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-rw-r--r--build/tools/HLSLcc/May_2014/src/decodeDX9.c1146
1 files changed, 0 insertions, 1146 deletions
diff --git a/build/tools/HLSLcc/May_2014/src/decodeDX9.c b/build/tools/HLSLcc/May_2014/src/decodeDX9.c
deleted file mode 100644
index 4106b60..0000000
--- a/build/tools/HLSLcc/May_2014/src/decodeDX9.c
+++ /dev/null
@@ -1,1146 +0,0 @@
-
-#include "internal_includes/tokens.h"
-#include "internal_includes/structs.h"
-#include "internal_includes/decode.h"
-#include "stdlib.h"
-#include "stdio.h"
-#include "internal_includes/reflect.h"
-#include "internal_includes/debug.h"
-#include "internal_includes/hlslcc_malloc.h"
-
-#define FOURCC(a, b, c, d) ((uint32_t)(uint8_t)(a) | ((uint32_t)(uint8_t)(b) << 8) | ((uint32_t)(uint8_t)(c) << 16) | ((uint32_t)(uint8_t)(d) << 24 ))
-static enum {FOURCC_CTAB = FOURCC('C', 'T', 'A', 'B')}; //Constant table
-
-#ifdef _DEBUG
-static uint64_t operandID = 0;
-static uint64_t instructionID = 0;
-#endif
-
-static uint32_t aui32ImmediateConst[256];
-static uint32_t ui32MaxTemp = 0;
-
-uint32_t DX9_DECODE_OPERAND_IS_SRC = 0x1;
-uint32_t DX9_DECODE_OPERAND_IS_DEST = 0x2;
-uint32_t DX9_DECODE_OPERAND_IS_DECL = 0x4;
-
-uint32_t DX9_DECODE_OPERAND_IS_CONST = 0x8;
-uint32_t DX9_DECODE_OPERAND_IS_ICONST = 0x10;
-uint32_t DX9_DECODE_OPERAND_IS_BCONST = 0x20;
-
-#define MAX_INPUTS 64
-
-static DECLUSAGE_DX9 aeInputUsage[MAX_INPUTS];
-static uint32_t aui32InputUsageIndex[MAX_INPUTS];
-
-static void DecodeOperandDX9(const Shader* psShader,
- const uint32_t ui32Token,
- const uint32_t ui32Token1,
- uint32_t ui32Flags,
- Operand *psOperand)
-{
- const uint32_t ui32RegNum = DecodeOperandRegisterNumberDX9(ui32Token);
- const uint32_t ui32RegType = DecodeOperandTypeDX9(ui32Token);
- const uint32_t bRelativeAddr = DecodeOperandIsRelativeAddressModeDX9(ui32Token);
-
- const uint32_t ui32WriteMask = DecodeDestWriteMaskDX9(ui32Token);
- const uint32_t ui32Swizzle = DecodeOperandSwizzleDX9(ui32Token);
-
- SHADER_VARIABLE_TYPE ConstType;
-
- psOperand->ui32RegisterNumber = ui32RegNum;
-
- psOperand->iNumComponents = 4;
-
-#ifdef _DEBUG
- psOperand->id = operandID++;
-#endif
-
- psOperand->iWriteMaskEnabled = 0;
- psOperand->iGSInput = 0;
- psOperand->iExtended = 0;
- psOperand->psSubOperand[0] = 0;
- psOperand->psSubOperand[1] = 0;
- psOperand->psSubOperand[2] = 0;
-
- psOperand->iIndexDims = INDEX_0D;
-
- psOperand->iIntegerImmediate = 0;
-
- psOperand->pszSpecialName[0] ='\0';
-
-
- psOperand->eModifier = OPERAND_MODIFIER_NONE;
- if(ui32Flags & DX9_DECODE_OPERAND_IS_SRC)
- {
- uint32_t ui32Modifier = DecodeSrcModifierDX9(ui32Token);
-
- switch(ui32Modifier)
- {
- case SRCMOD_DX9_NONE:
- {
- break;
- }
- case SRCMOD_DX9_NEG:
- {
- psOperand->eModifier = OPERAND_MODIFIER_NEG;
- break;
- }
- case SRCMOD_DX9_ABS:
- {
- psOperand->eModifier = OPERAND_MODIFIER_ABS;
- break;
- }
- case SRCMOD_DX9_ABSNEG:
- {
- psOperand->eModifier = OPERAND_MODIFIER_ABSNEG;
- break;
- }
- default:
- {
- ASSERT(0);
- break;
- }
- }
- }
-
- if((ui32Flags & DX9_DECODE_OPERAND_IS_DECL)==0)
- {
- if(ui32Flags & DX9_DECODE_OPERAND_IS_DEST)
- {
- if(ui32WriteMask != DX9_WRITEMASK_ALL)
- {
- psOperand->iWriteMaskEnabled = 1;
