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authorlbavoil <[email protected]>2018-03-15 11:02:32 +0100
committerlbavoil <[email protected]>2018-03-15 11:02:32 +0100
commit2e984c3621659be07fc7b9c38fc3f2b315e44c50 (patch)
tree628453477ef4796698db500e4c17bab0c0aabe8e /test/src/D3D11/shaders
parentAdd missing NVAPI header files. (diff)
downloadarchived-hbaoplus-2e984c3621659be07fc7b9c38fc3f2b315e44c50.tar.xz
archived-hbaoplus-2e984c3621659be07fc7b9c38fc3f2b315e44c50.zip
Remove test folder
Diffstat (limited to 'test/src/D3D11/shaders')
-rw-r--r--test/src/D3D11/shaders/bin/CopyColorPS.h168
-rw-r--r--test/src/D3D11/shaders/bin/FullScreenTriangleVS.h168
-rw-r--r--test/src/D3D11/shaders/bin/GeometryColorNormalPS.h316
-rw-r--r--test/src/D3D11/shaders/bin/GeometryColorPS.h235
-rw-r--r--test/src/D3D11/shaders/bin/GeometryVS.h293
-rw-r--r--test/src/D3D11/shaders/compile.bat19
-rw-r--r--test/src/D3D11/shaders/src/Scene3D.hlsl127
7 files changed, 0 insertions, 1326 deletions
diff --git a/test/src/D3D11/shaders/bin/CopyColorPS.h b/test/src/D3D11/shaders/bin/CopyColorPS.h
deleted file mode 100644
index 03a551e..0000000
--- a/test/src/D3D11/shaders/bin/CopyColorPS.h
+++ /dev/null
@@ -1,168 +0,0 @@
-#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
-//
-//
-// fxc /O3 /T ps_5_0 src/Scene3D.hlsl /E CopyColorPS /Fh bin/CopyColorPS.h
-//
-//
-// Resource Bindings:
-//
-// Name Type Format Dim Slot Elements
-// ------------------------------ ---------- ------- ----------- ---- --------
-// PointSampler sampler NA NA 0 1
-// tColor texture float3 2d 0 1
-//
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_Position 0 xyzw 0 POS float
-// TexCoord 0 xy 1 NONE float xy
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_TARGET 0 xyzw 0 TARGET float xyzw
-//
-ps_5_0
-dcl_globalFlags refactoringAllowed
-dcl_sampler s0, mode_default
-dcl_resource_texture2d (float,float,float,float) t0
-dcl_input_ps linear v1.xy
-dcl_output o0.xyzw
-dcl_temps 1
-sample_indexable(texture2d)(float,float,float,float) r0.xyz, v1.xyxx, t0.xyzw, s0
-mov o0.xyz, r0.xyzx
-mov o0.w, l(1.000000)
-ret
-// Approximately 4 instruction slots used
-#endif
-
-const BYTE g_CopyColorPS[] =
-{
- 68, 88, 66, 67, 135, 247,
- 240, 213, 242, 107, 236, 51,
- 243, 123, 169, 205, 39, 122,
- 55, 177, 1, 0, 0, 0,
- 208, 2, 0, 0, 5, 0,
- 0, 0, 52, 0, 0, 0,
- 0, 1, 0, 0, 88, 1,
- 0, 0, 140, 1, 0, 0,
- 52, 2, 0, 0, 82, 68,
- 69, 70, 196, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 2, 0, 0, 0,
- 60, 0, 0, 0, 0, 5,
- 255, 255, 0, 129, 0, 0,
- 144, 0, 0, 0, 82, 68,
- 49, 49, 60, 0, 0, 0,
- 24, 0, 0, 0, 32, 0,
- 0, 0, 40, 0, 0, 0,
- 36, 0, 0, 0, 12, 0,
- 0, 0, 0, 0, 0, 0,
- 124, 0, 0, 0, 3, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 1, 0,
- 0, 0, 137, 0, 0, 0,
- 2, 0, 0, 0, 5, 0,
- 0, 0, 4, 0, 0, 0,
- 255, 255, 255, 255, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 9, 0, 0, 0, 80, 111,
- 105, 110, 116, 83, 97, 109,
- 112, 108, 101, 114, 0, 116,
- 67, 111, 108, 111, 114, 0,
- 77, 105, 99, 114, 111, 115,
- 111, 102, 116, 32, 40, 82,
- 41, 32, 72, 76, 83, 76,
- 32, 83, 104, 97, 100, 101,
- 114, 32, 67, 111, 109, 112,
- 105, 108, 101, 114, 32, 57,
- 46, 50, 57, 46, 57, 53,
- 50, 46, 51, 49, 49, 49,
- 0, 171, 171, 171, 73, 83,
- 71, 78, 80, 0, 0, 0,
- 2, 0, 0, 0, 8, 0,
- 0, 0, 56, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 3, 0, 0, 0,
- 0, 0, 0, 0, 15, 0,
- 0, 0, 68, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 3, 0, 0, 0,
- 1, 0, 0, 0, 3, 3,
- 0, 0, 83, 86, 95, 80,
- 111, 115, 105, 116, 105, 111,
- 110, 0, 84, 101, 120, 67,
- 111, 111, 114, 100, 0, 171,
- 171, 171, 79, 83, 71, 78,
- 44, 0, 0, 0, 1, 0,
- 0, 0, 8, 0, 0, 0,
- 32, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 0, 0, 0,
- 83, 86, 95, 84, 65, 82,
- 71, 69, 84, 0, 171, 171,
- 83, 72, 69, 88, 160, 0,
- 0, 0, 80, 0, 0, 0,
- 40, 0, 0, 0, 106, 8,
- 0, 1, 90, 0, 0, 3,
- 0, 96, 16, 0, 0, 0,
- 0, 0, 88, 24, 0, 4,
- 0, 112, 16, 0, 0, 0,
- 0, 0, 85, 85, 0, 0,
