diff options
| author | lbavoil <[email protected]> | 2018-03-15 11:02:32 +0100 |
|---|---|---|
| committer | lbavoil <[email protected]> | 2018-03-15 11:02:32 +0100 |
| commit | 2e984c3621659be07fc7b9c38fc3f2b315e44c50 (patch) | |
| tree | 628453477ef4796698db500e4c17bab0c0aabe8e /test/src/D3D11/shaders | |
| parent | Add missing NVAPI header files. (diff) | |
| download | archived-hbaoplus-2e984c3621659be07fc7b9c38fc3f2b315e44c50.tar.xz archived-hbaoplus-2e984c3621659be07fc7b9c38fc3f2b315e44c50.zip | |
Remove test folder
Diffstat (limited to 'test/src/D3D11/shaders')
| -rw-r--r-- | test/src/D3D11/shaders/bin/CopyColorPS.h | 168 | ||||
| -rw-r--r-- | test/src/D3D11/shaders/bin/FullScreenTriangleVS.h | 168 | ||||
| -rw-r--r-- | test/src/D3D11/shaders/bin/GeometryColorNormalPS.h | 316 | ||||
| -rw-r--r-- | test/src/D3D11/shaders/bin/GeometryColorPS.h | 235 | ||||
| -rw-r--r-- | test/src/D3D11/shaders/bin/GeometryVS.h | 293 | ||||
| -rw-r--r-- | test/src/D3D11/shaders/compile.bat | 19 | ||||
| -rw-r--r-- | test/src/D3D11/shaders/src/Scene3D.hlsl | 127 |
7 files changed, 0 insertions, 1326 deletions
diff --git a/test/src/D3D11/shaders/bin/CopyColorPS.h b/test/src/D3D11/shaders/bin/CopyColorPS.h deleted file mode 100644 index 03a551e..0000000 --- a/test/src/D3D11/shaders/bin/CopyColorPS.h +++ /dev/null @@ -1,168 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 -// -// -// fxc /O3 /T ps_5_0 src/Scene3D.hlsl /E CopyColorPS /Fh bin/CopyColorPS.h -// -// -// Resource Bindings: -// -// Name Type Format Dim Slot Elements -// ------------------------------ ---------- ------- ----------- ---- -------- -// PointSampler sampler NA NA 0 1 -// tColor texture float3 2d 0 1 -// -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_Position 0 xyzw 0 POS float -// TexCoord 0 xy 1 NONE float xy -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_TARGET 0 xyzw 0 TARGET float xyzw -// -ps_5_0 -dcl_globalFlags refactoringAllowed -dcl_sampler s0, mode_default -dcl_resource_texture2d (float,float,float,float) t0 -dcl_input_ps linear v1.xy -dcl_output o0.xyzw -dcl_temps 1 -sample_indexable(texture2d)(float,float,float,float) r0.xyz, v1.xyxx, t0.xyzw, s0 -mov o0.xyz, r0.xyzx -mov o0.w, l(1.000000) -ret -// Approximately 4 instruction slots used -#endif - -const BYTE g_CopyColorPS[] = -{ - 68, 88, 66, 67, 135, 247, - 240, 213, 242, 107, 236, 51, - 243, 123, 169, 205, 39, 122, - 55, 177, 1, 0, 0, 0, - 208, 2, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - 0, 1, 0, 0, 88, 1, - 0, 0, 140, 1, 0, 0, - 52, 2, 0, 0, 82, 68, - 69, 70, 196, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 2, 0, 0, 0, - 60, 0, 0, 0, 0, 5, - 255, 255, 0, 129, 0, 0, - 144, 0, 0, 0, 82, 68, - 49, 49, 60, 0, 0, 0, - 24, 0, 0, 0, 32, 0, - 0, 0, 40, 0, 0, 0, - 36, 0, 0, 0, 12, 0, - 0, 0, 0, 0, 0, 0, - 124, 0, 0, 0, 3, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 1, 0, - 0, 0, 137, 0, 0, 0, - 2, 0, 0, 0, 5, 0, - 0, 0, 4, 0, 0, 0, - 255, 255, 255, 255, 0, 0, - 0, 0, 1, 0, 0, 0, - 9, 0, 0, 0, 80, 111, - 105, 110, 116, 83, 97, 109, - 112, 108, 101, 114, 0, 116, - 67, 111, 108, 111, 114, 0, - 77, 105, 99, 114, 111, 115, - 111, 102, 116, 32, 40, 82, - 41, 32, 72, 76, 83, 76, - 32, 83, 104, 97, 100, 101, - 114, 32, 67, 111, 109, 112, - 105, 108, 101, 114, 32, 57, - 46, 50, 57, 46, 57, 53, - 50, 46, 51, 49, 49, 49, - 0, 171, 171, 171, 73, 83, - 71, 78, 80, 0, 0, 0, - 2, 0, 0, 0, 8, 0, - 0, 0, 56, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 3, 0, 0, 0, - 0, 0, 0, 0, 15, 0, - 0, 0, 68, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 3, 0, 0, 0, - 1, 0, 0, 0, 3, 3, - 0, 0, 83, 86, 95, 80, - 111, 115, 105, 116, 105, 111, - 110, 0, 84, 101, 120, 67, - 111, 111, 114, 100, 0, 171, - 171, 171, 79, 83, 71, 78, - 44, 0, 0, 0, 1, 0, - 0, 0, 8, 0, 0, 0, - 32, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 0, 0, 0, - 83, 86, 95, 84, 65, 82, - 71, 69, 84, 0, 171, 171, - 83, 72, 69, 88, 160, 0, - 0, 0, 80, 0, 0, 0, - 40, 0, 0, 0, 106, 8, - 