- psOperand->eSelMode = OPERAND_4_COMPONENT_MASK_MODE;
-
- if(ui32WriteMask & DX9_WRITEMASK_0)
- {
- psOperand->ui32CompMask |= OPERAND_4_COMPONENT_MASK_X;
- }
- if(ui32WriteMask & DX9_WRITEMASK_1)
- {
- psOperand->ui32CompMask |= OPERAND_4_COMPONENT_MASK_Y;
- }
- if(ui32WriteMask & DX9_WRITEMASK_2)
- {
- psOperand->ui32CompMask |= OPERAND_4_COMPONENT_MASK_Z;
- }
- if(ui32WriteMask & DX9_WRITEMASK_3)
- {
- psOperand->ui32CompMask |= OPERAND_4_COMPONENT_MASK_W;
- }
- }
- }
- else
- if(ui32Swizzle != NO_SWIZZLE_DX9)
- {
- uint32_t component;
-
- psOperand->iWriteMaskEnabled = 1;
- psOperand->eSelMode = OPERAND_4_COMPONENT_SWIZZLE_MODE;
-
- psOperand->ui32Swizzle = 1;
-
- /* Add the swizzle */
- if(ui32Swizzle == REPLICATE_SWIZZLE_DX9(0))
- {
- psOperand->eSelMode = OPERAND_4_COMPONENT_SELECT_1_MODE;
- psOperand->aui32Swizzle[0] = OPERAND_4_COMPONENT_X;
- }
- else
- if(ui32Swizzle == REPLICATE_SWIZZLE_DX9(1))
- {
- psOperand->eSelMode = OPERAND_4_COMPONENT_SELECT_1_MODE;
- psOperand->aui32Swizzle[0] = OPERAND_4_COMPONENT_Y;
- }
- else
- if(ui32Swizzle == REPLICATE_SWIZZLE_DX9(2))
- {
- psOperand->eSelMode = OPERAND_4_COMPONENT_SELECT_1_MODE;
- psOperand->aui32Swizzle[0] = OPERAND_4_COMPONENT_Z;
- }
- else
- if(ui32Swizzle == REPLICATE_SWIZZLE_DX9(3))
- {
- psOperand->eSelMode = OPERAND_4_COMPONENT_SELECT_1_MODE;
- psOperand->aui32Swizzle[0] = OPERAND_4_COMPONENT_W;
- }
- else
- {
- for (component = 0; component < 4; component++)
- {
- uint32_t ui32CompSwiz =
- ui32Swizzle & (3 << (DX9_SWIZZLE_SHIFT+(component*2)));
- ui32CompSwiz >>= (DX9_SWIZZLE_SHIFT+(component*2));
-
- if (ui32CompSwiz == 0)
- {
- psOperand->aui32Swizzle[component] = OPERAND_4_COMPONENT_X;
- }
- else if (ui32CompSwiz == 1)
- {
- psOperand->aui32Swizzle[component] = OPERAND_4_COMPONENT_Y;
- }
- else if (ui32CompSwiz == 2)
- {
- psOperand->aui32Swizzle[component] = OPERAND_4_COMPONENT_Z;
- }
- else
- {
- psOperand->aui32Swizzle[component] = OPERAND_4_COMPONENT_W;
- }
- }
- }
- }
-
- if(bRelativeAddr)
- {
- psOperand->psSubOperand[0] = hlslcc_malloc(sizeof(Operand));
- DecodeOperandDX9(psShader, ui32Token1, 0, ui32Flags, psOperand->psSubOperand[0]);
-
- psOperand->iIndexDims = INDEX_1D;
-
- psOperand->eIndexRep[0] = OPERAND_INDEX_RELATIVE;
-
- psOperand->aui32ArraySizes[0] = 0;
- }
- }
-
- if(ui32RegType == OPERAND_TYPE_DX9_CONSTBOOL)
- {
- ui32Flags |= DX9_DECODE_OPERAND_IS_BCONST;
- ConstType = SVT_BOOL;
- }
- else if(ui32RegType == OPERAND_TYPE_DX9_CONSTINT)
- {
- ui32Flags |= DX9_DECODE_OPERAND_IS_ICONST;
- ConstType = SVT_INT;
- }
- else if(ui32RegType == OPERAND_TYPE_DX9_CONST)
- {
- ui32Flags |= DX9_DECODE_OPERAND_IS_CONST;
- ConstType = SVT_FLOAT;
- }
-
- switch(ui32RegType)
- {
- case OPERAND_TYPE_DX9_TEMP:
- {
- psOperand->eType = OPERAND_TYPE_TEMP;
-
- if(ui32MaxTemp < ui32RegNum+1)
- {
- ui32MaxTemp = ui32RegNum+1;
- }
- break;
- }
- case OPERAND_TYPE_DX9_INPUT:
- {
- psOperand->eType = OPERAND_TYPE_INPUT;
-
- ASSERT(ui32RegNum < MAX_INPUTS);
-
- if(psShader->eShaderType == PIXEL_SHADER)
- {
- if(aeInputUsage[ui32RegNum] == DECLUSAGE_TEXCOORD)
- {
- psOperand->eType = OPERAND_TYPE_SPECIAL_TEXCOORD;
- psOperand->ui32RegisterNumber = aui32InputUsageIndex[ui32RegNum];
- }
- else
- //0 = base colour, 1 = offset colour.
