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authorBryan Galdrikian <[email protected]>2017-08-29 21:32:15 -0700
committerBryan Galdrikian <[email protected]>2017-08-29 21:32:15 -0700
commit696172789c6a43651ca426f9588a42a83e7349ea (patch)
tree9e27c0b87d6b7a6c0f477e363938c73ed12aa2f2
parentUpdating tools and samples zip with latest doc (release_notes.txt) changes (diff)
downloadblast-696172789c6a43651ca426f9588a42a83e7349ea.tar.xz
blast-696172789c6a43651ca426f9588a42a83e7349ea.zip
FractureTool: assetToFractureId fix
-rw-r--r--blast_tools_and_samples-windows.zipbin71345342 -> 71345342 bytes
-rw-r--r--docs/api_docs/files/pagereleasenotes.html2
-rw-r--r--sdk/extensions/authoring/source/NvBlastExtAuthoring.cpp2
3 files changed, 2 insertions, 2 deletions
diff --git a/blast_tools_and_samples-windows.zip b/blast_tools_and_samples-windows.zip
index 2404eaf..3a90a0f 100644
--- a/blast_tools_and_samples-windows.zip
+++ b/blast_tools_and_samples-windows.zip
Binary files differ
diff --git a/docs/api_docs/files/pagereleasenotes.html b/docs/api_docs/files/pagereleasenotes.html
index e7cb983..4aebbac 100644
--- a/docs/api_docs/files/pagereleasenotes.html
+++ b/docs/api_docs/files/pagereleasenotes.html
@@ -24,7 +24,7 @@
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-Blast(tm) SDK 1.1 (25-Aug-2017)
+Blast(tm) SDK 1.1 (28-Aug-2017)
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Changes
diff --git a/sdk/extensions/authoring/source/NvBlastExtAuthoring.cpp b/sdk/extensions/authoring/source/NvBlastExtAuthoring.cpp
index 95a7bee..787cb6b 100644
--- a/sdk/extensions/authoring/source/NvBlastExtAuthoring.cpp
+++ b/sdk/extensions/authoring/source/NvBlastExtAuthoring.cpp
@@ -184,7 +184,7 @@ AuthoringResult* NvBlastExtAuthoringProcessFracture(FractureTool& fTool, BlastBo
{
uint32_t chunkIndex = chunkReorderInvMap[i];
aResult.geometryOffset[i+1] = aResult.geometryOffset[i] + fTool.getBaseMesh(chunkIndex, chunkGeometry[i]);
- aResult.assetToFractureChunkIdMap[i] = chunkIndex;
+ aResult.assetToFractureChunkIdMap[i] = fTool.getChunkId(chunkIndex);
}
aResult.geometry = SAFE_ARRAY_NEW(Triangle, aResult.geometryOffset[chunkCount]);
for (uint32_t i = 0; i < chunkCount; ++i)