0, 1, 90, 0, 0, 3, - 0, 96, 16, 0, 0, 0, - 0, 0, 88, 24, 0, 4, - 0, 112, 16, 0, 0, 0, - 0, 0, 85, 85, 0, 0, - 98, 16, 0, 3, 50, 16, - 16, 0, 1, 0, 0, 0, - 101, 0, 0, 3, 242, 32, - 16, 0, 0, 0, 0, 0, - 104, 0, 0, 2, 1, 0, - 0, 0, 69, 0, 0, 139, - 194, 0, 0, 128, 67, 85, - 21, 0, 114, 0, 16, 0, - 0, 0, 0, 0, 70, 16, - 16, 0, 1, 0, 0, 0, - 70, 126, 16, 0, 0, 0, - 0, 0, 0, 96, 16, 0, - 0, 0, 0, 0, 54, 0, - 0, 5, 114, 32, 16, 0, - 0, 0, 0, 0, 70, 2, - 16, 0, 0, 0, 0, 0, - 54, 0, 0, 5, 130, 32, - 16, 0, 0, 0, 0, 0, - 1, 64, 0, 0, 0, 0, - 128, 63, 62, 0, 0, 1, - 83, 84, 65, 84, 148, 0, - 0, 0, 4, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 2, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 2, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0 -}; diff --git a/test/src/D3D11/shaders/bin/FullScreenTriangleVS.h b/test/src/D3D11/shaders/bin/FullScreenTriangleVS.h deleted file mode 100644 index 64e3281..0000000 --- a/test/src/D3D11/shaders/bin/FullScreenTriangleVS.h +++ /dev/null @@ -1,168 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 -// -// -// fxc /O3 /T vs_5_0 src/Scene3D.hlsl /E FullScreenTriangleVS /Fh -// bin/FullScreenTriangleVS.h -// -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_VertexID 0 x 0 VERTID uint x -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_Position 0 xyzw 0 POS float xyzw -// TexCoord 0 xy 1 NONE float xy -// -vs_5_0 -dcl_globalFlags refactoringAllowed -dcl_input_sgv v0.x, vertex_id -dcl_output_siv o0.xyzw, position -dcl_output o1.xy -dcl_temps 1 -bfi r0.x, l(1), l(1), v0.x, l(0) -and r0.z, v0.x, l(2) -utof r0.xy, r0.xzxx -mad o0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000) -mov o1.xy, r0.xyxx -mov o0.zw, l(0,0,0,1.000000) -ret -// Approximately 7 instruction slots used -#endif - -const BYTE g_FullScreenTriangleVS[] = -{ - 68, 88, 66, 67, 52, 104, - 138, 187, 33, 254, 6, 251, - 172, 170, 188, 203, 33, 161, - 7, 239, 1, 0, 0, 0, - 236, 2, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - 172, 0, 0, 0, 224, 0, - 0, 0, 56, 1, 0, 0, - 80, 2, 0, 0, 82, 68, - 69, 70, 112, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 60, 0, 0, 0, 0, 5, - 254, 255, 0, 129, 0, 0, - 60, 0, 0, 0, 82, 68, - 49, 49, 60, 0, 0, 0, - 24, 0, 0, 0, 32, 0, - 0, 0, 40, 0, 0, 0, - 36, 0, 0, 0, 12, 0, - 0, 0, 0, 0, 0, 0, - 77, 105, 99, 114, 111, 115, - 111, 102, 116, 32, 40, 82, - 41, 32, 72, 76, 83, 76, - 32, 83, 104, 97, 100, 101, - 114, 32, 67, 111, 109, 112, - 105, 108, 101, 114, 32, 57, - 46, 50, 57, 46, 57, 53, - 50, 46, 51, 49, 49, 49, - 0, 171, 171, 171, 73, 83, - 71, 78, 44, 0, 0, 0, - 1, 0, 0, 0, 8, 0, - 0, 0, 32, 0, 0, 0, - 0, 0, 0, 0, 6, 0, - 0, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 1, 1, - 0, 0, 83, 86, 95, 86, - 101, 114, 116, 101, 120, 73, - 68, 0, 79, 83, 71, 78, - 80, 0, 0, 0, 2, 0, - 0, 0, 8, 0, 0, 0, - 56, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 0, 0, 0, - 68, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 1, 0, - 0, 0, 3, 12, 0, 0, - 83, 86, 95, 80, 111, 115, - 105, 116, 105, 111, 110, 0, - 84, 101, 120, 67, 111, 111, - 114, 100, 0, 171, 171, 171, - 83, 72, 69, 88, 16, 1, - 0, 0, 80, 0, 1, 0, - 68, 0, 0, 0, 106, 8, - 0, 1, 96, 0, 0, 4, - 18, 16, 16, 0, 0, 0, - 0, 0, 6, 0, 0, 0, - 103, 0, 0, 4, 242, 32, - 16, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 101, 0, - 0, 3, 50, 32, 16, 0, - 1, 0, 0, 0, 104, 0, - 0, 2, 1, 0, 0, 0, - 140, 0, 0, 11, 18, 0, - 16, 0, 0, 0, 0, 0, - 1, 64, 0, 0, 1, 0, - 0, 0, 1, 64, 0, 0, - 1, 0, 0, 0, 10, 16, - 16, 0, 0, 0, 0, 0, - 1, 64, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 7, - 66, 0, 16, 0, 0, 0, - 0, 0, 10, 16, 16, 0, - 0, 0, 0, 0, 1, 64, - 0, 0, 2, 0, 0, 0, - 86, 0, 0, 5, 50, 0, - 16, 0, 0, 0, 0, 0, - 134, 0, 16, 0, 0, 0, - 0, 0, 50, 0, 0, 15, - 50, 32, 16, 0, 0, 0, - 0, 0, 70, 0, 16, 0, - 0, 0, 0, 0, 2, 64, - 0, 0, 0, 0, 0, 64, - 0, 0, 0, 192, 0, 0, - 0, 0, 0, 0, 0, 0, - 2, 64, 0, 0, 0, 0, - 128, 191, 0, 0, 128, 63, - 0, 0, 0, 0, 0, 0, - 0, 0, 54, 0, 0, 5, - 50, 