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| author | Bryan Galdrikian <[email protected]> | 2018-05-04 10:53:15 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-05-04 10:53:15 -0700 |
| commit | d943778d1b28cadd2104660ea8100b8b48b72f79 (patch) | |
| tree | 75d04a49ddb57424cba21dbce2a454a8749472b3 | |
| parent | Adding BlastTool (diff) | |
| download | blast-d943778d1b28cadd2104660ea8100b8b48b72f79.tar.xz blast-d943778d1b28cadd2104660ea8100b8b48b72f79.zip | |
Adding BlastTool section to README.md
| -rw-r--r-- | README.md | 9 |
1 files changed, 9 insertions, 0 deletions
@@ -88,6 +88,15 @@ Blast tools and sample executables, along with all necessary supporting librarie [blast_tools_and_samples-windows.zip](blast_tools_and_samples-windows.zip) file. This allows someone without a development environment to use these applications. +BlastTool-1.1 (Windows 64-bit only) +----------------------------------- + +BlastTool is a standalone GUI application for authoring Blast assets. It imports fbx graphics files and exports Blast assets in the low-level, high-level (Tk), +and ExtPx formats, along with fractured meshes and (optionally) collision geometry in a separate file or embedded in an fbx along with the graphics meshes. +To use it, unzip the [BlastTool-1.1_win64.zip](BlastTool-1.1_win64.zip) file. + +Documentation may be found here: http://gameworksdocs.nvidia.com/Blast/1.1/authoring_docs/index.html + Unreal Engine 4 Plugin ---------------------- |