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| author | Bryan Galdrikian <[email protected]> | 2017-03-10 11:38:17 -0800 |
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| committer | Bryan Galdrikian <[email protected]> | 2017-03-10 11:38:17 -0800 |
| commit | 24ffa561231810ebe5662797c23848eaa5398f50 (patch) | |
| tree | 75271a6e9a188ee3416ae26cd6d6a6f5886c6a04 | |
| parent | Adding ignore file so that generated projects, generated source files (capn p... (diff) | |
| download | blast-24ffa561231810ebe5662797c23848eaa5398f50.tar.xz blast-24ffa561231810ebe5662797c23848eaa5398f50.zip | |
Fixing README.md, replacing changes that were accidentally erased with the previous commit of this file.
| -rw-r--r-- | README.md | 11 |
1 files changed, 9 insertions, 2 deletions
@@ -27,7 +27,7 @@ Features of NvBlastTk: * Uses an event system to inform the user of actor splitting and chunk fracturing. * Introduces a joint representation which uses the event system to allow the user to update physical joints between actors. -Notably missing from NvBlast and NvBlastTk: +Notably absent from NvBlast and NvBlastTk: * There is no physics or collision representation. * There is no graphics representation. @@ -70,7 +70,14 @@ low-level, toolkit, extensions, tools, tests, and sample. files with nontrivial graphics meshes. Without these assets, only procedurally-generated box assets are available in the sample. -For linux, PS4, and XBoxOne: +For linux: +* Run generate_projects_linux.sh. This step will download all necessary dependencies that are not already +downloaded into a folder NVIDIA/packman-repo at the root of your hard drive, so this might take some time the first +time the script is run (or when a dependency version changes). +* Makefiles will be generated in compiler/linux64-CONFIG-gcc, where CONFIG = debug or release. +These will build all Blast linux projects, including the low-level, toolkit, extensions, and tests. + +For PS4 and XBoxOne: * Please visit developer.nvidia.com in order to contact NVIDIA for further information. Tools and Samples Binaries (Windows only) |