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| author | lbavoil <[email protected]> | 2016-04-20 10:22:03 +0200 |
|---|---|---|
| committer | lbavoil <[email protected]> | 2016-04-20 10:22:03 +0200 |
| commit | 71113a36d5de63110e79891b976040efa99763af (patch) | |
| tree | e653ca95335398d39d2a58bfec8ec2c53ac3e73f /src/Shaders_DX12.h | |
| parent | Update Linux build script (diff) | |
| download | archived-hbaoplus-71113a36d5de63110e79891b976040efa99763af.tar.xz archived-hbaoplus-71113a36d5de63110e79891b976040efa99763af.zip | |
Clamp the NearAO and FarAO parameters to [0,4] instead of [1,4]
Diffstat (limited to 'src/Shaders_DX12.h')
| -rw-r--r-- | src/Shaders_DX12.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/Shaders_DX12.h b/src/Shaders_DX12.h index a210296..89a6ce3 100644 --- a/src/Shaders_DX12.h +++ b/src/Shaders_DX12.h @@ -24,7 +24,6 @@ struct VertexShader { VertexShader() { - // Use proper heap here @jihoc VS.BytecodeLength = 0; VS.pShaderBytecode = nullptr; } |