format. Serialization data must be converted to current version.");
+ return nullptr;
+ }
+
+ FamilyHeader* header = reinterpret_cast<FamilyHeader*>(family);
+ const Asset* asset = header->m_asset;
+ const Nv::Blast::SupportGraph& graph = asset->m_graph;
+ const uint32_t* graphChunkIndices = graph.getChunkIndices();
+ const uint32_t* graphAdjacencyPartition = graph.getAdjacencyPartition();
+ const uint32_t* graphAdjacentNodeIndices = graph.getAdjacentNodeIndices();
+ const uint32_t* graphAdjacentBondIndices = graph.getAdjacentBondIndices();
+
+ Actor* actor = nullptr;
+ const uint32_t actorIndex = serHeader->m_index;
+
+ if (serHeader->m_index < header->getActorBufferSize())
+ {
+ if (!header->getActors()[actorIndex].isActive())
+ {
+ actor = header->borrowActor(serHeader->m_index);
+ }
+ }
+
+ if (actor == nullptr)
+ {
+ NVBLAST_LOG_ERROR(logFn, "Actor::deserialize: invalid actor index in serialized data. Actor not created.");
+ return nullptr;
+ }
+
+ // Commonly used data
+ uint32_t* chunkActorIndices = header->getChunkActorIndices();
+ FamilyGraph* familyGraph = header->getFamilyGraph();
+
+#if NVBLAST_CHECK_PARAMS
+ {
+ const uint32_t* serVisibleChunkIndices = serHeader->getVisibleChunkIndices();
+ for (uint32_t i = 0; i < serHeader->m_visibleChunkCount; ++i)
+ {
+ const uint32_t visibleChunkIndex = serVisibleChunkIndices[i];
+ if (!isInvalidIndex(chunkActorIndices[visibleChunkIndex]))
+ {
+ NVBLAST_LOG_ERROR(logFn, "Actor::deserialize: visible chunk already has an actor in family. Actor not created.");
+ header->returnActor(*actor);
+ return nullptr;
+ }
+ }
+ }
+#endif
+
+ // Visible chunk indices and chunk actor indices
+ {
+ // Add visible chunks, set chunk subtree ownership
+ const uint32_t* serVisibleChunkIndices = serHeader->getVisibleChunkIndices();
+ IndexDLink<uint32_t>* visibleChunkIndexLinks = header->getVisibleChunkIndexLinks();
+ for (uint32_t i = serHeader->m_visibleChunkCount; i--;) // Reverse-order, so the resulting linked list is in the original order
+ {
+ const uint32_t visibleChunkIndex = serVisibleChunkIndices[i];
+ NVBLAST_ASSERT(isInvalidIndex(visibleChunkIndexLinks[visibleChunkIndex].m_adj[0]) && isInvalidIndex(visibleChunkIndexLinks[visibleChunkIndex].m_adj[1]));
+ IndexDList<uint32_t>().insertListHead(actor->m_firstVisibleChunkIndex, visibleChunkIndexLinks, visibleChunkIndex);
+ for (Asset::DepthFirstIt j(*asset, visibleChunkIndex, true); (bool)j; ++j)
+ {
+ NVBLAST_ASSERT(isInvalidIndex(chunkActorIndices[(uint32_t)j]));
+ chunkActorIndices[(uint32_t)j] = actorIndex;
+ }
+ }
+ actor->m_visibleChunkCount = serHeader->m_visibleChunkCount;
+ }
+
+ // Graph node indices, leaf chunk count, and and island IDs
+ {
+ // Add graph nodes
+ const uint32_t* serGraphNodeIndices = serHeader->getGraphNodeIndices();
+ uint32_t* graphNodeIndexLinks = header->getGraphNodeIndexLinks();
+ uint32_t* islandIDs = familyGraph->getIslandIds();
+ for (uint32_t i = serHeader->m_graphNodeCount; i--;) // Reverse-order, so the resulting linked list is in the original order
+ {
+ const uint32_t graphNodeIndex = serGraphNodeIndices[i];
+ NVBLAST_ASSERT(isInvalidIndex(graphNodeIndexLinks[graphNodeIndex]));
+ graphNodeIndexLinks[graphNodeIndex] = actor->m_firstGraphNodeIndex;
+ actor->m_firstGraphNodeIndex = graphNodeIndex;
+ islandIDs[graphNodeIndex] = actorIndex;
+ }
