diff options
Diffstat (limited to 'PxShared/include/pvd')
| -rw-r--r-- | PxShared/include/pvd/PxPvd.h | 193 | ||||
| -rw-r--r-- | PxShared/include/pvd/PxPvdTransport.h | 129 | ||||
| -rw-r--r-- | PxShared/include/pvd/windows/PxWindowsPvdDelayLoadHook.h | 60 |
3 files changed, 0 insertions, 382 deletions
diff --git a/PxShared/include/pvd/PxPvd.h b/PxShared/include/pvd/PxPvd.h deleted file mode 100644 index 277ac4f..0000000 --- a/PxShared/include/pvd/PxPvd.h +++ /dev/null @@ -1,193 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. -// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. -// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. - -#ifndef PXPVDSDK_PXPVD_H -#define PXPVDSDK_PXPVD_H - -/** \addtogroup pvd -@{ -*/ -#include "foundation/PxFlags.h" -#include "foundation/PxProfiler.h" - -#if !PX_DOXYGEN -namespace physx -{ -#endif - -class PxPvdTransport; - -#if PX_WINDOWS_FAMILY && !PX_ARM_FAMILY -#ifndef PX_PVDSDK_DLL -#define PX_PVDSDK_API PX_DLL_IMPORT -#elif PX_PVDSDK_DLL -#define PX_PVDSDK_API PX_DLL_EXPORT -#endif -#elif PX_UNIX_FAMILY -#ifdef PX_PVDSDK_DLL -#define PX_PVDSDK_API PX_UNIX_EXPORT -#endif -#endif - -#ifndef PX_PVDSDK_API -#define PX_PVDSDK_API -#endif - -/** -\brief types of instrumentation that PVD can do. -*/ -struct PxPvdInstrumentationFlag -{ - enum Enum - { - /** - \brief Send debugging information to PVD. - - This information is the actual object data of the rigid statics, shapes, - articulations, etc. Sending this information has a noticeable impact on - performance and thus this flag should not be set if you want an accurate - performance profile. - */ - eDEBUG = 1 << 0, - - /** - \brief Send profile information to PVD. - - This information populates PVD's profile view. It has (at this time) negligible - cost compared to Debug information and makes PVD *much* more useful so it is quite - highly recommended. - - This flag works together with a PxCreatePhysics parameter. - Using it allows the SDK to send profile events to PVD. - */ - ePROFILE = 1 << 1, - - /** - \brief Send memory information to PVD. - - The PVD sdk side hooks into the Foundation memory controller and listens to - allocation/deallocation events. This has a noticable hit on the first frame, - however, this data is somewhat compressed and the PhysX SDK doesn't allocate much - once it hits a steady state. This information also has a fairly negligible - impact and thus is also highly recommended. - - This flag works together with a PxCreatePhysics parameter, - trackOutstandingAllocations. Using both of them together allows users to have - an accurate view of the overall memory usage of the simulation at the cost of - a hashtable lookup per allocation/deallocation. Again, PhysX makes a best effort - attempt not to allocate or deallocate during simulation so this hashtable lookup - tends to have no effect past the first frame. - - Sending memory information without tracking outstanding allocations means that - PVD will accurate information about the state of the memory system before the - actual connection happened. - */ - eMEMORY = 1 << 2, - - eALL = (eDEBUG | ePROFILE | eMEMORY) - }; -}; - -/** -\brief Bitfield that contains a set of raised flags defined in PxPvdInstrumentationFlag. - -@see PxPvdInstrumentationFlag -*/ -typedef PxFlags<PxPvdInstrumentationFlag::Enum, uint8_t> PxPvdInstrumentationFlags; -PX_FLAGS_OPERATORS(PxPvdInstrumentationFlag::Enum, uint8_t) - -/** -\brief PxPvd is the top-level class for the PVD framework, and the main customer interface for PVD -configuration.It is a singleton class, instantiated and owned by the application. -*/ -class PxPvd : public physx::PxProfilerCallback -{ - public: - /** - Connects the SDK to the PhysX Visual Debugger application. - \param transport transport for pvd captured data. - \param flags Flags to set. - return True if success - */ - virtual bool connect(PxPvdTransport& transport, PxPvdInstrumentationFlags flags) = 0; - - /** - Disconnects the SDK from the PhysX Visual Debugger application. - If we are still connected, this will kill the entire debugger connection. - */ - virtual void disconnect() = 0; - - /** - * Return if connection to PVD is created. - \param useCachedStatus - 1> When useCachedStaus is false, isConnected() checks the lowlevel network status. - This can be slow because it needs to lock the lowlevel network stream. If isConnected() is - called frequently, the expense of locking can be significant. - 2> When useCachedStatus is true, isConnected() checks the highlevel cached status with atomic access. - It is faster than locking, but the status may be different from the lowlevel network with latency of up to - one frame. - The reason for this is that the cached status is changed inside socket listener, which is not - called immediately when the lowlevel