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authorBryan Galdrikian <[email protected]>2017-02-21 12:07:59 -0800
committerBryan Galdrikian <[email protected]>2017-02-21 12:07:59 -0800
commit446ce137c6823ba9eff273bdafdaf266287c7c98 (patch)
treed20aab3e2ed08d7b3ca71c2f40db6a93ea00c459 /NvBlast/docs/api_docs/files/hierarchy.html
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+<html>
+ <head>
+ <title>NVIDIA(R) Blast(R) SDK 1.0 API Reference: Hierarchical Index</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
+ </head>
+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="blast_logo.png">
+ <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
+ <a class="qindex" href="annotated.html">Class List</a> &nbsp;
+ <a class="qindex" href="functions.html">Class Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<div class="contents">
+<h1>Class Hierarchy</h1>This inheritance list is sorted roughly, but not completely, alphabetically:<ul>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_apex_importer_1_1_apex_importer_config.html">Nv::Blast::ApexImporter::ApexImporterConfig</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_apex_importer_1_1_apex_import_tool.html">Nv::Blast::ApexImporter::ApexImportTool</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_blast_bond_generator.html">Nv::Blast::BlastBondGenerator</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_bond_generation_config.html">Nv::Blast::BondGenerationConfig</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_chunk_info.html">Nv::Blast::ChunkInfo</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_collision_hull.html">Nv::Blast::CollisionHull</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_collision_hull_1_1_hull_polygon.html">Nv::Blast::CollisionHull::CollisionHull::HullPolygon</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_convex_mesh_builder.html">Nv::Blast::ConvexMeshBuilder</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_d_link.html">Nv::Blast::DLink</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_d_list.html">Nv::Blast::DList</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html">Nv::Blast::DList::DList::It</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_edge.html">Nv::Blast::Edge</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_ext_impact_damage_manager.html">Nv::Blast::ExtImpactDamageManager</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_impact_settings.html">Nv::Blast::ExtImpactSettings</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_ext_px_actor.html">Nv::Blast::ExtPxActor</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_px_actor_desc_template.html">Nv::Blast::ExtPxActorDescTemplate</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_ext_px_asset.html">Nv::Blast::ExtPxAsset</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_px_asset_desc_1_1_chunk_desc.html">Nv::Blast::ExtPxAssetDesc::ExtPxAssetDesc::ChunkDesc</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_px_asset_desc_1_1_subchunk_desc.html">Nv::Blast::ExtPxAssetDesc::ExtPxAssetDesc::SubchunkDesc</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_px_chunk.html">Nv::Blast::ExtPxChunk</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_ext_px_family.html">Nv::Blast::ExtPxFamily</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_px_family_desc.html">Nv::Blast::ExtPxFamilyDesc</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_ext_px_listener.html">Nv::Blast::ExtPxListener</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_ext_px_manager.html">Nv::Blast::ExtPxManager</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_px_shape_desc_template.html">Nv::Blast::ExtPxShapeDescTemplate</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_px_spawn_settings.html">Nv::Blast::ExtPxSpawnSettings</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_px_subchunk.html">Nv::Blast::ExtPxSubchunk</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_ext_stress_solver.html">Nv::Blast::ExtStressSolver</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_stress_solver_settings.html">Nv::Blast::ExtStressSolverSettings</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event.html">Nv::Blast::ExtSyncEvent</a>
+<ul>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event_instance.html">Nv::Blast::ExtSyncEventInstance&lt; ExtSyncEventFamilySync, ExtSyncEventType::FamilySync &gt;</a>
