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authorBryan Galdrikian <[email protected]>2017-02-21 12:07:59 -0800
committerBryan Galdrikian <[email protected]>2017-02-21 12:07:59 -0800
commit446ce137c6823ba9eff273bdafdaf266287c7c98 (patch)
treed20aab3e2ed08d7b3ca71c2f40db6a93ea00c459 /NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.cpp
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first commitv1.0.0-beta
Diffstat (limited to 'NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.cpp')
-rw-r--r--NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.cpp294
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diff --git a/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.cpp b/NvBlast/sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.cpp
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+/*
+* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "NvBlastExtPxFamilyImpl.h"
+#include "NvBlastExtPxActorImpl.h"
+#include "NvBlastExtPxAssetImpl.h"
+#include "NvBlastExtPxListener.h"
+#include "NvBlastExtPxManagerImpl.h"
+
+#include "NvBlastTkFamily.h"
+#include "NvBlastTkActor.h"
+#include "NvBlastTkJoint.h"
+
+#include "NvBlastAssert.h"
+
+#include "PxRigidDynamic.h"
+#include "PxScene.h"
+
+#include <algorithm>
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+
+ExtPxFamilyImpl::ExtPxFamilyImpl(ExtPxManagerImpl& manager, TkFamily& tkFamily, const ExtPxAsset& pxAsset)
+ : m_manager(manager), m_tkFamily(tkFamily), m_pxAsset(pxAsset), m_pxShapeDescTemplate(nullptr), m_pxActorDescTemplate(nullptr), m_isSpawned(false)
+{
+ m_subchunkShapes.resize(static_cast<uint32_t>(m_pxAsset.getSubchunkCount()));
+
+ userData = nullptr;
+
+ m_manager.registerFamily(*this);
+}
+
+ExtPxFamilyImpl::~ExtPxFamilyImpl()
+{
+ m_manager.unregisterFamily(*this);
+
+ if (m_isSpawned)
+ {
+ m_tkFamily.removeListener(*this);
+
+ auto& actors = m_actorsBuffer;
+ actors.resize(m_actors.size());
+ uint32_t i = 0;
+ for (auto it = m_actors.getIterator(); !it.done(); ++it)
+ {
+ actors[i++] = *it;
+ }
+ destroyActors(actors.begin(), actors.size());
+ }
+
+ m_tkFamily.release();
+}
+
+void ExtPxFamilyImpl::release()
+{
+ NVBLASTEXT_DELETE(this, ExtPxFamilyImpl);
+}
+
+bool ExtPxFamilyImpl::spawn(const physx::PxTransform& pose, const physx::PxVec3& scale, const ExtPxSpawnSettings& settings)
+{
+ NVBLASTEXT_CHECK_ERROR(!m_isSpawned, "Family spawn: family already spawned. Was spawn() called twice?", return false);
+ NVBLASTEXT_CHECK_ERROR(settings.scene != nullptr, "Family creation: desc.scene is nullptr", return false);
+ NVBLASTEXT_CHECK_ERROR(settings.material != nullptr, "Family creation: desc.material is nullptr", return false);
+
+ m_initialTransform = pose;
+ m_spawnSettings = settings;
+
+ // get current tkActors (usually it's only 1, but it can be already in split state)
+ const uint32_t actorCount = (uint32_t)m_tkFamily.getActorCount();
+ m_newActorsBuffer.resize(actorCount);
+ m_tkFamily.getActors(m_newActorsBuffer.begin(), actorCount);
+
+ // calc max split count
+ uint32_t splitMaxActorCount = 0;
+ for (TkActor* actor : m_newActorsBuffer)
