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-rw-r--r--doc/_sources/changelog.txt2
-rw-r--r--doc/_sources/product.txt2
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/_sources/changelog.txt b/doc/_sources/changelog.txt
index 9ba95ec..5be28c4 100644
--- a/doc/_sources/changelog.txt
+++ b/doc/_sources/changelog.txt
@@ -8,7 +8,7 @@ Change Log
* Added entry points for D3D12.
* Now shipping separate DLLs and LIB files for D3D11 and GL.
-* Replaced the DetailAO & CoarseAO parameters with NearAO & FarAO.
+* Replaced the DetailAO & CoarseAO parameters with SmallScaleAO & LargeScaleAO.
* Replaced pointers with references in the API.
* Added the ForegroundAO & BackgroundAO parameters.
* Added per-component debug-normal visualization modes in GFSDK_SSAO_RenderMask.
diff --git a/doc/_sources/product.txt b/doc/_sources/product.txt
index b923912..5717233 100644
--- a/doc/_sources/product.txt
+++ b/doc/_sources/product.txt
@@ -53,7 +53,7 @@ Getting Started
#. SET AO PARAMETERS::
- GFSDK_SSAO_Parameters_D3D11 Params;
+ GFSDK_SSAO_Parameters Params;
Params.Radius = 2.f;
Params.Bias = 0.1f;
Params.PowerExponent = 2.f;