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| author | lbavoil <[email protected]> | 2018-03-15 11:02:32 +0100 |
|---|---|---|
| committer | lbavoil <[email protected]> | 2018-03-15 11:02:32 +0100 |
| commit | 2e984c3621659be07fc7b9c38fc3f2b315e44c50 (patch) | |
| tree | 628453477ef4796698db500e4c17bab0c0aabe8e /test/assets | |
| parent | Add missing NVAPI header files. (diff) | |
| download | archived-hbaoplus-2e984c3621659be07fc7b9c38fc3f2b315e44c50.tar.xz archived-hbaoplus-2e984c3621659be07fc7b9c38fc3f2b315e44c50.zip | |
Remove test folder
Diffstat (limited to 'test/assets')
| -rw-r--r-- | test/assets/AT-AT.sdkmesh | bin | 6584508 -> 0 bytes | |||
| -rw-r--r-- | test/assets/UI/DXUTShared.fx | 69 | ||||
| -rw-r--r-- | test/assets/UI/Font.dds | bin | 76128 -> 0 bytes | |||
| -rw-r--r-- | test/assets/UI/dxutcontrols.dds | bin | 262272 -> 0 bytes |
4 files changed, 0 insertions, 69 deletions
diff --git a/test/assets/AT-AT.sdkmesh b/test/assets/AT-AT.sdkmesh Binary files differdeleted file mode 100644 index 93c2a0d..0000000 --- a/test/assets/AT-AT.sdkmesh +++ /dev/null diff --git a/test/assets/UI/DXUTShared.fx b/test/assets/UI/DXUTShared.fx deleted file mode 100644 index f6d590b..0000000 --- a/test/assets/UI/DXUTShared.fx +++ /dev/null @@ -1,69 +0,0 @@ -//-------------------------------------------------------------------------------------- -// File: DXUTShared.fx -// -// -// -// Copyright (c) Microsoft Corporation. All rights reserved. -//-------------------------------------------------------------------------------------- - - -//-------------------------------------------------------------------------------------- -// Global variables -//-------------------------------------------------------------------------------------- -float4 g_MaterialDiffuseColor; // Material's diffuse color -float3 g_LightDir; // Light's direction in world space -float4x4 g_mWorld; // World matrix for object -float4x4 g_mWorldViewProjection; // World * View * Projection matrix - - - -//-------------------------------------------------------------------------------------- -// Vertex shader output structure -//-------------------------------------------------------------------------------------- -struct VS_OUTPUT -{ - float4 Position : POSITION; // vertex position - float4 Diffuse : COLOR0; // vertex diffuse color -}; - - -//-------------------------------------------------------------------------------------- -// This shader computes standard transform and lighting -//-------------------------------------------------------------------------------------- -VS_OUTPUT RenderWith1LightNoTextureVS( float4 vPos : POSITION, - float3 vNormal : NORMAL ) -{ - VS_OUTPUT Output; - - // Transform the position from object space to homogeneous projection space - Output.Position = mul(vPos, g_mWorldViewProjection); - - // Transform the normal from object space to world space - float3 vNormalWorldSpace; - vNormalWorldSpace = normalize(mul(vNormal, (float3x3)g_mWorld)); // normal (world space) - - // Compute simple directional lighting equation - Output.Diffuse.rgb = g_MaterialDiffuseColor * max(0,dot(vNormalWorldSpace, g_LightDir)); - Output.Diffuse.a = 1.0f; - - return Output; -} - - -//-------------------------------------------------------------------------------------- -float4 RenderWith1LightNoTexturePS( float4 Diffuse : COLOR0 ) : COLOR0 -{ - return Diffuse; -} - - -//-------------------------------------------------------------------------------------- -technique RenderWith1LightNoTexture -{ - pass P0 - { - VertexShader = compile vs_1_1 RenderWith1LightNoTextureVS(); - PixelShader = compile ps_1_1 RenderWith1LightNoTexturePS(); - } -} - diff --git a/test/assets/UI/Font.dds b/test/assets/UI/Font.dds Binary files differdeleted file mode 100644 index 37514f5..0000000 --- a/test/assets/UI/Font.dds +++ /dev/null diff --git a/test/assets/UI/dxutcontrols.dds b/test/assets/UI/dxutcontrols.dds Binary files differdeleted file mode 100644 index b5f52e1..0000000 --- a/test/assets/UI/dxutcontrols.dds +++ /dev/null |