+ {
+ splitMaxActorCount = std::max<uint32_t>(splitMaxActorCount, actor->getSplitMaxActorCount());
+ }
+
+ // preallocate memory
+ m_newActorsBuffer.resize(splitMaxActorCount);
+ m_newActorCreateInfo.resize(splitMaxActorCount);
+ m_physXActorsBuffer.resize(splitMaxActorCount);
+ m_physXActorsBuffer.resize(splitMaxActorCount);
+ m_indicesScratch.reserve(splitMaxActorCount);
+
+ // fill initial actor create info
+ for (uint32_t i = 0; i < actorCount; ++i)
+ {
+ PxActorCreateInfo& pxActorInfo = m_newActorCreateInfo[i];
+ pxActorInfo.m_angularVelocity = PxVec3(PxZero);
+ pxActorInfo.m_linearVelocity = PxVec3(PxZero);
+ pxActorInfo.m_transform = pose;
+ pxActorInfo.m_scale = scale;
+ }
+
+ // create first actors in family
+ createActors(m_newActorsBuffer.begin(), m_newActorCreateInfo.begin(), actorCount);
+
+ // listen family for new actors
+ m_tkFamily.addListener(*this);
+
+ m_isSpawned = true;
+
+ return true;
+}
+
+bool ExtPxFamilyImpl::despawn()
+{
+ NVBLASTEXT_CHECK_ERROR(m_spawnSettings.scene != nullptr, "Family despawn: desc.scene is nullptr", return false);
+
+ auto& actors = m_actorsBuffer;
+ actors.resize(m_actors.size());
+ uint32_t i = 0;
+ for (auto it = m_actors.getIterator(); !it.done(); ++it)
+ {
+ actors[i++] = *it;
+ }
+ destroyActors(actors.begin(), actors.size());
+
+ return true;
+}
+
+void ExtPxFamilyImpl::receive(const TkEvent* events, uint32_t eventCount)
+{
+ auto& actorsToDelete = m_actorsBuffer;
+ actorsToDelete.clear();
+ uint32_t totalNewActorsCount = 0;
+
+ for (uint32_t i = 0; i < eventCount; ++i)
+ {
+ const TkEvent& e = events[i];
+ if (e.type == TkEvent::Split)
+ {
+ const TkSplitEvent* splitEvent = e.getPayload<TkSplitEvent>();
+
+ uint32_t newActorsCount = splitEvent->numChildren;
+
+ ExtPxActorImpl* parentActor = nullptr;
+ PxRigidDynamic* parentPxActor = nullptr;
+ if (splitEvent->parentData.userData)
+ {
+ parentActor = reinterpret_cast<ExtPxActorImpl*>(splitEvent->parentData.userData);
+ parentPxActor = &parentActor->getPhysXActor();
+ }
+
+ for (uint32_t j = totalNewActorsCount; j < totalNewActorsCount + newActorsCount; ++j)
+ {
+ m_newActorCreateInfo[j].m_transform = parentPxActor ? parentPxActor->getGlobalPose() : m_initialTransform;
+
+ //TODO: Get the current scale of the actor!
+ m_newActorCreateInfo[j].m_scale = m_initialScale;
+
+ m_newActorCreateInfo[j].m_linearVelocity = parentPxActor ? parentPxActor->getLinearVelocity() : PxVec3(PxZero);
+ m_newActorCreateInfo[j].m_angularVelocity = parentPxActor ? parentPxActor->getAngularVelocity() : PxVec3(PxZero);
+
+ m_newActorsBuffer[j] = splitEvent->children[j - totalNewActorsCount];
+ }
+
+ totalNewActorsCount += newActorsCount;
+
+ if (parentActor)
+ {
+ actorsToDelete.pushBack(parentActor);
+ }
+ }
+ }
+
+ destroyActors(actorsToDelete.begin(), actorsToDelete.size());
+ if (totalNewActorsCount > 0)
+ {
+ uint32_t cappedNewActorsCount = totalNewActorsCount;
+ const uint32_t actorCountLimit = m_manager.getActorCountLimit();
+ const uint32_t totalActorCount = m_manager.getPxActorCount();
+ if (actorCountLimit > 0 && cappedNewActorsCount + totalActorCount > actorCountLimit)
