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authorBryan Galdrikian <[email protected]>2017-02-21 12:07:59 -0800
committerBryan Galdrikian <[email protected]>2017-02-21 12:07:59 -0800
commit446ce137c6823ba9eff273bdafdaf266287c7c98 (patch)
treed20aab3e2ed08d7b3ca71c2f40db6a93ea00c459 /NvBlast/samples/SampleBase/renderer/ConvexRenderMesh.cpp
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first commitv1.0.0-beta
Diffstat (limited to 'NvBlast/samples/SampleBase/renderer/ConvexRenderMesh.cpp')
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diff --git a/NvBlast/samples/SampleBase/renderer/ConvexRenderMesh.cpp b/NvBlast/samples/SampleBase/renderer/ConvexRenderMesh.cpp
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+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "ConvexRenderMesh.h"
+#include "Renderer.h"
+#include "PxConvexMesh.h"
+
+
+struct Vertex
+{
+ PxVec3 position;
+ PxVec3 normal;
+};
+
+ConvexRenderMesh::ConvexRenderMesh(const PxConvexMesh* mesh)
+{
+ const uint32_t nbPolygons = mesh->getNbPolygons();
+ const uint8_t* indexBuffer = mesh->getIndexBuffer();
+ const PxVec3* meshVertices = mesh->getVertices();
+
+ uint32_t nbVerts = 0;
+ uint32_t nbFaces = 0;
+
+ for (uint32_t i = 0; i < nbPolygons; i++)
+ {
+ PxHullPolygon data;
+ mesh->getPolygonData(i, data);
+ uint32_t nbPolyVerts = data.mNbVerts;
+ nbVerts += nbPolyVerts;
+ nbFaces += (nbPolyVerts - 2) * 3;
+ }
+
+ std::vector<Vertex> vertices;
+ std::vector<uint16_t> faces;
+
+ vertices.resize(nbVerts);
+ faces.resize(nbFaces);
+
+ uint32_t vertCounter = 0;
+ uint32_t facesCounter = 0;
+ for (uint32_t i = 0; i < nbPolygons; i++)
+ {
+ PxHullPolygon data;
+ mesh->getPolygonData(i, data);
+
+ PxVec3 normal(data.mPlane[0], data.mPlane[1], data.mPlane[2]);
+
+ uint32_t vI0 = vertCounter;
+ for (uint32_t vI = 0; vI < data.mNbVerts; vI++)
+ {
+ vertices[vertCounter].position = meshVertices[indexBuffer[data.mIndexBase + vI]];
+ vertices[vertCounter].normal = normal;
+ vertCounter++;
+ }
+
+ for (uint32_t vI = 1; vI < uint32_t(data.mNbVerts) - 1; vI++)
+ {
+ faces[facesCounter++] = uint16_t(vI0);
+ faces[facesCounter++] = uint16_t(vI0 + vI + 1);
+ faces[facesCounter++] = uint16_t(vI0 + vI);
+ }
+ }
+
+ std::vector<D3D11_INPUT_ELEMENT_DESC> layout;
+ layout.push_back({ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 });
+ layout.push_back({ "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 });
+
+ initialize(vertices.data(), (uint32_t)vertices.size(), sizeof(Vertex), layout, faces.data(), nbFaces);
+}
+
+
+ConvexRenderMesh::~ConvexRenderMesh()
+{
+}
+