- 98, 16, 0, 3, 50, 16,
- 16, 0, 1, 0, 0, 0,
- 101, 0, 0, 3, 242, 32,
- 16, 0, 0, 0, 0, 0,
- 104, 0, 0, 2, 1, 0,
- 0, 0, 69, 0, 0, 139,
- 194, 0, 0, 128, 67, 85,
- 21, 0, 114, 0, 16, 0,
- 0, 0, 0, 0, 70, 16,
- 16, 0, 1, 0, 0, 0,
- 70, 126, 16, 0, 0, 0,
- 0, 0, 0, 96, 16, 0,
- 0, 0, 0, 0, 54, 0,
- 0, 5, 114, 32, 16, 0,
- 0, 0, 0, 0, 70, 2,
- 16, 0, 0, 0, 0, 0,
- 54, 0, 0, 5, 130, 32,
- 16, 0, 0, 0, 0, 0,
- 1, 64, 0, 0, 0, 0,
- 128, 63, 62, 0, 0, 1,
- 83, 84, 65, 84, 148, 0,
- 0, 0, 4, 0, 0, 0,
- 1, 0, 0, 0, 0, 0,
- 0, 0, 2, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 2, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0
-};
diff --git a/test/src/D3D11/shaders/bin/FullScreenTriangleVS.h b/test/src/D3D11/shaders/bin/FullScreenTriangleVS.h
deleted file mode 100644
index 64e3281..0000000
--- a/test/src/D3D11/shaders/bin/FullScreenTriangleVS.h
+++ /dev/null
@@ -1,168 +0,0 @@
-#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
-//
-//
-// fxc /O3 /T vs_5_0 src/Scene3D.hlsl /E FullScreenTriangleVS /Fh
-// bin/FullScreenTriangleVS.h
-//
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_VertexID 0 x 0 VERTID uint x
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_Position 0 xyzw 0 POS float xyzw
-// TexCoord 0 xy 1 NONE float xy
-//
-vs_5_0
-dcl_globalFlags refactoringAllowed
-dcl_input_sgv v0.x, vertex_id
-dcl_output_siv o0.xyzw, position
-dcl_output o1.xy
-dcl_temps 1
-bfi r0.x, l(1), l(1), v0.x, l(0)
-and r0.z, v0.x, l(2)
-utof r0.xy, r0.xzxx
-mad o0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
-mov o1.xy, r0.xyxx
-mov o0.zw, l(0,0,0,1.000000)
-ret
-// Approximately 7 instruction slots used
-#endif
-
-const BYTE g_FullScreenTriangleVS[] =
-{
- 68, 88, 66, 67, 52, 104,
- 138, 187, 33, 254, 6, 251,
- 172, 170, 188, 203, 33, 161,
- 7, 239, 1, 0, 0, 0,
- 236, 2, 0, 0, 5, 0,
- 0, 0, 52, 0, 0, 0,
- 172, 0, 0, 0, 224, 0,
- 0, 0, 56, 1, 0, 0,
- 80, 2, 0, 0, 82, 68,
- 69, 70, 112, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 60, 0, 0, 0, 0, 5,
- 254, 255, 0, 129, 0, 0,
- 60, 0, 0, 0, 82, 68,
- 49, 49, 60, 0, 0, 0,
- 24, 0, 0, 0, 32, 0,
- 0, 0, 40, 0, 0, 0,
- 36, 0, 0, 0, 12, 0,
- 0, 0, 0, 0, 0, 0,
- 77, 105, 99, 114, 111, 115,
- 111, 102, 116, 32, 40, 82,
- 41, 32, 72, 76, 83, 76,
- 32, 83, 104, 97, 100, 101,
- 114, 32, 67, 111, 109, 112,
- 105, 108, 101, 114, 32, 57,
- 46, 50, 57, 46, 57, 53,
- 50, 46, 51, 49, 49, 49,
- 0, 171, 171, 171, 73, 83,
- 71, 78, 44, 0, 0, 0,
- 1, 0, 0, 0, 8, 0,
- 0, 0, 32, 0, 0, 0,
- 0, 0, 0, 0, 6, 0,
- 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 1, 1,
- 0, 0, 83, 86, 95, 86,
- 101, 114, 116, 101, 120, 73,
- 68, 0, 79, 83, 71, 78,
- 80, 0, 0, 0, 2, 0,
- 0, 0, 8, 0, 0, 0,
- 56, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 0, 0, 0,
- 68, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 3, 12, 0, 0,
- 83, 86, 95, 80, 111, 115,
- 105, 116, 105, 111, 110, 0,
- 84, 101, 120, 67, 111, 111,
- 114, 100, 0, 171, 171, 171,
- 83, 72, 69, 88, 16, 1,
- 0, 0, 80, 0, 1, 0,
- 68, 0, 0, 0, 106, 8,
- 0, 1, 96, 0, 0, 4,
- 18, 16, 16, 0, 0, 0,
- 0, 0, 6, 0, 0, 0,
- 103, 0, 0, 4, 242, 32,
- 16, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 101, 0,
- 0, 3, 50, 32, 16, 0,
- 1, 0, 0, 0, 104, 0,
- 0, 2, 1, 0, 0, 0,
- 140, 0, 0, 11, 18, 0,
- 16, 0, 0, 0, 0, 0,
- 1, 64, 0, 0, 1, 0,
- 0, 0, 1, 64, 0, 0,
- 1, 0, 0, 0, 10, 16,
- 16, 0, 0, 0, 0, 0,
- 1, 64, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 7,
- 66, 0, 16, 0, 0, 0,
- 0, 0, 10, 16, 16, 0,
- 0, 0, 0, 0, 1, 64,
- 0, 0, 2, 0, 0, 0,
- 86, 0, 0, 5, 50, 0,
- 16, 0, 0, 0, 0, 0,
- 134, 0, 16, 0, 0, 0,
- 0, 0, 50, 0, 0, 15,
- 50, 32, 16, 0, 0, 0,
- 0, 0, 70, 0, 16, 0,
- 0, 0, 0, 0, 2, 64,
- 0, 0, 0, 0, 0, 64,
- 0, 0, 0, 192, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 2, 64, 0, 0, 0, 0,
- 128, 191, 0, 0, 128, 63,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 54, 0, 0, 5,
- 50, 32, 16, 0, 1, 0,
- 0, 0, 70, 0, 16, 0,
- 0, 0, 0, 0, 54, 0,
- 0, 8, 194, 32, 16, 0,