+<ul>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event_family_sync.html">Nv::Blast::ExtSyncEventFamilySync</a>
+</ul>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event_instance.html">Nv::Blast::ExtSyncEventInstance&lt; ExtSyncEventFracture, ExtSyncEventType::Fracture &gt;</a>
+<ul>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event_fracture.html">Nv::Blast::ExtSyncEventFracture</a>
+</ul>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event_instance.html">Nv::Blast::ExtSyncEventInstance&lt; ExtSyncEventPhysicsSync, ExtSyncEventType::Physics &gt;</a>
+<ul>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event_physics_sync.html">Nv::Blast::ExtSyncEventPhysicsSync</a>
+</ul>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event_instance.html">Nv::Blast::ExtSyncEventInstance&lt; T, eventType &gt;</a>
+</ul>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event_physics_sync_1_1_actor_data.html">Nv::Blast::ExtSyncEventPhysicsSync::ExtSyncEventPhysicsSync::ActorData</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event_type.html">Nv::Blast::ExtSyncEventType</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_facet.html">Nv::Blast::Facet</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html">Nv::Blast::FixedArray&lt; T &gt;</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_fixed_bitmap.html">Nv::Blast::FixedBitmap</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_fixed_bool_array.html">Nv::Blast::FixedBoolArray</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html">Nv::Blast::FixedPriorityQueue&lt; Element, Comparator &gt;</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_index_d_link.html">Nv::Blast::IndexDLink&lt; IndexType &gt;</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html">Nv::Blast::IndexDList&lt; IndexType &gt;</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html">Nv::Blast::IteratorBase&lt; T &gt;</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html">Nv::Blast::IteratorBase&lt; IndexType &gt;</a>
+<ul>
+<li><a class="el" href="class_nv_1_1_blast_1_1_d_list_it.html">Nv::Blast::DListIt&lt; IndexType &gt;</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_l_list_it.html">Nv::Blast::LListIt&lt; IndexType &gt;</a>
+</ul>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_less.html">Nv::Blast::Less&lt; A &gt;</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_mesh.html">Nv::Blast::Mesh</a>
+<li><a class="el" href="struct_nv_blast_actor.html">NvBlastActor</a>
+<li><a class="el" href="struct_nv_blast_actor_desc.html">NvBlastActorDesc</a>
+<ul>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_tk_actor_desc.html">Nv::Blast::TkActorDesc</a>
+</ul>
+<li><a class="el" href="struct_nv_blast_actor_split_event.html">NvBlastActorSplitEvent</a>
+<li><a class="el" href="struct_nv_blast_asset.html">NvBlastAsset</a>
+<li><a class="el" href="struct_nv_blast_asset_data_format.html">NvBlastAssetDataFormat</a>
+<li><a class="el" href="struct_nv_blast_asset_desc.html">NvBlastAssetDesc</a>
+<ul>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_tk_asset_desc.html">Nv::Blast::TkAssetDesc</a>
+<ul>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_px_asset_desc.html">Nv::Blast::ExtPxAssetDesc</a>
+</ul>
+</ul>
+<li><a class="el" href="struct_nv_blast_bond.html">NvBlastBond</a>
+<li><a class="el" href="struct_nv_blast_bond_desc.html">NvBlastBondDesc</a>
+<li><a class="el" href="struct_nv_blast_bond_fracture_data.html">NvBlastBondFractureData</a>
+<li><a class="el" href="struct_nv_blast_chunk.html">NvBlastChunk</a>
+<li><a class="el" href="struct_nv_blast_chunk_desc.html">NvBlastChunkDesc</a>
+<li><a class="el" href="struct_nv_blast_chunk_fracture_data.html">NvBlastChunkFractureData</a>
+<li><a class="el" href="struct_nv_blast_damage_program.html">NvBlastDamageProgram</a>
+<li><a class="el" href="struct_nv_blast_data_block.html">NvBlastDataBlock</a>
+<li><a class="el" href="struct_nv_blast_ext_material.html">NvBlastExtMaterial</a>
+<li><a class="el" href="struct_nv_blast_ext_radial_damage_desc.html">NvBlastExtRadialDamageDesc</a>
+<li><a class="el" href="struct_nv_blast_ext_shear_damage_desc.html">NvBlastExtShearDamageDesc</a>
+<li><a class="el" href="struct_nv_blast_family.html">NvBlastFamily</a>
