diff options
| author | Bryan Galdrikian <[email protected]> | 2017-02-21 12:07:59 -0800 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2017-02-21 12:07:59 -0800 |
| commit | 446ce137c6823ba9eff273bdafdaf266287c7c98 (patch) | |
| tree | d20aab3e2ed08d7b3ca71c2f40db6a93ea00c459 /NvBlast/examples/UnityExample/Assets/Scripts | |
| download | blast-1.0.0-beta.tar.xz blast-1.0.0-beta.zip | |
first commitv1.0.0-beta
Diffstat (limited to 'NvBlast/examples/UnityExample/Assets/Scripts')
8 files changed, 614 insertions, 0 deletions
diff --git a/NvBlast/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs b/NvBlast/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs new file mode 100644 index 0000000..fdb6fa0 --- /dev/null +++ b/NvBlast/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs @@ -0,0 +1,183 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class CubeAsset +{ + public struct DepthInfo + { + public DepthInfo(Vector3 slices, NvBlastChunkDesc.Flags flag_ = NvBlastChunkDesc.Flags.NoFlags) + { + this.slicesPerAxis = slices; + this.flag = flag_; + } + + public Vector3 slicesPerAxis; + public NvBlastChunkDesc.Flags flag; + }; + + public enum BondFlags + { + NO_BONDS = 0, + X_BONDS = 1, + Y_BONDS = 2, + Z_BONDS = 4, + ALL_BONDS = X_BONDS | Y_BONDS | Z_BONDS + }; + + public class Settings + { + public List<DepthInfo> depths = new List<DepthInfo>(); + public Vector3 extents; + public BondFlags bondFlags = BondFlags.ALL_BONDS; + public float staticHeight = float.NegativeInfinity; + }; + + public struct BlastChunkCube + { + public BlastChunkCube(Vector3 position_, Vector3 extents_, bool isStatic_) + { + this.position = position_; + this.extents = extents_; + this.isStatic = isStatic_; + } + + public Vector3 position; + public Vector3 extents; + public bool isStatic; + }; + + public List<BlastChunkCube> chunks = new List<BlastChunkCube>(); + public NvBlastAssetDesc solverAssetDesc = new NvBlastAssetDesc(); + public Vector3 extents { get; private set; } + + public static CubeAsset generate(Settings settings) + { + CubeAsset asset = new CubeAsset(); + asset.extents = settings.extents; + + List<NvBlastChunkDesc> solverChunks = new List<NvBlastChunkDesc>(); + List<NvBlastBondDesc> solverBonds = new List<NvBlastBondDesc>(); + + // initial params + List<uint> depthStartIDs = new List<uint>(); + List<Vector3> depthSlicesPerAxisTotal = new List<Vector3>(); + uint currentID = 0; + Vector3 extents = settings.extents; + + // Iterate over depths and create children + for (int depth = 0; depth<settings.depths.Count; depth++) + { + Vector3 slicesPerAxis = settings.depths[depth].slicesPerAxis; + Vector3 slicesPerAxisTotal = (depth == 0) ? slicesPerAxis : Vector3.Scale(slicesPerAxis, (depthSlicesPerAxisTotal[depth - 1])); + depthSlicesPerAxisTotal.Add(slicesPerAxisTotal); + + depthStartIDs.Add(currentID); + + extents.x /= slicesPerAxis.x; + extents.y /= slicesPerAxis.y; + extents.z /= slicesPerAxis.z; + + for (uint z = 0; z< (uint)slicesPerAxisTotal.z; ++z) + { + uint parent_z = z / (uint)slicesPerAxis.z; + for (uint y = 0; y< (uint)slicesPerAxisTotal.y; ++y) + { + uint parent_y = y / (uint)slicesPerAxis.y; + for (uint x = 0; x< (uint)slicesPerAxisTotal.x; ++x) + { + uint parent_x = x / (uint)slicesPerAxis.x; + uint parentID = depth == 0 ? uint.MaxValue : + depthStartIDs[depth - 1] + parent_x + (uint)depthSlicesPerAxisTotal[depth - 1].x * (parent_y + (uint)depthSlicesPerAxisTotal[depth - 1].y * parent_z); + + Vector3 position; + position.x = ((float)x - (slicesPerAxisTotal.x / 2) + 