- 0, 0, 0, 0, 2, 64,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 128, 63,
- 62, 0, 0, 1, 83, 84,
- 65, 84, 148, 0, 0, 0,
- 7, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 2, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0
-};
diff --git a/test/src/D3D11/shaders/bin/GeometryColorNormalPS.h b/test/src/D3D11/shaders/bin/GeometryColorNormalPS.h
deleted file mode 100644
index bcfd86e..0000000
--- a/test/src/D3D11/shaders/bin/GeometryColorNormalPS.h
+++ /dev/null
@@ -1,316 +0,0 @@
-#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
-//
-//
-// fxc /O3 /T ps_5_0 src/Scene3D.hlsl /E GeometryColorNormalPS /Fh
-// bin/GeometryColorNormalPS.h
-//
-//
-// Buffer Definitions:
-//
-// cbuffer GlobalConstantBuffer
-// {
-//
-// row_major float4x4 g_WorldView; // Offset: 0 Size: 64 [unused]
-// row_major float4x4 g_WorldViewInverse;// Offset: 64 Size: 64
-// row_major float4x4 g_WorldViewProjection;// Offset: 128 Size: 64 [unused]
-// float g_IsWhite; // Offset: 192 Size: 4
-//
-// }
-//
-//
-// Resource Bindings:
-//
-// Name Type Format Dim Slot Elements
-// ------------------------------ ---------- ------- ----------- ---- --------
-// GlobalConstantBuffer cbuffer NA NA 0 1
-//
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_POSITION 0 xyzw 0 POS float
-// TEXCOORD 0 xyz 1 NONE float xyz
-// TEXCOORD 1 xyz 2 NONE float
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_Target 0 xyzw 0 TARGET float xyzw
-// SV_Target 1 xyz 1 TARGET float xyz
-//
-ps_5_0
-dcl_globalFlags refactoringAllowed
-dcl_constantbuffer cb0[13], immediateIndexed
-dcl_input_ps linear centroid v1.xyz
-dcl_output o0.xyzw
-dcl_output o1.xyz
-dcl_temps 3
-ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[12].x
-movc o0.xyzw, r0.xxxx, l(1.000000,1.000000,1.000000,1.000000), l(0.457000,0.722000,0,1.000000)
-deriv_rtx_coarse r0.xyz, v1.zxyz
-deriv_rty_coarse r1.xyz, v1.yzxy
-mul r2.xyz, r0.xyzx, r1.xyzx
-mad r0.xyz, r0.zxyz, r1.yzxy, -r2.xyzx
-dp3 r0.w, r0.xyzx, r0.xyzx
-rsq r0.w, r0.w
-mul r0.xyz, r0.wwww, r0.xyzx
-mul r1.xyz, r0.yyyy, cb0[5].xyzx
-mad r0.xyw, r0.xxxx, cb0[4].xyxz, r1.xyxz
-mad r0.xyz, r0.zzzz, cb0[6].xyzx, r0.xywx
-mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
-ret
-// Approximately 14 instruction slots used
-#endif
-
-const BYTE g_GeometryColorNormalPS[] =
-{
- 68, 88, 66, 67, 166, 194,
- 48, 172, 249, 92, 247, 65,
- 27, 247, 154, 59, 213, 36,
- 173, 34, 1, 0, 0, 0,
- 176, 5, 0, 0, 5, 0,
- 0, 0, 52, 0, 0, 0,
- 56, 2, 0, 0, 168, 2,
- 0, 0, 244, 2, 0, 0,
- 20, 5, 0, 0, 82, 68,
- 69, 70, 252, 1, 0, 0,
- 1, 0, 0, 0, 116, 0,
- 0, 0, 1, 0, 0, 0,
- 60, 0, 0, 0, 0, 5,
- 255, 255, 0, 129, 0, 0,
- 200, 1, 0, 0, 82, 68,
- 49, 49, 60, 0, 0, 0,
- 24, 0, 0, 0, 32, 0,
- 0, 0, 40, 0, 0, 0,
- 36, 0, 0, 0, 12, 0,
- 0, 0, 0, 0, 0, 0,
- 92, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 1, 0,
- 0, 0, 71, 108, 111, 98,
- 97, 108, 67, 111, 110, 115,
- 116, 97, 110, 116, 66, 117,
- 102, 102, 101, 114, 0, 171,
- 171, 171, 92, 0, 0, 0,
- 4, 0, 0, 0, 140, 0,
- 0, 0, 208, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 44, 1, 0, 0,
- 0, 0, 0, 0, 64, 0,
- 0, 0, 0, 0, 0, 0,
- 68, 1, 0, 0, 0, 0,
- 0, 0, 255, 255, 255, 255,
- 0, 0, 0, 0, 255, 255,
- 255, 255, 0, 0, 0, 0,
- 104, 1, 0, 0, 64, 0,
- 0, 0, 64, 0, 0, 0,
- 2, 0, 0, 0, 68, 1,
- 0, 0, 0, 0, 0, 0,
- 255, 255, 255, 255, 0, 0,
- 0, 0, 255, 255, 255, 255,
- 0, 0, 0, 0, 123, 1,
- 0, 0, 128, 0, 0, 0,
- 64, 0, 0, 0, 0, 0,
- 0, 0, 68, 1, 0, 0,
- 0, 0, 0, 0, 255, 255,
- 255, 255, 0, 0, 0, 0,
- 255, 255, 255, 255, 0, 0,
- 0, 0, 145, 1, 0, 0,
- 192, 0, 0, 0, 4, 0,
- 0, 0, 2, 0, 0, 0,
- 164, 1, 0, 0, 0, 0,
- 0, 0, 255, 255, 255, 255,
- 0, 0, 0, 0, 255, 255,
- 255, 255, 0, 0, 0, 0,
- 103, 95, 87, 111, 114, 108,
- 100, 86, 105, 101, 119, 0,
- 102, 108, 111, 97, 116, 52,
- 120, 52, 0, 171, 171, 171,
- 2, 0, 3, 0, 4, 0,
- 4, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 56, 1, 0, 0,
- 103, 95, 87, 111, 114, 108,
- 100, 86, 105, 101, 119, 73,