- if(ui32RegNum == 0)
- {
- psOperand->eType = OPERAND_TYPE_SPECIAL_OUTBASECOLOUR;
- }
- else
- {
- ASSERT(ui32RegNum == 1);
- psOperand->eType = OPERAND_TYPE_SPECIAL_OUTOFFSETCOLOUR;
- }
- }
- break;
- }
- //Same value as OPERAND_TYPE_DX9_TEXCRDOUT
- //OPERAND_TYPE_DX9_TEXCRDOUT is the pre-SM3 equivalent
- case OPERAND_TYPE_DX9_OUTPUT:
- {
- psOperand->eType = OPERAND_TYPE_OUTPUT;
-
- if(psShader->eShaderType == VERTEX_SHADER)
- {
- psOperand->eType = OPERAND_TYPE_SPECIAL_TEXCOORD;
- }
- break;
- }
- case OPERAND_TYPE_DX9_RASTOUT:
- {
- //RegNum:
- //0=POSIION
- //1=FOG
- //2=POINTSIZE
- psOperand->eType = OPERAND_TYPE_OUTPUT;
- switch(ui32RegNum)
- {
- case 0:
- {
- psOperand->eType = OPERAND_TYPE_SPECIAL_POSITION;
- break;
- }
- case 1:
- {
- psOperand->eType = OPERAND_TYPE_SPECIAL_FOG;
- break;
- }
- case 2:
- {
- psOperand->eType = OPERAND_TYPE_SPECIAL_POINTSIZE;
- psOperand->iNumComponents = 1;
- break;
- }
- }
- break;
- }
- case OPERAND_TYPE_DX9_ATTROUT:
- {
- ASSERT(psShader->eShaderType == VERTEX_SHADER);
-
- psOperand->eType = OPERAND_TYPE_OUTPUT;
-
- //0 = base colour, 1 = offset colour.
- if(ui32RegNum == 0)
- {
- psOperand->eType = OPERAND_TYPE_SPECIAL_OUTBASECOLOUR;
- }
- else
- {
- ASSERT(ui32RegNum == 1);
- psOperand->eType = OPERAND_TYPE_SPECIAL_OUTOFFSETCOLOUR;
- }
-
- break;
- }
- case OPERAND_TYPE_DX9_COLOROUT:
- {
- ASSERT(psShader->eShaderType == PIXEL_SHADER);
- psOperand->eType = OPERAND_TYPE_OUTPUT;
- break;
- }
- case OPERAND_TYPE_DX9_CONSTBOOL:
- case OPERAND_TYPE_DX9_CONSTINT:
- case OPERAND_TYPE_DX9_CONST:
- {
- //c# = constant float
- //i# = constant int
- //b# = constant bool
-
- //c0 might be an immediate while i0 is in the constant buffer
- if(aui32ImmediateConst[ui32RegNum] & ui32Flags)
- {
- if(ConstType != SVT_FLOAT)
- {
- psOperand->eType = OPERAND_TYPE_SPECIAL_IMMCONSTINT;
- }
- else
- {
- psOperand->eType = OPERAND_TYPE_SPECIAL_IMMCONST;
- }
- }
- else
- {
- psOperand->eType = OPERAND_TYPE_CONSTANT_BUFFER;
- psOperand->aui32ArraySizes[1] = psOperand->ui32RegisterNumber;
- }
- break;
- }
- case OPERAND_TYPE_DX9_ADDR:
- {
- //Vertex shader: address register (only have one of these)
- //Pixel shader: texture coordinate register (a few of these)
- if(psShader->eShaderType == PIXEL_SHADER)
- {
- psOperand->eType = OPERAND_TYPE_SPECIAL_TEXCOORD;
- }
- else
- {
- psOperand->eType = OPERAND_TYPE_SPECIAL_ADDRESS;
- }
- break;
- }
- case OPERAND_TYPE_DX9_SAMPLER:
- {
- psOperand->eType = OPERAND_TYPE_RESOURCE;
- break;
- }
- case OPERAND_TYPE_DX9_LOOP:
- {
- psOperand->eType = OPERAND_TYPE_SPECIAL_LOOPCOUNTER;
- break;
- }
- default:
- {
- ASSERT(0);
- break;
- }
- }
-}
-
-static void DeclareNumTemps(Shader* psShader,
- const uint32_t ui32NumTemps,
- Declaration* psDecl)
-{
- psDecl->eOpcode = OPCODE_DCL_TEMPS;
- psDecl->value.ui32NumTemps = ui32NumTemps;
-}
-
-static void SetupRegisterUsage(const Shader* psShader,
- const uint32_t ui32Token0,
- const uint32_t ui32Token1)
-{
- DECLUSAGE_DX9 eUsage = DecodeUsageDX9(ui32Token0);
- uint32_t ui32UsageIndex = DecodeUsageIndexDX9(ui32Token0);
- uint32_t ui32RegNum = DecodeOperandRegisterNumberDX9(ui32Token1);
- uint32_t ui32RegType = DecodeOperandTypeDX9(ui32Token1);
-
- if(ui32RegType == OPERAND_TYPE_DX9_INPUT)
- {
- ASSERT(ui32RegNum < MAX_INPUTS);
- aeInputUsage[ui32RegNum] = eUsage;
- aui32InputUsageIndex[ui32RegNum] = ui32UsageIndex;
- }
-}
-
-//Declaring one constant from a constant buffer will cause all constants in the buffer decalared.