+ actor->m_graphNodeCount = serHeader->m_graphNodeCount;
+ actor->m_leafChunkCount = serHeader->m_leafChunkCount;
+ }
+
+ // Lower support chunk healths
+ {
+ const float* serLowerSupportChunkHealths = serHeader->getLowerSupportChunkHealths();
+ float* subsupportHealths = header->getSubsupportChunkHealths();
+ const uint32_t subsupportChunkCount = asset->getUpperSupportChunkCount();
+ if (actor->m_graphNodeCount > 0)
+ {
+ uint32_t serLowerSupportChunkCount = 0;
+ float* graphNodeHealths = header->getLowerSupportChunkHealths();
+ for (Nv::Blast::Actor::GraphNodeIt i = *actor; (bool)i; ++i)
+ {
+ const uint32_t graphNodeIndex = (uint32_t)i;
+ graphNodeHealths[graphNodeIndex] = serLowerSupportChunkHealths[serLowerSupportChunkCount++];
+ const uint32_t supportChunkIndex = graphChunkIndices[graphNodeIndex];
+ Asset::DepthFirstIt j(*asset, supportChunkIndex);
+ NVBLAST_ASSERT((bool)j);
+ ++j; // Skip first (support) chunk, it's already been handled
+ for (; (bool)j; ++j)
+ {
+ subsupportHealths[(uint32_t)j] = serLowerSupportChunkHealths[serLowerSupportChunkCount++];
+ }
+ }
+ }
+ else // Single subsupport chunk
+ if (!isInvalidIndex(actor->m_firstVisibleChunkIndex))
+ {
+ NVBLAST_ASSERT(actor->m_firstVisibleChunkIndex >= subsupportChunkCount);
+ subsupportHealths[actor->m_firstVisibleChunkIndex - subsupportChunkCount] = *serLowerSupportChunkHealths;
+ }
+ }
+
+ // Bond healths
+ uint32_t serBondCount = 0;
+ {
+ const float* serBondHealths = serHeader->getBondHealths();
+ float* bondHealths = header->getBondHealths();
+ for (Nv::Blast::Actor::GraphNodeIt i = *actor; (bool)i; ++i)
+ {
+ const uint32_t graphNodeIndex = (uint32_t)i;
+ for (uint32_t adjacentIndex = graphAdjacencyPartition[graphNodeIndex]; adjacentIndex < graphAdjacencyPartition[graphNodeIndex + 1]; ++adjacentIndex)
+ {
+ const uint32_t adjacentNodeIndex = graphAdjacentNodeIndices[adjacentIndex];
+ if (adjacentNodeIndex > graphNodeIndex) // So as not to double-count
+ {
+ // Only count if the adjacent node belongs to this actor
+ const uint32_t adjacentChunkIndex = graphChunkIndices[adjacentNodeIndex];
+ if (chunkActorIndices[adjacentChunkIndex] == actorIndex)
+ {
+ const uint32_t adjacentBondIndex = graphAdjacentBondIndices[adjacentIndex];
+ bondHealths[adjacentBondIndex] = serBondHealths[serBondCount++];
+ }
+ }
+ }
+ }
+ }
+
+ // Fast routes
+ {
+ const uint32_t* serFastRoute = serHeader->getFastRoute();
+ uint32_t* fastRoute = header->getFamilyGraph()->getFastRoute();
+ for (Nv::Blast::Actor::GraphNodeIt i = *actor; (bool)i; ++i)
+ {
+ fastRoute[(uint32_t)i] = *serFastRoute++;
+ }
+ }
+
+ // Hop counts
+ {
+ const uint32_t* serHopCounts = serHeader->getHopCounts();
+ uint32_t* hopCounts = header->getFamilyGraph()->getHopCounts();
+ for (Nv::Blast::Actor::GraphNodeIt i = *actor; (bool)i; ++i)
+ {
+ hopCounts[(uint32_t)i] = *serHopCounts++;
+ }
+ }
+
+ // Edge removed array
+ if (serBondCount > 0)
+ {
+ uint32_t serBondIndex = 0;
+ const FixedBoolArray* serEdgeRemovedArray = serHeader->getEdgeRemovedArray();
+ FixedBoolArray* edgeRemovedArray = familyGraph->getIsEdgeRemoved();
+ for (Nv::Blast::Actor::GraphNodeIt i = *actor; (bool)i; ++i)
+ {
+ const uint32_t graphNodeIndex = (uint32_t)i;
+ for (uint32_t adjacentIndex = graphAdjacencyPartition[graphNodeIndex]; adjacentIndex < graphAdjacencyPartition[graphNodeIndex + 1]; ++adjacentIndex)
+ {