- 110, 118, 101, 114, 115, 101,
- 0, 103, 95, 87, 111, 114,
- 108, 100, 86, 105, 101, 119,
- 80, 114, 111, 106, 101, 99,
- 116, 105, 111, 110, 0, 103,
- 95, 73, 115, 87, 104, 105,
- 116, 101, 0, 102, 108, 111,
- 97, 116, 0, 171, 171, 171,
- 0, 0, 3, 0, 1, 0,
- 1, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 155, 1, 0, 0,
- 77, 105, 99, 114, 111, 115,
- 111, 102, 116, 32, 40, 82,
- 41, 32, 72, 76, 83, 76,
- 32, 83, 104, 97, 100, 101,
- 114, 32, 67, 111, 109, 112,
- 105, 108, 101, 114, 32, 57,
- 46, 50, 57, 46, 57, 53,
- 50, 46, 51, 49, 49, 49,
- 0, 171, 171, 171, 73, 83,
- 71, 78, 104, 0, 0, 0,
- 3, 0, 0, 0, 8, 0,
- 0, 0, 80, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 3, 0, 0, 0,
- 0, 0, 0, 0, 15, 0,
- 0, 0, 92, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 3, 0, 0, 0,
- 1, 0, 0, 0, 7, 7,
- 0, 0, 92, 0, 0, 0,
- 1, 0, 0, 0, 0, 0,
- 0, 0, 3, 0, 0, 0,
- 2, 0, 0, 0, 7, 0,
- 0, 0, 83, 86, 95, 80,
- 79, 83, 73, 84, 73, 79,
- 78, 0, 84, 69, 88, 67,
- 79, 79, 82, 68, 0, 171,
- 171, 171, 79, 83, 71, 78,
- 68, 0, 0, 0, 2, 0,
- 0, 0, 8, 0, 0, 0,
- 56, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 0, 0, 0,
- 56, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 7, 8, 0, 0,
- 83, 86, 95, 84, 97, 114,
- 103, 101, 116, 0, 171, 171,
- 83, 72, 69, 88, 24, 2,
- 0, 0, 80, 0, 0, 0,
- 134, 0, 0, 0, 106, 8,
- 0, 1, 89, 0, 0, 4,
- 70, 142, 32, 0, 0, 0,
- 0, 0, 13, 0, 0, 0,
- 98, 24, 0, 3, 114, 16,
- 16, 0, 1, 0, 0, 0,
- 101, 0, 0, 3, 242, 32,
- 16, 0, 0, 0, 0, 0,
- 101, 0, 0, 3, 114, 32,
- 16, 0, 1, 0, 0, 0,
- 104, 0, 0, 2, 3, 0,
- 0, 0, 57, 0, 0, 11,
- 18, 0, 16, 0, 0, 0,
- 0, 0, 2, 64, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 10, 128,
- 32, 0, 0, 0, 0, 0,
- 12, 0, 0, 0, 55, 0,
- 0, 15, 242, 32, 16, 0,
- 0, 0, 0, 0, 6, 0,
- 16, 0, 0, 0, 0, 0,
- 2, 64, 0, 0, 0, 0,
- 128, 63, 0, 0, 128, 63,
- 0, 0, 128, 63, 0, 0,
- 128, 63, 2, 64, 0, 0,
- 231, 251, 233, 62, 254, 212,
- 56, 63, 0, 0, 0, 0,
- 0, 0, 128, 63, 122, 0,
- 0, 5, 114, 0, 16, 0,
- 0, 0, 0, 0, 38, 25,
- 16, 0, 1, 0, 0, 0,
- 124, 0, 0, 5, 114, 0,
- 16, 0, 1, 0, 0, 0,
- 150, 20, 16, 0, 1, 0,
- 0, 0, 56, 0, 0, 7,
- 114, 0, 16, 0, 2, 0,
- 0, 0, 70, 2, 16, 0,
- 0, 0, 0, 0, 70, 2,
- 16, 0, 1, 0, 0, 0,
- 50, 0, 0, 10, 114, 0,
- 16, 0, 0, 0, 0, 0,
- 38, 9, 16, 0, 0, 0,
- 0, 0, 150, 4, 16, 0,
- 1, 0, 0, 0, 70, 2,
- 16, 128, 65, 0, 0, 0,
- 2, 0, 0, 0, 16, 0,
- 0, 7, 130, 0, 16, 0,
- 0, 0, 0, 0, 70, 2,
- 16, 0, 0, 0, 0, 0,
- 70, 2, 16, 0, 0, 0,
- 0, 0, 68, 0, 0, 5,
- 130, 0, 16, 0, 0, 0,
- 0, 0, 58, 0, 16, 0,
- 0, 0, 0, 0, 56, 0,
- 0, 7, 114, 0, 16, 0,
- 0, 0, 0, 0, 246, 15,
- 16, 0, 0, 0, 0, 0,
- 70, 2, 16, 0, 0, 0,
- 0, 0, 56, 0, 0, 8,
- 114, 0, 16, 0, 1, 0,
- 0, 0, 86, 5, 16, 0,
- 0, 0, 0, 0, 70, 130,
- 32, 0, 0, 0, 0, 0,
- 5, 0, 0, 0, 50, 0,
- 0, 10, 178, 0, 16, 0,
- 0, 0, 0, 0, 6, 0,
- 16, 0, 0, 0, 0, 0,
- 70, 136, 32, 0, 0, 0,
- 0, 0, 4, 0, 0, 0,
- 70, 8, 16, 0, 1, 0,
- 0, 0, 50, 0, 0, 10,
- 114, 0, 16, 0, 0, 0,
- 0, 0, 166, 10, 16, 0,
- 0, 0, 0, 0, 70, 130,
- 32, 0, 0, 0, 0, 0,
- 6, 0, 0, 0, 70, 3,
- 16, 0, 0, 0, 0, 0,
- 50, 0, 0, 15, 114, 32,
- 16, 0, 1, 0, 0, 0,
- 70, 2, 16, 0, 0, 0,
- 0, 0, 2, 64, 0, 0,
- 0, 0, 0, 63, 0, 0,
- 0, 63, 0, 0, 0, 63,
- 0, 0, 0, 0, 2, 64,
- 0, 0, 0, 0, 0, 63,
- 0, 0, 0, 63, 0, 0,
- 0, 63, 0, 0, 0, 0,
- 62, 0, 0, 1, 83, 84,
- 65, 84, 148, 0, 0, 0,
- 14, 0, 0, 0, 3, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 7, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 1, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0
-};
diff --git a/test/src/D3D11/shaders/bin/GeometryColorPS.h b/test/src/D3D11/shaders/bin/GeometryColorPS.h
deleted file mode 100644
index 2bc751b..0000000
--- a/test/src/D3D11/shaders/bin/GeometryColorPS.h
+++ /dev/null
@@ -1,235 +0,0 @@
-#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
-//
-//
-// fxc /O3 /T ps_5_0 src/Scene3D.hlsl /E GeometryColorPS /Fh
-// bin/GeometryColorPS.h
-//
-//
-// Buffer Definitions:
-//
-// cbuffer GlobalConstantBuffer
