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| author | NvPhysX <[email protected]> | 2016-03-25 08:31:02 -0400 |
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| committer | NvPhysX <[email protected]> | 2016-03-25 08:31:02 -0400 |
| commit | 0da457266ca3283a3f9ae48eb2ed790d02f24f0c (patch) | |
| tree | 5a66bdf55ac1694b8ee9bc31378f4d3a7b5f7444 /README.md | |
| parent | Update README.md (diff) | |
| download | archived-hbaoplus-0da457266ca3283a3f9ae48eb2ed790d02f24f0c.tar.xz archived-hbaoplus-0da457266ca3283a3f9ae48eb2ed790d02f24f0c.zip | |
Update README.md
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| -rw-r--r-- | README.md | 3 |
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@@ -4,8 +4,11 @@ Welcome to NVIDIA's HBAO+ source code repository. To begin, clone this repository onto your local drive. See Documentation under \doc. + NVIDIA HBAO+ 3.0. + Overview + HBAO+ is a SSAO algorithm designed to achieve high GPU efficiency. The algorithm is based on HBAO [Bavoil and Sainz 2008], with the following differences: To minimize cache trashing, HBAO+ does not use any randomization texture. Instead, the algorithm uses an Interleaved Rendering approach, generating the AO in multiple passes with a unique jitter value per pass [Bavoil and Jansen 2013]. |