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| author | mtamis <[email protected]> | 2017-02-28 18:24:59 +0100 |
|---|---|---|
| committer | mtamis <[email protected]> | 2017-02-28 18:24:59 +0100 |
| commit | 5581909a4d19db97304449f66404ff99a0429d3f (patch) | |
| tree | a90f7eb85c095a8aba45cf5e909c82c1cdbed77d /NvCloth/samples/SampleBase/renderer/Mesh.h | |
| parent | Fix cmake visual studio project generation (locate_gw_root.bat) (diff) | |
| download | archived-nvcloth-5581909a4d19db97304449f66404ff99a0429d3f.tar.xz archived-nvcloth-5581909a4d19db97304449f66404ff99a0429d3f.zip | |
Add visual samples.
Diffstat (limited to 'NvCloth/samples/SampleBase/renderer/Mesh.h')
| -rw-r--r-- | NvCloth/samples/SampleBase/renderer/Mesh.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/NvCloth/samples/SampleBase/renderer/Mesh.h b/NvCloth/samples/SampleBase/renderer/Mesh.h new file mode 100644 index 0000000..cdc595d --- /dev/null +++ b/NvCloth/samples/SampleBase/renderer/Mesh.h @@ -0,0 +1,51 @@ +/* +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#ifndef MESH_H +#define MESH_H + +#include <vector> +#include "PxVec2.h" +#include "PxVec3.h" + + +class Mesh +{ + virtual uint32_t getVertexStride() = 0; + // ... TBD +}; + +/** +SimpleMesh: position + normal + uv +We use only this type everywhere, once other versions will be required we should generalize Mesh and refactor code. +*/ +class SimpleMesh : public Mesh +{ +public: + + class Vertex + { + public: + physx::PxVec3 position; + physx::PxVec3 normal; + physx::PxVec2 uv; + }; + + virtual uint32_t getVertexStride() { return sizeof(Vertex); } + + std::vector<Vertex> vertices; + std::vector<uint16_t> indices; + + physx::PxVec3 extents; + physx::PxVec3 center; +}; + + +#endif //MESH_H
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