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#if 0
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position 0 xyzw 0 POS float xy
// TEXCOORD 0 xy 1 NONE float
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target 0 x 0 TARGET float x
// SV_Target 1 x 1 TARGET float x
// SV_Target 2 x 2 TARGET float x
// SV_Target 3 x 3 TARGET float x
// SV_Target 4 x 4 TARGET float x
// SV_Target 5 x 5 TARGET float x
// SV_Target 6 x 6 TARGET float x
// SV_Target 7 x 7 TARGET float x
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[2], immediateIndexed
dcl_constantbuffer cb1[2], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.x
dcl_output o1.x
dcl_output o2.x
dcl_output o3.x
dcl_output o4.x
dcl_output o5.x
dcl_output o6.x
dcl_output o7.x
dcl_temps 2
round_ni r0.xy, v0.xyxx
mad r0.xy, r0.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000), cb1[1].xyxx
add r0.xy, r0.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mul r0.xy, r0.xyxx, cb0[1].zwzz
gather4_indexable(texture2d)(float,float,float,float) r1.xyzw, r0.xyxx, t0.xyzw, s0.x
gather4_aoffimmi_indexable(2,0,0)(texture2d)(float,float,float,float) r0.xyzw, r0.xyxx, t0.xyzw, s0.x
mov o0.x, r1.w
mov o1.x, r1.z
mov o2.x, r0.w
mov o3.x, r0.z
mov o4.x, r1.x
mov o5.x, r1.y
mov o6.x, r0.x
mov o7.x, r0.y
ret
// Approximately 0 instruction slots used
#endif
const BYTE g_DeinterleaveDepth_PS_D3D11[] =
{
68, 88, 66, 67, 68, 196,
145, 220, 76, 140, 243, 86,
140, 201, 64, 71, 88, 71,
88, 143, 1, 0, 0, 0,
184, 3, 0, 0, 3, 0,
0, 0, 44, 0, 0, 0,
132, 0, 0, 0, 96, 1,
0, 0, 73, 83, 71, 78,
80, 0, 0, 0, 2, 0,
0, 0, 8, 0, 0, 0,
56, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 3, 0, 0,
68, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
83, 86, 95, 80, 111, 115,
105, 116, 105, 111, 110, 0,
84, 69, 88, 67, 79, 79,
82, 68, 0, 171, 171, 171,
79, 83, 71, 78, 212, 0,
0, 0, 8, 0, 0, 0,
8, 0, 0, 0, 200, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
1, 14, 0, 0, 200, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
1, 14, 0, 0, 200, 0,
0, 0, 2, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 2, 0, 0, 0,
1, 14, 0, 0, 200, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 3, 0, 0, 0,
1, 14, 0, 0, 200, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 4, 0, 0, 0,
1, 14, 0, 0, 200, 0,
0, 0, 5, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 5, 0, 0, 0,
1, 14, 0, 0, 200, 0,
0, 0, 6, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 6, 0, 0, 0,
1, 14, 0, 0, 200, 0,