+ {
+ cappedNewActorsCount = actorCountLimit > totalActorCount ? actorCountLimit - totalActorCount : 0;
+ }
+ createActors(m_newActorsBuffer.begin(), m_newActorCreateInfo.begin(), cappedNewActorsCount);
+ m_culledActors.reserve(m_culledActors.size() + totalNewActorsCount - cappedNewActorsCount);
+ for (uint32_t i = cappedNewActorsCount; i < totalNewActorsCount; ++i)
+ {
+ m_culledActors.pushBack(m_newActorsBuffer[i]);
+ }
+ totalNewActorsCount = cappedNewActorsCount; // In case it's used below
+ }
+
+ for (uint32_t i = 0; i < eventCount; ++i)
+ {
+ const TkEvent& e = events[i];
+ if (e.type == TkEvent::JointUpdate)
+ {
+ const TkJointUpdateEvent* jointEvent = e.getPayload<TkJointUpdateEvent>();
+ NVBLAST_ASSERT(jointEvent->joint);
+ TkJoint& joint = *jointEvent->joint;
+
+ switch (jointEvent->subtype)
+ {
+ case TkJointUpdateEvent::External:
+ m_manager.createJoint(joint);
+ break;
+ case TkJointUpdateEvent::Changed:
+ m_manager.updateJoint(joint);
+ break;
+ case TkJointUpdateEvent::Unreferenced:
+ m_manager.destroyJoint(joint);
+ joint.release();
+ break;
+ }
+ }
+ }
+}
+
+void ExtPxFamilyImpl::createActors(TkActor** tkActors, const PxActorCreateInfo* pxActorInfos, uint32_t count)
+{
+ auto actorsToAdd = m_physXActorsBuffer.begin();
+ for (uint32_t i = 0; i < count; ++i)
+ {
+ ExtPxActorImpl* actor = NVBLASTEXT_NEW(ExtPxActorImpl)(this, tkActors[i], pxActorInfos[i]);
+ m_actors.insert(actor);
+ actorsToAdd[i] = &actor->getPhysXActor();
+ dispatchActorCreated(*actor);
+
+ // Handle incomplete joints
+ auto e = m_manager.m_incompleteJointMultiMap.find(tkActors[i]);
+ if (e != nullptr)
+ {
+ ExtArray<TkJoint*>::type joints = e->second; // Copying the array
+ m_manager.m_incompleteJointMultiMap.erase(tkActors[i]);
+ for (uint32_t j = 0; j < joints.size(); ++j)
+ {
+ m_manager.updateJoint(*joints[j]);
+ }
+ }
+ }
+ m_spawnSettings.scene->addActors(actorsToAdd, static_cast<uint32_t>(count));
+}
+
+void ExtPxFamilyImpl::destroyActors(ExtPxActor** actors, uint32_t count)
+{
+ auto pxActorsToRemove = m_physXActorsBuffer.begin();
+ for (uint32_t i = 0; i < count; ++i)
+ {
+ pxActorsToRemove[i] = &actors[i]->getPhysXActor();
+ }
+ m_spawnSettings.scene->removeActors(pxActorsToRemove, static_cast<uint32_t>(count));
+
+ for (uint32_t i = 0; i < count; ++i)
+ {
+ ExtPxActorImpl* actor = (ExtPxActorImpl*)actors[i];
+ m_actors.erase(actor);
+ dispatchActorDestroyed(*actor);
+ NVBLASTEXT_DELETE(actor, ExtPxActorImpl);
+ }
+}
+
+void ExtPxFamilyImpl::dispatchActorCreated(ExtPxActor& actor)
+{
+ for (ExtPxListener* listener : m_listeners)
+ listener->onActorCreated(*this, actor);
+ m_manager.dispatchActorCreated(*this, actor);
+}
+
+void ExtPxFamilyImpl::dispatchActorDestroyed(ExtPxActor& actor)
+{
+ for (ExtPxListener* listener : m_listeners)
+ listener->onActorDestroyed(*this, actor);
+ m_manager.dispatchActorDestroyed(*this, actor);
+}
+
+void ExtPxFamilyImpl::postSplitUpdate()
+{
+ for (auto actor : m_culledActors)
+ {
+ actor->release();
+ }
+ m_culledActors.resize(0);
+}
+
+
+} // namespace Blast
+} // namespace Nv