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Diffstat (limited to 'PxShared/src/foundation/include/unix/sse2/PsUnixSse2AoS.h')
| -rw-r--r-- | PxShared/src/foundation/include/unix/sse2/PsUnixSse2AoS.h | 179 |
1 files changed, 0 insertions, 179 deletions
diff --git a/PxShared/src/foundation/include/unix/sse2/PsUnixSse2AoS.h b/PxShared/src/foundation/include/unix/sse2/PsUnixSse2AoS.h deleted file mode 100644 index 9c76438..0000000 --- a/PxShared/src/foundation/include/unix/sse2/PsUnixSse2AoS.h +++ /dev/null @@ -1,179 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. -// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. -// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. - -#ifndef PSFOUNDATION_PSUNIXSSE2AOS_H -#define PSFOUNDATION_PSUNIXSSE2AOS_H - -// no includes here! this file should be included from PxcVecMath.h only!!! - -#if !COMPILE_VECTOR_INTRINSICS -#error Vector intrinsics should not be included when using scalar implementation. -#endif -#if PX_EMSCRIPTEN -typedef int8_t __int8_t; -typedef int16_t __int16_t; -typedef int32_t __int32_t; -typedef int64_t __int64_t; -typedef uint16_t __uint16_t; -typedef uint32_t __uint32_t; -typedef uint64_t __uint64_t; -#endif - -typedef union UnionM128 -{ - UnionM128() - { - } - UnionM128(__m128 in) - { - m128 = in; - } - - UnionM128(__m128i in) - { - m128i = in; - } - - operator __m128() - { - return m128; - } - - operator const __m128() const - { - return m128; - } - - float m128_f32[4]; - __int8_t m128_i8[16]; - __int16_t m128_i16[8]; - __int32_t m128_i32[4]; - __int64_t m128_i64[2]; - __uint16_t m128_u16[8]; - __uint32_t m128_u32[4]; - __uint64_t m128_u64[2]; - __m128 m128; - __m128i m128i; -} UnionM128; - -typedef __m128 FloatV; -typedef __m128 Vec3V; -typedef __m128 Vec4V; -typedef __m128 BoolV; -typedef __m128 QuatV; -typedef __m128i VecI32V; -typedef UnionM128 VecU32V; -typedef UnionM128 VecU16V; -typedef UnionM128 VecI16V; -typedef UnionM128 VecU8V; - -#define FloatVArg FloatV & -#define Vec3VArg Vec3V & -#define Vec4VArg Vec4V & -#define BoolVArg BoolV & -#define VecU32VArg VecU32V & -#define VecI32VArg VecI32V & -#define VecU16VArg VecU16V & -#define VecI16VArg VecI16V & -#define VecU8VArg VecU8V & -#define QuatVArg QuatV & - -// Optimization for situations in which you cross product multiple vectors with the same vector. -// Avoids 2X shuffles per product -struct VecCrossV -{ - Vec3V mL1; - Vec3V mR1; -}; - -struct VecShiftV -{ - VecI32V shift; -}; -#define VecShiftVArg VecShiftV & - -PX_ALIGN_PREFIX(16) -struct Mat33V -{ - Mat33V() - { - } - Mat33V(const Vec3V& c0, const Vec3V& c1, const Vec3V& c2) : col0(c0), col1(c1), col2(c2) - { - } - Vec3V PX_ALIGN(16, col0); - Vec3V PX_ALIGN(16, col1); - Vec3V PX_ALIGN(16, col2); -} PX_ALIGN_SUFFIX(16); - -PX_ALIGN_PREFIX(16) -struct Mat34V -{ - Mat34V() - { - } - Mat34V(const Vec3V& c0, const Vec3V& c1, const Vec3V& c2, const Vec3V& c3) : col0(c0), col1(c1), col2(c2), col3(c3) - { - } - Vec3V PX_ALIGN(16, col0); - Vec3V PX_ALIGN(16, col1); - Vec3V PX_ALIGN(16, col2); - Vec3V PX_ALIGN(16, col3); -} PX_ALIGN_SUFFIX(16); - -PX_ALIGN_PREFIX(16) -struct Mat43V -{ - Mat43V() - { - } - Mat43V(const Vec4V& c0, const Vec4V& c1, const Vec4V& c2) : col0(c0), col1(c1), col2(c2) - { - } - Vec4V PX_ALIGN(16, col0); - Vec4V PX_ALIGN(16, col1); - Vec4V PX_ALIGN(16, col2); -} PX_ALIGN_SUFFIX(16); - -PX_ALIGN_PREFIX(16) -struct Mat44V -{ - Mat44V() - { - } - Mat44V(const Vec4V& c0, const Vec4V& c1, const Vec4V& c2, const Vec4V& c3) : col0(c0), col1(c1), col2(c2), col3(c3) - { - } - Vec4V PX_ALIGN(16, col0); - Vec4V PX_ALIGN(16, col1); - Vec4V PX_ALIGN(16, col2); - Vec4V PX_ALIGN(16, col3); -} PX_ALIGN_SUFFIX(16); - -#endif // PSFOUNDATION_PSUNIXSSE2AOS_H |