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authorBryan Galdrikian <[email protected]>2018-05-04 10:53:15 -0700
committerBryan Galdrikian <[email protected]>2018-05-04 10:53:15 -0700
commitd943778d1b28cadd2104660ea8100b8b48b72f79 (patch)
tree75d04a49ddb57424cba21dbce2a454a8749472b3
parentAdding BlastTool (diff)
downloadblast-d943778d1b28cadd2104660ea8100b8b48b72f79.tar.xz
blast-d943778d1b28cadd2104660ea8100b8b48b72f79.zip
Adding BlastTool section to README.md
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diff --git a/README.md b/README.md
index c75a598..7569cd5 100644
--- a/README.md
+++ b/README.md
@@ -88,6 +88,15 @@ Blast tools and sample executables, along with all necessary supporting librarie
[blast_tools_and_samples-windows.zip](blast_tools_and_samples-windows.zip) file. This allows someone without a development environment to use these
applications.
+BlastTool-1.1 (Windows 64-bit only)
+-----------------------------------
+
+BlastTool is a standalone GUI application for authoring Blast assets. It imports fbx graphics files and exports Blast assets in the low-level, high-level (Tk),
+and ExtPx formats, along with fractured meshes and (optionally) collision geometry in a separate file or embedded in an fbx along with the graphics meshes.
+To use it, unzip the [BlastTool-1.1_win64.zip](BlastTool-1.1_win64.zip) file.
+
+Documentation may be found here: http://gameworksdocs.nvidia.com/Blast/1.1/authoring_docs/index.html
+
Unreal Engine 4 Plugin
----------------------