0.5f) * extents.x; + position.y = ((float)y - (slicesPerAxisTotal.y / 2) + 0.5f) * extents.y; + position.z = ((float)z - (slicesPerAxisTotal.z / 2) + 0.5f) * extents.z; + + NvBlastChunkDesc chunkDesc; + + chunkDesc.c0 = position.x; + chunkDesc.c1 = position.y; + chunkDesc.c2 = position.z; + chunkDesc.volume = extents.x * extents.y * extents.z; + chunkDesc.flags = (uint)settings.depths[depth].flag; + chunkDesc.userData = currentID++; + chunkDesc.parentChunkIndex = parentID; + solverChunks.Add(chunkDesc); + + bool isStatic = false; + + if (settings.depths[depth].flag == NvBlastChunkDesc.Flags.SupportFlag) + { + isStatic = position.y - (extents.y - asset.extents.y) / 2 <= settings.staticHeight; + + // x-neighbor + if (x > 0 && (settings.bondFlags & BondFlags.X_BONDS) != 0) + { + Vector3 xNeighborPosition = position - new Vector3(extents.x, 0, 0); + uint neighborID = chunkDesc.userData - 1; + + fillBondDesc(solverBonds, chunkDesc.userData, neighborID, position, xNeighborPosition, extents, extents.y* extents.z); + } + + // y-neighbor + if (y > 0 && (settings.bondFlags & BondFlags.Y_BONDS) != 0) + { + Vector3 yNeighborPosition = position - new Vector3(0, extents.y, 0); + uint neighborID = chunkDesc.userData - (uint)slicesPerAxisTotal.x; + + fillBondDesc(solverBonds, chunkDesc.userData, neighborID, position, yNeighborPosition, extents, extents.z* extents.x); + } + + // z-neighbor + if (z > 0 && (settings.bondFlags & BondFlags.Z_BONDS) != 0) + { + Vector3 zNeighborPosition = position - new Vector3(0, 0, extents.z); + uint neighborID = chunkDesc.userData - (uint)slicesPerAxisTotal.x * (uint)slicesPerAxisTotal.y; + + fillBondDesc(solverBonds, chunkDesc.userData, neighborID, position, zNeighborPosition, extents, extents.x* extents.y); + } + } + + asset.chunks.Add(new BlastChunkCube(position, extents, isStatic)); + } + } + } + } + + // Prepare solver asset desc + asset.solverAssetDesc.chunkCount = (uint)solverChunks.Count; + asset.solverAssetDesc.chunkDescs = solverChunks.ToArray(); + asset.solverAssetDesc.bondCount = (uint)solverBonds.Count; + asset.solverAssetDesc.bondDescs = solverBonds.ToArray(); + + // Reorder chunks + uint[] chunkReorderMap = new uint[asset.solverAssetDesc.chunkCount]; + NvBlastExtUtilsWrapper.ReorderAssetDescChunks(asset.solverAssetDesc, chunkReorderMap); + BlastChunkCube[] chunksTemp = asset.chunks.ToArray(); + for (uint i = 0; i < chunkReorderMap.Length; ++i) + { + asset.chunks[(int)chunkReorderMap[i]] = chunksTemp[i]; + } + + return asset; + } + + static void fillBondDesc(List<NvBlastBondDesc> bondDescs, uint id0, uint id1, Vector3 pos0, Vector3 pos1, Vector3 size, float area) + { + NvBlastBondDesc bondDesc = new NvBlastBondDesc(); + bondDesc.chunk0 = id0; + bondDesc.chunk1 = id1; + bondDesc.bond.area = area; + Vector3 centroid = (pos0 + pos1) * 0.5f; + bondDesc.bond.c0 = centroid.x; + bondDesc.bond.c1 = centroid.y; + bondDesc.bond.c2 = centroid.z; + Vector3 normal = (pos0 - pos1).normalized; + bondDesc.bond.n0 = normal.x; + bondDesc.bond.n1= normal.y; + bondDesc.bond.n2 = normal.z; + bondDescs.Add(bondDesc); + } +} diff --git a/NvBlast/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs.meta b/NvBlast/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs.meta new file mode 100644 index 0000000..0a37254 --- /dev/null +++ b/NvBlast/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: efa082786df108947a6fb5d672c1fb1a +timeCreated: 1481121968 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/NvBlast/examples/UnityExample/Assets/Scripts/CubeFamily.cs