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diff --git a/samples/dual_layer/D3D12/src/MeshRenderer.h b/samples/dual_layer/D3D12/src/MeshRenderer.h
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+/*
+* Copyright (c) 2008-2018, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#pragma once
+#include <D3D12.h>
+#include <wrl.h>
+#include <vector>
+
+using namespace Microsoft::WRL;
+
+class Camera;
+class D3D12Mesh;
+
+class MeshRenderer
+{
+public:
+ void Initialize(ID3D12Device* device);
+ void RenderMeshes(ID3D12GraphicsCommandList* commandList, const std::vector<D3D12Mesh>& meshes, const Camera& camera);
+
+private:
+ ComPtr<ID3D12PipelineState> mPSO;
+ ComPtr<ID3D12RootSignature> mRootSignature;
+}; \ No newline at end of file