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path: root/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyModelSimple.cpp
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Diffstat (limited to 'tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyModelSimple.cpp')
-rw-r--r--tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyModelSimple.cpp13
1 files changed, 9 insertions, 4 deletions
diff --git a/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyModelSimple.cpp b/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyModelSimple.cpp
index 7d2cbe4..4ca8b87 100644
--- a/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyModelSimple.cpp
+++ b/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastFamilyModelSimple.cpp
@@ -157,8 +157,10 @@ void scaleModel(BlastModel& model, PxMat44& scale)
class SimpleRenderMesh : public IRenderMesh
{
public:
- SimpleRenderMesh(const SimpleMesh* mesh) : m_mesh(mesh)
+ SimpleRenderMesh(const SimpleMesh* mesh, int renderableId) : m_mesh(mesh)
{
+ mUniqueId = renderableId;
+
m_device = GetDeviceManager()->GetDevice();
m_inputDesc.push_back({ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 });
@@ -242,7 +244,7 @@ public:
{
context.IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
- UINT strides[2] = { sizeof(SimpleMesh::Vertex), sizeof(uint32_t) };
+ UINT strides[2] = { sizeof(SimpleMesh::Vertex), sizeof(float) };
UINT offsets[2] = { 0 };
ID3D11Buffer* buffers[2] = { m_vertexBuffer, m_healthBuffer };
context.IASetVertexBuffers(0, 2, buffers, strides, offsets);
@@ -371,9 +373,12 @@ BlastFamilyModelSimple::BlastFamilyModelSimple(PhysXController& physXController,
// Add By Lixu End
renderMeshes.resize(meshes.size());
renderables.resize(meshes.size());
+
+ int renderableId = Renderable::getRenderableId(mUniqueId, chunkIndex);
+
for (uint32_t i = 0; i < meshes.size(); i++)
{
- renderMeshes[i] = new SimpleRenderMesh(&meshes[i].mesh);
+ renderMeshes[i] = new SimpleRenderMesh(&meshes[i].mesh, renderableId);
uint32_t materialIndex = model.chunks[chunkIndex].meshes[i].materialIndex;
@@ -788,7 +793,7 @@ void BlastFamilyModelSimple::setChunkSelected(uint32_t chunk, bool selected)
std::vector<Renderable*>& renderables = m_chunks[chunk].renderables;
for (Renderable* r : renderables)
{
- r->setSelected(select);
+ r->setSelected(selected);
if (!selectionDepthTest && selected)
{