connection status changes. - */ - virtual bool isConnected(bool useCachedStatus = true) = 0; - - /** - returns the PVD data transport - returns NULL if no transport is present. - */ - virtual PxPvdTransport* getTransport() = 0; - - /** - Retrieves the PVD flags. See PxPvdInstrumentationFlags. - */ - virtual PxPvdInstrumentationFlags getInstrumentationFlags() = 0; - - /** - \brief Releases the pvd instance. - */ - virtual void release() = 0; - - protected: - virtual ~PxPvd() - { - } -}; - -/** - \brief Create a pvd instance. - \param foundation is the foundation instance that stores the allocator and error callbacks. -*/ -PX_PVDSDK_API PxPvd* PX_CALL_CONV PxCreatePvd(PxFoundation& foundation); - -#if !PX_DOXYGEN -} // namespace physx -#endif - -/** @} */ -#endif // PXPVDSDK_PXPVD_H diff --git a/PxShared/include/pvd/PxPvdTransport.h b/PxShared/include/pvd/PxPvdTransport.h deleted file mode 100644 index dbaf878..0000000 --- a/PxShared/include/pvd/PxPvdTransport.h +++ /dev/null @@ -1,129 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. -// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. -// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. - -#ifndef PXPVDSDK_PXPVDTRANSPORT_H -#define PXPVDSDK_PXPVDTRANSPORT_H - -/** \addtogroup pvd -@{ -*/ -#include "foundation/PxErrors.h" -#include "foundation/PxFlags.h" -#include "pvd/PxPvd.h" - -#if !PX_DOXYGEN -namespace physx -{ -#endif - -/** -\brief PxPvdTransport is an interface representing the data transport mechanism. -This class defines all services associated with the transport: configuration, connection, reading, writing etc. -It is owned by the application, and can be realized as a file or a socket (using one-line PxDefault<...> methods in -PhysXExtensions) or in a custom implementation. This is a class that is intended for use by PVD, not by the -application, the application entry points are PxPvd and PvdClient. -*/ - -class PxPvdTransport -{ - public: - // connect, isConnected, disconnect, read, write, flush - - /** - Connects to the Visual Debugger application. - return True if success - */ - virtual bool connect() = 0; - - /** - Disconnects from the Visual Debugger application. - If we are still connected, this will kill the entire debugger connection. - */ - virtual void disconnect() = 0; - - /** - * Return if connection to PVD is created. - */ - virtual bool isConnected() = 0; - - /** - * write bytes to the other endpoint of the connection. should lock before witre. If an error occurs - * this connection will assume to be dead. - */ - virtual bool write(const uint8_t* inBytes, uint32_t inLength) = 0; - - /* - lock this transport and return it - */ - virtual PxPvdTransport& lock() = 0; - - /* - unlock this transport - */ - virtual void unlock() = 0; - - /** - * send any data and block until we know it is at least on the wire. - */ - virtual void flush() = 0; - - /** - * Return size of written data. - */ - virtual uint64_t getWrittenDataSize() = 0; - - virtual void release() = 0; - - protected: - virtual ~PxPvdTransport() - { - } -}; - -/** - \brief Create a default socket transport. - \param host host address of the pvd application. - \param port ip port used for pvd, should same as the port setting in pvd application. - \param timeoutInMilliseconds timeout when connect to pvd host. -*/ -PX_PVDSDK_API PxPvdTransport* PX_CALL_CONV -PxDefaultPvdSocketTransportCreate(const char* host, int port, unsigned int timeoutInMilliseconds); - -/** - \brief Create a default file transport. - \param name full path filename used save captured pvd data. -*/ -PX_PVDSDK_API PxPvdTransport* PX_CALL_CONV PxDefaultPvdFileTransportCreate(const char* name); - -#if !PX_DOXYGEN -} // namespace physx -#endif - -/** @} */ -#endif // PXPVDSDK_PXPVDTRANSPORT_H diff --git a/PxShared/include/pvd/windows/PxWindowsPvdDelayLoadHook.h b/PxShared/include/pvd/windows/PxWindowsPvdDelayLoadHook.h deleted file mode 100644 index 13bd7e9..0000000 --- a/PxShared/include/pvd/windows/PxWindowsPvdDelayLoadHook.h +++ /dev/null @@ -1,60 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. -// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. -// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. - - -#ifndef PX_PVD_DELAY_LOAD_HOOK -#define PX_PVD_DELAY_LOAD_HOOK - -#include "foundation/PxPreprocessor.h" -#include "foundation/windows/PxWindowsFoundationDelayLoadHook.h" -#include "../PxPvd.h" - -/** \addtogroup pvd -@{ -*/ - -#if !PX_DOXYGEN -namespace physx -{ -#endif - - /** - \brief Sets delay load hook instance for Foundation dll. - - \param[in] hook Delay load hook. - - @see PxFoundationDelayLoadHook - */ - PX_C_EXPORT PX_PVDSDK_API void PX_CALL_CONV PxPvdSetFoundationDelayLoadHook(const physx::PxFoundationDelayLoadHook* hook); - -#if !PX_DOXYGEN -} // namespace physx -#endif -/** @} */ -#endif |