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authorMarijn Tamis <[email protected]>2018-09-12 14:12:47 +0200
committerMarijn Tamis <[email protected]>2018-09-12 14:12:47 +0200
commit7bceea80d4a04649f495f4f4331d7e3bdcdb05ca (patch)
tree824767cccf7b516a8c0b32467c6314eaa802f58d /NvCloth/ReleaseNotes.txt
parentAdded missing GenerateProjectsIOS.sh file (diff)
downloadarchived-nvcloth-7bceea80d4a04649f495f4f4331d7e3bdcdb05ca.tar.xz
archived-nvcloth-7bceea80d4a04649f495f4f4331d7e3bdcdb05ca.zip
1.1.5 Release (24934621)
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@@ -4,7 +4,7 @@ NvCloth Release notes.
Release Notes
***************************
-1.1.4
+1.1.5
===========================================================================================
Supported platforms:
@@ -31,6 +31,20 @@ Supported compilers (via cmake 3.7)
Fixed:
+- Wind simulation code could affect particle masses (especially when high drag/lift coefficients were used)
+- Fixed PS4 mising override error.
+- Fix setCapsules bug.
+
+New:
+- Authoring library (helper functions useful for authoring tools)
+
+Known issues:
+- None
+
+1.1.4
+===========================================================================================
+Fixed:
+
- DirectX 11 solver had issues with ccd sphere/capsule collision.
- Fixed sphere collision detection issue when clothing AABB is (almost) completely flat.
- Fix virtual particle collision issue on cuda (static particles could be moved)