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Diffstat (limited to 'tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModelSimple.cpp')
| -rw-r--r-- | tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModelSimple.cpp | 74 |
1 files changed, 0 insertions, 74 deletions
diff --git a/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModelSimple.cpp b/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModelSimple.cpp deleted file mode 100644 index c3db31d..0000000 --- a/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModelSimple.cpp +++ /dev/null @@ -1,74 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. - - -#include "BlastAssetModelSimple.h" -#include "BlastFamilyModelSimple.h" -#include "CustomRenderMesh.h" -#include "Renderer.h" - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// BlastAssetModelSimple -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -BlastAssetModelSimple::BlastAssetModelSimple(TkFramework& framework, PxPhysics& physics, PxCooking& cooking, ExtSerialization& serialization, Renderer& renderer, const char* modelName) - : BlastAssetModel(framework, physics, cooking, serialization, renderer, modelName) -{ - _init(renderer); -} - -BlastAssetModelSimple::BlastAssetModelSimple(ExtPxAsset* pExtPxAsset, BlastModel* pBlastModel, Renderer& renderer) - : BlastAssetModel(pExtPxAsset, pBlastModel, renderer) -{ - _init(renderer); -} - -BlastAssetModelSimple::~BlastAssetModelSimple() -{ - m_renderMaterialNames.clear(); -} - -void BlastAssetModelSimple::_init(Renderer& renderer) -{ - for (const BlastModel::Material& material : getModel().materials) - { - std::string name = material.name; - if (name != "" && !BlastProject::ins().isGraphicsMaterialNameExist(name.c_str())) - { - BlastProject::ins().addGraphicsMaterial(name.c_str()); - BlastProject::ins().reloadDiffuseTexture(name.c_str(), material.diffuseTexture.c_str()); - BlastProject::ins().reloadDiffuseColor(name.c_str(), material.r, material.g, material.b, material.a); - } - m_renderMaterialNames.push_back(name); - } -} - -BlastFamilyPtr BlastAssetModelSimple::createFamily(PhysXController& physXConroller, ExtPxManager& pxManager, const ActorDesc& desc) -{ - return BlastFamilyPtr(new BlastFamilyModelSimple(physXConroller, pxManager, m_renderer, *this, desc)); -} |