+ const uint32_t adjacentNodeIndex = graphAdjacentNodeIndices[adjacentIndex];
+ if (adjacentNodeIndex > graphNodeIndex) // So as not to double-count
+ {
+ // Only count if the adjacent node belongs to this actor
+ const uint32_t adjacentChunkIndex = graphChunkIndices[adjacentNodeIndex];
+ if (chunkActorIndices[adjacentChunkIndex] == actorIndex)
+ {
+ if (!serEdgeRemovedArray->test(serBondIndex))
+ {
+ const uint32_t adjacentBondIndex = graphAdjacentBondIndices[adjacentIndex];
+ edgeRemovedArray->reset(adjacentBondIndex);
+ }
+ ++serBondIndex;
+ }
+ }
+ }
+ }
+ }
+
+ return actor;
+}
+
+
+//////// Actor member methods for serialization ////////
+
+uint32_t Actor::serialize(void* buffer, uint32_t bufferSize, NvBlastLog logFn) const
+{
+ // Set up pointers and such
+ const Asset* asset = getAsset();
+ const Nv::Blast::SupportGraph& graph = asset->m_graph;
+ const uint32_t* graphChunkIndices = graph.getChunkIndices();
+ const uint32_t* graphAdjacencyPartition = graph.getAdjacencyPartition();
+ const uint32_t* graphAdjacentNodeIndices = graph.getAdjacentNodeIndices();
+ const uint32_t* graphAdjacentBondIndices = graph.getAdjacentBondIndices();
+ const FamilyHeader* header = getFamilyHeader();
+ const uint32_t* chunkActorIndices = header->getChunkActorIndices();
+ const uint32_t thisActorIndex = getIndex();
+
+ // Make sure there are no dirty nodes
+ if (m_graphNodeCount)
+ {
+ const uint32_t* firstDirtyNodeIndices = header->getFamilyGraph()->getFirstDirtyNodeIndices();
+ if (!isInvalidIndex(firstDirtyNodeIndices[thisActorIndex]))
+ {
+ NVBLAST_LOG_ERROR(logFn, "Nv::Blast::Actor::serialize: instance graph has dirty nodes. Call Nv::Blast::Actor::findIslands before serializing.");
+ return 0;
+ }
+ }
+
+ uint64_t offset = 0;
+
+ // Header
+ ActorSerializationHeader* serHeader = reinterpret_cast<ActorSerializationHeader*>(buffer);
+ offset = align16(sizeof(ActorSerializationHeader));
+ if (offset > bufferSize)
+ {
+ return 0; // Buffer size insufficient
+ }
+ serHeader->m_formatVersion = ActorSerializationFormat::Current;
+ serHeader->m_size = 0; // Will be updated below
+ serHeader->m_index = thisActorIndex;
+ serHeader->m_visibleChunkCount = m_visibleChunkCount;
+ serHeader->m_graphNodeCount = m_graphNodeCount;
+ serHeader->m_leafChunkCount = m_leafChunkCount;
+
+ // Visible chunk indices
+ {
+ serHeader->m_visibleChunkIndicesOffset = (uint32_t)offset;
+ offset = align16(offset + m_visibleChunkCount*sizeof(uint32_t));
+ if (offset > bufferSize)
+ {
+ NVBLAST_LOG_ERROR(logFn, "Nv::Blast::Actor::Actor::serialize: buffer size exceeded.");
+ return 0; // Buffer size insufficient
+ }
+ uint32_t* serVisibleChunkIndices = serHeader->getVisibleChunkIndices();
+ uint32_t serVisibleChunkCount = 0;
+ for (Nv::Blast::Actor::VisibleChunkIt i = *this; (bool)i; ++i)
+ {
+ NVBLAST_ASSERT(serVisibleChunkCount < m_visibleChunkCount);
+ serVisibleChunkIndices[serVisibleChunkCount++] = (uint32_t)i;
+ }
+ NVBLAST_ASSERT(serVisibleChunkCount == m_visibleChunkCount);
+ }
+
+ // Graph node indices
+ {
+ serHeader->m_graphNodeIndicesOffset = (uint32_t)offset;
+ offset = align16(offset + m_graphNodeCount*sizeof(uint32_t));
+ if (offset > bufferSize)
+ {
+ NVBLAST_LOG_ERROR(logFn, "Nv::Blast::Actor::serialize: buffer size exceeded.");
+ return 0; // Buffer size insufficient
+ }
+ uint32_t* serGraphNodeIndices = serHeader->getGraphNodeIndices();