b/NvBlast/examples/UnityExample/Assets/Scripts/CubeFamily.cs new file mode 100644 index 0000000..fda0760 --- /dev/null +++ b/NvBlast/examples/UnityExample/Assets/Scripts/CubeFamily.cs @@ -0,0 +1,202 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Runtime.InteropServices; +using UnityEngine; + + +public class CubeFamily : MonoBehaviour +{ + public void Initialize(CubeAsset asset) + { + // Blast asset creation + _cubeAsset = asset; + + NvBlastAssetDesc desc = _cubeAsset.solverAssetDesc; + _blastAsset = new NvBlastAsset(desc); + Debug.Log(_blastAsset.leafChunkCount); + + // Actual Cubes + var cubePrefab = Resources.Load<GameObject>("CubePrefab"); + _cubes = new GameObject[desc.chunkCount]; + for (int i = 0; i < desc.chunkCount; ++i) + { + GameObject cube = GameObject.Instantiate<GameObject>(cubePrefab); + cube.transform.parent = transform; + cube.transform.localScale = _cubeAsset.chunks[i].extents; + cube.transform.localPosition = _cubeAsset.chunks[i].position; + cube.transform.localRotation = Quaternion.identity; + cube.SetActive(false); + Color color = Color.HSVToRGB(UnityEngine.Random.Range(0f, 1f), 0.42f, 1.0f); + cube.GetComponent<Renderer>().material.color = color; + _cubes[i] = cube; + } + + // First actor + _blastFamily = new NvBlastFamily(_blastAsset); + + NvBlastActorDesc actorDesc = new NvBlastActorDesc(); + actorDesc.uniformInitialBondHealth = 1.0f; + actorDesc.uniformInitialLowerSupportChunkHealth = 1.0f; + var actor = new NvBlastActor(_blastFamily, actorDesc); + Debug.Log(actor.visibleChunkCount); + + OnActorCreated(actor, Vector3.zero, Quaternion.identity); + + // Reserved buffers + _fractureBuffers = new NvBlastFractureBuffers(); + _fractureBuffers.chunkFractures = Marshal.AllocHGlobal((int)desc.chunkCount * Marshal.SizeOf(typeof(NvBlastChunkFractureData))); + _fractureBuffers.bondFractures = Marshal.AllocHGlobal((int)desc.bondCount * Marshal.SizeOf(typeof(NvBlastBondFractureData))); + _leafChunkCount = (uint)_blastAsset.leafChunkCount; + _newActorsBuffer = Marshal.AllocHGlobal((int)_leafChunkCount * Marshal.SizeOf(typeof(IntPtr))); + } + + private void OnActorCreated(NvBlastActor actor, Vector3 localPosition, Quaternion localRotation) + { + var rigidBodyGO = new GameObject("RigidActor"); + rigidBodyGO.transform.SetParent(this.transform, false); + var rigidbody = rigidBodyGO.AddComponent<Rigidbody>(); + rigidbody.transform.localPosition = localPosition; + rigidbody.transform.localRotation = localRotation; + + // chunks + var chunkIndices = actor.visibleChunkIndices; + foreach (var chunkIndex in chunkIndices) + { + var chunkCube = _cubes[chunkIndex]; + chunkCube.transform.SetParent(rigidbody.transform, false); + chunkCube.SetActive(true); + } + + // search for static chunks + var graphNodeIndices = actor.graphNodeIndices; + var chunkGraph = _blastAsset.chunkGraph; + foreach(var node in graphNodeIndices) + { + var chunkIndex = Marshal.ReadInt32(chunkGraph.chunkIndices, Marshal.SizeOf(typeof(UInt32)) * (int)node); + var chunkCube = _cubeAsset.chunks[chunkIndex]; + if(chunkCube.isStatic) + { + rigidbody.isKinematic = true; + break; + } + } + + actor.userData = rigidbody; + _actors.Add(rigidbody, actor); + } + + private void OnActorDestroyed(NvBlastActor actor) + { + var chunkIndices = actor.visibleChunkIndices; + foreach (var chunkIndex in chunkIndices) + { + var chunkCube = _cubes[chunkIndex]; + chunkCube.transform.SetParent(transform, false); + chunkCube.SetActive(false); + } + + var rigidbody = (actor.userData as