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authorlbavoil <[email protected]>2016-04-20 10:22:03 +0200
committerlbavoil <[email protected]>2016-04-20 10:22:03 +0200
commit71113a36d5de63110e79891b976040efa99763af (patch)
treee653ca95335398d39d2a58bfec8ec2c53ac3e73f /src/Shaders_DX12.h
parentUpdate Linux build script (diff)
downloadarchived-hbaoplus-71113a36d5de63110e79891b976040efa99763af.tar.xz
archived-hbaoplus-71113a36d5de63110e79891b976040efa99763af.zip
Clamp the NearAO and FarAO parameters to [0,4] instead of [1,4]
Diffstat (limited to 'src/Shaders_DX12.h')
-rw-r--r--src/Shaders_DX12.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/Shaders_DX12.h b/src/Shaders_DX12.h
index a210296..89a6ce3 100644
--- a/src/Shaders_DX12.h
+++ b/src/Shaders_DX12.h
@@ -24,7 +24,6 @@ struct VertexShader
{
VertexShader()
{
- // Use proper heap here @jihoc
VS.BytecodeLength = 0;
VS.pShaderBytecode = nullptr;
}