+ uint32_t serGraphNodeCount = 0;
+ for (Nv::Blast::Actor::GraphNodeIt i = *this; (bool)i; ++i)
+ {
+ NVBLAST_ASSERT(serGraphNodeCount < m_graphNodeCount);
+ serGraphNodeIndices[serGraphNodeCount++] = (uint32_t)i;
+ }
+ NVBLAST_ASSERT(serGraphNodeCount == m_graphNodeCount);
+ }
+
+ // Lower support chunk healths
+ {
+ serHeader->m_lowerSupportChunkHealthsOffset = (uint32_t)offset;
+ float* serLowerSupportChunkHealths = serHeader->getLowerSupportChunkHealths();
+ const float* subsupportHealths = header->getSubsupportChunkHealths();
+ const uint32_t subsupportChunkCount = asset->getUpperSupportChunkCount();
+ if (m_graphNodeCount > 0)
+ {
+ uint32_t serLowerSupportChunkCount = 0;
+ const float* graphNodeHealths = header->getLowerSupportChunkHealths();
+ for (Nv::Blast::Actor::GraphNodeIt i = *this; (bool)i; ++i)
+ {
+ const uint32_t graphNodeIndex = (uint32_t)i;
+ serLowerSupportChunkHealths[serLowerSupportChunkCount++] = graphNodeHealths[graphNodeIndex];
+ offset += sizeof(float);
+ const uint32_t supportChunkIndex = graphChunkIndices[graphNodeIndex];
+ Asset::DepthFirstIt j(*asset, supportChunkIndex);
+ NVBLAST_ASSERT((bool)j);
+ ++j; // Skip first (support) chunk, it's already been handled
+ for (; (bool)j; ++j)
+ {
+ if (offset >= bufferSize)
+ {
+ NVBLAST_LOG_ERROR(logFn, "Nv::Blast::Actor::serialize: buffer size exceeded.");
+ return 0; // Buffer size insufficient
+ }
+ serLowerSupportChunkHealths[serLowerSupportChunkCount++] = subsupportHealths[(uint32_t)j - subsupportChunkCount];
+ offset += sizeof(float);
+ }
+ }
+ }
+ else // Single subsupport chunk
+ if (!isInvalidIndex(m_firstVisibleChunkIndex))
+ {
+ NVBLAST_ASSERT(m_firstVisibleChunkIndex >= subsupportChunkCount);
+ if (offset >= bufferSize)
+ {
+ NVBLAST_LOG_ERROR(logFn, "Nv::Blast::Actor::serialize: buffer size exceeded.");
+ return 0; // Buffer size insufficient
+ }
+ *serLowerSupportChunkHealths = subsupportHealths[m_firstVisibleChunkIndex - subsupportChunkCount];
+ offset += sizeof(float);
+ }
+ }
+ offset = align16(offset);
+
+ // Bond healths
+ uint32_t serBondCount = 0;
+ {
+ serHeader->m_bondHealthsOffset = (uint32_t)offset;
+ float* serBondHealths = serHeader->getBondHealths();
+ const float* bondHealths = header->getBondHealths();
+ for (Nv::Blast::Actor::GraphNodeIt i = *this; (bool)i; ++i)
+ {
+ const uint32_t graphNodeIndex = (uint32_t)i;
+ for (uint32_t adjacentIndex = graphAdjacencyPartition[graphNodeIndex]; adjacentIndex < graphAdjacencyPartition[graphNodeIndex + 1]; ++adjacentIndex)
+ {
+ const uint32_t adjacentNodeIndex = graphAdjacentNodeIndices[adjacentIndex];
+ if (adjacentNodeIndex > graphNodeIndex) // So as not to double-count
+ {
+ // Only count if the adjacent node belongs to this actor
+ const uint32_t adjacentChunkIndex = graphChunkIndices[adjacentNodeIndex];
+ if (chunkActorIndices[adjacentChunkIndex] == thisActorIndex)
+ {
+ if (offset >= bufferSize)
+ {
+ NVBLAST_LOG_ERROR(logFn, "Nv::Blast::Actor::serialize: buffer size exceeded.");
+ return 0; // Buffer size insufficient
+ }
+ const uint32_t adjacentBondIndex = graphAdjacentBondIndices[adjacentIndex];
+ serBondHealths[serBondCount++] = bondHealths[adjacentBondIndex];
+ offset += sizeof(float);
+ }
+ }
+ }
+ }
+ }
+ offset = align16(offset);
+
+ // Fast routes
+ {
+ serHeader->m_fastRouteOffset = (uint32_t)offset;
