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| author | Bryan Galdrikian <[email protected]> | 2017-02-24 09:32:20 -0800 |
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| committer | Bryan Galdrikian <[email protected]> | 2017-02-24 09:32:20 -0800 |
| commit | e1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch) | |
| tree | 9f0cfce09c71a2c27ff19589fcad6cd83504477c /NvBlast/samples/SampleBase/physx/PhysXController.h | |
| parent | first commit (diff) | |
| download | blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.zip | |
Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
Diffstat (limited to 'NvBlast/samples/SampleBase/physx/PhysXController.h')
| -rw-r--r-- | NvBlast/samples/SampleBase/physx/PhysXController.h | 286 |
1 files changed, 0 insertions, 286 deletions
diff --git a/NvBlast/samples/SampleBase/physx/PhysXController.h b/NvBlast/samples/SampleBase/physx/PhysXController.h deleted file mode 100644 index 625de0c..0000000 --- a/NvBlast/samples/SampleBase/physx/PhysXController.h +++ /dev/null @@ -1,286 +0,0 @@ -/* -* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef PHYSX_CONTROLLER_H -#define PHYSX_CONTROLLER_H - -#include "SampleManager.h" -#include <DirectXMath.h> -#include "DebugRenderBuffer.h" -#include "PxFiltering.h" -#include "PxDefaultAllocator.h" -#include "PxDefaultErrorCallback.h" -#include <set> -#include <map> - - -using namespace physx; - -class PerformanceDataWriter; -class RenderMaterial; -class Renderable; -class IRenderMesh; - -namespace physx -{ -class PxCpuDispatcher; -class PxFoundation; -class PxDefaultAllocator; -class PxDefaultErrorCallback; -class PxPhysics; -class PxCooking; -class PxPvd; -class PxCudaContextManager; -class PxDefaultCpuDispatcher; -} - - -/** -SampleController which manages all the PhysX related work: -1. initialization, scene updates, release. -2. it can create update and render physx primitives. They are represented by PhysXController::Actor, see public API. -3. provides ability to drag actors by mouse or other similar input - -NOTE: this class does too much, probably should be split in a few smaller ones. -*/ -class PhysXController : public ISampleController -{ - public: - - //////// Actor //////// - - class Actor - { - public: - - Actor(PhysXController* controller, PxRigidActor* actor, bool ownPxActor = true); - ~Actor(); - - void setColor(DirectX::XMFLOAT4 color); - DirectX::XMFLOAT4 getColor() const { return m_color; } - - bool isHidden() { return m_hidden; } - void setHidden(bool hidden); - - void update(); - PxRigidActor* getActor() const { return m_actor; } - - bool ownsPxActor() const { return m_ownPxActor; } - - private: - PhysXController* m_controller; - PxRigidActor* m_actor; - std::vector<PxShape*> m_shapes; - - std::vector<Renderable*> m_renderables; - DirectX::XMFLOAT4 m_color; - - bool m_hidden; - bool m_ownPxActor; - }; - - - //////// ctor //////// - - PhysXController(PxSimulationFilterShader filterShader); - virtual ~PhysXController(); - - - //////// virtual callbacks //////// - - virtual void onInitialize(); - virtual void onTerminate(); - - virtual void Animate(double dt); - - virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); - - - //////// public API //////// - - void getEyePoseAndPickDir(float mouseX, float mouseY, PxVec3& eyePos, PxVec3& pickDir); - - // wrappers to physx calls - PxRigidDynamic* createRigidDynamic(const PxTransform& transform); - void releaseRigidDynamic(PxRigidDynamic*); - - Actor* spawnPhysXPrimitiveBox(const PxTransform& position, PxVec3 extents = PxVec3(1, 1, 1), float density = 2000.0f); - Actor* spawnPhysXPrimitivePlane(const