-//In dx9 there is only one constant buffer per shader.
-static void DeclareConstantBuffer(const Shader* psShader,
- Declaration* psDecl)
-{
- DECLUSAGE_DX9 eUsage = (DECLUSAGE_DX9)0;
- uint32_t ui32UsageIndex = 0;
- //Pick any constant register in the table. Might not start at c0 (e.g. when register(cX) is used).
- uint32_t ui32RegNum = psShader->sInfo.psConstantBuffers->asVars[0].ui32StartOffset / 16;
- OPERAND_TYPE_DX9 ui32RegType = OPERAND_TYPE_DX9_CONST;
-
- if(psShader->sInfo.psConstantBuffers->asVars[0].sType.Type == SVT_INT)
- {
- ui32RegType = OPERAND_TYPE_DX9_CONSTINT;
- }
- else if(psShader->sInfo.psConstantBuffers->asVars[0].sType.Type == SVT_BOOL)
- {
- ui32RegType = OPERAND_TYPE_DX9_CONSTBOOL;
- }
-
- if(psShader->eShaderType == VERTEX_SHADER)
- {
- psDecl->eOpcode = OPCODE_DCL_INPUT;
- }
- else
- {
- psDecl->eOpcode = OPCODE_DCL_INPUT_PS;
- }
- psDecl->ui32NumOperands = 1;
-
- DecodeOperandDX9(psShader, CreateOperandTokenDX9(ui32RegNum, ui32RegType), 0, DX9_DECODE_OPERAND_IS_DECL, &psDecl->asOperands[0]);
-
- ASSERT(psDecl->asOperands[0].eType == OPERAND_TYPE_CONSTANT_BUFFER);
-
- psDecl->eOpcode = OPCODE_DCL_CONSTANT_BUFFER;
-
- ASSERT(psShader->sInfo.ui32NumConstantBuffers);
-
- psDecl->asOperands[0].aui32ArraySizes[0] = 0;//Const buffer index
- psDecl->asOperands[0].aui32ArraySizes[1] = psShader->sInfo.psConstantBuffers[0].ui32TotalSizeInBytes / 16;//Number of vec4 constants.
-}
-
-static void DecodeDeclarationDX9(const Shader* psShader,
- const uint32_t ui32Token0,
- const uint32_t ui32Token1,
- Declaration* psDecl)
-{
- DECLUSAGE_DX9 eUsage = DecodeUsageDX9(ui32Token0);
- uint32_t ui32UsageIndex = DecodeUsageIndexDX9(ui32Token0);
- uint32_t ui32RegNum = DecodeOperandRegisterNumberDX9(ui32Token1);
- uint32_t ui32RegType = DecodeOperandTypeDX9(ui32Token1);
-
- if(psShader->eShaderType == VERTEX_SHADER)
- {
- psDecl->eOpcode = OPCODE_DCL_INPUT;
- }
- else
- {
- psDecl->eOpcode = OPCODE_DCL_INPUT_PS;
- }
- psDecl->ui32NumOperands = 1;
- DecodeOperandDX9(psShader, ui32Token1, 0, DX9_DECODE_OPERAND_IS_DECL, &psDecl->asOperands[0]);
-
- if(ui32RegType == OPERAND_TYPE_DX9_SAMPLER)
- {
- const RESOURCE_DIMENSION eResDim = DecodeTextureTypeMaskDX9(ui32Token0);
- psDecl->value.eResourceDimension = eResDim;
- psDecl->ui32IsShadowTex = 0;
- psDecl->eOpcode = OPCODE_DCL_RESOURCE;
- }
-
- if(psDecl->asOperands[0].eType == OPERAND_TYPE_OUTPUT)
- {
- psDecl->eOpcode = OPCODE_DCL_OUTPUT;
-
- if(psDecl->asOperands[0].ui32RegisterNumber==0 && psShader->eShaderType == VERTEX_SHADER)
- {
- psDecl->eOpcode = OPCODE_DCL_OUTPUT_SIV;
- //gl_Position
- psDecl->asOperands[0].eSpecialName = NAME_POSITION;
- }
- }
- else
- if(psDecl->asOperands[0].eType == OPERAND_TYPE_CONSTANT_BUFFER)
- {
- psDecl->eOpcode = OPCODE_DCL_CONSTANT_BUFFER;
-
- ASSERT(psShader->sInfo.ui32NumConstantBuffers);
-
- psDecl->asOperands[0].aui32ArraySizes[0] = 0;//Const buffer index
- psDecl->asOperands[0].aui32ArraySizes[1] = psShader->sInfo.psConstantBuffers[0].ui32TotalSizeInBytes / 16;//Number of vec4 constants.