-// {
-//
-// row_major float4x4 g_WorldView; // Offset: 0 Size: 64 [unused]
-// row_major float4x4 g_WorldViewInverse;// Offset: 64 Size: 64 [unused]
-// row_major float4x4 g_WorldViewProjection;// Offset: 128 Size: 64 [unused]
-// float g_IsWhite; // Offset: 192 Size: 4
-//
-// }
-//
-//
-// Resource Bindings:
-//
-// Name Type Format Dim Slot Elements
-// ------------------------------ ---------- ------- ----------- ---- --------
-// GlobalConstantBuffer cbuffer NA NA 0 1
-//
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_POSITION 0 xyzw 0 POS float
-// TEXCOORD 0 xyz 1 NONE float
-// TEXCOORD 1 xyz 2 NONE float
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_Target 0 xyzw 0 TARGET float xyzw
-//
-ps_5_0
-dcl_globalFlags refactoringAllowed
-dcl_constantbuffer cb0[13], immediateIndexed
-dcl_output o0.xyzw
-dcl_temps 1
-ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[12].x
-movc o0.xyzw, r0.xxxx, l(1.000000,1.000000,1.000000,1.000000), l(0.457000,0.722000,0,1.000000)
-ret
-// Approximately 3 instruction slots used
-#endif
-
-const BYTE g_GeometryColorPS[] =
-{
- 68, 88, 66, 67, 241, 110,
- 80, 254, 31, 28, 7, 24,
- 32, 23, 81, 48, 121, 254,
- 75, 217, 1, 0, 0, 0,
- 28, 4, 0, 0, 5, 0,
- 0, 0, 52, 0, 0, 0,
- 56, 2, 0, 0, 168, 2,
- 0, 0, 220, 2, 0, 0,
- 128, 3, 0, 0, 82, 68,
- 69, 70, 252, 1, 0, 0,
- 1, 0, 0, 0, 116, 0,
- 0, 0, 1, 0, 0, 0,
- 60, 0, 0, 0, 0, 5,
- 255, 255, 0, 129, 0, 0,
- 200, 1, 0, 0, 82, 68,
- 49, 49, 60, 0, 0, 0,
- 24, 0, 0, 0, 32, 0,
- 0, 0, 40, 0, 0, 0,
- 36, 0, 0, 0, 12, 0,
- 0, 0, 0, 0, 0, 0,
- 92, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 1, 0,
- 0, 0, 71, 108, 111, 98,
- 97, 108, 67, 111, 110, 115,
- 116, 97, 110, 116, 66, 117,
- 102, 102, 101, 114, 0, 171,
- 171, 171, 92, 0, 0, 0,
- 4, 0, 0, 0, 140, 0,
- 0, 0, 208, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 44, 1, 0, 0,
- 0, 0, 0, 0, 64, 0,
- 0, 0, 0, 0, 0, 0,
- 68, 1, 0, 0, 0, 0,
- 0, 0, 255, 255, 255, 255,
- 0, 0, 0, 0, 255, 255,
- 255, 255, 0, 0, 0, 0,
- 104, 1, 0, 0, 64, 0,
- 0, 0, 64, 0, 0, 0,
- 0, 0, 0, 0, 68, 1,
- 0, 0, 0, 0, 0, 0,
- 255, 255, 255, 255, 0, 0,
- 0, 0, 255, 255, 255, 255,
- 0, 0, 0, 0, 123, 1,
- 0, 0, 128, 0, 0, 0,
- 64, 0, 0, 0, 0, 0,
- 0, 0, 68, 1, 0, 0,
- 0, 0, 0, 0, 255, 255,
- 255, 255, 0, 0, 0, 0,
- 255, 255, 255, 255, 0, 0,
- 0, 0, 145, 1, 0, 0,
- 192, 0, 0, 0, 4, 0,
- 0, 0, 2, 0, 0, 0,
- 164, 1, 0, 0, 0, 0,
- 0, 0, 255, 255, 255, 255,
- 0, 0, 0, 0, 255, 255,
- 255, 255, 0, 0, 0, 0,
- 103, 95, 87, 111, 114, 108,
- 100, 86, 105, 101, 119, 0,
- 102, 108, 111, 97, 116, 52,
- 120, 52, 0, 171, 171, 171,
- 2, 0, 3, 0, 4, 0,
- 4, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 56, 1, 0, 0,
- 103, 95, 87, 111, 114, 108,
- 100, 86, 105, 101, 119, 73,
- 110, 118, 101, 114, 115, 101,
- 0, 103, 95, 87, 111, 114,
- 108, 100, 86, 105, 101, 119,
- 80, 114, 111, 106, 101, 99,
- 116, 105, 111, 110, 0, 103,
- 95, 73, 115, 87, 104, 105,
- 116, 101, 0, 102, 108, 111,
- 97, 116, 0, 171, 171, 171,
- 0, 0, 3, 0, 1, 0,
- 1, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 155, 1, 0, 0,
- 77, 105, 99, 114, 111, 115,
- 111, 102, 116, 32, 40, 82,
- 41, 32, 72, 76, 83, 76,
- 32, 83, 104, 97, 100, 101,
- 114, 32, 67, 111, 109, 112,
- 105, 108, 101, 114, 32, 57,
- 46, 50, 57, 46, 57, 53,
- 50, 46, 51, 49, 49, 49,
- 0, 171, 171, 171, 73, 83,
- 71, 78, 104, 0, 0, 0,
- 3, 0, 0, 0, 8, 0,
- 0, 0, 80, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 3, 0, 0, 0,
- 0, 0, 0, 0, 15, 0,
- 0, 0, 92, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 3, 0, 0, 0,
- 1, 0, 0, 0, 7, 0,
- 0, 0, 92, 0, 0, 0,
- 1, 0, 0, 0, 0, 0,
- 0, 0, 3, 0, 0, 0,
- 2, 0, 0, 0, 7, 0,
- 0, 0, 83, 86, 95, 80,
- 79, 83, 73, 84, 73, 79,
- 78, 0, 84, 69, 88, 67,
- 79, 79, 82, 68, 0, 171,
- 171, 171, 79, 83, 71, 78,
- 44, 0, 0, 0, 1, 0,
- 0, 0, 8, 0, 0, 0,
- 32, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 0, 0, 0,
- 83, 86, 95, 84, 97, 114,
- 103, 101, 116, 0, 171, 171,
- 83, 72, 69, 88, 156, 0,