0, 0, 7, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 7, 0, 0, 0,
1, 14, 0, 0, 83, 86,
95, 84, 97, 114, 103, 101,
116, 0, 171, 171, 83, 72,
69, 88, 80, 2, 0, 0,
80, 0, 0, 0, 148, 0,
0, 0, 106, 8, 0, 1,
89, 0, 0, 4, 70, 142,
32, 0, 0, 0, 0, 0,
2, 0, 0, 0, 89, 0,
0, 4, 70, 142, 32, 0,
1, 0, 0, 0, 2, 0,
0, 0, 90, 0, 0, 3,
0, 96, 16, 0, 0, 0,
0, 0, 88, 24, 0, 4,
0, 112, 16, 0, 0, 0,
0, 0, 85, 85, 0, 0,
100, 32, 0, 4, 50, 16,
16, 0, 0, 0, 0, 0,
1, 0, 0, 0, 101, 0,
0, 3, 18, 32, 16, 0,
0, 0, 0, 0, 101, 0,
0, 3, 18, 32, 16, 0,
1, 0, 0, 0, 101, 0,
0, 3, 18, 32, 16, 0,
2, 0, 0, 0, 101, 0,
0, 3, 18, 32, 16, 0,
3, 0, 0, 0, 101, 0,
0, 3, 18, 32, 16, 0,
4, 0, 0, 0, 101, 0,
0, 3, 18, 32, 16, 0,
5, 0, 0, 0, 101, 0,
0, 3, 18, 32, 16, 0,
6, 0, 0, 0, 101, 0,
0, 3, 18, 32, 16, 0,
7, 0, 0, 0, 104, 0,
0, 2, 2, 0, 0, 0,
65, 0, 0, 5, 50, 0,
16, 0, 0, 0, 0, 0,
70, 16, 16, 0, 0, 0,
0, 0, 50, 0, 0, 13,
50, 0, 16, 0, 0, 0,
0, 0, 70, 0, 16, 0,
0, 0, 0, 0, 2, 64,
0, 0, 0, 0, 128, 64,
0, 0, 128, 64, 0, 0,
0, 0, 0, 0, 0, 0,
70, 128, 32, 0, 1, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 10, 50, 0,
16, 0, 0, 0, 0, 0,
70, 0, 16, 0, 0, 0,
0, 0, 2, 64, 0, 0,
0, 0, 0, 63, 0, 0,
0, 63, 0, 0, 0, 0,
0, 0, 0, 0, 56, 0,
0, 8, 50, 0, 16, 0,
0, 0, 0, 0, 70, 0,
16, 0, 0, 0, 0, 0,
230, 138, 32, 0, 0, 0,
0, 0, 1, 0, 0, 0,
109, 0, 0, 139, 194, 0,
0, 128, 67, 85, 21, 0,
242, 0, 16, 0, 1, 0,
0, 0, 70, 0, 16, 0,
0, 0, 0, 0, 70, 126,
16, 0, 0, 0, 0, 0,
10, 96, 16, 0, 0, 0,
0, 0, 109, 0, 0, 140,
1, 4, 0, 128, 194, 0,
0, 128, 67, 85, 21, 0,
242, 0, 16, 0, 0, 0,
0, 0, 70, 0, 16, 0,
0, 0, 0, 0, 70, 126,
16, 0, 0, 0, 0, 0,
10, 96, 16, 0, 0, 0,
0, 0, 54, 0, 0, 5,
18, 32, 16, 0, 0, 0,
0, 0, 58, 0, 16, 0,
1, 0, 0, 0, 54, 0,
0, 5, 18, 32, 16, 0,
1, 0, 0, 0, 42, 0,
16, 0, 1, 0, 0, 0,
54, 0, 0, 5, 18, 32,
16, 0, 2, 0, 0, 0,
58, 0, 16, 0, 0, 0,
0, 0, 54, 0, 0, 5,
18, 32, 16, 0, 3, 0,
0, 0, 42, 0, 16, 0,
0, 0, 0, 0, 54, 0,
0, 5, 18, 32, 16, 0,
4, 0, 0, 0, 10, 0,
16, 0, 1, 0, 0, 0,
54, 0, 0, 5, 18, 32,
16, 0, 5, 0, 0, 0,
26, 0, 16, 0, 1, 0,
0, 0, 54, 0, 0, 5,
18, 32, 16, 0, 6, 0,
0, 0, 10, 0, 16, 0,
0, 0, 0, 0, 54, 0,
0, 5, 18, 32, 16, 0,
7, 0, 0, 0, 26, 0,
16, 0, 0, 0, 0, 0,
62, 0, 0, 1
};
namespace Generated
{
void DeinterleaveDepth_PS::Create(DevicePointer Device)
{
m_Shader.Create(Device, g_DeinterleaveDepth_PS_D3D11, sizeof(g_DeinterleaveDepth_PS_D3D11));
}
void DeinterleaveDepth_PS::Release(DevicePointer Device)
{
m_Shader.Release(Device);
}
}
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