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Diffstat (limited to 'tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModelSkinned.cpp')
| -rw-r--r-- | tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModelSkinned.cpp | 65 |
1 files changed, 0 insertions, 65 deletions
diff --git a/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModelSkinned.cpp b/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModelSkinned.cpp deleted file mode 100644 index 747c2f4..0000000 --- a/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModelSkinned.cpp +++ /dev/null @@ -1,65 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. - - -#include "BlastAssetModelSkinned.h" -#include "BlastFamilyModelSkinned.h" -#include "RenderMaterial.h" -#include "Renderer.h" - - -BlastAssetModelSkinned::BlastAssetModelSkinned(TkFramework& framework, PxPhysics& physics, PxCooking& cooking, ExtSerialization& serialization, Renderer& renderer, const char* modelName) - : BlastAssetModel(framework, physics, cooking, serialization, renderer, modelName) -{ -// Add By Lixu Begin - int index = 0; - char materialName[50]; - for (const BlastModel::Material& material : getModel().materials) - { - sprintf(materialName, "%s_Material%d", modelName, index++); - - if (material.diffuseTexture.empty()) - m_renderMaterials.push_back(new RenderMaterial(modelName, renderer.getResourceManager(), "model_skinned")); - else - m_renderMaterials.push_back(new RenderMaterial(modelName, renderer.getResourceManager(), "model_skinned_textured", material.diffuseTexture.c_str())); - } -// Add By Lixu End - initialize(); -} - -BlastAssetModelSkinned::~BlastAssetModelSkinned() -{ - for (RenderMaterial* r : m_renderMaterials) - { - SAFE_DELETE(r); - } -} - -BlastFamilyPtr BlastAssetModelSkinned::createFamily(PhysXController& physXConroller, ExtPxManager& pxManager, const ActorDesc& desc) -{ - return BlastFamilyPtr(new BlastFamilyModelSkinned(physXConroller, pxManager, m_renderer, *this, desc)); -} |