+ offset = align16(offset + m_graphNodeCount*sizeof(uint32_t));
+ if (offset > bufferSize)
+ {
+ NVBLAST_LOG_ERROR(logFn, "Nv::Blast::Actor::serialize: buffer size exceeded.");
+ return 0; // Buffer size insufficient
+ }
+ uint32_t* serFastRoute = serHeader->getFastRoute();
+ const uint32_t* fastRoute = header->getFamilyGraph()->getFastRoute();
+ for (Nv::Blast::Actor::GraphNodeIt i = *this; (bool)i; ++i)
+ {
+ *serFastRoute++ = fastRoute[(uint32_t)i];
+ }
+ }
+
+ // Hop counts
+ {
+ serHeader->m_hopCountsOffset = (uint32_t)offset;
+ offset = align16(offset + m_graphNodeCount*sizeof(uint32_t));
+ if (offset > bufferSize)
+ {
+ NVBLAST_LOG_ERROR(logFn, "Nv::Blast::Actor::serialize: buffer size exceeded.");
+ return 0; // Buffer size insufficient
+ }
+ uint32_t* serHopCounts = serHeader->getHopCounts();
+ const uint32_t* hopCounts = header->getFamilyGraph()->getHopCounts();
+ for (Nv::Blast::Actor::GraphNodeIt i = *this; (bool)i; ++i)
+ {
+ *serHopCounts++ = hopCounts[(uint32_t)i];
+ }
+ }
+
+ // Edge removed array
+ if (serBondCount > 0)
+ {
+ serHeader->m_edgeRemovedArrayOffset = (uint32_t)offset;
+ offset = align16(offset + FixedBoolArray::requiredMemorySize(serBondCount));
+ if (offset > bufferSize)
+ {
+ NVBLAST_LOG_ERROR(logFn, "Nv::Blast::Actor::serialize: buffer size exceeded.");
+ return 0; // Buffer size insufficient
+ }
+ uint32_t serBondIndex = 0;
+ FixedBoolArray* serEdgeRemovedArray = serHeader->getEdgeRemovedArray();
+ new (serEdgeRemovedArray)FixedBoolArray(serBondCount);
+ serEdgeRemovedArray->fill(); // Reset bits as we find bonds
+ const FixedBoolArray* edgeRemovedArray = header->getFamilyGraph()->getIsEdgeRemoved();
+ for (Nv::Blast::Actor::GraphNodeIt i = *this; (bool)i; ++i)
+ {
+ const uint32_t graphNodeIndex = (uint32_t)i;
+ for (uint32_t adjacentIndex = graphAdjacencyPartition[graphNodeIndex]; adjacentIndex < graphAdjacencyPartition[graphNodeIndex + 1]; ++adjacentIndex)
+ {
+ const uint32_t adjacentNodeIndex = graphAdjacentNodeIndices[adjacentIndex];
+ if (adjacentNodeIndex > graphNodeIndex) // So as not to double-count
+ {
+ // Only count if the adjacent node belongs to this actor
+ const uint32_t adjacentChunkIndex = graphChunkIndices[adjacentNodeIndex];
+ if (chunkActorIndices[adjacentChunkIndex] == thisActorIndex)
+ {
+ const uint32_t adjacentBondIndex = graphAdjacentBondIndices[adjacentIndex];
+ if (!edgeRemovedArray->test(adjacentBondIndex))
+ {
+ serEdgeRemovedArray->reset(serBondIndex);
+ }
+ ++serBondIndex;
+ }
+ }
+ }
+ }
+ }
+
+ // Finally record size
+ serHeader->m_size = static_cast<uint32_t>(offset);
+
+ return serHeader->m_size;
+}
+
+
+uint32_t Actor::serializationRequiredStorage(NvBlastLog logFn) const
+{
+ const Asset* asset = getAsset();
+ const Nv::Blast::SupportGraph& graph = asset->m_graph;
+ const uint32_t* graphChunkIndices = graph.getChunkIndices();
+ const uint32_t* graphAdjacencyPartition = graph.getAdjacencyPartition();
+ const uint32_t* graphAdjacentNodeIndices = graph.getAdjacentNodeIndices();
+ const uint32_t* graphNodeIndexLinks = getFamilyHeader()->getGraphNodeIndexLinks();
+ const uint32_t* chunkActorIndices = getFamilyHeader()->getChunkActorIndices();
+ const uint32_t thisActorIndex = getIndex();
+
+ // Lower-support chunk count and bond counts for this actor need to be calculated. Iterate over all support chunks to count these.