- }
-}
-
-static void DefineDX9(Shader* psShader,
- const uint32_t ui32RegNum,
- const uint32_t ui32Flags,
- const uint32_t c0,
- const uint32_t c1,
- const uint32_t c2,
- const uint32_t c3,
- Declaration* psDecl)
-{
- psDecl->eOpcode = OPCODE_SPECIAL_DCL_IMMCONST;
- psDecl->ui32NumOperands = 2;
-
- memset(&psDecl->asOperands[0], 0, sizeof(Operand));
- psDecl->asOperands[0].eType = OPERAND_TYPE_SPECIAL_IMMCONST;
-
- psDecl->asOperands[0].ui32RegisterNumber = ui32RegNum;
-
- if(ui32Flags & (DX9_DECODE_OPERAND_IS_ICONST|DX9_DECODE_OPERAND_IS_BCONST))
- {
- psDecl->asOperands[0].eType = OPERAND_TYPE_SPECIAL_IMMCONSTINT;
- }
-
- aui32ImmediateConst[ui32RegNum] |= ui32Flags;
-
- memset(&psDecl->asOperands[1], 0, sizeof(Operand));
- psDecl->asOperands[1].eType = OPERAND_TYPE_IMMEDIATE32;
- psDecl->asOperands[1].iNumComponents = 4;
- psDecl->asOperands[1].iIntegerImmediate = (ui32Flags & (DX9_DECODE_OPERAND_IS_ICONST|DX9_DECODE_OPERAND_IS_BCONST)) ? 1 : 0;
- psDecl->asOperands[1].afImmediates[0] = *((float*)&c0);
- psDecl->asOperands[1].afImmediates[1] = *((float*)&c1);
- psDecl->asOperands[1].afImmediates[2] = *((float*)&c2);
- psDecl->asOperands[1].afImmediates[3] = *((float*)&c3);
-}
-
-static void CreateD3D10Instruction(
- Shader* psShader,
- Instruction* psInst,
- const OPCODE_TYPE eType,
- const uint32_t bHasDest,
- const uint32_t ui32SrcCount,
- const uint32_t* pui32Tokens)
-{
- uint32_t ui32Src;
- uint32_t ui32Offset = 1;
-
- memset(psInst, 0, sizeof(Instruction));
-
-#ifdef _DEBUG
- psInst->id = instructionID++;
-#endif
-
- psInst->eOpcode = eType;
- psInst->ui32NumOperands = ui32SrcCount;
-
- if(bHasDest)
- {
- ++psInst->ui32NumOperands;
-
- DecodeOperandDX9(psShader,
- pui32Tokens[ui32Offset],
- pui32Tokens[ui32Offset+1],
- DX9_DECODE_OPERAND_IS_DEST,
- &psInst->asOperands[0]);
-
- if(DecodeDestModifierDX9(pui32Tokens[ui32Offset]) & DESTMOD_DX9_SATURATE)
- {
- psInst->bSaturate = 1;
- }
-
- ui32Offset++;
- psInst->ui32FirstSrc = 1;
- }
-
- for(ui32Src=0; ui32Src < ui32SrcCount; ++ui32Src)
- {
- DecodeOperandDX9(psShader,
- pui32Tokens[ui32Offset],
- pui32Tokens[ui32Offset+1],
- DX9_DECODE_OPERAND_IS_SRC,
- &psInst->asOperands[bHasDest+ui32Src]);
-
- ui32Offset++;
- }
-}
-
-Shader* DecodeDX9BC(const uint32_t* pui32Tokens)
-{
- const uint32_t* pui32CurrentToken = pui32Tokens;
- uint32_t ui32NumInstructions = 0;
- uint32_t ui32NumDeclarations = 0;
- Instruction* psInst;
- Declaration* psDecl;
- uint32_t decl, inst;
- uint32_t bDeclareConstantTable = 0;
- Shader* psShader = hlslcc_calloc(1, sizeof(Shader));
-
- memset(aui32ImmediateConst, 0, 256);
-
- psShader->ui32MajorVersion = DecodeProgramMajorVersionDX9(*pui32CurrentToken);
- psShader->ui32MinorVersion = DecodeProgramMinorVersionDX9(*pui32CurrentToken);
- psShader->eShaderType = DecodeShaderTypeDX9(*pui32CurrentToken);
-
- pui32CurrentToken++;
-
- //Work out how many instructions and declarations we need to allocate memory for.
- while (1)
- {
- OPCODE_TYPE_DX9 eOpcode = DecodeOpcodeTypeDX9(pui32CurrentToken[0]);
- uint32_t ui32InstLen = DecodeInstructionLengthDX9(pui32CurrentToken[0]);
-
- if(eOpcode == OPCODE_DX9_END)
- {
- //SM4+ always end with RET.
- //Insert a RET instruction on END to
- //replicate this behaviour.