32, 16, 0, 1, 0, - 0, 0, 70, 0, 16, 0, - 0, 0, 0, 0, 54, 0, - 0, 8, 194, 32, 16, 0, - 0, 0, 0, 0, 2, 64, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 128, 63, - 62, 0, 0, 1, 83, 84, - 65, 84, 148, 0, 0, 0, - 7, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 2, 0, - 0, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0 -}; diff --git a/test/src/D3D11/shaders/bin/GeometryColorNormalPS.h b/test/src/D3D11/shaders/bin/GeometryColorNormalPS.h deleted file mode 100644 index bcfd86e..0000000 --- a/test/src/D3D11/shaders/bin/GeometryColorNormalPS.h +++ /dev/null @@ -1,316 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 -// -// -// fxc /O3 /T ps_5_0 src/Scene3D.hlsl /E GeometryColorNormalPS /Fh -// bin/GeometryColorNormalPS.h -// -// -// Buffer Definitions: -// -// cbuffer GlobalConstantBuffer -// { -// -// row_major float4x4 g_WorldView; // Offset: 0 Size: 64 [unused] -// row_major float4x4 g_WorldViewInverse;// Offset: 64 Size: 64 -// row_major float4x4 g_WorldViewProjection;// Offset: 128 Size: 64 [unused] -// float g_IsWhite; // Offset: 192 Size: 4 -// -// } -// -// -// Resource Bindings: -// -// Name Type Format Dim Slot Elements -// ------------------------------ ---------- ------- ----------- ---- -------- -// GlobalConstantBuffer cbuffer NA NA 0 1 -// -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_POSITION 0 xyzw 0 POS float -// TEXCOORD 0 xyz 1 NONE float xyz -// TEXCOORD 1 xyz 2 NONE float -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_Target 0 xyzw 0 TARGET float xyzw -// SV_Target 1 xyz 1 TARGET float xyz -// -ps_5_0 -dcl_globalFlags refactoringAllowed -dcl_constantbuffer cb0[13], immediateIndexed -dcl_input_ps linear centroid v1.xyz -dcl_output o0.xyzw -dcl_output o1.xyz -dcl_temps 3 -ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[12].x -movc o0.xyzw, r0.xxxx, l(1.000000,1.000000,1.000000,1.000000), l(0.457000,0.722000,0,1.000000) -deriv_rtx_coarse r0.xyz, v1.zxyz -deriv_rty_coarse r1.xyz, v1.yzxy -mul r2.xyz, r0.xyzx, r1.xyzx -mad r0.xyz, r0.zxyz, r1.yzxy, -r2.xyzx -dp3 r0.w, r0.xyzx, r0.xyzx -rsq r0.w, r0.w -mul r0.xyz, r0.wwww, r0.xyzx -mul r1.xyz, r0.yyyy, cb0[5].xyzx -mad r0.xyw, r0.xxxx, cb0[4].xyxz, r1.xyxz -mad r0.xyz, r0.zzzz, cb0[6].xyzx, r0.xywx -mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000) -ret -// Approximately 14 instruction slots used -#endif - -const BYTE g_GeometryColorNormalPS[] = -{ - 68, 88, 66, 67, 166, 194, - 48, 172, 249, 92, 247, 65, - 27, 247, 154, 59, 213, 36, - 173, 34, 1, 0, 0, 0, - 176, 5, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - 56, 2, 0, 0, 168, 2, - 0, 0, 244, 2, 0, 0, - 20, 5, 0, 0, 82, 68, - 69, 70, 252, 1, 0, 0, - 1, 0, 0, 0, 116, 0, - 0, 0, 1, 0, 0, 0, - 60, 0, 0, 0, 0, 5, - 255, 255, 0, 129, 0, 0, - 200, 1, 0, 0, 82, 68, - 49, 49, 60, 0, 0, 0, - 24, 0, 0, 0, 32, 0, - 0, 0, 40, 0, 0, 0, - 36, 0, 0, 0, 12, 0, - 0, 0, 0, 0, 0, 0, - 92, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 1, 0, - 0, 0, 71, 108, 111, 98, - 97, 108, 67, 111, 110, 115, - 116, 97, 110, 116, 66, 117, - 102, 102, 101, 114, 0, 171, - 171, 171, 92, 0, 0, 0, - 4, 0, 0, 0, 140, 0, - 0, 0, 208, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 44, 1, 0, 0, - 0, 0, 0, 0, 64, 0, - 0, 0, 0, 0, 0, 0, - 68, 1, 0, 0, 0, 0, - 0, 0, 255, 255, 255, 255, - 0, 0, 0, 0, 255, 255, - 255, 255, 0, 0, 0, 0, - 104, 1, 0, 0, 64, 0, - 0, 0, 64, 0, 0, 0, - 2, 0, 0, 0, 68, 1, - 0, 0, 0, 0, 0, 0, - 255, 255, 255, 255, 0, 0, - 0, 0, 255, 255, 255, 255, - 0, 0, 0, 0, 123, 1, - 0, 0, 128, 0, 0, 0, - 64, 0, 0, 0, 0, 0, - 0, 0, 68, 1, 0, 0, - 0, 0, 0, 0, 255, 255, - 255, 255, 0, 0, 0, 0, - 255, 255, 255, 255, 0, 0, - 0, 0, 145, 1, 0, 0, - 192, 0, 0, 0, 4, 0, - 0, 0, 2, 0, 0, 0, - 164, 1, 0, 0, 0, 0, - 0, 0, 255, 255, 255, 255, - 0, 0, 0, 0, 255, 255, - 255, 255, 0, 0, 0, 0, - 103, 95, 87, 111, 114, 108, - 100, 86, 105, 101, 119, 0, - 102, 108, 111, 97, 116, 52, - 120, 52, 0, 171, 171, 171, - 2, 0, 3, 0, 4, 0, - 4, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 