Rigidbody); + _actors.Remove(rigidbody); + Destroy(rigidbody.gameObject); + actor.userData = null; + } + + public void ApplyRadialDamage(Vector3 position, float minRadius, float maxRadius, float compressive) + { + var hits = Physics.OverlapSphere(position, maxRadius); + foreach (var hit in hits) + { + var rb = hit.GetComponentInParent<Rigidbody>(); + if (rb != null) + { + ApplyRadialDamage(rb, position, minRadius, maxRadius, compressive); + } + } + } + + public bool ApplyRadialDamage(Rigidbody rb, Vector3 position, float minRadius, float maxRadius, float compressive) + { + if (_actors.ContainsKey(rb)) + { + Vector3 localPosition = rb.transform.InverseTransformPoint(position); + ApplyRadialDamage(_actors[rb], localPosition, minRadius, maxRadius, compressive); + return true; + } + return false; + } + + private void ApplyRadialDamage(NvBlastActor actor, Vector3 localPosition, float minRadius, float maxRadius, float compressive) + { + _fractureBuffers.chunkFractureCount = _cubeAsset.solverAssetDesc.chunkCount; + _fractureBuffers.bondFractureCount = _cubeAsset.solverAssetDesc.bondCount; + + NvBlastExtRadialDamageDesc desc = new NvBlastExtRadialDamageDesc(); + desc.minRadius = minRadius; + desc.maxRadius = maxRadius; + desc.compressive = compressive; + desc.p0 = localPosition.x; + desc.p1 = localPosition.y; + desc.p2 = localPosition.z; + + if (actor.DamageRadialFalloff(_fractureBuffers, desc, 1, null)) + { + Split(actor); + } + } + + private void Split(NvBlastActor actor) + { + NvBlastActorSplitEvent split = new NvBlastActorSplitEvent(); + split.newActors = _newActorsBuffer; + var count = actor.Split(split, _leafChunkCount); + + Vector3 localPosition = Vector3.zero; + Quaternion localRotation = Quaternion.identity; + + if (split.deletedActor != IntPtr.Zero) + { + if (actor.userData != null) + { + var parentRigidbody = (actor.userData as Rigidbody); + localPosition = parentRigidbody.transform.localPosition; + localRotation = parentRigidbody.transform.localRotation; + } + OnActorDestroyed(actor); + } + for (int i = 0; i < count; i++) + { + int elementSize = Marshal.SizeOf(typeof(IntPtr)); + var ptr = Marshal.ReadIntPtr(split.newActors, elementSize * i); + OnActorCreated(new NvBlastActor(_blastFamily, ptr), localPosition, localRotation); + } + } + + private void OnDestroy() + { + if (_fractureBuffers != null) + { + Marshal.FreeHGlobal(_fractureBuffers.chunkFractures); + Marshal.FreeHGlobal(_fractureBuffers.bondFractures); + _fractureBuffers = null; + } + + if (_newActorsBuffer != IntPtr.Zero) + { + Marshal.FreeHGlobal(_newActorsBuffer); + } + + _actors.Clear(); + _blastFamily = null; + _blastAsset = null; + } + + private CubeAsset _cubeAsset; + private NvBlastAsset _blastAsset; + private NvBlastFamily _blastFamily; + private Dictionary<Rigidbody, NvBlastActor> _actors = new Dictionary<Rigidbody, NvBlastActor>(); + private GameObject[] _cubes; + private NvBlastFractureBuffers _fractureBuffers; + private IntPtr _newActorsBuffer; + private uint _leafChunkCount; +}
\ No newline at end of file diff --git a/NvBlast/examples/UnityExample/Assets/Scripts/CubeFamily.cs.meta b/NvBlast/examples/UnityExample/Assets/Scripts/CubeFamily.cs.meta new file mode 100644 index 0000000..f61e39a --- /dev/null +++ b/NvBlast/examples/UnityExample/Assets/Scripts/CubeFamily.