- 0, 0, 80, 0, 0, 0,
- 39, 0, 0, 0, 106, 8,
- 0, 1, 89, 0, 0, 4,
- 70, 142, 32, 0, 0, 0,
- 0, 0, 13, 0, 0, 0,
- 101, 0, 0, 3, 242, 32,
- 16, 0, 0, 0, 0, 0,
- 104, 0, 0, 2, 1, 0,
- 0, 0, 57, 0, 0, 11,
- 18, 0, 16, 0, 0, 0,
- 0, 0, 2, 64, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 10, 128,
- 32, 0, 0, 0, 0, 0,
- 12, 0, 0, 0, 55, 0,
- 0, 15, 242, 32, 16, 0,
- 0, 0, 0, 0, 6, 0,
- 16, 0, 0, 0, 0, 0,
- 2, 64, 0, 0, 0, 0,
- 128, 63, 0, 0, 128, 63,
- 0, 0, 128, 63, 0, 0,
- 128, 63, 2, 64, 0, 0,
- 231, 251, 233, 62, 254, 212,
- 56, 63, 0, 0, 0, 0,
- 0, 0, 128, 63, 62, 0,
- 0, 1, 83, 84, 65, 84,
- 148, 0, 0, 0, 3, 0,
- 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0
-};
diff --git a/test/src/D3D11/shaders/bin/GeometryVS.h b/test/src/D3D11/shaders/bin/GeometryVS.h
deleted file mode 100644
index 3d3af34..0000000
--- a/test/src/D3D11/shaders/bin/GeometryVS.h
+++ /dev/null
@@ -1,293 +0,0 @@
-#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
-//
-//
-// fxc /O3 /T vs_5_0 src/Scene3D.hlsl /E GeometryVS /Fh bin/GeometryVS.h
-//
-//
-// Buffer Definitions:
-//
-// cbuffer GlobalConstantBuffer
-// {
-//
-// row_major float4x4 g_WorldView; // Offset: 0 Size: 64
-// row_major float4x4 g_WorldViewInverse;// Offset: 64 Size: 64 [unused]
-// row_major float4x4 g_WorldViewProjection;// Offset: 128 Size: 64
-// float g_IsWhite; // Offset: 192 Size: 4 [unused]
-//
-// }
-//
-//
-// Resource Bindings:
-//
-// Name Type Format Dim Slot Elements
-// ------------------------------ ---------- ------- ----------- ---- --------
-// GlobalConstantBuffer cbuffer NA NA 0 1
-//
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// POSITION 0 xyz 0 NONE float xyz
-// NORMAL 0 xyz 1 NONE float xyz
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_POSITION 0 xyzw 0 POS float xyzw
-// TEXCOORD 0 xyz 1 NONE float xyz
-// TEXCOORD 1 xyz 2 NONE float xyz
-//
-vs_5_0
-dcl_globalFlags refactoringAllowed
-dcl_constantbuffer cb0[12], immediateIndexed
-dcl_input v0.xyz
-dcl_input v1.xyz
-dcl_output_siv o0.xyzw, position
-dcl_output o1.xyz
-dcl_output o2.xyz
-dcl_temps 1
-mul r0.xyzw, v0.yyyy, cb0[9].xyzw
-mad r0.xyzw, v0.xxxx, cb0[8].xyzw, r0.xyzw
-mad r0.xyzw, v0.zzzz, cb0[10].xyzw, r0.xyzw
-add o0.xyzw, r0.xyzw, cb0[11].xyzw
-mul r0.xyz, v0.yyyy, cb0[1].xyzx
-mad r0.xyz, v0.xxxx, cb0[0].xyzx, r0.xyzx
-mad r0.xyz, v0.zzzz, cb0[2].xyzx, r0.xyzx
-add o1.xyz, r0.xyzx, cb0[3].xyzx
-mov o2.xyz, v1.xyzx
-ret
-// Approximately 10 instruction slots used
-#endif
-
-const BYTE g_GeometryVS[] =
-{
- 68, 88, 66, 67, 229, 202,
- 254, 249, 218, 193, 230, 243,
- 132, 191, 240, 223, 106, 250,
- 79, 79, 1, 0, 0, 0,
- 56, 5, 0, 0, 5, 0,
- 0, 0, 52, 0, 0, 0,
- 56, 2, 0, 0, 136, 2,
- 0, 0, 248, 2, 0, 0,
- 156, 4, 0, 0, 82, 68,
- 69, 70, 252, 1, 0, 0,
- 1, 0, 0, 0, 116, 0,
- 0, 0, 1, 0, 0, 0,
- 60, 0, 0, 0, 0, 5,
- 254, 255, 0, 129, 0, 0,
- 200, 1, 0, 0, 82, 68,
- 49, 49, 60, 0, 0, 0,
- 24, 0, 0, 0, 32, 0,
- 0, 0, 40, 0, 0, 0,
- 36, 0, 0, 0, 12, 0,
- 0, 0, 0, 0, 0, 0,
- 92, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 1, 0,
- 0, 0, 71, 108, 111, 98,
- 97, 108, 67, 111, 110, 115,
- 116, 97, 110, 116, 66, 117,
- 102, 102, 101, 114, 0, 171,
- 171, 171, 92, 0, 0, 0,
- 4, 0, 0, 0, 140, 0,
- 0, 0, 208, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 44, 1, 0, 0,
- 0, 0, 0, 0, 64, 0,
- 0, 0, 2, 0, 0, 0,
- 68, 1, 0, 0, 0, 0,
- 0, 0, 255, 255, 255, 255,
- 0, 0, 0, 0, 255, 255,
- 255, 255, 0, 0, 0, 0,
- 104, 1, 0, 0, 64, 0,
- 0, 0, 64, 0, 0, 0,
- 0, 0, 0, 0, 68, 1,
- 0, 0, 0, 0, 0, 0,
- 255, 255, 255, 255, 0, 0,
- 0, 0, 255, 255, 255, 255,
- 0, 0, 0, 0, 123, 1,
- 0, 0, 128, 0, 0, 0,
- 64, 0, 0, 0, 2, 0,
- 0, 0, 68, 1, 0, 0,
- 0, 0, 0, 0, 255, 255,
- 255, 255, 0, 0, 0, 0,
- 255, 255, 255, 255, 0, 0,
- 0, 0, 145, 1, 0, 0,
- 192, 0, 0, 0, 4, 0,
- 0, 0, 0, 0, 0, 0,
- 164, 1, 0, 0, 0, 0,
- 0, 0, 255, 255, 255, 255,
- 0, 0, 0, 0, 255, 255,
- 255, 255, 0, 0, 0, 0,
- 103, 95, 87, 111, 114, 108,
- 100, 86, 105, 101, 119, 0,
