aboutsummaryrefslogtreecommitdiff
path: root/NvBlast/samples/SampleBase/renderer/CustomRenderMesh.h
diff options
context:
space:
mode:
authorBryan Galdrikian <[email protected]>2017-02-21 12:07:59 -0800
committerBryan Galdrikian <[email protected]>2017-02-21 12:07:59 -0800
commit446ce137c6823ba9eff273bdafdaf266287c7c98 (patch)
treed20aab3e2ed08d7b3ca71c2f40db6a93ea00c459 /NvBlast/samples/SampleBase/renderer/CustomRenderMesh.h
downloadblast-1.0.0-beta.tar.xz
blast-1.0.0-beta.zip
first commitv1.0.0-beta
Diffstat (limited to 'NvBlast/samples/SampleBase/renderer/CustomRenderMesh.h')
-rw-r--r--NvBlast/samples/SampleBase/renderer/CustomRenderMesh.h41
1 files changed, 41 insertions, 0 deletions
diff --git a/NvBlast/samples/SampleBase/renderer/CustomRenderMesh.h b/NvBlast/samples/SampleBase/renderer/CustomRenderMesh.h
new file mode 100644
index 0000000..b0ddea1
--- /dev/null
+++ b/NvBlast/samples/SampleBase/renderer/CustomRenderMesh.h
@@ -0,0 +1,41 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef CUSTOM_RENDER_MESH_H
+#define CUSTOM_RENDER_MESH_H
+
+#include "Renderable.h"
+
+
+class CustomRenderMesh : public IRenderMesh
+{
+public:
+ const std::vector<D3D11_INPUT_ELEMENT_DESC>& getInputElementDesc() const { return m_inputDesc; }
+ void render(ID3D11DeviceContext& context) const;
+
+ CustomRenderMesh(const void* vertices, uint32_t numVertices, uint32_t vertexSize, std::vector<D3D11_INPUT_ELEMENT_DESC>& inputDesc, const uint16_t* faces = nullptr, uint32_t numFaces = 0);
+ virtual ~CustomRenderMesh();
+
+protected:
+ CustomRenderMesh();
+ void initialize(const void* vertices, uint32_t numVertices, uint32_t vertexSize, std::vector<D3D11_INPUT_ELEMENT_DESC>& inputDesc, const uint16_t* faces, uint32_t numFaces);
+
+private:
+ ID3D11Buffer* m_vertexBuffer;
+ ID3D11Buffer* m_indexBuffer;
+ uint32_t m_numFaces;
+ uint32_t m_numVertices;
+ uint32_t m_vertexSize;
+
+ std::vector<D3D11_INPUT_ELEMENT_DESC> m_inputDesc;
+};
+
+
+#endif //CUSTOM_RENDER_MESH_H \ No newline at end of file