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 0fe5c9affaa641644b99cb8e384234d4 +timeCreated: 1481725814 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/NvBlast/examples/UnityExample/Assets/Scripts/Demo.cs b/NvBlast/examples/UnityExample/Assets/Scripts/Demo.cs new file mode 100644 index 0000000..eb60d26 --- /dev/null +++ b/NvBlast/examples/UnityExample/Assets/Scripts/Demo.cs @@ -0,0 +1,120 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Demo : MonoBehaviour +{ + public GameObject hitSphere; + + void Awake () + { + generateCity(); + } + + private void generateCity() + { + const int BUILDING_TYPE_COUNT = 5; + Vector3 BUILDING_MIN_SIZE = new Vector3(10, 10, 10); + Vector3 BUILDING_MAX_SIZE = new Vector3(50, 200, 50); + + List<CubeAsset> buildingTypes = new List<CubeAsset>(BUILDING_TYPE_COUNT); + for (int i = 0; i < BUILDING_TYPE_COUNT; ++i) + { + CubeAsset.Settings settings = new CubeAsset.Settings(); + settings.depths.Add(new CubeAsset.DepthInfo(new Vector3(1, 1, 1), NvBlastChunkDesc.Flags.NoFlags)); + settings.depths.Add(new CubeAsset.DepthInfo(new Vector3(1, 2, 1), NvBlastChunkDesc.Flags.NoFlags)); + settings.depths.Add(new CubeAsset.DepthInfo(new Vector3(2, 3, 2), NvBlastChunkDesc.Flags.NoFlags)); + settings.depths.Add(new CubeAsset.DepthInfo(new Vector3(2, 2, 2), NvBlastChunkDesc.Flags.SupportFlag)); + settings.extents = new Vector3(Random.Range(BUILDING_MIN_SIZE.x, BUILDING_MAX_SIZE.x), Random.Range(BUILDING_MIN_SIZE.y, BUILDING_MAX_SIZE.y), Random.Range(BUILDING_MIN_SIZE.z, BUILDING_MAX_SIZE.z)); + settings.staticHeight = 10.0f; + + CubeAsset cubeAsset = CubeAsset.generate(settings); + + buildingTypes.Add(cubeAsset); + } + + int totalBuildings = 0; + + const float CITY_HALF_SIZE = 200.0f; + const float SPARSITY = 30.0f; + const int BUILDING_COUNT_MAX = 20; + Vector2 pos = new Vector2(-CITY_HALF_SIZE, -CITY_HALF_SIZE); + float buildingYMax = 0.0f; + while (pos.y < CITY_HALF_SIZE && totalBuildings < BUILDING_COUNT_MAX) + { + // random jump + pos.x += Random.Range(0.0f, SPARSITY); + if(pos.x > CITY_HALF_SIZE) + { + pos.x = -CITY_HALF_SIZE; + pos.y += buildingYMax + Random.Range(0.0f, SPARSITY); + buildingYMax = 0.0f; + continue; + } + + // random bulding type spawn + int type = Random.Range(0, buildingTypes.Count); + var cubeFamily = (new GameObject("Cube Actor #" + type)).AddComponent<CubeFamily>(); + CubeAsset asset = buildingTypes[type]; + cubeFamily.transform.localPosition = new Vector3(pos.x, asset.extents.y / 2.0f, pos.y); + pos.x += asset.extents.x; + buildingYMax = Mathf.Max(buildingYMax, asset.extents.z); + cubeFamily.Initialize(asset); + totalBuildings++; + } + } + + private IEnumerator applyRadialDamage(Vector3 position, float minRadius, float maxRadius, float compressive, float explosive = 3000.0f) + { + var hits = Physics.OverlapSphere(position, maxRadius); + foreach (var hit in hits) + { + var rb = hit.GetComponentInParent<Rigidbody>(); + var family = hit.GetComponentInParent<CubeFamily>(); + if (rb != null && family != null) + { + family.ApplyRadialDamage(rb, position, minRadius, maxRadius, compressive); + } + } + + yield return new WaitForEndOfFrame(); + + hits = Physics.OverlapSphere(position, maxRadius); + foreach (var hit in hits) + { + var rb = hit.GetComponentInParent<Rigidbody>(); + if(rb != null) + { + rb.AddExplosionForce(explosive, position, maxRadius, 3.0f); + } + } + } + + private void Update() + { + hitSphere.SetActive(false); + bool isActive = false; + if (true) + { + var ray = Camera.main.ScreenPointToRay(Input.mousePosition); + RaycastHit hit; + if(Physics.Raycast(ray, out hit)) + { + hitSphere.transform.position = hit.point; + isActive = true; + } + } + + _hitSphereSize += Input.GetAxis("Mouse ScrollWheel") * 10.0f; + + if (Input.GetMouseButton(0)) + { + StartCoroutine(applyRadialDamage(hitSphere.transform.position, 0.0f, _hitSphereSize, 10.0f)); + } + + hitSphere.SetActive(isActive); + hitSphere.transform.localScale = new Vector3(_hitSphereSize, _hitSphereSize, _hitSphereSize); + } + + private float _hitSphereSize = 25.0f; +} diff --git a/NvBlast/examples/UnityExample/Assets/Scripts/Demo.cs.meta b/NvBlast/examples/UnityExample/Assets/Scripts/Demo.cs.meta new file mode 100644 index 0000000..edd0d3b --- /dev/null +++ b/NvBlast/examples/UnityExample/Assets/Scripts/Demo.