- 102, 108, 111, 97, 116, 52,
- 120, 52, 0, 171, 171, 171,
- 2, 0, 3, 0, 4, 0,
- 4, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 56, 1, 0, 0,
- 103, 95, 87, 111, 114, 108,
- 100, 86, 105, 101, 119, 73,
- 110, 118, 101, 114, 115, 101,
- 0, 103, 95, 87, 111, 114,
- 108, 100, 86, 105, 101, 119,
- 80, 114, 111, 106, 101, 99,
- 116, 105, 111, 110, 0, 103,
- 95, 73, 115, 87, 104, 105,
- 116, 101, 0, 102, 108, 111,
- 97, 116, 0, 171, 171, 171,
- 0, 0, 3, 0, 1, 0,
- 1, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 155, 1, 0, 0,
- 77, 105, 99, 114, 111, 115,
- 111, 102, 116, 32, 40, 82,
- 41, 32, 72, 76, 83, 76,
- 32, 83, 104, 97, 100, 101,
- 114, 32, 67, 111, 109, 112,
- 105, 108, 101, 114, 32, 57,
- 46, 50, 57, 46, 57, 53,
- 50, 46, 51, 49, 49, 49,
- 0, 171, 171, 171, 73, 83,
- 71, 78, 72, 0, 0, 0,
- 2, 0, 0, 0, 8, 0,
- 0, 0, 56, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 3, 0, 0, 0,
- 0, 0, 0, 0, 7, 7,
- 0, 0, 65, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 3, 0, 0, 0,
- 1, 0, 0, 0, 7, 7,
- 0, 0, 80, 79, 83, 73,
- 84, 73, 79, 78, 0, 78,
- 79, 82, 77, 65, 76, 0,
- 79, 83, 71, 78, 104, 0,
- 0, 0, 3, 0, 0, 0,
- 8, 0, 0, 0, 80, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 3, 0,
- 0, 0, 0, 0, 0, 0,
- 15, 0, 0, 0, 92, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 1, 0, 0, 0,
- 7, 8, 0, 0, 92, 0,
- 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 2, 0, 0, 0,
- 7, 8, 0, 0, 83, 86,
- 95, 80, 79, 83, 73, 84,
- 73, 79, 78, 0, 84, 69,
- 88, 67, 79, 79, 82, 68,
- 0, 171, 171, 171, 83, 72,
- 69, 88, 156, 1, 0, 0,
- 80, 0, 1, 0, 103, 0,
- 0, 0, 106, 8, 0, 1,
- 89, 0, 0, 4, 70, 142,
- 32, 0, 0, 0, 0, 0,
- 12, 0, 0, 0, 95, 0,
- 0, 3, 114, 16, 16, 0,
- 0, 0, 0, 0, 95, 0,
- 0, 3, 114, 16, 16, 0,
- 1, 0, 0, 0, 103, 0,
- 0, 4, 242, 32, 16, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 101, 0, 0, 3,
- 114, 32, 16, 0, 1, 0,
- 0, 0, 101, 0, 0, 3,
- 114, 32, 16, 0, 2, 0,
- 0, 0, 104, 0, 0, 2,
- 1, 0, 0, 0, 56, 0,
- 0, 8, 242, 0, 16, 0,
- 0, 0, 0, 0, 86, 21,
- 16, 0, 0, 0, 0, 0,
- 70, 142, 32, 0, 0, 0,
- 0, 0, 9, 0, 0, 0,
- 50, 0, 0, 10, 242, 0,
- 16, 0, 0, 0, 0, 0,
- 6, 16, 16, 0, 0, 0,
- 0, 0, 70, 142, 32, 0,
- 0, 0, 0, 0, 8, 0,
- 0, 0, 70, 14, 16, 0,
- 0, 0, 0, 0, 50, 0,
- 0, 10, 242, 0, 16, 0,
- 0, 0, 0, 0, 166, 26,
- 16, 0, 0, 0, 0, 0,
- 70, 142, 32, 0, 0, 0,
- 0, 0, 10, 0, 0, 0,
- 70, 14, 16, 0, 0, 0,
- 0, 0, 0, 0, 0, 8,
- 242, 32, 16, 0, 0, 0,
- 0, 0, 70, 14, 16, 0,
- 0, 0, 0, 0, 70, 142,
- 32, 0, 0, 0, 0, 0,
- 11, 0, 0, 0, 56, 0,
- 0, 8, 114, 0, 16, 0,
- 0, 0, 0, 0, 86, 21,
- 16, 0, 0, 0, 0, 0,
- 70, 130, 32, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 50, 0, 0, 10, 114, 0,
- 16, 0, 0, 0, 0, 0,
- 6, 16, 16, 0, 0, 0,
- 0, 0, 70, 130, 32, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 70, 2, 16, 0,
- 0, 0, 0, 0, 50, 0,
- 0, 10, 114, 0, 16, 0,
- 0, 0, 0, 0, 166, 26,
- 16, 0, 0, 0, 0, 0,
- 70, 130, 32, 0, 0, 0,
- 0, 0, 2, 0, 0, 0,
- 70, 2, 16, 0, 0, 0,
- 0, 0, 0, 0, 0, 8,
- 114, 32, 16, 0, 1, 0,
- 0, 0, 70, 2, 16, 0,
- 0, 0, 0, 0, 70, 130,
- 32, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 54, 0,
- 0, 5, 114, 32, 16, 0,
- 2, 0, 0, 0, 70, 18,
- 16, 0, 1, 0, 0, 0,
- 62, 0, 0, 1, 83, 84,
- 65, 84, 148, 0, 0, 0,
- 10, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 5, 0, 0, 0, 4, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0
-};
diff --git a/test/src/D3D11/shaders/compile.bat b/test/src/D3D11/shaders/compile.bat
deleted file mode 100644
index 74fd760..0000000
--- a/test/src/D3D11/shaders/compile.bat
+++ /dev/null
@@ -1,19 +0,0 @@
-@echo off
-
-cd %~dp0
-
-del /F /Q bin\*
-
-set FXC=fxc.exe
-
-%FXC% /O3 /T ps_5_0 src/Scene3D.hlsl /E CopyColorPS /Fh bin/CopyColorPS.h
-
-%FXC% /O3 /T vs_5_0 src/Scene3D.hlsl /E FullScreenTriangleVS /Fh bin/FullScreenTriangleVS.h
-
-%FXC% /O3 /T vs_5_0 src/Scene3D.hlsl /E GeometryVS /Fh bin/GeometryVS.h
-
-%FXC% /O3 /T ps_5_0 src/Scene3D.hlsl /E GeometryColorPS /Fh bin/GeometryColorPS.h
-