PxPlane& plane); - Actor* spawnPhysXPrimitive(PxRigidActor* actor, bool addToScene = true, bool ownPxActor = true); - void removePhysXPrimitive(Actor*); - - IRenderMesh* getConvexRenderMesh(const PxConvexMesh* mesh); - IRenderMesh* getRenderMeshForShape(const PxShape* shape); - PxVec3 getMeshScaleForShape(const PxShape* shape); - - void removeUnownedPhysXActors(); - - bool isPaused() const - { - return m_paused; - } - - void setPaused(bool paused) - { - m_paused = paused; - } - - void setDraggingEnabled(bool enabled); - bool getDraggingEnabled() const { return m_draggingEnabled; } - void resetDragging(); - - void notifyRigidDynamicDestroyed(PxRigidDynamic*); - - void drawUI(); - - //////// public getters //////// - - double getLastSimulationTime() const - { - return m_lastSimulationTime; - } - - RenderMaterial* getPrimitiveRenderMaterial() - { - return m_physXPrimitiveRenderMaterial; - } - - PxPhysics& getPhysics() const - { - return *m_physics; - } - - PxScene& getPhysXScene() const - { - return *m_physicsScene; - } - - PxMaterial* getDefaultMaterial() const - { - return m_defaultMaterial; - } - - PxCooking& getCooking() const - { - return *m_cooking; - } - - PxDefaultCpuDispatcher* getCPUDispatcher() const - { - return m_dispatcher; - } - - void setPerformanceWriter(PerformanceDataWriter* perfWriter) - { - m_perfWriter = perfWriter; - } - - bool getGPUPhysicsAvailable() const - { - return m_gpuPhysicsAvailable; - } - - void setUseGPUPhysics(bool useGPUPhysics); - - bool getUseGPUPhysics() const - { - return m_useGPUPhysics; - } - - const PxVec3& getDragActorHookLocalPoint() const - { - return m_draggingActorHookLocalPoint; - } - - const PxVec3& getDragVector() const - { - return m_dragVector; - } - - PxRigidDynamic* getDraggingActor() const - { - return m_draggingActor; - } - - private: - //////// internal methods //////// - - void initPhysX(); - void releasePhysX(); - - void initPhysXPrimitives(); - void releasePhysXPrimitives(); - void updateActorTransforms(); - void updateDragging(double dt); - - - //////// used controllers //////// - - Renderer& getRenderer() const - { - return getManager()->getRenderer(); - } - - - //////// internal data //////// - - // PhysX - PxFoundation* m_foundation; - PxDefaultAllocator m_allocator; - PxDefaultErrorCallback m_errorCallback; - PxPhysics* m_physics; - PxCooking* m_cooking; - PxPvd* m_pvd; - PxCudaContextManager* m_cudaContext; - PxDefaultCpuDispatcher* m_dispatcher; - PxMaterial* m_defaultMaterial; - PxSimulationFilterShader m_filterShader; - PxScene* m_physicsScene; - - // PhysX API related - std::vector<PxActor*> m_physXActorsToRemove; - - // primitives/actors - std::set<Actor*> m_actors; - std::map<const PxConvexMesh*, IRenderMesh*> m_convexRenderMeshes; - RenderMaterial* m_physXPrimitiveRenderMaterial; - RenderMaterial* m_physXPlaneRenderMaterial; - RenderMaterial* m_physXPrimitiveTransparentRenderMaterial; - - // simulation - bool m_gpuPhysicsAvailable; - bool m_useGPUPhysics; - double m_lastSimulationTime; - LARGE_INTEGER m_performanceFreq; - bool m_paused; - bool m_useFixedTimeStep; - float m_fixedTimeStep; - float m_timeAccumulator; - uint32_t m_substepCount; - int32_t m_maxSubstepCount; - - // dragging - bool m_draggingEnabled; - PxRigidDynamic* m_draggingActor; - PxVec3 m_draggingActorHookLocalPoint; - PxVec3 m_dragAttractionPoint; - PxVec3 m_dragVector; - float m_dragDistance; - DebugRenderBuffer m_dragDebugRenderBuffer; - PxVec3 m_draggingActorLastHookWorldPoint; - bool m_draggingTryReconnect; - - // Performance writer - PerformanceDataWriter* m_perfWriter; - - -}; - -#endif |