56, 1, 0, 0, - 103, 95, 87, 111, 114, 108, - 100, 86, 105, 101, 119, 73, - 110, 118, 101, 114, 115, 101, - 0, 103, 95, 87, 111, 114, - 108, 100, 86, 105, 101, 119, - 80, 114, 111, 106, 101, 99, - 116, 105, 111, 110, 0, 103, - 95, 73, 115, 87, 104, 105, - 116, 101, 0, 102, 108, 111, - 97, 116, 0, 171, 171, 171, - 0, 0, 3, 0, 1, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 155, 1, 0, 0, - 77, 105, 99, 114, 111, 115, - 111, 102, 116, 32, 40, 82, - 41, 32, 72, 76, 83, 76, - 32, 83, 104, 97, 100, 101, - 114, 32, 67, 111, 109, 112, - 105, 108, 101, 114, 32, 57, - 46, 50, 57, 46, 57, 53, - 50, 46, 51, 49, 49, 49, - 0, 171, 171, 171, 73, 83, - 71, 78, 104, 0, 0, 0, - 3, 0, 0, 0, 8, 0, - 0, 0, 80, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 3, 0, 0, 0, - 0, 0, 0, 0, 15, 0, - 0, 0, 92, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 3, 0, 0, 0, - 1, 0, 0, 0, 7, 7, - 0, 0, 92, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 3, 0, 0, 0, - 2, 0, 0, 0, 7, 0, - 0, 0, 83, 86, 95, 80, - 79, 83, 73, 84, 73, 79, - 78, 0, 84, 69, 88, 67, - 79, 79, 82, 68, 0, 171, - 171, 171, 79, 83, 71, 78, - 68, 0, 0, 0, 2, 0, - 0, 0, 8, 0, 0, 0, - 56, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 0, 0, 0, - 56, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 1, 0, - 0, 0, 7, 8, 0, 0, - 83, 86, 95, 84, 97, 114, - 103, 101, 116, 0, 171, 171, - 83, 72, 69, 88, 24, 2, - 0, 0, 80, 0, 0, 0, - 134, 0, 0, 0, 106, 8, - 0, 1, 89, 0, 0, 4, - 70, 142, 32, 0, 0, 0, - 0, 0, 13, 0, 0, 0, - 98, 24, 0, 3, 114, 16, - 16, 0, 1, 0, 0, 0, - 101, 0, 0, 3, 242, 32, - 16, 0, 0, 0, 0, 0, - 101, 0, 0, 3, 114, 32, - 16, 0, 1, 0, 0, 0, - 104, 0, 0, 2, 3, 0, - 0, 0, 57, 0, 0, 11, - 18, 0, 16, 0, 0, 0, - 0, 0, 2, 64, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 10, 128, - 32, 0, 0, 0, 0, 0, - 12, 0, 0, 0, 55, 0, - 0, 15, 242, 32, 16, 0, - 0, 0, 0, 0, 6, 0, - 16, 0, 0, 0, 0, 0, - 2, 64, 0, 0, 0, 0, - 128, 63, 0, 0, 128, 63, - 0, 0, 128, 63, 0, 0, - 128, 63, 2, 64, 0, 0, - 231, 251, 233, 62, 254, 212, - 56, 63, 0, 0, 0, 0, - 0, 0, 128, 63, 122, 0, - 0, 5, 114, 0, 16, 0, - 0, 0, 0, 0, 38, 25, - 16, 0, 1, 0, 0, 0, - 124, 0, 0, 5, 114, 0, - 16, 0, 1, 0, 0, 0, - 150, 20, 16, 0, 1, 0, - 0, 0, 56, 0, 0, 7, - 114, 0, 16, 0, 2, 0, - 0, 0, 70, 2, 16, 0, - 0, 0, 0, 0, 70, 2, - 16, 0, 1, 0, 0, 0, - 50, 0, 0, 10, 114, 0, - 16, 0, 0, 0, 0, 0, - 38, 9, 16, 0, 0, 0, - 0, 0, 150, 4, 16, 0, - 1, 0, 0, 0, 70, 2, - 16, 128, 65, 0, 0, 0, - 2, 0, 0, 0, 16, 0, - 0, 7, 130, 0, 16, 0, - 0, 0, 0, 0, 70, 2, - 16, 0, 0, 0, 0, 0, - 70, 2, 16, 0, 0, 0, - 0, 0, 68, 0, 0, 5, - 130, 0, 16, 0, 0, 0, - 0, 0, 58, 0, 16, 0, - 0, 0, 0, 0, 56, 0, - 0, 7, 114, 0, 16, 0, - 0, 0, 0, 0, 246, 15, - 16, 0, 0, 0, 0, 0, - 70, 2, 16, 0, 0, 0, - 0, 0, 56, 0, 0, 8, - 114, 0, 16, 0, 1, 0, - 0, 0, 86, 5, 16, 0, - 0, 0, 0, 0, 70, 130, - 32, 0, 0, 0, 0, 0, - 5, 0, 0, 0, 50, 0, - 0, 10, 178, 0, 16, 0, - 0, 0, 0, 0, 6, 0, - 16, 0, 0, 0, 0, 0, - 70, 136, 32, 0, 0, 0, - 0, 0, 4, 0, 0, 0, - 70, 8, 16, 0, 1, 0, - 0, 0, 50, 0, 0, 10, - 114, 0, 16, 0, 0, 0, - 0, 0, 166, 10, 16, 0, - 0, 0, 0, 0, 70, 130, - 32, 0, 0, 0, 0, 0, - 6, 0, 0, 0, 70, 3, - 16, 0, 0, 0, 0, 0, - 50, 0, 0, 15, 114, 32, - 16, 0, 1, 0, 0, 0, - 70, 2, 16, 0, 0, 0, - 0, 0, 2, 64, 0, 0, - 0, 0, 0, 63, 0, 0, - 0, 63, 0, 0, 0, 63, - 0, 0, 0, 0, 2, 64, - 0, 0, 0, 0, 0, 63, - 0, 0, 0, 63, 0, 0, - 0, 63, 0, 0, 0, 0, - 62, 0, 0, 1, 83, 84, - 65, 84, 148, 0, 0, 0, - 14, 0, 0, 0, 3, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 7, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0 -}; diff --git a/test/src/D3D11/shaders/bin/GeometryColorPS.h b/test/src/D3D11/shaders/bin/GeometryColorPS.h deleted file mode 100644 index 2bc751b..0000000 --- a/test/src/D3D11/shaders/bin/GeometryColorPS.h +++ /dev/null @@ -1,235 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 -// -// -// fxc /O3 /T ps_5_0 src/Scene3D.hlsl /E GeometryColorPS /Fh -// bin/GeometryColorPS.h -// -// -// Buffer Definitions: -// -// cbuffer