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-rw-r--r--samples/SampleBase/blast/BlastAsset.cpp2
-rw-r--r--samples/SampleBase/blast/BlastAsset.h2
-rw-r--r--samples/SampleBase/blast/BlastAssetBoxes.cpp2
-rw-r--r--samples/SampleBase/blast/BlastAssetBoxes.h2
-rw-r--r--samples/SampleBase/blast/BlastAssetModel.cpp2
-rw-r--r--samples/SampleBase/blast/BlastAssetModel.h2
-rw-r--r--samples/SampleBase/blast/BlastAssetModelSimple.cpp2
-rw-r--r--samples/SampleBase/blast/BlastAssetModelSimple.h2
-rw-r--r--samples/SampleBase/blast/BlastAssetModelSkinned.cpp2
-rw-r--r--samples/SampleBase/blast/BlastAssetModelSkinned.h2
-rw-r--r--samples/SampleBase/blast/BlastController.cpp2
-rw-r--r--samples/SampleBase/blast/BlastController.h2
-rw-r--r--samples/SampleBase/blast/BlastFamily.cpp2
-rw-r--r--samples/SampleBase/blast/BlastFamily.h2
-rw-r--r--samples/SampleBase/blast/BlastFamilyBoxes.cpp2
-rw-r--r--samples/SampleBase/blast/BlastFamilyBoxes.h2
-rw-r--r--samples/SampleBase/blast/BlastFamilyModelSimple.cpp2
-rw-r--r--samples/SampleBase/blast/BlastFamilyModelSimple.h2
-rw-r--r--samples/SampleBase/blast/BlastFamilyModelSkinned.cpp2
-rw-r--r--samples/SampleBase/blast/BlastFamilyModelSkinned.h2
-rw-r--r--samples/SampleBase/blast/BlastModel.cpp2
-rw-r--r--samples/SampleBase/blast/BlastModel.h2
-rw-r--r--samples/SampleBase/blast/BlastReplay.cpp2
-rw-r--r--samples/SampleBase/blast/BlastReplay.h2
24 files changed, 24 insertions, 24 deletions
diff --git a/samples/SampleBase/blast/BlastAsset.cpp b/samples/SampleBase/blast/BlastAsset.cpp
index 3d536d6..05e411a 100644
--- a/samples/SampleBase/blast/BlastAsset.cpp
+++ b/samples/SampleBase/blast/BlastAsset.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include "BlastAsset.h"
diff --git a/samples/SampleBase/blast/BlastAsset.h b/samples/SampleBase/blast/BlastAsset.h
index d0a60fb..9b2beb2 100644
--- a/samples/SampleBase/blast/BlastAsset.h
+++ b/samples/SampleBase/blast/BlastAsset.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef BLAST_ASSET_H
diff --git a/samples/SampleBase/blast/BlastAssetBoxes.cpp b/samples/SampleBase/blast/BlastAssetBoxes.cpp
index 4bd9766..b31e67c 100644
--- a/samples/SampleBase/blast/BlastAssetBoxes.cpp
+++ b/samples/SampleBase/blast/BlastAssetBoxes.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include "BlastAssetBoxes.h"
diff --git a/samples/SampleBase/blast/BlastAssetBoxes.h b/samples/SampleBase/blast/BlastAssetBoxes.h
index d4f8dd2..6603be4 100644
--- a/samples/SampleBase/blast/BlastAssetBoxes.h
+++ b/samples/SampleBase/blast/BlastAssetBoxes.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef BLAST_ASSET_BOXES_H
diff --git a/samples/SampleBase/blast/BlastAssetModel.cpp b/samples/SampleBase/blast/BlastAssetModel.cpp
index f0ca302..90888f6 100644
--- a/samples/SampleBase/blast/BlastAssetModel.cpp
+++ b/samples/SampleBase/blast/BlastAssetModel.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include "BlastAssetModel.h"
diff --git a/samples/SampleBase/blast/BlastAssetModel.h b/samples/SampleBase/blast/BlastAssetModel.h
index 2c66273..cdd5e42 100644
--- a/samples/SampleBase/blast/BlastAssetModel.h
+++ b/samples/SampleBase/blast/BlastAssetModel.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef BLAST_ASSET_MODEL_H
diff --git a/samples/SampleBase/blast/BlastAssetModelSimple.cpp b/samples/SampleBase/blast/BlastAssetModelSimple.cpp
index 9de52d2..7acc4fd 100644
--- a/samples/SampleBase/blast/BlastAssetModelSimple.cpp
+++ b/samples/SampleBase/blast/BlastAssetModelSimple.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include "BlastAssetModelSimple.h"
diff --git a/samples/SampleBase/blast/BlastAssetModelSimple.h b/samples/SampleBase/blast/BlastAssetModelSimple.h
index 7a8a9ba..c226b02 100644
--- a/samples/SampleBase/blast/BlastAssetModelSimple.h
+++ b/samples/SampleBase/blast/BlastAssetModelSimple.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef BLAST_ASSET_MODEL_SIMPLE_H
diff --git a/samples/SampleBase/blast/BlastAssetModelSkinned.cpp b/samples/SampleBase/blast/BlastAssetModelSkinned.cpp
index 2cef227..331ca15 100644
--- a/samples/SampleBase/blast/BlastAssetModelSkinned.cpp
+++ b/samples/SampleBase/blast/BlastAssetModelSkinned.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include "BlastAssetModelSkinned.h"
diff --git a/samples/SampleBase/blast/BlastAssetModelSkinned.h b/samples/SampleBase/blast/BlastAssetModelSkinned.h
index e9c6784..8ebb722 100644
--- a/samples/SampleBase/blast/BlastAssetModelSkinned.h
