aboutsummaryrefslogtreecommitdiff
path: root/test/src/D3D11/Scene3D.h
diff options
context:
space:
mode:
Diffstat (limited to 'test/src/D3D11/Scene3D.h')
-rw-r--r--test/src/D3D11/Scene3D.h153
1 files changed, 0 insertions, 153 deletions
diff --git a/test/src/D3D11/Scene3D.h b/test/src/D3D11/Scene3D.h
deleted file mode 100644
index e10e7f7..0000000
--- a/test/src/D3D11/Scene3D.h
+++ /dev/null
@@ -1,153 +0,0 @@
-/*
-* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#pragma once
-
-#include <DXUT.h>
-#include <strsafe.h>
-#include <SDKmisc.h>
-#include <SDKmesh.h>
-
-#define MAX_PATH_STR 512
-
-typedef enum
-{
- SCENE_NO_GROUND_PLANE,
- SCENE_USE_GROUND_PLANE,
-} SceneGroundPlaneType;
-
-typedef enum
-{
- SCENE_NO_SHADING,
- SCENE_USE_SHADING,
-} SceneShadingType;
-
-typedef enum
-{
- SCENE_USE_ORBITAL_CAMERA,
- SCENE_USE_FIRST_PERSON_CAMERA,
-} SceneCameraType;
-
-struct MeshDescriptor
-{
- LPWSTR Name;
- LPWSTR Path;
- SceneGroundPlaneType UseGroundPlane;
- SceneShadingType UseShading;
- SceneCameraType CameraType;
- float SceneScale;
-};
-
-struct SceneMesh
-{
- HRESULT OnCreateDevice(ID3D11Device* pd3dDevice, MeshDescriptor &MeshDesc)
- {
- HRESULT hr = S_OK;
- WCHAR Filepath[MAX_PATH_STR+1];
- V_RETURN( DXUTFindDXSDKMediaFileCch(Filepath, MAX_PATH_STR, MeshDesc.Path) );
- V_RETURN( m_SDKMesh.Create(pd3dDevice, Filepath) );
-
- D3DXVECTOR3 bbExtents = m_SDKMesh.GetMeshBBoxExtents(0);
- D3DXVECTOR3 bbCenter = m_SDKMesh.GetMeshBBoxCenter(0);
- m_GroundHeight = bbCenter.y - bbExtents.y;
- m_Desc = MeshDesc;
- return hr;
- }
-
- void OnDestroyDevice()
- {
- m_SDKMesh.Destroy();
- }
-
- CDXUTSDKMesh &GetSDKMesh()
- {
- return m_SDKMesh;
- }
-
- bool UseShading()
- {
- return (m_Desc.UseShading == SCENE_USE_SHADING);
- }
-
- bool UseGroundPlane()
- {
- return (m_Desc.UseGroundPlane == SCENE_USE_GROUND_PLANE);
- }
-
- bool UseOrbitalCamera()
- {
- return (m_Desc.CameraType == SCENE_USE_ORBITAL_CAMERA);
- }
-
- float GetSceneScale()
- {
- return m_Desc.SceneScale;
- }
-
- float GetGroundHeight()
- {
- return m_GroundHeight;
- }
-
-protected:
- CDXUTSDKMesh m_SDKMesh;
- float m_GroundHeight;
- MeshDescriptor m_Desc;
-};
-
-struct GlobalConstantBuffer
-{
- D3DXMATRIX WorldView;
- D3DXMATRIX WorldViewInverse;
- D3DXMATRIX WorldViewProjection;
- float IsWhite;
- float Pad[3];
-};
-
-struct SceneViewInfo
-{
- D3DXMATRIX WorldViewMatrix;
- D3DXMATRIX ProjectionMatrix;
- UINT StencilRef;
- BOOL UseGBufferNormals;
- BOOL AllowGroundPlane;
-};
-
-class SceneRenderer
-{
-public:
- SceneRenderer();
-
- HRESULT OnCreateDevice(ID3D11Device* pd3dDevice, bool ReversedDepthTest);
- void DumpGeometry(const SceneViewInfo* pSceneView, SceneMesh* pMesh);
- void RenderMesh(ID3D11DeviceContext* pD3DContext, const SceneViewInfo* pSceneView, SceneMesh* pMesh);
- void CopyColors(ID3D11DeviceContext* pD3DContext, ID3D11ShaderResourceView* pColorSRV);
- void OnDestroyDevice();
-
-private:
- ID3D11InputLayout* m_pInputLayout;
- ID3D11Buffer* m_VertexBuffer;
- ID3D11Buffer* m_IndexBuffer;
-
- GlobalConstantBuffer m_Constants;
- ID3D11Buffer* m_pConstantBuffer;
-
- ID3D11BlendState* m_pBlendState_Disabled;
- ID3D11RasterizerState* m_pRasterizerState_NoCull_NoScissor;
- ID3D11DepthStencilState* m_pDepthStencilState_Disabled;
- ID3D11DepthStencilState* m_pDepthStencilState_Enabled;
- ID3D11SamplerState* m_pSamplerState_PointClamp;
-
- ID3D11VertexShader* m_pFullScreenTriangleVS;
- ID3D11PixelShader* m_pCopyColorPS;
- ID3D11VertexShader* m_pGeometryVS;
- ID3D11PixelShader* m_pGeometryColorNormalPS;
- ID3D11PixelShader* m_pGeometryColorPS;
-};