+ uint32_t lowerSupportChunkCount = 0;
+ uint32_t bondCount = 0;
+ if (m_graphNodeCount > 0)
+ {
+ for (uint32_t graphNodeIndex = m_firstGraphNodeIndex; !isInvalidIndex(graphNodeIndex); graphNodeIndex = graphNodeIndexLinks[graphNodeIndex])
+ {
+ // Update bond count
+ const uint32_t supportChunkIndex = graphChunkIndices[graphNodeIndex];
+ for (uint32_t adjacentIndex = graphAdjacencyPartition[graphNodeIndex]; adjacentIndex < graphAdjacencyPartition[graphNodeIndex + 1]; ++adjacentIndex)
+ {
+ const uint32_t adjacentNodeIndex = graphAdjacentNodeIndices[adjacentIndex];
+ if (adjacentNodeIndex > graphNodeIndex) // So as not to double-count
+ {
+ // Only count if the adjacent node belongs to this actor
+ const uint32_t adjacentChunkIndex = graphChunkIndices[adjacentNodeIndex];
+ if (chunkActorIndices[adjacentChunkIndex] == thisActorIndex)
+ {
+ ++bondCount;
+ }
+ }
+ }
+
+ // Update lower-support chunk count
+ for (Asset::DepthFirstIt i(*asset, supportChunkIndex); (bool)i; ++i)
+ {
+ ++lowerSupportChunkCount;
+ }
+ }
+ }
+ else // Subsupport chunk
+ {
+ ++lowerSupportChunkCount;
+ }
+
+ const uint64_t dataSize = getActorSerializationSize(m_visibleChunkCount, lowerSupportChunkCount, m_graphNodeCount, bondCount);
+
+ if (dataSize > UINT32_MAX)
+ {
+ NVBLAST_LOG_WARNING(logFn, "Nv::Blast::Actor::serializationRequiredStorage: Serialization block size exceeds 4GB. Returning 0.\n");
+ return 0;
+ }
+
+ return static_cast<uint32_t>(dataSize);
+}
+
+} // namespace Blast
+} // namespace Nv
+
+
+// API implementation
+
+extern "C"
+{
+
+uint32_t NvBlastActorGetSerializationSize(const NvBlastActor* actor, NvBlastLog logFn)
+{
+ NVBLAST_CHECK(actor != nullptr, logFn, "NvBlastActorGetSerializationSize: NULL actor pointer input.", return 0);
+
+ const Nv::Blast::Actor& a = *static_cast<const Nv::Blast::Actor*>(actor);
+
+ if (!a.isActive())
+ {
+ NVBLAST_LOG_ERROR(logFn, "NvBlastActorGetSerializationSize: inactive actor pointer input.");
+ return 0;
+ }
+
+ return a.serializationRequiredStorage(logFn);
+}
+
+
+uint32_t NvBlastActorSerialize(void* buffer, uint32_t bufferSize, const NvBlastActor* actor, NvBlastLog logFn)
+{
+ NVBLAST_CHECK(buffer != nullptr, logFn, "NvBlastActorSerialize: NULL buffer pointer input.", return 0);
+ NVBLAST_CHECK(actor != nullptr, logFn, "NvBlastActorSerialize: NULL actor pointer input.", return 0);
+
+ const Nv::Blast::Actor& a = *static_cast<const Nv::Blast::Actor*>(actor);
+
+ if (!a.isActive())
+ {
+ NVBLAST_LOG_ERROR(logFn, "NvBlastActorSerialize: inactive actor pointer input.");
+ return 0;
+ }
+
+ return a.serialize(buffer, bufferSize, logFn);
+}
+
+
+NvBlastActor* NvBlastFamilyDeserializeActor(NvBlastFamily* family, const void* buffer, NvBlastLog logFn)
+{
+ NVBLAST_CHECK(family != nullptr, logFn, "NvBlastFamilyDeserializeActor: NULL family input. No actor deserialized.", return nullptr);
+ NVBLAST_CHECK(buffer != nullptr, logFn, "NvBlastFamilyDeserializeActor: NULL buffer pointer input. No actor deserialized.", return nullptr);
+
+ return Nv::Blast::Actor::deserialize(family, buffer, logFn);
+}
+
+} // extern "C"