- ++ui32NumInstructions;
- break;
- }
- else if(eOpcode == OPCODE_DX9_COMMENT)
- {
- ui32InstLen = DecodeCommentLengthDX9(pui32CurrentToken[0]);
- if(pui32CurrentToken[1] == FOURCC_CTAB)
- {
- LoadD3D9ConstantTable((char*)(&pui32CurrentToken[2]), &psShader->sInfo);
-
- ASSERT(psShader->sInfo.ui32NumConstantBuffers);
-
- if(psShader->sInfo.psConstantBuffers[0].ui32NumVars)
- {
- ++ui32NumDeclarations;
- bDeclareConstantTable = 1;
- }
- }
- }
- else if((eOpcode == OPCODE_DX9_DEF)||(eOpcode == OPCODE_DX9_DEFI)||(eOpcode == OPCODE_DX9_DEFB))
- {
- ++ui32NumDeclarations;
- }
- else if(eOpcode == OPCODE_DX9_DCL)
- {
- const OPERAND_TYPE_DX9 eType = DecodeOperandTypeDX9(pui32CurrentToken[2]);
- uint32_t ignoreDCL = 0;
-
- //Inputs and outputs are declared in AddVersionDependentCode
- if(psShader->eShaderType == PIXEL_SHADER && (OPERAND_TYPE_DX9_CONST != eType && OPERAND_TYPE_DX9_SAMPLER != eType))
- {
- ignoreDCL = 1;
- }
- if(!ignoreDCL)
- {
- ++ui32NumDeclarations;
- }
- }
- else
- {
- switch(eOpcode)
- {
- case OPCODE_DX9_NRM:
- {
- //Emulate with dp4 and rsq
- ui32NumInstructions += 2;
- break;
- }
- default:
- {
- ++ui32NumInstructions;
- break;
- }
- }
- }
-
- pui32CurrentToken += ui32InstLen + 1;
- }
-
- psInst = hlslcc_malloc(sizeof(Instruction) * ui32NumInstructions);
- psShader->psInst = psInst;
- psShader->ui32InstCount = ui32NumInstructions;
-
- if(psShader->eShaderType == VERTEX_SHADER)
- {
- //Declare gl_Position. vs_3_0 does declare it, SM1/2 do not
- ui32NumDeclarations++;
- }
-
- //For declaring temps.
- ui32NumDeclarations++;
-
- psDecl = hlslcc_malloc(sizeof(Declaration) * ui32NumDeclarations);
- psShader->psDecl = psDecl;
- psShader->ui32DeclCount = ui32NumDeclarations;
-
- pui32CurrentToken = pui32Tokens + 1;
-
- inst=0;
- decl=0;
- while (1)
- {
- OPCODE_TYPE_DX9 eOpcode = DecodeOpcodeTypeDX9(pui32CurrentToken[0]);
- uint32_t ui32InstLen = DecodeInstructionLengthDX9(pui32CurrentToken[0]);
-
- if(eOpcode == OPCODE_DX9_END)
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_RET, 0, 0, pui32CurrentToken);
- inst++;
- break;
- }
- else if(eOpcode == OPCODE_DX9_COMMENT)
- {
- ui32InstLen = DecodeCommentLengthDX9(pui32CurrentToken[0]);
- }
- else if(eOpcode == OPCODE_DX9_DCL)
- {
- const OPERAND_TYPE_DX9 eType = DecodeOperandTypeDX9(pui32CurrentToken[2]);
- uint32_t ignoreDCL = 0;
- //Inputs and outputs are declared in AddVersionDependentCode
- if(psShader->eShaderType == PIXEL_SHADER && (OPERAND_TYPE_DX9_CONST != eType && OPERAND_TYPE_DX9_SAMPLER != eType))
- {
- ignoreDCL = 1;
- }
-
- SetupRegisterUsage(psShader, pui32CurrentToken[1], pui32CurrentToken[2]);
-
- if(!ignoreDCL)
- {
- DecodeDeclarationDX9(psShader, pui32CurrentToken[1], pui32CurrentToken[2], &psDecl[decl]);
- decl++;
- }
- }
- else if((eOpcode == OPCODE_DX9_DEF)||(eOpcode == OPCODE_DX9_DEFI)||(eOpcode == OPCODE_DX9_DEFB))
- {
- const uint32_t ui32Const0 = *(pui32CurrentToken+2);
- const uint32_t ui32Const1 = *(pui32CurrentToken+3);
- const uint32_t ui32Const2 = *(pui32CurrentToken+4);
- const uint32_t ui32Const3 = *(pui32CurrentToken+5);
- uint32_t ui32Flags = 0;
-
- if(eOpcode == OPCODE_DX9_DEF)
- {
- ui32Flags |= DX9_DECODE_OPERAND_IS_CONST;
- }
- else if(eOpcode == OPCODE_DX9_DEFI)
- {
- ui32Flags |= DX9_DECODE_OPERAND_IS_ICONST;
- }
- else
- {
- ui32Flags |= DX9_DECODE_OPERAND_IS_BCONST;
- }
-
-
- DefineDX9(psShader,
- DecodeOperandRegisterNumberDX9(pui32CurrentToken[1]),
- ui32Flags,
- ui32Const0,
- ui32Const1,
- ui32Const2,
- ui32Const3,
- &psDecl[decl]);
- decl++;
- }
- else
- {
- switch(eOpcode)
- {
- case OPCODE_DX9_MOV:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_MOV, 1, 1, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_LIT:
- {
- /*Dest.x = 1
- Dest.y = (Src0.x > 0) ? Src0.x : 0
- Dest.z = (Src0.x > 0 && Src0.y > 0) ? pow(Src0.y, Src0.w) : 0
- Dest.w = 1
- */
- ASSERT(0);
- break;
- }
- case OPCODE_DX9_ADD:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_ADD, 1, 2, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_SUB:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_ADD, 1, 2, pui32CurrentToken);
- ASSERT(psInst[inst].asOperands[2].eModifier == OPERAND_MODIFIER_NONE);
