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| author | Bryan Galdrikian <[email protected]> | 2017-02-21 12:07:59 -0800 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2017-02-21 12:07:59 -0800 |
| commit | 446ce137c6823ba9eff273bdafdaf266287c7c98 (patch) | |
| tree | d20aab3e2ed08d7b3ca71c2f40db6a93ea00c459 /NvBlast/sdk/common/NvBlastAtomic.cpp | |
| download | blast-1.0.0-beta.tar.xz blast-1.0.0-beta.zip | |
first commitv1.0.0-beta
Diffstat (limited to 'NvBlast/sdk/common/NvBlastAtomic.cpp')
| -rw-r--r-- | NvBlast/sdk/common/NvBlastAtomic.cpp | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/NvBlast/sdk/common/NvBlastAtomic.cpp b/NvBlast/sdk/common/NvBlastAtomic.cpp new file mode 100644 index 0000000..6b9d94b --- /dev/null +++ b/NvBlast/sdk/common/NvBlastAtomic.cpp @@ -0,0 +1,73 @@ +/* + * Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#include "NvBlastAtomic.h" + +#include <string.h> +#include <stdlib.h> + + +namespace Nv +{ +namespace Blast +{ + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// Windows/XBOXONE Implementation +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +#if NV_WINDOWS_FAMILY || NV_XBOXONE + +#include "NvBlastIncludeWindows.h" + +int32_t atomicIncrement(volatile int32_t* val) +{ + return (int32_t)InterlockedIncrement((volatile LONG*)val); +} + +int32_t atomicDecrement(volatile int32_t* val) +{ + return (int32_t)InterlockedDecrement((volatile LONG*)val); +} + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// Unix/PS4 Implementation +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +#elif(NV_UNIX_FAMILY || NV_PS4) + +int32_t atomicIncrement(volatile int32_t* val) +{ + return __sync_add_and_fetch(val, 1); +} + +int32_t atomicDecrement(volatile int32_t* val) +{ + return __sync_sub_and_fetch(val, 1); +} + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// Unsupported Platforms +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +#else + +#error "Platform not supported!" + +#endif + + +} // namespace Blast +} // namespace Nv + |