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| author | Bryan Galdrikian <[email protected]> | 2017-02-24 09:32:20 -0800 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2017-02-24 09:32:20 -0800 |
| commit | e1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch) | |
| tree | 9f0cfce09c71a2c27ff19589fcad6cd83504477c /NvBlast/samples/SampleBase/core/SampleController.h | |
| parent | first commit (diff) | |
| download | blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.zip | |
Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
Diffstat (limited to 'NvBlast/samples/SampleBase/core/SampleController.h')
| -rw-r--r-- | NvBlast/samples/SampleBase/core/SampleController.h | 57 |
1 files changed, 0 insertions, 57 deletions
diff --git a/NvBlast/samples/SampleBase/core/SampleController.h b/NvBlast/samples/SampleBase/core/SampleController.h deleted file mode 100644 index a52c2fe..0000000 --- a/NvBlast/samples/SampleBase/core/SampleController.h +++ /dev/null @@ -1,57 +0,0 @@ -/* -* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef SAMPLE_CONTROLLER_H -#define SAMPLE_CONTROLLER_H - -#include "SampleManager.h" - -class SampleController : public ISampleController -{ -public: - SampleController(); - virtual ~SampleController(); - - virtual void onSampleStart(); - void drawPhysXGpuUI(); - -private: - SampleController& operator= (SampleController&); - - - //////// used controllers //////// - - PhysXController& getPhysXController() const - { - return getManager()->getPhysXController(); - } - - BlastController& getBlastController() const - { - return getManager()->getBlastController(); - } - - SceneController& getSceneController() const - { - return getManager()->getSceneController(); - } - - CommonUIController& getCommonUIController() const - { - return getManager()->getCommonUIController(); - } - - - //////// private methods //////// - - void setUseGPUPhysics(bool useGPUPhysics); -}; - -#endif
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