- psInst[inst].asOperands[2].eModifier = OPERAND_MODIFIER_NEG;
- break;
- }
- case OPCODE_DX9_MAD:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_MAD, 1, 3, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_MUL:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_MUL, 1, 2, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_RCP:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_RCP, 1, 1, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_RSQ:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_RSQ, 1, 1, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_DP3:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_DP3, 1, 2, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_DP4:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_DP4, 1, 2, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_MIN:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_MIN, 1, 2, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_MAX:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_MAX, 1, 2, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_SLT:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_LT, 1, 2, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_SGE:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_GE, 1, 2, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_EXP:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_EXP, 1, 1, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_LOG:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_LOG, 1, 1, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_NRM:
- {
- //Convert NRM RESULT, SRCA into:
- //dp4 RESULT, SRCA, SRCA
- //rsq RESULT, RESULT
-
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_DP4, 1, 1, pui32CurrentToken);
- memcpy(&psInst[inst].asOperands[2],&psInst[inst].asOperands[1], sizeof(Operand));
- ++inst;
-
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_RSQ, 0, 0, pui32CurrentToken);
- memcpy(&psInst[inst].asOperands[0],&psInst[inst-1].asOperands[0], sizeof(Operand));
- break;
- }
- case OPCODE_DX9_SINCOS:
- {
- //Before SM3, SINCOS has 2 extra constant sources -D3DSINCOSCONST1 and D3DSINCOSCONST2.
- //Ignore them.
-
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_SINCOS, 1, 1, pui32CurrentToken);
- //Pre-SM4:
- //If the write mask is .x: dest.x = cos( V )
- //If the write mask is .y: dest.y = sin( V )
- //If the write mask is .xy:
- //dest.x = cos( V )
- //dest.y = sin( V )
-
- //SM4+
- //destSin destCos Angle
-
- psInst[inst].ui32NumOperands = 3;
-
- //Set the angle
- memcpy(&psInst[inst].asOperands[2],&psInst[inst].asOperands[1], sizeof(Operand));
-
- //Set the cosine dest
- memcpy(&psInst[inst].asOperands[1],&psInst[inst].asOperands[0], sizeof(Operand));
-
- //Set write masks
- psInst[inst].asOperands[0].ui32CompMask &= ~OPERAND_4_COMPONENT_MASK_Y;
- if(psInst[inst].asOperands[0].ui32CompMask & OPERAND_4_COMPONENT_MASK_X)
- {
- //Need cosine
- }
- else
- {
- psInst[inst].asOperands[0].eType = OPERAND_TYPE_NULL;
- }
- psInst[inst].asOperands[1].ui32CompMask &= ~OPERAND_4_COMPONENT_MASK_X;
- if(psInst[inst].asOperands[1].ui32CompMask & OPERAND_4_COMPONENT_MASK_Y)
- {
- //Need sine
- }
- else
- {
- psInst[inst].asOperands[1].eType = OPERAND_TYPE_NULL;
- }
-
- break;
- }
- case OPCODE_DX9_FRC:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_FRC, 1, 1, pui32CurrentToken);
- break;
- }
-
- case OPCODE_DX9_MOVA:
- {
- //MOVA preforms RoundToNearest on the src data.
- //The only rounding functions available in all GLSL version are ceil and floor.
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_ROUND_NI, 1, 1, pui32CurrentToken);
- break;
- }
-
- case OPCODE_DX9_TEX:
- {
- //texld r0, t0, s0
- // srcAddress[.swizzle], srcResource[.swizzle], srcSampler
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_SAMPLE, 1, 2, pui32CurrentToken);
- psInst[inst].asOperands[2].ui32RegisterNumber = 0;
-
-
- break;
- }
- case OPCODE_DX9_TEXLDL:
- {
- //texld r0, t0, s0
- // srcAddress[.swizzle], srcResource[.swizzle], srcSampler
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_SAMPLE_L, 1, 2, pui32CurrentToken);
- psInst[inst].asOperands[2].ui32RegisterNumber = 0;
-
- //Lod comes from fourth coordinate of address.
