aboutsummaryrefslogtreecommitdiff
path: root/NvBlast/samples/SampleBase/ui/imgui_impl_dx11.h
diff options
context:
space:
mode:
authorBryan Galdrikian <[email protected]>2017-02-21 12:07:59 -0800
committerBryan Galdrikian <[email protected]>2017-02-21 12:07:59 -0800
commit446ce137c6823ba9eff273bdafdaf266287c7c98 (patch)
treed20aab3e2ed08d7b3ca71c2f40db6a93ea00c459 /NvBlast/samples/SampleBase/ui/imgui_impl_dx11.h
downloadblast-446ce137c6823ba9eff273bdafdaf266287c7c98.tar.xz
blast-446ce137c6823ba9eff273bdafdaf266287c7c98.zip
first commitv1.0.0-beta
Diffstat (limited to 'NvBlast/samples/SampleBase/ui/imgui_impl_dx11.h')
-rw-r--r--NvBlast/samples/SampleBase/ui/imgui_impl_dx11.h25
1 files changed, 25 insertions, 0 deletions
diff --git a/NvBlast/samples/SampleBase/ui/imgui_impl_dx11.h b/NvBlast/samples/SampleBase/ui/imgui_impl_dx11.h
new file mode 100644
index 0000000..7d6f710
--- /dev/null
+++ b/NvBlast/samples/SampleBase/ui/imgui_impl_dx11.h
@@ -0,0 +1,25 @@
+// ImGui Win32 + DirectX11 binding
+// In this binding, ImTextureID is used to store a 'ID3D11ShaderResourceView*' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
+
+// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
+// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
+// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
+// https://github.com/ocornut/imgui
+
+struct ID3D11Device;
+struct ID3D11DeviceContext;
+
+IMGUI_API bool ImGui_ImplDX11_Init(void* hwnd, ID3D11Device* device, ID3D11DeviceContext* device_context);
+IMGUI_API void ImGui_ImplDX11_Shutdown();
+IMGUI_API void ImGui_ImplDX11_NewFrame();
+
+// Use if you want to reset your rendering device without losing ImGui state.
+IMGUI_API void ImGui_ImplDX11_InvalidateDeviceObjects();
+IMGUI_API bool ImGui_ImplDX11_CreateDeviceObjects();
+
+// Handler for Win32 messages, update mouse/keyboard data.
+// You may or not need this for your implementation, but it can serve as reference for handling inputs.
+// Commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code.
+/*
+IMGUI_API LRESULT ImGui_ImplDX11_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
+*/