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Diffstat (limited to 'tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModel.h')
| -rw-r--r-- | tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModel.h | 77 |
1 files changed, 0 insertions, 77 deletions
diff --git a/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModel.h b/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModel.h deleted file mode 100644 index 9e13674..0000000 --- a/tools/ArtistTools/source/BlastPlugin/SampleBase/blast/BlastAssetModel.h +++ /dev/null @@ -1,77 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. - - -#ifndef BLAST_ASSET_MODEL_H -#define BLAST_ASSET_MODEL_H - -#include "BlastAsset.h" -#include "BlastModel.h" - - -namespace physx -{ -class PxPhysics; -class PxCooking; -} - -namespace Nv -{ -namespace Blast -{ -class TkFramework; -class ExtSerialization; -} -} - - -class BlastAssetModel : public BlastAsset -{ -public: - //////// ctor //////// - - BlastAssetModel(TkFramework& framework, PxPhysics& physics, PxCooking& cooking, ExtSerialization& serialization, Renderer& renderer, const char* modelName, const char* modelPath = NULL); - BlastAssetModel(ExtPxAsset* pExtPxAsset, BlastModel* pBlastModel, Renderer& renderer); - virtual ~BlastAssetModel(); - - - //////// data getters //////// - - const BlastModel& getModel() const - { -// Add By Lixu Begin - return *m_model; -// Add By Lixu End - } - -private: - //////// private internal data //////// - - BlastModelPtr m_model; -}; - -#endif //BLAST_ASSET_MODEL_H
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