GlobalConstantBuffer -// { -// -// row_major float4x4 g_WorldView; // Offset: 0 Size: 64 [unused] -// row_major float4x4 g_WorldViewInverse;// Offset: 64 Size: 64 [unused] -// row_major float4x4 g_WorldViewProjection;// Offset: 128 Size: 64 [unused] -// float g_IsWhite; // Offset: 192 Size: 4 -// -// } -// -// -// Resource Bindings: -// -// Name Type Format Dim Slot Elements -// ------------------------------ ---------- ------- ----------- ---- -------- -// GlobalConstantBuffer cbuffer NA NA 0 1 -// -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_POSITION 0 xyzw 0 POS float -// TEXCOORD 0 xyz 1 NONE float -// TEXCOORD 1 xyz 2 NONE float -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_Target 0 xyzw 0 TARGET float xyzw -// -ps_5_0 -dcl_globalFlags refactoringAllowed -dcl_constantbuffer cb0[13], immediateIndexed -dcl_output o0.xyzw -dcl_temps 1 -ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[12].x -movc o0.xyzw, r0.xxxx, l(1.000000,1.000000,1.000000,1.000000), l(0.457000,0.722000,0,1.000000) -ret -// Approximately 3 instruction slots used -#endif - -const BYTE g_GeometryColorPS[] = -{ - 68, 88, 66, 67, 241, 110, - 80, 254, 31, 28, 7, 24, - 32, 23, 81, 48, 121, 254, - 75, 217, 1, 0, 0, 0, - 28, 4, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - 56, 2, 0, 0, 168, 2, - 0, 0, 220, 2, 0, 0, - 128, 3, 0, 0, 82, 68, - 69, 70, 252, 1, 0, 0, - 1, 0, 0, 0, 116, 0, - 0, 0, 1, 0, 0, 0, - 60, 0, 0, 0, 0, 5, - 255, 255, 0, 129, 0, 0, - 200, 1, 0, 0, 82, 68, - 49, 49, 60, 0, 0, 0, - 24, 0, 0, 0, 32, 0, - 0, 0, 40, 0, 0, 0, - 36, 0, 0, 0, 12, 0, - 0, 0, 0, 0, 0, 0, - 92, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 1, 0, - 0, 0, 71, 108, 111, 98, - 97, 108, 67, 111, 110, 115, - 116, 97, 110, 116, 66, 117, - 102, 102, 101, 114, 0, 171, - 171, 171, 92, 0, 0, 0, - 4, 0, 0, 0, 140, 0, - 0, 0, 208, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 44, 1, 0, 0, - 0, 0, 0, 0, 64, 0, - 0, 0, 0, 0, 0, 0, - 68, 1, 0, 0, 0, 0, - 0, 0, 255, 255, 255, 255, - 0, 0, 0, 0, 255, 255, - 255, 255, 0, 0, 0, 0, - 104, 1, 0, 0, 64, 0, - 0, 0, 64, 0, 0, 0, - 0, 0, 0, 0, 68, 1, - 0, 0, 0, 0, 0, 0, - 255, 255, 255, 255, 0, 0, - 0, 0, 255, 255, 255, 255, - 0, 0, 0, 0, 123, 1, - 0, 0, 128, 0, 0, 0, - 64, 0, 0, 0, 0, 0, - 0, 0, 68, 1, 0, 0, - 0, 0, 0, 0, 255, 255, - 255, 255, 0, 0, 0, 0, - 255, 255, 255, 255, 0, 0, - 0, 0, 145, 1, 0, 0, - 192, 0, 0, 0, 4, 0, - 0, 0, 2, 0, 0, 0, - 164, 1, 0, 0, 0, 0, - 0, 0, 255, 255, 255, 255, - 0, 0, 0, 0, 255, 255, - 255, 255, 0, 0, 0, 0, - 103, 95, 87, 111, 114, 108, - 100, 86, 105, 101, 119, 0, - 102, 108, 111, 97, 116, 52, - 120, 52, 0, 171, 171, 171, - 2, 0, 3, 0, 4, 0, - 4, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 56, 1, 0, 0, - 103, 95, 87, 111, 114, 108, - 100, 86, 105, 101, 119, 73, - 110, 118, 101, 114, 115, 101, - 0, 103, 95, 87, 111, 114, - 108, 100, 86, 105, 101, 119, - 80, 114, 111, 106, 101, 99, - 116, 105, 111, 110, 0, 103, - 95, 73, 115, 87, 104, 105, - 116, 101, 0, 102, 108, 111, - 97, 116, 0, 171, 171, 171, - 0, 0, 3, 0, 1, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 155, 1, 0, 0, - 77, 105, 99, 114, 111, 115, - 111, 102, 116, 32, 40, 82, - 41, 32, 72, 76, 83, 76, - 32, 83, 104, 97, 100, 101, - 114, 32, 67, 111, 109, 112, - 105, 108, 101, 114, 32, 57, - 46, 50, 57, 46, 57, 53, - 50, 46, 51, 49, 49, 49, - 0, 171, 171, 171, 73, 83, - 71, 78, 104, 0, 0, 0, - 3, 0, 0, 0, 8, 0, - 0, 0, 80, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 3, 0, 0, 0, - 0, 0, 0, 0, 15, 0, - 0, 0, 92, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 3, 0, 0, 0, - 1, 0, 0, 0, 7, 0, - 0, 0, 92, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 3, 0, 0, 0, - 2, 0, 0, 0, 7, 0, - 0, 0, 83, 86, 95, 80, - 79, 83, 73, 84, 73, 79, - 78, 0, 84, 69, 88, 67, - 79, 79, 82, 68, 0, 171, - 171, 171, 79, 83, 71, 78, - 44, 0, 0, 0, 1, 0, - 0, 0, 8, 0, 0, 0, - 32, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 0, 0, 0, - 83, 86, 95, 84, 97, 114, - 103, 101, 116, 