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| author | Dave Clark <[email protected]> | 2018-03-15 17:08:08 -0400 |
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| committer | Dave Clark <[email protected]> | 2018-03-15 17:08:08 -0400 |
| commit | 10f02eee008f1f63a1b7c8999cb438ae5d31c726 (patch) | |
| tree | dd6cc9a283f2898ba286f757482463fd4b87ea70 /README.md | |
| parent | Include wchar_t.h in cpp sdk_types (diff) | |
| download | archived-gfesdk-10f02eee008f1f63a1b7c8999cb438ae5d31c726.tar.xz archived-gfesdk-10f02eee008f1f63a1b7c8999cb438ae5d31c726.zip | |
Push GfeSDK 1.1.195
Replace "Shadowplay Highlights" with "NVIDIA Highlights"
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 8 |
1 files changed, 4 insertions, 4 deletions
@@ -4,16 +4,16 @@ ## At a Glance -The GeForce SDK (GfeSDK) is a means for games to integrate with ShadowPlay Highlights allowing them to capture videos +The GeForce SDK (GfeSDK) is a means for games to integrate with NVIDIA Highlights allowing them to capture videos and screenshots and present the resulting highlights back to users for viewing and sharing. GfeSDK will add other features over time that benefit from games and applications working in concert with GFE functionality. -## Shadowplay Highlights +## NVIDIA Highlights -* [Highlights Integration FAQ](./doc/NVIDIA_ShadowPlay_Highlights_FAQ.md) +* [Highlights Integration FAQ](./doc/NVIDIA_Highlights_FAQ.md) * [SDK and Highlights Developer FAQ](./doc/NVIDIA_GfeSDK_Developer_FAQ.md) - + ## Development Guide |