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authorSheikh Dawood <[email protected]>2018-08-13 13:37:04 -0500
committerSheikh Dawood <[email protected]>2018-08-13 13:37:04 -0500
commit3f9977d72f8a481e76b6ad643a3d312a8cf9b551 (patch)
tree8dfa563cf2a06498b56b055af133bd066f1f349c /PxShared
parentPhysX 3.4, APEX 1.4 patch release @24214033 (diff)
downloadarchived-physx-3.4-3f9977d72f8a481e76b6ad643a3d312a8cf9b551.tar.xz
archived-physx-3.4-3f9977d72f8a481e76b6ad643a3d312a8cf9b551.zip
PhysX 3.4, APEX 1.4 patch release @24698370
Diffstat (limited to 'PxShared')
-rw-r--r--PxShared/include/task/PxTaskManager.h2
-rw-r--r--PxShared/src/foundation/include/PsVecMathAoSScalarInline.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/PxShared/include/task/PxTaskManager.h b/PxShared/include/task/PxTaskManager.h
index fefe8f2d..f8060508 100644
--- a/PxShared/include/task/PxTaskManager.h
+++ b/PxShared/include/task/PxTaskManager.h
@@ -72,7 +72,7 @@ class PxGpuDispatcher;
A PxTaskManager instance holds references to user-provided dispatcher objects, when tasks are
submitted the PxTaskManager routes them to the appropriate dispatcher and handles task profiling if enabled.
- Users should not implement the PxTaskManager interface, the SDK creates it's own concrete PxTaskManager object
+ Users should not implement the PxTaskManager interface, the SDK creates its own concrete PxTaskManager object
per-scene which users can configure by passing dispatcher objects into the PxSceneDesc.
diff --git a/PxShared/src/foundation/include/PsVecMathAoSScalarInline.h b/PxShared/src/foundation/include/PsVecMathAoSScalarInline.h
index 855965eb..b98eb922 100644
--- a/PxShared/src/foundation/include/PsVecMathAoSScalarInline.h
+++ b/PxShared/src/foundation/include/PsVecMathAoSScalarInline.h
@@ -1054,7 +1054,7 @@ PX_FORCE_INLINE Vec4V V4PermYZXW(const Vec4V v)
return Vec4V(v.y, v.z, v.x, v.w);
}
-PX_FORCE_INLINE Vec4V V4PermZWXY(const Vec4V a)
+PX_FORCE_INLINE Vec4V V4PermZWXY(const Vec4V v)
{
return Vec4V(v.z, v.w, v.x, v.y);
}