0, 171, 171, - 83, 72, 69, 88, 156, 0, - 0, 0, 80, 0, 0, 0, - 39, 0, 0, 0, 106, 8, - 0, 1, 89, 0, 0, 4, - 70, 142, 32, 0, 0, 0, - 0, 0, 13, 0, 0, 0, - 101, 0, 0, 3, 242, 32, - 16, 0, 0, 0, 0, 0, - 104, 0, 0, 2, 1, 0, - 0, 0, 57, 0, 0, 11, - 18, 0, 16, 0, 0, 0, - 0, 0, 2, 64, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 10, 128, - 32, 0, 0, 0, 0, 0, - 12, 0, 0, 0, 55, 0, - 0, 15, 242, 32, 16, 0, - 0, 0, 0, 0, 6, 0, - 16, 0, 0, 0, 0, 0, - 2, 64, 0, 0, 0, 0, - 128, 63, 0, 0, 128, 63, - 0, 0, 128, 63, 0, 0, - 128, 63, 2, 64, 0, 0, - 231, 251, 233, 62, 254, 212, - 56, 63, 0, 0, 0, 0, - 0, 0, 128, 63, 62, 0, - 0, 1, 83, 84, 65, 84, - 148, 0, 0, 0, 3, 0, - 0, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0 -}; diff --git a/test/src/D3D11/shaders/bin/GeometryVS.h b/test/src/D3D11/shaders/bin/GeometryVS.h deleted file mode 100644 index 3d3af34..0000000 --- a/test/src/D3D11/shaders/bin/GeometryVS.h +++ /dev/null @@ -1,293 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 -// -// -// fxc /O3 /T vs_5_0 src/Scene3D.hlsl /E GeometryVS /Fh bin/GeometryVS.h -// -// -// Buffer Definitions: -// -// cbuffer GlobalConstantBuffer -// { -// -// row_major float4x4 g_WorldView; // Offset: 0 Size: 64 -// row_major float4x4 g_WorldViewInverse;// Offset: 64 Size: 64 [unused] -// row_major float4x4 g_WorldViewProjection;// Offset: 128 Size: 64 -// float g_IsWhite; // Offset: 192 Size: 4 [unused] -// -// } -// -// -// Resource Bindings: -// -// Name Type Format Dim Slot Elements -// ------------------------------ ---------- ------- ----------- ---- -------- -// GlobalConstantBuffer cbuffer NA NA 0 1 -// -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// POSITION 0 xyz 0 NONE float xyz -// NORMAL 0 xyz 1 NONE float xyz -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_POSITION 0 xyzw 0 POS float xyzw -// TEXCOORD 0 xyz 1 NONE float xyz -// TEXCOORD 1 xyz 2 NONE float xyz -// -vs_5_0 -dcl_globalFlags refactoringAllowed -dcl_constantbuffer cb0[12], immediateIndexed -dcl_input v0.xyz -dcl_input v1.xyz -dcl_output_siv o0.xyzw, position -dcl_output o1.xyz -dcl_output o2.xyz -dcl_temps 1 -mul r0.xyzw, v0.yyyy, cb0[9].xyzw -mad r0.xyzw, v0.xxxx, cb0[8].xyzw, r0.xyzw -mad r0.xyzw, v0.zzzz, cb0[10].xyzw, r0.xyzw -add o0.xyzw, r0.xyzw, cb0[11].xyzw -mul r0.xyz, v0.yyyy, cb0[1].xyzx -mad r0.xyz, v0.xxxx, cb0[0].xyzx, r0.xyzx -mad r0.xyz, v0.zzzz, cb0[2].xyzx, r0.xyzx -add o1.xyz, r0.xyzx, cb0[3].xyzx -mov o2.xyz, v1.xyzx -ret -// Approximately 10 instruction slots used -#endif - -const BYTE g_GeometryVS[] = -{ - 68, 88, 66, 67, 229, 202, - 254, 249, 218, 193, 230, 243, - 132, 191, 240, 223, 106, 250, - 79, 79, 1, 0, 0, 0, - 56, 5, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - 56, 2, 0, 0, 136, 2, - 0, 0, 248, 2, 0, 0, - 156, 4, 0, 0, 82, 68, - 69, 70, 252, 1, 0, 0, - 1, 0, 0, 0, 116, 0, - 0, 0, 1, 0, 0, 0, - 60, 0, 0, 0, 0, 5, - 254, 255, 0, 129, 0, 0, - 200, 1, 0, 0, 82, 68, - 49, 49, 60, 0, 0, 0, - 24, 0, 0, 0, 32, 0, - 0, 0, 40, 0, 0, 0, - 36, 0, 0, 0, 12, 0, - 0, 0, 0, 0, 0, 0, - 92, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 1, 0, - 0, 0, 71, 108, 111, 98, - 97, 108, 67, 111, 110, 115, - 116, 97, 110, 116, 66, 117, - 102, 102, 101, 114, 0, 171, - 171, 171, 92, 0, 0, 0, - 4, 0, 0, 0, 140, 0, - 0, 0, 208, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 44, 1, 0, 0, - 0, 0, 0, 0, 64, 0, - 0, 0, 2, 0, 0, 0, - 68, 1, 0, 0, 0, 0, - 0, 0, 255, 255, 255, 255, - 0, 0, 0, 0, 255, 255, - 255, 255, 0, 0, 0, 0, - 104, 1, 0, 0, 64, 0, - 0, 0, 64, 0, 0, 0, - 0, 0, 0, 0, 68, 1, - 0, 0, 0, 0, 0, 0, - 255, 255, 255, 255, 0, 0, - 0, 0, 255, 255, 255, 255, - 0, 0, 0, 0, 123, 1, - 0, 0, 128, 0, 0, 0, - 64, 0, 0, 0, 2, 0, - 0, 0, 68, 1, 0, 0, - 0, 0, 0, 0, 255, 255, - 255, 255, 0, 0, 0, 0, - 255, 255, 255, 255, 0, 0, - 0, 0, 145, 1, 0, 0, - 192, 0, 0, 0, 4, 0, - 0, 0, 0, 0, 0, 0, - 164, 1, 0, 0, 0, 0, - 0, 0, 255, 255, 255, 255, - 0, 0, 0, 0, 255, 255, - 255, 255, 0, 0, 0, 0, - 103, 95, 87, 111, 114, 108, - 