aboutsummaryrefslogtreecommitdiff
path: root/NvBlast/samples/SampleBase/renderer/CustomRenderMesh.cpp
diff options
context:
space:
mode:
authorBryan Galdrikian <[email protected]>2017-02-21 12:07:59 -0800
committerBryan Galdrikian <[email protected]>2017-02-21 12:07:59 -0800
commit446ce137c6823ba9eff273bdafdaf266287c7c98 (patch)
treed20aab3e2ed08d7b3ca71c2f40db6a93ea00c459 /NvBlast/samples/SampleBase/renderer/CustomRenderMesh.cpp
downloadblast-1.0.0-beta.tar.xz
blast-1.0.0-beta.zip
first commitv1.0.0-beta
Diffstat (limited to 'NvBlast/samples/SampleBase/renderer/CustomRenderMesh.cpp')
-rw-r--r--NvBlast/samples/SampleBase/renderer/CustomRenderMesh.cpp96
1 files changed, 96 insertions, 0 deletions
diff --git a/NvBlast/samples/SampleBase/renderer/CustomRenderMesh.cpp b/NvBlast/samples/SampleBase/renderer/CustomRenderMesh.cpp
new file mode 100644
index 0000000..61ae9e0
--- /dev/null
+++ b/NvBlast/samples/SampleBase/renderer/CustomRenderMesh.cpp
@@ -0,0 +1,96 @@
+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "CustomRenderMesh.h"
+
+
+CustomRenderMesh::CustomRenderMesh()
+ : m_indexBuffer(nullptr)
+{
+}
+
+CustomRenderMesh::CustomRenderMesh(const void* vertices, uint32_t numVertices, uint32_t vertexSize, std::vector<D3D11_INPUT_ELEMENT_DESC>& inputDesc, const uint16_t* faces, uint32_t numFaces)
+ : m_indexBuffer(nullptr)
+{
+ initialize(vertices, numVertices, vertexSize, inputDesc, faces, numFaces);
+}
+
+void CustomRenderMesh::initialize(const void* vertices, uint32_t numVertices, uint32_t vertexSize, std::vector<D3D11_INPUT_ELEMENT_DESC>& inputDesc, const uint16_t* faces, uint32_t numFaces)
+{
+ ID3D11Device* device = GetDeviceManager()->GetDevice();
+
+ m_inputDesc = inputDesc;
+ m_numVertices = numVertices;
+ m_vertexSize = vertexSize;
+ m_numFaces = numFaces;
+
+ // VB
+ {
+ D3D11_SUBRESOURCE_DATA vertexBufferData;
+
+ ZeroMemory(&vertexBufferData, sizeof(vertexBufferData));
+ vertexBufferData.pSysMem = vertices;
+
+ D3D11_BUFFER_DESC bufferDesc;
+
+ memset(&bufferDesc, 0, sizeof(D3D11_BUFFER_DESC));
+ bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ bufferDesc.ByteWidth = vertexSize * numVertices;
+ bufferDesc.CPUAccessFlags = 0;
+ bufferDesc.MiscFlags = 0;
+ bufferDesc.Usage = D3D11_USAGE_IMMUTABLE;
+
+ V(device->CreateBuffer(&bufferDesc, &vertexBufferData, &m_vertexBuffer));
+ }
+
+ // IB
+ if (faces != nullptr)
+ {
+ D3D11_SUBRESOURCE_DATA indexBufferData;
+
+ ZeroMemory(&indexBufferData, sizeof(indexBufferData));
+ indexBufferData.pSysMem = faces;
+
+ D3D11_BUFFER_DESC bufferDesc;
+
+ memset(&bufferDesc, 0, sizeof(D3D11_BUFFER_DESC));
+ bufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER;
+ bufferDesc.ByteWidth = sizeof(uint16_t) * numFaces;
+ bufferDesc.CPUAccessFlags = 0;
+ bufferDesc.MiscFlags = 0;
+ bufferDesc.Usage = D3D11_USAGE_IMMUTABLE;
+
+ V(device->CreateBuffer(&bufferDesc, &indexBufferData, &m_indexBuffer));
+ }
+}
+
+CustomRenderMesh::~CustomRenderMesh()
+{
+ SAFE_RELEASE(m_vertexBuffer);
+ SAFE_RELEASE(m_indexBuffer);
+}
+
+
+void CustomRenderMesh::render(ID3D11DeviceContext& context) const
+{
+ context.IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+
+ UINT strides[1] = { m_vertexSize };
+ UINT offsets[1] = { 0 };
+ context.IASetVertexBuffers(0, 1, &m_vertexBuffer, strides, offsets);
+
+ context.IASetIndexBuffer(m_indexBuffer, DXGI_FORMAT_R16_UINT, 0);
+
+ if (m_indexBuffer)
+ context.DrawIndexed(m_numFaces, 0, 0);
+ else
+ context.Draw(m_numVertices, 0);
+}
+