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authorBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
committerBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
commite1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch)
tree9f0cfce09c71a2c27ff19589fcad6cd83504477c /NvBlast/samples/SampleBase/renderer/ConvexRenderMesh.cpp
parentfirst commit (diff)
downloadblast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz
blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.zip
Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
Diffstat (limited to 'NvBlast/samples/SampleBase/renderer/ConvexRenderMesh.cpp')
-rw-r--r--NvBlast/samples/SampleBase/renderer/ConvexRenderMesh.cpp82
1 files changed, 0 insertions, 82 deletions
diff --git a/NvBlast/samples/SampleBase/renderer/ConvexRenderMesh.cpp b/NvBlast/samples/SampleBase/renderer/ConvexRenderMesh.cpp
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--- a/NvBlast/samples/SampleBase/renderer/ConvexRenderMesh.cpp
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@@ -1,82 +0,0 @@
-/*
-* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "ConvexRenderMesh.h"
-#include "Renderer.h"
-#include "PxConvexMesh.h"
-
-
-struct Vertex
-{
- PxVec3 position;
- PxVec3 normal;
-};
-
-ConvexRenderMesh::ConvexRenderMesh(const PxConvexMesh* mesh)
-{
- const uint32_t nbPolygons = mesh->getNbPolygons();
- const uint8_t* indexBuffer = mesh->getIndexBuffer();
- const PxVec3* meshVertices = mesh->getVertices();
-
- uint32_t nbVerts = 0;
- uint32_t nbFaces = 0;
-
- for (uint32_t i = 0; i < nbPolygons; i++)
- {
- PxHullPolygon data;
- mesh->getPolygonData(i, data);
- uint32_t nbPolyVerts = data.mNbVerts;
- nbVerts += nbPolyVerts;
- nbFaces += (nbPolyVerts - 2) * 3;
- }
-
- std::vector<Vertex> vertices;
- std::vector<uint16_t> faces;
-
- vertices.resize(nbVerts);
- faces.resize(nbFaces);
-
- uint32_t vertCounter = 0;
- uint32_t facesCounter = 0;
- for (uint32_t i = 0; i < nbPolygons; i++)
- {
- PxHullPolygon data;
- mesh->getPolygonData(i, data);
-
- PxVec3 normal(data.mPlane[0], data.mPlane[1], data.mPlane[2]);
-
- uint32_t vI0 = vertCounter;
- for (uint32_t vI = 0; vI < data.mNbVerts; vI++)
- {
- vertices[vertCounter].position = meshVertices[indexBuffer[data.mIndexBase + vI]];
- vertices[vertCounter].normal = normal;
- vertCounter++;
- }
-
- for (uint32_t vI = 1; vI < uint32_t(data.mNbVerts) - 1; vI++)
- {
- faces[facesCounter++] = uint16_t(vI0);
- faces[facesCounter++] = uint16_t(vI0 + vI + 1);
- faces[facesCounter++] = uint16_t(vI0 + vI);
- }
- }
-
- std::vector<D3D11_INPUT_ELEMENT_DESC> layout;
- layout.push_back({ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 });
- layout.push_back({ "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 });
-
- initialize(vertices.data(), (uint32_t)vertices.size(), sizeof(Vertex), layout, faces.data(), nbFaces);
-}
-
-
-ConvexRenderMesh::~ConvexRenderMesh()
-{
-}
-