100, 86, 105, 101, 119, 0, - 102, 108, 111, 97, 116, 52, - 120, 52, 0, 171, 171, 171, - 2, 0, 3, 0, 4, 0, - 4, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 56, 1, 0, 0, - 103, 95, 87, 111, 114, 108, - 100, 86, 105, 101, 119, 73, - 110, 118, 101, 114, 115, 101, - 0, 103, 95, 87, 111, 114, - 108, 100, 86, 105, 101, 119, - 80, 114, 111, 106, 101, 99, - 116, 105, 111, 110, 0, 103, - 95, 73, 115, 87, 104, 105, - 116, 101, 0, 102, 108, 111, - 97, 116, 0, 171, 171, 171, - 0, 0, 3, 0, 1, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 155, 1, 0, 0, - 77, 105, 99, 114, 111, 115, - 111, 102, 116, 32, 40, 82, - 41, 32, 72, 76, 83, 76, - 32, 83, 104, 97, 100, 101, - 114, 32, 67, 111, 109, 112, - 105, 108, 101, 114, 32, 57, - 46, 50, 57, 46, 57, 53, - 50, 46, 51, 49, 49, 49, - 0, 171, 171, 171, 73, 83, - 71, 78, 72, 0, 0, 0, - 2, 0, 0, 0, 8, 0, - 0, 0, 56, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 3, 0, 0, 0, - 0, 0, 0, 0, 7, 7, - 0, 0, 65, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 3, 0, 0, 0, - 1, 0, 0, 0, 7, 7, - 0, 0, 80, 79, 83, 73, - 84, 73, 79, 78, 0, 78, - 79, 82, 77, 65, 76, 0, - 79, 83, 71, 78, 104, 0, - 0, 0, 3, 0, 0, 0, - 8, 0, 0, 0, 80, 0, - 0, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 3, 0, - 0, 0, 0, 0, 0, 0, - 15, 0, 0, 0, 92, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 3, 0, - 0, 0, 1, 0, 0, 0, - 7, 8, 0, 0, 92, 0, - 0, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 3, 0, - 0, 0, 2, 0, 0, 0, - 7, 8, 0, 0, 83, 86, - 95, 80, 79, 83, 73, 84, - 73, 79, 78, 0, 84, 69, - 88, 67, 79, 79, 82, 68, - 0, 171, 171, 171, 83, 72, - 69, 88, 156, 1, 0, 0, - 80, 0, 1, 0, 103, 0, - 0, 0, 106, 8, 0, 1, - 89, 0, 0, 4, 70, 142, - 32, 0, 0, 0, 0, 0, - 12, 0, 0, 0, 95, 0, - 0, 3, 114, 16, 16, 0, - 0, 0, 0, 0, 95, 0, - 0, 3, 114, 16, 16, 0, - 1, 0, 0, 0, 103, 0, - 0, 4, 242, 32, 16, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 101, 0, 0, 3, - 114, 32, 16, 0, 1, 0, - 0, 0, 101, 0, 0, 3, - 114, 32, 16, 0, 2, 0, - 0, 0, 104, 0, 0, 2, - 1, 0, 0, 0, 56, 0, - 0, 8, 242, 0, 16, 0, - 0, 0, 0, 0, 86, 21, - 16, 0, 0, 0, 0, 0, - 70, 142, 32, 0, 0, 0, - 0, 0, 9, 0, 0, 0, - 50, 0, 0, 10, 242, 0, - 16, 0, 0, 0, 0, 0, - 6, 16, 16, 0, 0, 0, - 0, 0, 70, 142, 32, 0, - 0, 0, 0, 0, 8, 0, - 0, 0, 70, 14, 16, 0, - 0, 0, 0, 0, 50, 0, - 0, 10, 242, 0, 16, 0, - 0, 0, 0, 0, 166, 26, - 16, 0, 0, 0, 0, 0, - 70, 142, 32, 0, 0, 0, - 0, 0, 10, 0, 0, 0, - 70, 14, 16, 0, 0, 0, - 0, 0, 0, 0, 0, 8, - 242, 32, 16, 0, 0, 0, - 0, 0, 70, 14, 16, 0, - 0, 0, 0, 0, 70, 142, - 32, 0, 0, 0, 0, 0, - 11, 0, 0, 0, 56, 0, - 0, 8, 114, 0, 16, 0, - 0, 0, 0, 0, 86, 21, - 16, 0, 0, 0, 0, 0, - 70, 130, 32, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 50, 0, 0, 10, 114, 0, - 16, 0, 0, 0, 0, 0, - 6, 16, 16, 0, 0, 0, - 0, 0, 70, 130, 32, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 70, 2, 16, 0, - 0, 0, 0, 0, 50, 0, - 0, 10, 114, 0, 16, 0, - 0, 0, 0, 0, 166, 26, - 16, 0, 0, 0, 0, 0, - 70, 130, 32, 0, 0, 0, - 0, 0, 2, 0, 0, 0, - 70, 2, 16, 0, 0, 0, - 0, 0, 0, 0, 0, 8, - 114, 32, 16, 0, 1, 0, - 0, 0, 70, 2, 16, 0, - 0, 0, 0, 0, 70, 130, - 32, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 54, 0, - 0, 5, 114, 32, 16, 0, - 2, 0, 0, 0, 70, 18, - 16, 0, 1, 0, 0, 0, - 62, 0, 0, 1, 83, 84, - 65, 84, 148, 0, 0, 0, - 10, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 5, 0, 0, 0, 4, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0 -}; diff --git a/test/src/D3D11/shaders/compile.bat b/test/src/D3D11/shaders/compile.bat deleted file mode 100644 index 74fd760..0000000 --- a/test/src/D3D11/shaders/compile.bat +++ /dev/null @@ -1,19 +0,0 @@ -@echo off - -cd %~dp0 - -del /F /Q bin\* - -set FXC=fxc.exe - -%FXC% /O3 /T ps_5_0 src/Scene3D.hlsl /E CopyColorPS /Fh bin/CopyColorPS.h - -%FXC% /O3 /T vs_5_0 src/Scene3D.hlsl /E FullScreenTriangleVS /Fh bin/FullScreenTriangleVS.h - -%FXC% /O3 /T vs_5_0 src/Scene3D.hlsl /E GeometryVS /Fh bin/GeometryVS.h - -%FXC% /O3 /T ps_5_0 src/Scene3D.hlsl /E GeometryColorPS /Fh bin/GeometryColorPS.h - -%FXC% /O3 /T ps_5_0 src/Scene3D.hlsl /E GeometryColorNormalPS /Fh bin/GeometryColorNormalPS.h - -pause diff --git a/test/src/D3D11/shaders/src/Scene3D.hlsl b/test/src/D3D11/shaders/src/Scene3D.hlsl deleted file mode 100644 index 829b1e1..0000000 --- a/test/src/D3D11/shaders/src/Scene3D.hlsl +++ /dev/null @@ -1,127 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed -// under the Mutual Non-Disclosure Agreement. -// -// Notice -// ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES -// NO REPRESENTATIONS, WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE. -// -// NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. No third party distribution is allowed unless -// expressly authorized by NVIDIA. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright � 2008-2013 NVIDIA Corporation. All rights reserved. -// -// NVIDIA Corporation and its licensors retain all intellectual property and proprietary -// rights in and to this software and related documentation and any modifications thereto. -// Any use, reproduction, disclosure or distribution of this software and related -// documentation without an express license agreement from NVIDIA Corporation is -// strictly prohibited. -// - -#pragma pack_matrix( row_major ) - -#define USE_DDX_DDY 1 -#define USE_PER_SAMPLE_SHADING 0 - -cbuffer GlobalConstantBuffer : register(b0) -{ - float4x4 g_WorldView; - float4x4 g_WorldViewInverse; - float4x4 g_WorldViewProjection; - float g_IsWhite; -}; - -Texture2D<float3> tColor : register(t0); -SamplerState PointSampler : register(s0); - -//----------------------------------------------------------------------------- -// Geometry-rendering shaders -//----------------------------------------------------------------------------- - -struct VS_INPUT -{ - float3 WorldPosition : POSITION; - float3 WorldNormal : NORMAL; -}; - -struct VS_OUTPUT -{ - float4 HPosition : SV_POSITION; - centroid float3 ViewPosition : TEXCOORD0; - centroid float3 WorldNormal : TEXCOORD1; -}; - -struct PS_OUTPUT -{ - float4 Color : SV_Target0; - float3 WorldNormal : SV_Target1; -}; - -VS_OUTPUT GeometryVS( VS_INPUT input ) -{ - VS_OUTPUT output; - output.HPosition = mul( float4(input.WorldPosition,1), g_WorldViewProjection ); - output.ViewPosition = mul( float4(input.WorldPosition,1), g_WorldView ).xyz; - output.WorldNormal = input.WorldNormal.xyz; - return output; -} - -PS_OUTPUT GeometryColorNormalPS( VS_OUTPUT input -#if USE_PER_SAMPLE_SHADING - , uint SampleIndex : SV_SampleIndex -#endif - ) -{ - PS_OUTPUT output; - output.Color = g_IsWhite ? float4(1,1,1,1) : float4(.457,.722, 0.0, 1); - -#if USE_DDX_DDY - float3 ViewNormal = normalize(cross(ddx(input.ViewPosition.xyz), ddy(input.ViewPosition.xyz))); - output.WorldNormal = mul(ViewNormal, (float3x3)g_WorldViewInverse); -#else - output.WorldNormal = input.WorldNormal; -#endif - - // Lerp to [0,1]^3 to store in the non-signed R11G11B10_FLOAT format - output.WorldNormal = output.WorldNormal * 0.5 + 0.5; - return output; -} - -float4 GeometryColorPS( VS_OUTPUT input ) : SV_Target0 -{ - return g_IsWhite ? float4(1,1,1,1) : float4(.457,.722, 0.0, 1); -} - -//----------------------------------------------------------------------------- -// Post-processing shaders -//----------------------------------------------------------------------------- - -struct PostProc_VSOut -{ - float4 pos : SV_Position; - float2 uv : TexCoord; -}; - -// Vertex shader that generates a full screen quad with texcoords -// To use draw 3 vertices with primitive type triangle list -PostProc_VSOut FullScreenTriangleVS( uint id : SV_VertexID ) -{ - PostProc_VSOut output = (PostProc_VSOut)0.0f; - output.uv = float2( (id << 1) & 2, id & 2 ); - output.pos = float4( output.uv * float2( 2.0f, -2.0f ) + float2( -1.0f, 1.0f), 0.0f, 1.0f ); - return output; -} - -float4 CopyColorPS( PostProc_VSOut IN ) : SV_TARGET -{ - float3 color = tColor.Sample(PointSampler, IN.uv); - return float4(color,1); -} |