+<li><a class="el" href="struct_nv_blast_family_data_format.html">NvBlastFamilyDataFormat</a>
+<li><a class="el" href="struct_nv_blast_fracture_buffers.html">NvBlastFractureBuffers</a>
+<li><a class="el" href="struct_nv_blast_graph_shader_actor.html">NvBlastGraphShaderActor</a>
+<li><a class="el" href="struct_nv_blast_i_d.html">NvBlastID</a>
+<li><a class="el" href="struct_nv_blast_message.html">NvBlastMessage</a>
+<li><a class="el" href="struct_nv_blast_profiler_detail.html">NvBlastProfilerDetail</a>
+<li><a class="el" href="struct_nv_blast_program_params.html">NvBlastProgramParams</a>
+<li><a class="el" href="struct_nv_blast_subgraph_shader_actor.html">NvBlastSubgraphShaderActor</a>
+<li><a class="el" href="struct_nv_blast_support_graph.html">NvBlastSupportGraph</a>
+<li><a class="el" href="struct_nv_blast_timers.html">NvBlastTimers</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_plane_chunk_indexer.html">Nv::Blast::PlaneChunkIndexer</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_random_generator_base.html">Nv::Blast::RandomGeneratorBase</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_slicing_configuration.html">Nv::Blast::SlicingConfiguration</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_time.html">Nv::Blast::Time</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_tk_actor_data.html">Nv::Blast::TkActorData</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_tk_asset_joint_desc.html">Nv::Blast::TkAssetJointDesc</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_tk_event.html">Nv::Blast::TkEvent</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_tk_event_listener.html">Nv::Blast::TkEventListener</a>
+<ul>
+<li><a class="el" href="class_nv_1_1_blast_1_1_ext_sync.html">Nv::Blast::ExtSync</a>
+</ul>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_tk_fracture_commands.html">Nv::Blast::TkFractureCommands</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_tk_fracture_events.html">Nv::Blast::TkFractureEvents</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_tk_framework.html">Nv::Blast::TkFramework</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_tk_framework_desc.html">Nv::Blast::TkFrameworkDesc</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_tk_group_desc.html">Nv::Blast::TkGroupDesc</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_tk_group_stats.html">Nv::Blast::TkGroupStats</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_tk_joint_data.html">Nv::Blast::TkJointData</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_tk_joint_desc.html">Nv::Blast::TkJointDesc</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_tk_joint_update_event.html">Nv::Blast::TkJointUpdateEvent</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_tk_object.html">Nv::Blast::TkObject</a>
+<ul>
+<li><a class="el" href="class_nv_1_1_blast_1_1_tk_actor.html">Nv::Blast::TkActor</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_tk_identifiable.html">Nv::Blast::TkIdentifiable</a>
+<ul>
+<li><a class="el" href="class_nv_1_1_blast_1_1_tk_group.html">Nv::Blast::TkGroup</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_tk_serializable.html">Nv::Blast::TkSerializable</a>
+<ul>
+<li><a class="el" href="class_nv_1_1_blast_1_1_tk_asset.html">Nv::Blast::TkAsset</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_tk_family.html">Nv::Blast::TkFamily</a>
+</ul>
+</ul>
+<li><a class="el" href="class_nv_1_1_blast_1_1_tk_joint.html">Nv::Blast::TkJoint</a>
+</ul>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_tk_split_event.html">Nv::Blast::TkSplitEvent</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_tk_type.html">Nv::Blast::TkType</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_tk_type_index.html">Nv::Blast::TkTypeIndex</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_triangle.html">Nv::Blast::Triangle</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_triangle_indexed.html">Nv::Blast::TriangleIndexed</a>
+<li><a class="el" href="struct_nv_1_1_blast_1_1_vertex.html">Nv::Blast::Vertex</a>
+<li><a class="el" href="class_nv_1_1_blast_1_1_voronoi_sites_generator.html">Nv::Blast::VoronoiSitesGenerator</a>
+</ul>
+</div>
+<!-- start footer part -->
+<div class="footer">
+Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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+</html>