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 7a62789bffb0bef4e9757f9848620e3f +timeCreated: 1481120125 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/NvBlast/examples/UnityExample/Assets/Scripts/FreeCamera.cs b/NvBlast/examples/UnityExample/Assets/Scripts/FreeCamera.cs new file mode 100644 index 0000000..1e9fd67 --- /dev/null +++ b/NvBlast/examples/UnityExample/Assets/Scripts/FreeCamera.cs @@ -0,0 +1,61 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class FreeCamera : MonoBehaviour +{ + public float cameraSensitivity = 90; + public float climbSpeed = 4; + public float normalMoveSpeed = 10; + public float slowMoveFactor = 0.25f; + public float fastMoveFactor = 3; + + private float rotationX = 0.0f; + private float rotationY = 0.0f; + + void Start() + { + Cursor.lockState = CursorLockMode.Confined; + rotationX = transform.localRotation.eulerAngles.y; + rotationY = -transform.localRotation.eulerAngles.x; + } + + void Update() + { + if(!Input.GetMouseButton(1)) + { + return; + } + + rotationX += Input.GetAxis("Mouse X") * cameraSensitivity * Time.deltaTime; + rotationY += Input.GetAxis("Mouse Y") * cameraSensitivity * Time.deltaTime; + rotationY = Mathf.Clamp(rotationY, -90, 90); + + transform.localRotation = Quaternion.AngleAxis(rotationX, Vector3.up); + transform.localRotation *= Quaternion.AngleAxis(rotationY, Vector3.left); + + if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) + { + transform.position += transform.forward * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Vertical") * Time.deltaTime; + transform.position += transform.right * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Horizontal") * Time.deltaTime; + } + else if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) + { + transform.position += transform.forward * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Vertical") * Time.deltaTime; + transform.position += transform.right * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Horizontal") * Time.deltaTime; + } + else + { + transform.position += transform.forward * normalMoveSpeed * Input.GetAxis("Vertical") * Time.deltaTime; + transform.position += transform.right * normalMoveSpeed * Input.GetAxis("Horizontal") * Time.deltaTime; + } + + if (Input.GetKey(KeyCode.Q)) { transform.position -= transform.up * climbSpeed * Time.deltaTime; } + if (Input.GetKey(KeyCode.E)) { transform.position += transform.up * climbSpeed * Time.deltaTime; } + + //if (Input.GetKeyDown(KeyCode.End)) + //{ + // Cursor.lockState = (Cursor.lockState == CursorLockMode.Confined) ? CursorLockMode.None : CursorLockMode.Confined; + //} + } +} diff --git a/NvBlast/examples/UnityExample/Assets/Scripts/FreeCamera.cs.meta b/NvBlast/examples/UnityExample/Assets/Scripts/FreeCamera.cs.meta new file mode 100644 index 0000000..081cae7 --- /dev/null +++ b/NvBlast/examples/UnityExample/Assets/Scripts/FreeCamera.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 29f022fb3768b8c4196631a9526aebcc +timeCreated: 1482928025 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: |