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| author | Bryan Galdrikian <[email protected]> | 2017-02-21 12:07:59 -0800 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2017-02-21 12:07:59 -0800 |
| commit | 446ce137c6823ba9eff273bdafdaf266287c7c98 (patch) | |
| tree | d20aab3e2ed08d7b3ca71c2f40db6a93ea00c459 /NvBlast/samples/SampleBase/renderer/DebugRenderBuffer.h | |
| download | blast-1.0.0-beta.tar.xz blast-1.0.0-beta.zip | |
first commitv1.0.0-beta
Diffstat (limited to 'NvBlast/samples/SampleBase/renderer/DebugRenderBuffer.h')
| -rw-r--r-- | NvBlast/samples/SampleBase/renderer/DebugRenderBuffer.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/NvBlast/samples/SampleBase/renderer/DebugRenderBuffer.h b/NvBlast/samples/SampleBase/renderer/DebugRenderBuffer.h new file mode 100644 index 0000000..7810733 --- /dev/null +++ b/NvBlast/samples/SampleBase/renderer/DebugRenderBuffer.h @@ -0,0 +1,50 @@ +/* +* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#ifndef DEBUGRENDERBUFFER_H +#define DEBUGRENDERBUFFER_H + +#include "PxRenderBuffer.h" +#include <vector> + +using namespace physx; + + +/** +Simple PxRenderBuffer implementation for easy debug primitives adding +*/ +class DebugRenderBuffer : public PxRenderBuffer +{ +public: + ~DebugRenderBuffer() {} + + virtual PxU32 getNbPoints() const { return 0; } + virtual const PxDebugPoint* getPoints() const { return nullptr; } + + virtual PxU32 getNbLines() const { return static_cast<PxU32>(m_lines.size()); } + virtual const PxDebugLine* getLines() const { return m_lines.data(); } + + virtual PxU32 getNbTriangles() const { return 0; } + virtual const PxDebugTriangle* getTriangles() const { return nullptr; } + + virtual PxU32 getNbTexts() const { return 0; } + virtual const PxDebugText* getTexts() const { return nullptr; } + + virtual void append(const PxRenderBuffer& other) {} + virtual void clear() + { + m_lines.clear(); + } + + std::vector<PxDebugLine> m_lines; +}; + + +#endif //DEBUGRENDERBUFFER_H
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