- memcpy(&psInst[inst].asOperands[4], &psInst[inst].asOperands[1], sizeof(Operand));
-
- psInst[inst].ui32NumOperands = 5;
-
- break;
- }
-
- case OPCODE_DX9_IF:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_IF, 0, 1, pui32CurrentToken);
- psInst[inst].eDX9TestType = D3DSPC_BOOLEAN;
- break;
- }
-
- case OPCODE_DX9_IFC:
- {
- const COMPARISON_DX9 eCmpOp = DecodeComparisonDX9(pui32CurrentToken[0]);
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_IF, 0, 2, pui32CurrentToken);
- psInst[inst].eDX9TestType = eCmpOp;
- break;
- }
- case OPCODE_DX9_ELSE:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_ELSE, 0, 0, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_CMP:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_MOVC, 1, 3, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_REP:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_REP, 0, 1, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_ENDREP:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_ENDREP, 0, 0, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_BREAKC:
- {
- const COMPARISON_DX9 eCmpOp = DecodeComparisonDX9(pui32CurrentToken[0]);
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_BREAKC, 0, 2, pui32CurrentToken);
- psInst[inst].eDX9TestType = eCmpOp;
- break;
- }
-
- case OPCODE_DX9_DSX:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_DERIV_RTX, 1, 1, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_DSY:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_DERIV_RTY, 1, 1, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_TEXKILL:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_DISCARD, 1, 0, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_TEXLDD:
- {
- // texldd, dst, src0, src1, src2, src3
- // srcAddress[.swizzle], srcResource[.swizzle], srcSampler, XGradient, YGradient
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_SAMPLE_D, 1, 4, pui32CurrentToken);
- psInst[inst].asOperands[2].ui32RegisterNumber = 0;
- break;
- }
- case OPCODE_DX9_LRP:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_LRP, 1, 3, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_DP2ADD:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_DP2ADD, 1, 3, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_POW:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_POW, 1, 2, pui32CurrentToken);
- break;
- }
-
- case OPCODE_DX9_DST:
- case OPCODE_DX9_M4x4:
- case OPCODE_DX9_M4x3:
- case OPCODE_DX9_M3x4:
- case OPCODE_DX9_M3x3:
- case OPCODE_DX9_M3x2:
- case OPCODE_DX9_CALL:
- case OPCODE_DX9_CALLNZ:
- case OPCODE_DX9_LABEL:
-
- case OPCODE_DX9_CRS:
- case OPCODE_DX9_SGN:
- case OPCODE_DX9_ABS:
-
- case OPCODE_DX9_TEXCOORD:
- case OPCODE_DX9_TEXBEM:
- case OPCODE_DX9_TEXBEML:
- case OPCODE_DX9_TEXREG2AR:
- case OPCODE_DX9_TEXREG2GB:
- case OPCODE_DX9_TEXM3x2PAD:
- case OPCODE_DX9_TEXM3x2TEX:
- case OPCODE_DX9_TEXM3x3PAD:
- case OPCODE_DX9_TEXM3x3TEX:
- case OPCODE_DX9_TEXM3x3SPEC:
- case OPCODE_DX9_TEXM3x3VSPEC:
- case OPCODE_DX9_EXPP:
- case OPCODE_DX9_LOGP:
- case OPCODE_DX9_CND:
- case OPCODE_DX9_TEXREG2RGB:
- case OPCODE_DX9_TEXDP3TEX:
- case OPCODE_DX9_TEXM3x2DEPTH:
- case OPCODE_DX9_TEXDP3:
- case OPCODE_DX9_TEXM3x3:
- case OPCODE_DX9_TEXDEPTH:
- case OPCODE_DX9_BEM:
- case OPCODE_DX9_SETP:
- case OPCODE_DX9_BREAKP:
- {
- ASSERT(0);
- break;
- }
- case OPCODE_DX9_NOP:
- case OPCODE_DX9_PHASE:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_NOP, 0, 0, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_LOOP:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_LOOP, 0, 2, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_RET:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_RET, 0, 0, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_ENDLOOP:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_ENDLOOP, 0, 0, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_ENDIF:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_ENDIF, 0, 0, pui32CurrentToken);
- break;
- }
- case OPCODE_DX9_BREAK:
- {
- CreateD3D10Instruction(psShader, &psInst[inst], OPCODE_BREAK, 0, 0, pui32CurrentToken);
- break;
- }
- default:
- {
- ASSERT(0);
- break;
- }
- }
-
- UpdateOperandReferences(psShader, &psInst[inst]);
-
- inst++;
- }
-
- pui32CurrentToken += ui32InstLen + 1;
- }
-
- DeclareNumTemps(psShader, ui32MaxTemp, &psDecl[decl]);
- ++decl;
-
- if(psShader->eShaderType == VERTEX_SHADER)
- {
- //Declare gl_Position. vs_3_0 does declare it, SM1/2 do not
- if(bDeclareConstantTable)
- {
- DecodeDeclarationDX9(psShader, 0, CreateOperandTokenDX9(0, OPERAND_TYPE_DX9_RASTOUT), &psDecl[decl+1]);
- }
- else
- {
- DecodeDeclarationDX9(psShader, 0, CreateOperandTokenDX9(0, OPERAND_TYPE_DX9_RASTOUT), &psDecl[decl]);
- }
- }
-
- if(bDeclareConstantTable)
- {
- DeclareConstantBuffer(psShader, &psDecl[decl]);
- }
-
- return psShader;
-}