| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Moved media to a more central location. | Jason Maskell | 2016-05-23 | 4 | -1119/+0 |
| | | | | | Changed CMake to compile shaders to that new location. | ||||
| * | D3D11 test is compiling and running with a rendering error (ocean is grey ↵ | Jason Maskell | 2016-05-19 | 4 | -0/+1119 |
| | | | | | | | and not dark blue). D3D11 sample added but still has lots of compile errors, needs to be fully converted to use new DXUT11, etc. | ||||
| * | Restructuring starts. Got some initial CMake problems sorted. Need to extend. | Jason Maskell | 2016-05-12 | 4 | -1119/+0 |
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| * | Initial commit with PS4 and XBone stuff trimmed. | Jason Maskell | 2016-05-09 | 4 | -0/+1119 |