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authorBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
committerBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
commite1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch)
tree9f0cfce09c71a2c27ff19589fcad6cd83504477c /NvBlast/samples/SampleBase/renderer/Renderable.cpp
parentfirst commit (diff)
downloadblast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz
blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.zip
Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
Diffstat (limited to 'NvBlast/samples/SampleBase/renderer/Renderable.cpp')
-rw-r--r--NvBlast/samples/SampleBase/renderer/Renderable.cpp48
1 files changed, 0 insertions, 48 deletions
diff --git a/NvBlast/samples/SampleBase/renderer/Renderable.cpp b/NvBlast/samples/SampleBase/renderer/Renderable.cpp
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--- a/NvBlast/samples/SampleBase/renderer/Renderable.cpp
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-/*
-* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "Renderable.h"
-#include "Renderer.h"
-#include "RenderUtils.h"
-
-const DirectX::XMFLOAT4 DEFAULT_COLOR(0.5f, 0.5f, 0.5f, 1.0f);
-
-Renderable::Renderable(IRenderMesh& mesh, RenderMaterial& material) : m_mesh(mesh), m_scale(1, 1, 1), m_color(DEFAULT_COLOR), m_hidden(false), m_transform(PxIdentity)
-{
- setMaterial(material);
-}
-
-void Renderable::setMaterial(RenderMaterial& material)
-{
- m_materialInstance = material.getMaterialInstance(&m_mesh);
-}
-
-void Renderable::render(Renderer& renderer, bool depthStencilOnly) const
-{
- if (!m_materialInstance->isValid())
- {
- PX_ALWAYS_ASSERT();
- return;
- }
-
- m_materialInstance->bind(*renderer.m_context, 0, depthStencilOnly);
-
- // setup object CB
- {
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- renderer.m_context->Map(renderer.m_objectCB, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
- Renderer::CBObject* objectBuffer = (Renderer::CBObject*)mappedResource.pData;
- objectBuffer->world = PxMat44ToXMMATRIX(getModelMatrix());
- objectBuffer->color = getColor();
- renderer.m_context->Unmap(renderer.m_objectCB, 0);
- }
-
- m_mesh.render(*renderer.m_context);
-}