+++ b/samples/SampleBase/blast/BlastAssetModelSkinned.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef BLAST_ASSET_MODEL_SKINNED_H
diff --git a/samples/SampleBase/blast/BlastController.cpp b/samples/SampleBase/blast/BlastController.cpp
index 2f79775..c1e977e 100644
--- a/samples/SampleBase/blast/BlastController.cpp
+++ b/samples/SampleBase/blast/BlastController.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include "BlastController.h"
diff --git a/samples/SampleBase/blast/BlastController.h b/samples/SampleBase/blast/BlastController.h
index 0de199c..f54226d 100644
--- a/samples/SampleBase/blast/BlastController.h
+++ b/samples/SampleBase/blast/BlastController.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef BLAST_CONTROLLER_H
diff --git a/samples/SampleBase/blast/BlastFamily.cpp b/samples/SampleBase/blast/BlastFamily.cpp
index a9a9e6f..ff86ea2 100644
--- a/samples/SampleBase/blast/BlastFamily.cpp
+++ b/samples/SampleBase/blast/BlastFamily.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include "BlastFamily.h"
diff --git a/samples/SampleBase/blast/BlastFamily.h b/samples/SampleBase/blast/BlastFamily.h
index 599e742..815771a 100644
--- a/samples/SampleBase/blast/BlastFamily.h
+++ b/samples/SampleBase/blast/BlastFamily.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef BLAST_FAMILY_H
diff --git a/samples/SampleBase/blast/BlastFamilyBoxes.cpp b/samples/SampleBase/blast/BlastFamilyBoxes.cpp
index 7011612..4ba91fa 100644
--- a/samples/SampleBase/blast/BlastFamilyBoxes.cpp
+++ b/samples/SampleBase/blast/BlastFamilyBoxes.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include "BlastFamilyBoxes.h"
diff --git a/samples/SampleBase/blast/BlastFamilyBoxes.h b/samples/SampleBase/blast/BlastFamilyBoxes.h
index b67ec31..a6464b2 100644
--- a/samples/SampleBase/blast/BlastFamilyBoxes.h
+++ b/samples/SampleBase/blast/BlastFamilyBoxes.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef BLAST_FAMILY_BOXES
diff --git a/samples/SampleBase/blast/BlastFamilyModelSimple.cpp b/samples/SampleBase/blast/BlastFamilyModelSimple.cpp
index 3576b59..167ff36 100644
--- a/samples/SampleBase/blast/BlastFamilyModelSimple.cpp
+++ b/samples/SampleBase/blast/BlastFamilyModelSimple.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include "BlastFamilyModelSimple.h"
diff --git a/samples/SampleBase/blast/BlastFamilyModelSimple.h b/samples/SampleBase/blast/BlastFamilyModelSimple.h
index c1e73ff..310b264 100644
--- a/samples/SampleBase/blast/BlastFamilyModelSimple.h
+++ b/samples/SampleBase/blast/BlastFamilyModelSimple.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef BLAST_FAMILY_MODEL_SIMPLE_H
diff --git a/samples/SampleBase/blast/BlastFamilyModelSkinned.cpp b/samples/SampleBase/blast/BlastFamilyModelSkinned.cpp
index a0319ff..8783097 100644
--- a/samples/SampleBase/blast/BlastFamilyModelSkinned.cpp
+++ b/samples/SampleBase/blast/BlastFamilyModelSkinned.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include "BlastFamilyModelSkinned.h"
diff --git a/samples/SampleBase/blast/BlastFamilyModelSkinned.h b/samples/SampleBase/blast/BlastFamilyModelSkinned.h
index d76b18e..a606f68 100644
--- a/samples/SampleBase/blast/BlastFamilyModelSkinned.h
+++ b/samples/SampleBase/blast/BlastFamilyModelSkinned.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#ifndef BLAST_FAMILY_MODEL_SKINNED_H
diff --git a/samples/SampleBase/blast/BlastModel.cpp b/samples/SampleBase/blast/BlastModel.cpp
index bfe50e8..9871d29 100644
--- a/samples/SampleBase/blast/BlastModel.cpp
+++ b/samples/SampleBase/blast/BlastModel.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include "BlastModel.h"
diff --git a/samples/SampleBase/blast/BlastModel.h b/samples/SampleBase/blast/BlastModel.h
index bedcd32..115f716 100644
--- a/samples/SampleBase/blast/BlastModel.h
+++ b/samples/SampleBase/blast/BlastModel.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
#ifndef BLAST_MODEL_H
diff --git a/samples/SampleBase/blast/BlastReplay.cpp b/samples/SampleBase/blast/BlastReplay.cpp
index 678cec2..b41f373 100644
--- a/samples/SampleBase/blast/BlastReplay.cpp
+++ b/samples/SampleBase/blast/BlastReplay.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
#include "BlastReplay.h"
diff --git a/samples/SampleBase/blast/BlastReplay.h b/samples/SampleBase/blast/BlastReplay.h
index effa2ed..0d00ce1 100644
--- a/samples/SampleBase/blast/BlastReplay.h
+++ b/samples/SampleBase/blast/BlastReplay.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
#ifndef BLAST_REPLAY_H