-%FXC% /O3 /T ps_5_0 src/Scene3D.hlsl /E GeometryColorNormalPS /Fh bin/GeometryColorNormalPS.h
-
-pause
diff --git a/test/src/D3D11/shaders/src/Scene3D.hlsl b/test/src/D3D11/shaders/src/Scene3D.hlsl
deleted file mode 100644
index 829b1e1..0000000
--- a/test/src/D3D11/shaders/src/Scene3D.hlsl
+++ /dev/null
@@ -1,127 +0,0 @@
-// This code contains NVIDIA Confidential Information and is disclosed
-// under the Mutual Non-Disclosure Agreement.
-//
-// Notice
-// ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES
-// NO REPRESENTATIONS, WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE.
-//
-// NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. No third party distribution is allowed unless
-// expressly authorized by NVIDIA. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright � 2008-2013 NVIDIA Corporation. All rights reserved.
-//
-// NVIDIA Corporation and its licensors retain all intellectual property and proprietary
-// rights in and to this software and related documentation and any modifications thereto.
-// Any use, reproduction, disclosure or distribution of this software and related
-// documentation without an express license agreement from NVIDIA Corporation is
-// strictly prohibited.
-//
-
-#pragma pack_matrix( row_major )
-
-#define USE_DDX_DDY 1
-#define USE_PER_SAMPLE_SHADING 0
-
-cbuffer GlobalConstantBuffer : register(b0)
-{
- float4x4 g_WorldView;
- float4x4 g_WorldViewInverse;
- float4x4 g_WorldViewProjection;
- float g_IsWhite;
-};
-
-Texture2D<float3> tColor : register(t0);
-SamplerState PointSampler : register(s0);
-
-//-----------------------------------------------------------------------------
-// Geometry-rendering shaders
-//-----------------------------------------------------------------------------
-
-struct VS_INPUT
-{
- float3 WorldPosition : POSITION;
- float3 WorldNormal : NORMAL;
-};
-
-struct VS_OUTPUT
-{
- float4 HPosition : SV_POSITION;
- centroid float3 ViewPosition : TEXCOORD0;
- centroid float3 WorldNormal : TEXCOORD1;
-};
-
-struct PS_OUTPUT
-{
- float4 Color : SV_Target0;
- float3 WorldNormal : SV_Target1;
-};
-
-VS_OUTPUT GeometryVS( VS_INPUT input )
-{
- VS_OUTPUT output;
- output.HPosition = mul( float4(input.WorldPosition,1), g_WorldViewProjection );
- output.ViewPosition = mul( float4(input.WorldPosition,1), g_WorldView ).xyz;
- output.WorldNormal = input.WorldNormal.xyz;
- return output;
-}
-
-PS_OUTPUT GeometryColorNormalPS( VS_OUTPUT input
-#if USE_PER_SAMPLE_SHADING
- , uint SampleIndex : SV_SampleIndex
-#endif
- )
-{
- PS_OUTPUT output;
- output.Color = g_IsWhite ? float4(1,1,1,1) : float4(.457,.722, 0.0, 1);
-
-#if USE_DDX_DDY
- float3 ViewNormal = normalize(cross(ddx(input.ViewPosition.xyz), ddy(input.ViewPosition.xyz)));
- output.WorldNormal = mul(ViewNormal, (float3x3)g_WorldViewInverse);
-#else
- output.WorldNormal = input.WorldNormal;
-#endif
-
- // Lerp to [0,1]^3 to store in the non-signed R11G11B10_FLOAT format
- output.WorldNormal = output.WorldNormal * 0.5 + 0.5;
- return output;
-}
-
-float4 GeometryColorPS( VS_OUTPUT input ) : SV_Target0
-{
- return g_IsWhite ? float4(1,1,1,1) : float4(.457,.722, 0.0, 1);
-}
-
-//-----------------------------------------------------------------------------
-// Post-processing shaders
-//-----------------------------------------------------------------------------
-
-struct PostProc_VSOut
-{
- float4 pos : SV_Position;
- float2 uv : TexCoord;
-};
-
-// Vertex shader that generates a full screen quad with texcoords
-// To use draw 3 vertices with primitive type triangle list
-PostProc_VSOut FullScreenTriangleVS( uint id : SV_VertexID )
-{
- PostProc_VSOut output = (PostProc_VSOut)0.0f;
- output.uv = float2( (id << 1) & 2, id & 2 );
- output.pos = float4( output.uv * float2( 2.0f, -2.0f ) + float2( -1.0f, 1.0f), 0.0f, 1.0f );
- return output;
-}
-
-float4 CopyColorPS( PostProc_VSOut IN ) : SV_TARGET
-{
- float3 color = tColor.Sample(PointSampler, IN.uv);
- return float4(color,1);
-}